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Werewolf Theorycrafting (PvP)

  • Ragnarock41
    Ragnarock41
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    Have you guys noticed that stam sorcs and stam wardens don´t need to use pelineal since they have access to major sorcery buff from class skills?

    1. you can't use class skills as a werewolf, only passives. Which is why stamsorc is the best werewolf class.(best passives in the game)

    2. Just major sorcery alone won't give you very high spell damage. but pelineal will.
  • Chrlynsch
    Chrlynsch
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    Have you guys noticed that stam sorcs and stam wardens don´t need to use pelineal since they have access to major sorcery buff from class skills?

    While major sorcery is nice to have, the real strength of Pelinal's is being able to stack weapon damage from other sources to gain higher spell damage.

    Werewolves can also gain an extra 28% weapon damage as well while in form boosting Pelinal's strength. It is more then possible to break 7k weapon damage/Spell damage while wearing Pelinal's.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Qbiken
    Qbiken
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    Have you guys noticed that stam sorcs and stam wardens don´t need to use pelineal since they have access to major sorcery buff from class skills?

    1. you can't use class skills as a werewolf, only passives. Which is why stamsorc is the best werewolf class.(best passives in the game)

    2. Just major sorcery alone won't give you very high spell damage. but pelineal will.

    It´s debateable Stamsorc VS Stamplar regarding which setup is the best werewolf class. Reduced ulti-cost as sorc is useful if you run solo or in a group where you´re the only werewolf, but as soon you transform the passive isn´t useful anymore. Implosion is a bad designed skill that rarely procs (it´s fun when it does proc but it´s so unreliable) and if you manage to get an enemy below 15% as a Werewolf they´re most likely dead anyway.

    Unholy knowledge and energised are good passives though.

    Templars Balanced Warrior is extremely potent for certain builds (for Pelinial builds Templar will outperform sorc). Restoring spirit is also nice. Personally I feel the extra weapon-damage from Templar is morebeneficial for werewolfs than the passives a stamsorc has.

    On paper stamsorc looks like the better choice but I´ve played a decent amount of time with both my stamsorc and stamplar as werewolf and I´ve much better results with my stamplar (but each to their own I guess ^^)
  • Sharee
    Sharee
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    Personally i still think the best WW is a dragonknight, because using the transformation mid-fight is such a game changer for him. You can be on the defensive, barely clinging to life, then you transform, and suddenly you are at full HP, the enemy is feared, and just ate a 40% damage-boosted howl.

    I wasn't able to replicate this with a non-DK werewolf. If you try to transform after already badly pressured, you just used 300 ult to hasten your death because a WW is excellent on offense, but on defense the human form is usually better, with more defensive tools at it's disposal.

    After a transform you have to put the enemy under so much relentless pressure that he simply has to go 100% defense and not try to damage you - but that's hard to do when after transform you are at 25% life with poison injection ticking on you.
  • Nelson_Rebel
    Nelson_Rebel
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    As far best classs to make a Werewolf


    Which is the best?

    Stam Warden
    Stam Dragonknight
    Stam Sorcerer

    And a brief explanation why you think so
  • Skelfish
    Skelfish
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    Which is good for the first 20-30 seconds of a fight, but after that those buffs wear off. If you can kill a player in 30 seconds, awesome, but otherwise you're stuck with your crap spell damage unless you have either Pelinal's or some other sets that can help with healing (Trollking and what have you).
  • Chrlynsch
    Chrlynsch
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    As far best classs to make a Werewolf


    Which is the best?

    Stam Warden
    Stam Dragonknight
    Stam Sorcerer

    And a brief explanation why you think so


    I've played with all classes as werewolf, for extended periods of time, countless builds, here is my opinions and werewolf class preference.


    1) Templar:
    Best synergy with Pelinal's Aptitude via increased weapon damage. Personally I think Pelinal's is one of the strongest sets for werewolf. Magic abilities like darkflare, honor the dead scale nicely and give human form a viable unique flavor. In terms of support healing with spamable burst heal and cleanse. They also can access to a major defile outside of sword and board via dark flare.

    2) Sorcerer:
    A very fun class to play as a werewolf. Sorcerer has some very useful passives that transfer from human form. Reduced ultimate cost, increased Magic Regen, cheapest abilites, built in rng execute. Imo better suited for group oriented play with support.

