felipenepub17_ESO wrote: »Have you guys noticed that stam sorcs and stam wardens don´t need to use pelineal since they have access to major sorcery buff from class skills?
felipenepub17_ESO wrote: »Have you guys noticed that stam sorcs and stam wardens don´t need to use pelineal since they have access to major sorcery buff from class skills?
Ragnarock41 wrote: »felipenepub17_ESO wrote: »Have you guys noticed that stam sorcs and stam wardens don´t need to use pelineal since they have access to major sorcery buff from class skills?
1. you can't use class skills as a werewolf, only passives. Which is why stamsorc is the best werewolf class.(best passives in the game)
2. Just major sorcery alone won't give you very high spell damage. but pelineal will.
Nelson_Rebel wrote: »As far best classs to make a Werewolf
Which is the best?
Stam Warden
Stam Dragonknight
Stam Sorcerer
And a brief explanation why you think so
datoliteb16_ESO wrote: »Quick question regarding the BoB build. I noticed penetration isn't really a priority in the gear setup. I am hoping to translate this build into BGs. Would you suggest adding some sharpened traits for no CP PvP? Or is the weapon damage the focus?
datoliteb16_ESO wrote: »Quick question regarding the BoB build. I noticed penetration isn't really a priority in the gear setup. I am hoping to translate this build into BGs. Would you suggest adding some sharpened traits for no CP PvP? Or is the weapon damage the focus?
The thing about penetration is that it’s useless on bleeds
I was thinking of running something like.
5x Wyrd Tree, 3 jewels and DW front bar Nirn+Precise with Escapist poisons(this is the transformation bar)
5 Truth - Body
2x Molag Kena
Dubious Drink, 3x Stam Regen glyphs
Warrior Mundus
Stam sorc
Basically Wyrd and the poisons answer the snare and heal debuff issues.
Kena and arcane jewels give Howl an acceptable
Level of healing
Truth+Kena is just a ton of damage.
Then out of form you can fuel your uninterrupted dark deal spam with the mag regen and larger pool and still get good damage off.
I was thinking of running something like.
5x Wyrd Tree, 3 jewels and DW front bar Nirn+Precise with Escapist poisons(this is the transformation bar)
5 Truth - Body
2x Molag Kena
Dubious Drink, 3x Stam Regen glyphs
Warrior Mundus
Stam sorc
Basically Wyrd and the poisons answer the snare and heal debuff issues.
Kena and arcane jewels give Howl an acceptable
Level of healing
Truth+Kena is just a ton of damage.
Then out of form you can fuel your uninterrupted dark deal spam with the mag regen and larger pool and still get good damage off.
Nelson_Rebel wrote: »I'm switching from my mag dk main (for obvious reasons) to an Orsimer Stamina Warden Werewolf build.
So what Heavy Armor sets and ability morphs should I be looking at to slot?
I want to go Heavy because Sustain, and sustain is key to getting wolf form. And I need an Idea of what sets I should be pairing to maximize effective damage when I finally get up using the Werewolf form.
Nelson_Rebel wrote: »I'm switching from my mag dk main (for obvious reasons) to an Orsimer Stamina Warden Werewolf build.
So what Heavy Armor sets and ability morphs should I be looking at to slot?
I want to go Heavy because Sustain, and sustain is key to getting wolf form. And I need an Idea of what sets I should be pairing to maximize effective damage when I finally get up using the Werewolf form.
Nelson_Rebel wrote: »I'm switching from my mag dk main (for obvious reasons) to an Orsimer Stamina Warden Werewolf build.
So what Heavy Armor sets and ability morphs should I be looking at to slot?
I want to go Heavy because Sustain, and sustain is key to getting wolf form. And I need an Idea of what sets I should be pairing to maximize effective damage when I finally get up using the Werewolf form.
For warden I would recommend running Troll King, Mechanical Acuity, and Shieldbreaker. Using Lingering Health pots and trifood. This will make you survivable, and in werewolf form make you extremely deadly.
Nelson_Rebel wrote: »I'm switching from my mag dk main (for obvious reasons) to an Orsimer Stamina Warden Werewolf build.
So what Heavy Armor sets and ability morphs should I be looking at to slot?
I want to go Heavy because Sustain, and sustain is key to getting wolf form. And I need an Idea of what sets I should be pairing to maximize effective damage when I finally get up using the Werewolf form.
For warden I would recommend running Troll King, Mechanical Acuity, and Shieldbreaker. Using Lingering Health pots and trifood. This will make you survivable, and in werewolf form make you extremely deadly.
