Does Automaton scale with all weapon damage multipliers?
Savage strength, and howl of rage as well? I'm guessing the VTrials guys haven't tested that
For Savage Strength and Hircine's Rage, i'm pretty sure they buff Automaton's weapon damage, because they work like the medium armor buff (that was tested working).
Also for those running Pelinial, I encourage you to give Shacklebreaker a shot, as the +2k Magicka / +129 Spell Damage / +129 Magicka recovery do help a lot with healing while the others bonus help damage output.
Below you can compare Howl of Agony damage if you want (heavy armor with werewolf buffs only)
I think Mechanical Acuity is an awesome set, but my build is optimized to achieve highest duel win-rate against experienced opponents who all run high critical resistance, where MA crit bonus would not help me so much.
Still need to verify this feeling though.
Would definitely try it out for group-play. Not so sure about solo, but you never knowClever Alchemist +Bone Pirate+Kena/Domihaus for Argonian DK could be interesting
As I wrote earlier, 7th Legion is history (Sadly). Durok´s Bane is a really nice debuff-set if you play in a group. The Claws of Life skill has it´s healing reduced by half in cyrodil, and the healing is kinda weak to begin with. Unless ZOS severely buff it, I don´t see any use of it at the momentDurok's Bane+seventh legion+troll king - Nice set to consider, giving you the option to go with "Claws of Life" morph which means more healing.
Nelson_Rebel wrote: »I'm still building min out but here's my basic layout for my Werewolf
Race-Orc
Class-Warden
Sets
Hunting's rage 5 heavy Body
Troll King -2 heavy monster set
Salvation Jewlery and weapons 1h and Shield, and 2h back bar
The warden has a ton of interesting and powerful skill morphs to get you to werewolf while Debuffing your opponent for constant pressure reverb bash (heal debuff and stun) and Heroic slash (damage debuff, ult gen, and snare) It all flows well with wardens passives and skills for constantly healing and gaining ult from using your animal skill line. Plus sub assault is such a powerful skill and debuff to use right before werewolf
There's a lot more to the build with specific skill choices but I'll be glad to share if you have questions on it
Lughlongarm wrote: »
Durok's Bane+seventh legion+troll king - Nice set to consider, giving you the option to go with "Claws of Life" morph which means more healing.
Off-balance: Don´t think there´s a cooldown for players.
Nelson_Rebel wrote: »I'm still building min out but here's my basic layout for my Werewolf
Race-Orc
Class-Warden
Sets
Hunting's rage 5 heavy Body
Troll King -2 heavy monster set
Salvation Jewlery and weapons 1h and Shield, and 2h back bar
The warden has a ton of interesting and powerful skill morphs to get you to werewolf while Debuffing your opponent for constant pressure reverb bash (heal debuff and stun) and Heroic slash (damage debuff, ult gen, and snare) It all flows well with wardens passives and skills for constantly healing and gaining ult from using your animal skill line. Plus sub assault is such a powerful skill and debuff to use right before werewolf
There's a lot more to the build with specific skill choices but I'll be glad to share if you have questions on it
Never really understood the usage of Warden for werewolf, since there´s only 1 passive that will be active in WW-form. For me, warden is the #1 support-class for a werewolf and there´re some really nasty setups that can make a werewolf extremely tanky and dangerous (if playing as a support-warden together with another werewolf). But as you say, you´re useful in "human-form" as a warden and have access to a lot of debuffs/buffs that are helpful
True, but the big + for rousing roar is that doing heavy attacks against those enemies won´t consume the off-balance effect
True, but the big + for rousing roar is that doing heavy attacks against those enemies won´t consume the off-balance effect
.....but since you´ll put a lot off points into the Atronach CP-tree anyway (Master-at-arms) so you´ll get the tactician passive.
And tbh, I´ve never had any issue with rousing roar and CC-immune enemies after this patch. Immovable pots got a nerf in their duration (down to 10 seconds). And If I can´t survive against someone who is CC-immune for less than 10 seconds, I´m doing something very wrong
Lughlongarm wrote: »True, but the big + for rousing roar is that doing heavy attacks against those enemies won´t consume the off-balance effect
.....but since you´ll put a lot off points into the Atronach CP-tree anyway (Master-at-arms) so you´ll get the tactician passive.
And tbh, I´ve never had any issue with rousing roar and CC-immune enemies after this patch. Immovable pots got a nerf in their duration (down to 10 seconds). And If I can´t survive against someone who is CC-immune for less than 10 seconds, I´m doing something very wrong
My initial interest with the off-balance in pvp was more focused toward "armor of truth", and rather it's possible to keep the weapon damage buff 100% of the time?
True, but the big + for rousing roar is that doing heavy attacks against those enemies won´t consume the off-balance effect
True, but the big + for rousing roar is that doing heavy attacks against those enemies won´t consume the off-balance effect
That's actually a very annoying bug that i have reported in-game : heavy attack against off-balance enemy should give back double stamina and deal increased damage but this doesn't work with WW heavy attack.
Doing [Rousing Roar - untransform - heavy attack] works as expected so the problem is with Werewolf HA
Nice ! didn't try the stam return against a players, will go back to testing.
But for the stun part it should (not saying it would be better) work because target isn't CC immune until they break free or the CC ends, see the roar-howl combo that does stun a feared target.
Howl doesn´t (and shouldn´t) stun the target after it´s feared
I'm all for quality of life / bugfixes (Tormentor set taunt on ww leap plz ZoS !) but after months refining a werewolf build i feel i'm wrecking anyone that isn't outplaying me in duel/BG.
I think we got into a sweet spot with werewolf being a powerful enough tool for someone showing dedication to it, but not overly powerful so that all the stamina builds include it and it gets eventually nerfed.
Curious to know your thoughs on this though.