    Pelinal's really is no help to sorcerers in human form so these werewolves have to build differently in order to survive as mortals.

    I personally run Troll King, Mechanical Acuity, and Shieldbreaker on my Sorceror. Using Lingering health speed potions and trifood.

    Sorcerers can also get by better in human form
    with lower Stam Regen due to dark deal.

    Sorcs also have the ability to utilize overload, this gives sorcs another skillbar bringing the total bars up to 4! A swiss army knife of utility and awesomeness.

    3) Dragon Knight: Number 3 for the second chance you get from activating werewolf (Battle Roar). Most these characters utilize wolf as a burst mode, and build it as an offensive means using it situationally. Keeping their characters more stamina damage oriented, playing, and gearing themselves more as traditional stamina builds.

    4) Nightblade:
    Best Regen while in werewolf form, synergizes nicely with redgaurd/ bone pirate to provide lots of stamina regen.

    Also can be used with health Regen Builds with extra 15% buff.

    Great survivability out of werewolf form if you can master cloak.

    5) Warden:
    A class that should be number 1 due its theme, though very few useful passives when it comes to wolf form. While it can make some use of Pelinal's in human form, it is ultimately outclassed by the templar. That being said this class makes a great shepherd, aka one that supports werewolves, providing extra resistances, hots, stamina based heals, healing debuff pools, and frequent Trees.
    Edited by Chrlynsch on February 22, 2018 9:01PM
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Datolite
    Datolite
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    Quick question regarding the BoB build. I noticed penetration isn't really a priority in the gear setup. I am hoping to translate this build into BGs. Would you suggest adding some sharpened traits for no CP PvP? Or is the weapon damage the focus?
  • Lexxypwns
    Lexxypwns
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    Quick question regarding the BoB build. I noticed penetration isn't really a priority in the gear setup. I am hoping to translate this build into BGs. Would you suggest adding some sharpened traits for no CP PvP? Or is the weapon damage the focus?

    The thing about penetration is that it’s useless on bleeds
  • Chrlynsch
    Chrlynsch
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    Penetration really isn't an issue, remember by amping up your weapon damage you in turn ramp up your bleed damage.

    Bleed damage ignores armor and thus is werewolves natural tool to deal with armored targets.
    Edited by Chrlynsch on February 22, 2018 11:11PM
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Chrlynsch
    Chrlynsch
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    Lexxypwns wrote: »
    Quick question regarding the BoB build. I noticed penetration isn't really a priority in the gear setup. I am hoping to translate this build into BGs. Would you suggest adding some sharpened traits for no CP PvP? Or is the weapon damage the focus?

    The thing about penetration is that it’s useless on bleeds

    Wow I said the same thing... but in three times as many words... impressive.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Lexxypwns
    Lexxypwns
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    I was thinking of running something like.

    5x Wyrd Tree, 3 jewels and DW front bar Nirn+Precise with Escapist poisons(this is the transformation bar)
    5 Truth - Body
    2x Molag Kena
    Dubious Drink, 3x Stam Regen glyphs
    Warrior Mundus
    Stam sorc

    Basically Wyrd and the poisons answer the snare and heal debuff issues.
    Kena and arcane jewels give Howl an acceptable
    Level of healing
    Truth+Kena is just a ton of damage.

    Then out of form you can fuel your uninterrupted dark deal spam with the mag regen and larger pool and still get good damage off.

    Edited by Lexxypwns on February 23, 2018 12:24AM
  • Chrlynsch
    Chrlynsch
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    Lexxypwns wrote: »
    I was thinking of running something like.

    5x Wyrd Tree, 3 jewels and DW front bar Nirn+Precise with Escapist poisons(this is the transformation bar)
    5 Truth - Body
    2x Molag Kena
    Dubious Drink, 3x Stam Regen glyphs
    Warrior Mundus
    Stam sorc

    Basically Wyrd and the poisons answer the snare and heal debuff issues.
    Kena and arcane jewels give Howl an acceptable
    Level of healing
    Truth+Kena is just a ton of damage.

    Then out of form you can fuel your uninterrupted dark deal spam with the mag regen and larger pool and still get good damage off.