Nelson_Rebel wrote: »Nelson_Rebel wrote: »I'm switching from my mag dk main (for obvious reasons) to an Orsimer Stamina Warden Werewolf build.
So what Heavy Armor sets and ability morphs should I be looking at to slot?
I want to go Heavy because Sustain, and sustain is key to getting wolf form. And I need an Idea of what sets I should be pairing to maximize effective damage when I finally get up using the Werewolf form.
For warden I would recommend running Troll King, Mechanical Acuity, and Shieldbreaker. Using Lingering Health pots and trifood. This will make you survivable, and in werewolf form make you extremely deadly.
Would Seventh legion, and Bloodspawn not be considered a more powerful combo? With mechanical acuity
Nelson_Rebel wrote: »Nelson_Rebel wrote: »I'm switching from my mag dk main (for obvious reasons) to an Orsimer Stamina Warden Werewolf build.
So what Heavy Armor sets and ability morphs should I be looking at to slot?
I want to go Heavy because Sustain, and sustain is key to getting wolf form. And I need an Idea of what sets I should be pairing to maximize effective damage when I finally get up using the Werewolf form.
For warden I would recommend running Troll King, Mechanical Acuity, and Shieldbreaker. Using Lingering Health pots and trifood. This will make you survivable, and in werewolf form make you extremely deadly.
Would Seventh legion, and Bloodspawn not be considered a more powerful combo? With mechanical acuity
The added cooldown on 7th Legion took away its usefulness. Bloodspawn will give you it´s resistance-part when proccing in WW-form but you won´t get any ultimate from it in WW-form (and therefore it´s not that useful for a WW unless you really need/want the extra resistance from the bloodspawn proc)
Nelson_Rebel wrote: »I'm switching from my mag dk main (for obvious reasons) to an Orsimer Stamina Warden Werewolf build.
So what Heavy Armor sets and ability morphs should I be looking at to slot?
I want to go Heavy because Sustain, and sustain is key to getting wolf form. And I need an Idea of what sets I should be pairing to maximize effective damage when I finally get up using the Werewolf form.
For warden I would recommend running Troll King, Mechanical Acuity, and Shieldbreaker. Using Lingering Health pots and trifood. This will make you survivable, and in werewolf form make you extremely deadly.
Disclaimer: Sorc-salt and ragewhispers may apply, user-discretion is advised xD
Nelson_Rebel wrote: »Could I be just as powerful as an Orc Warden Werewolf?
Rather than going by the classic Stam Sorc Redguard Warden?
As far as sustain and damage synergy, both in and out of Werewolf form when taking into account set pieces for Troll King, Mechanical Acuity/ and probably salvation set jewelry and weapons
Nelson_Rebel wrote: »Could I be just as powerful as an Orc Warden Werewolf?
Rather than going by the classic Stam Sorc Redguard Warden?
As far as sustain and damage synergy, both in and out of Werewolf form when taking into account set pieces for Troll King, Mechanical Acuity/ and probably salvation set jewelry and weapons
Yup this is a strong set up for both sorc, and wardens. Troll king works great on orcs because of the health recovery passive.
Personally i still think the best WW is a dragonknight, because using the transformation mid-fight is such a game changer for him. You can be on the defensive, barely clinging to life, then you transform, and suddenly you are at full HP, the enemy is feared, and just ate a 40% damage-boosted howl.
I wasn't able to replicate this with a non-DK werewolf. If you try to transform after already badly pressured, you just used 300 ult to hasten your death because a WW is excellent on offense, but on defense the human form is usually better, with more defensive tools at it's disposal.
After a transform you have to put the enemy under so much relentless pressure that he simply has to go 100% defense and not try to damage you - but that's hard to do when after transform you are at 25% life with poison injection ticking on you.
Ragnarock41 wrote: »Major downside of Dk werewolf is that the moment you turn into a werewolf, you lose out on your battle roar and helping hands passives, you also lose out on minor brutality, which leaves you with no passives.
Ragnarock41 wrote: »But for a DK build that uses werewolf to burst people, its okay, but really, 8 times out of 10, take flight is better way of bursting down targets, since Its so cheap yet very high damage.
That's very much worth the lost passives, for my playstyle at least.
Hi all,
Wanted to share the best StamSorc Werewolf build for my playstyle :
- Shacklebreaker
- Automaton
- Troll King
- Heavy armor (5/1/1)
- Dual wield bar (WW ult) and Sword&Shield bar
I have been refining it for months now, and i really think this might be the best balance of damage and survivability, but all improvement ideas are welcome.