    Let me know how it works, sounds promising.

    Maybe test drive Mechanical Acuity instead of truth sometime. You will get more mag and spell damage for those wolf heals.

    It is really fun to use in both werewolf form and sorc form. It's especially nice to see all the crits while in Heavy armor as well.

    Just a thought.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Qbiken
    Qbiken
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    Lexxypwns wrote: »
    I was thinking of running something like.

    5x Wyrd Tree, 3 jewels and DW front bar Nirn+Precise with Escapist poisons(this is the transformation bar)
    5 Truth - Body
    2x Molag Kena
    Dubious Drink, 3x Stam Regen glyphs
    Warrior Mundus
    Stam sorc

    Basically Wyrd and the poisons answer the snare and heal debuff issues.
    Kena and arcane jewels give Howl an acceptable
    Level of healing
    Truth+Kena is just a ton of damage.

    Then out of form you can fuel your uninterrupted dark deal spam with the mag regen and larger pool and still get good damage off.

    @Lexxypwns @Chrlynsch

    I´ve tried running with Wyrd Tree + Cowards Gear + Trollking(Kena. All I can say for Wyrd Tree is that it´s a very good set for no-CP if you play as a werewolf and don´t have access to a "purge-bot".
  • Nelson_Rebel
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    I'm switching from my mag dk main (for obvious reasons) to an Orsimer Stamina Warden Werewolf build.


    So what Heavy Armor sets and ability morphs should I be looking at to slot?

    I want to go Heavy because Sustain, and sustain is key to getting wolf form. And I need an Idea of what sets I should be pairing to maximize effective damage when I finally get up using the Werewolf form.
  • Qbiken
    Qbiken
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    I'm switching from my mag dk main (for obvious reasons) to an Orsimer Stamina Warden Werewolf build.


    So what Heavy Armor sets and ability morphs should I be looking at to slot?

    I want to go Heavy because Sustain, and sustain is key to getting wolf form. And I need an Idea of what sets I should be pairing to maximize effective damage when I finally get up using the Werewolf form.

    There´re a lot of good suggestions on what kind of sets to use in this thread, see if any of those setups/builds suits your preferable playstyle. Regarding morphs of skills:

    * Werewolf Transformation: Go with the Werewolf berserk morph. At the moment the Pack-leader morph is bugged and your companions won´t respawn unless you go out of werewolf form and transform another time.

    * Pounce: Feral pounce is the superior morph. The extra damage from Brutal Pounce is way too low to justify the usage of that morph.

    * Hircine´s Bounty: Some people will disagree with me here but I find Hircine´s Rage to be no-brainer pick here. Hircine´s Fortitude has one of the worst tooltips for a heal over time, even when using Pelinial´s. If you feel you lack heal-over-time use Lingering health potions and Troll-king.

    * Roar: With the latest changes to off-balance there´s no point in using Ferocious Roar. Pick Rousing Roar

    * Piercing Howl: Now this is an interesting ability. Only situation I would pick Howl of Dispair is when running with other werewolfs in a group. If running solo or with other non-werewolfs, go with Howl of Agony.

    * Infectious Claws:
    In my opinion Claws of Anguish will be the better choice over Claws of Life
  • Chrlynsch
    Chrlynsch
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    I'm switching from my mag dk main (for obvious reasons) to an Orsimer Stamina Warden Werewolf build.

    So what Heavy Armor sets and ability morphs should I be looking at to slot?

    I want to go Heavy because Sustain, and sustain is key to getting wolf form. And I need an Idea of what sets I should be pairing to maximize effective damage when I finally get up using the Werewolf form.

    For warden I would recommend running Troll King, Mechanical Acuity, and Shieldbreaker. Using Lingering Health pots and trifood. This will make you survivable, and in werewolf form make you extremely deadly.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Qbiken
    Qbiken
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    Chrlynsch wrote: »
    I'm switching from my mag dk main (for obvious reasons) to an Orsimer Stamina Warden Werewolf build.

    So what Heavy Armor sets and ability morphs should I be looking at to slot?

    I want to go Heavy because Sustain, and sustain is key to getting wolf form. And I need an Idea of what sets I should be pairing to maximize effective damage when I finally get up using the Werewolf form.

    For warden I would recommend running Troll King, Mechanical Acuity, and Shieldbreaker. Using Lingering Health pots and trifood. This will make you survivable, and in werewolf form make you extremely deadly.

    Disclaimer: Sorc-salt and ragewhispers may apply, user-discretion is advised xD
    Edited by Qbiken on February 23, 2018 1:09PM
  • Nelson_Rebel
    Nelson_Rebel
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    Chrlynsch wrote: »
    I'm switching from my mag dk main (for obvious reasons) to an Orsimer Stamina Warden Werewolf build.

    So what Heavy Armor sets and ability morphs should I be looking at to slot?

    I want to go Heavy because Sustain, and sustain is key to getting wolf form. And I need an Idea of what sets I should be pairing to maximize effective damage when I finally get up using the Werewolf form.

    For warden I would recommend running Troll King, Mechanical Acuity, and Shieldbreaker. Using Lingering Health pots and trifood. This will make you survivable, and in werewolf form make you extremely deadly.

    Would Seventh legion, and Bloodspawn not be considered a more powerful combo? With mechanical acuity
  • Qbiken
    Qbiken
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    Chrlynsch wrote: »
    I'm switching from my mag dk main (for obvious reasons) to an Orsimer Stamina Warden Werewolf build.

    So what Heavy Armor sets and ability morphs should I be looking at to slot?

    I want to go Heavy because Sustain, and sustain is key to getting wolf form. And I need an Idea of what sets I should be pairing to maximize effective damage when I finally get up using the Werewolf form.

    For warden I would recommend running Troll King, Mechanical Acuity, and Shieldbreaker. Using Lingering Health pots and trifood. This will make you survivable, and in werewolf form make you extremely deadly.

    Would Seventh legion, and Bloodspawn not be considered a more powerful combo? With mechanical acuity

    The added cooldown on 7th Legion took away its usefulness. Bloodspawn will give you it´s resistance-part when proccing in WW-form but you won´t get any ultimate from it in WW-form (and therefore it´s not that useful for a WW unless you really need/want the extra resistance from the bloodspawn proc)
  • Chrlynsch
    Chrlynsch
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    Qbiken wrote: »
    Chrlynsch wrote: »
    I'm switching from my mag dk main (for obvious reasons) to an Orsimer Stamina Warden Werewolf build.

    So what Heavy Armor sets and ability morphs should I be looking at to slot?

    I want to go Heavy because Sustain, and sustain is key to getting wolf form. And I need an Idea of what sets I should be pairing to maximize effective damage when I finally get up using the Werewolf form.

    For warden I would recommend running Troll King, Mechanical Acuity, and Shieldbreaker. Using Lingering Health pots and trifood. This will make you survivable, and in werewolf form make you extremely deadly.

    Would Seventh legion, and Bloodspawn not be considered a more powerful combo? With mechanical acuity

    The added cooldown on 7th Legion took away its usefulness. Bloodspawn will give you it´s resistance-part when proccing in WW-form but you won´t get any ultimate from it in WW-form (and therefore it´s not that useful for a WW unless you really need/want the extra resistance from the bloodspawn proc)

    Yuuup
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Chrlynsch
    Chrlynsch
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    Qbiken wrote: »
    Chrlynsch wrote: »
    I'm switching from my mag dk main (for obvious reasons) to an Orsimer Stamina Warden Werewolf build.

    So what Heavy Armor sets and ability morphs should I be looking at to slot?

    I want to go Heavy because Sustain, and sustain is key to getting wolf form. And I need an Idea of what sets I should be pairing to maximize effective damage when I finally get up using the Werewolf form.

    For warden I would recommend running Troll King, Mechanical Acuity, and Shieldbreaker. Using Lingering Health pots and trifood. This will make you survivable, and in werewolf form make you extremely deadly.

    Disclaimer: Sorc-salt and ragewhispers may apply, user-discretion is advised xD

    Melts stam/magic wardens with shimmering, and also dks with Igneous Shield or after a shielded leap :)

    The issue I was running into with wardens was their shimmering shield taking away your howl damage as it is a ranged attack. This gives you a tool to deal with those counters.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Nelson_Rebel
    Nelson_Rebel
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    Could I be just as powerful as an Orc Warden Werewolf?

    Rather than going by the classic Stam Sorc Redguard?


    As far as sustain and damage synergy, both in and out of Werewolf form when taking into account set pieces for Troll King, Mechanical Acuity/ and probably salvation set jewelry and weapons
    Edited by Nelson_Rebel on February 23, 2018 11:04PM
  • Chrlynsch
    Chrlynsch
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    Could I be just as powerful as an Orc Warden Werewolf?

    Rather than going by the classic Stam Sorc Redguard Warden?


    As far as sustain and damage synergy, both in and out of Werewolf form when taking into account set pieces for Troll King, Mechanical Acuity/ and probably salvation set jewelry and weapons

    Yup this is a strong set up for both sorc, and wardens. Troll king works great on orcs because of the health recovery passive.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Nelson_Rebel
    Nelson_Rebel
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    Chrlynsch wrote: »
    Could I be just as powerful as an Orc Warden Werewolf?

    Rather than going by the classic Stam Sorc Redguard Warden?


    As far as sustain and damage synergy, both in and out of Werewolf form when taking into account set pieces for Troll King, Mechanical Acuity/ and probably salvation set jewelry and weapons

    Yup this is a strong set up for both sorc, and wardens. Troll king works great on orcs because of the health recovery passive.

    I had to edit that post lol. Didn't realize I said Stam sorc redguard warden xD. Most OP lol


    Well I'm definitely going to consider a couple different sets. I may utilize Earthgore, or the new Thurvokun Monster sets instead of troll king
  • Ragnarock41
    Ragnarock41
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    Sharee wrote: »
    Personally i still think the best WW is a dragonknight, because using the transformation mid-fight is such a game changer for him. You can be on the defensive, barely clinging to life, then you transform, and suddenly you are at full HP, the enemy is feared, and just ate a 40% damage-boosted howl.

    I wasn't able to replicate this with a non-DK werewolf. If you try to transform after already badly pressured, you just used 300 ult to hasten your death because a WW is excellent on offense, but on defense the human form is usually better, with more defensive tools at it's disposal.

    After a transform you have to put the enemy under so much relentless pressure that he simply has to go 100% defense and not try to damage you - but that's hard to do when after transform you are at 25% life with poison injection ticking on you.

    Dks have access to corrosive armor, which also maxes out your resources via battle roar, gives you %100 physical penetration, and allows you to buff up properly+store up ultimate. Major downside of Dk werewolf is that the moment you turn into a werewolf, you lose out on your battle roar and helping hands passives, you also lose out on minor brutality, which leaves you with no passives.

    So for a werewolf based build DK is the worst choice.
    But for a DK build that uses werewolf to burst people, its okay, but really, 8 times out of 10, take flight is better way of bursting down targets, since Its so cheap yet very high damage.
    Edited by Ragnarock41 on February 24, 2018 12:17AM
  • Sharee
    Sharee
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    Major downside of Dk werewolf is that the moment you turn into a werewolf, you lose out on your battle roar and helping hands passives, you also lose out on minor brutality, which leaves you with no passives.

    All classes lose something when they transform, some more, some less. The DK may be worse off than others in the passives department, but then no other class gets to completely turn the tables in a losing fight the way a DK WW can. That's very much worth the lost passives, for my playstyle at least. It does not matter what passives you are missing when the enemy is dead.
    But for a DK build that uses werewolf to burst people, its okay, but really, 8 times out of 10, take flight is better way of bursting down targets, since Its so cheap yet very high damage.

    A squishy who cannot survive a leap? Sure. For anything else, WW is superior. The overall extra damage output you get per ult spent is far higher for the WW form than for the leap. But you need to be in a shape to actually put that damage to use, not near-dead. Which is where the DK heal-to-full-on-transform comes in handy.
    Edited by Sharee on February 24, 2018 10:58AM
  • Chrlynsch
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    Sharee wrote: »
    That's very much worth the lost passives, for my playstyle at least.

    This is the biggest thing I think we could all remember when discussing any build. The success of class or build all comes down to individual playstyle, skill, and even connection speed/Hardware.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Aznox
    Aznox
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    Hi all,

    Wanted to share the best StamSorc Werewolf build for my playstyle :

    - Shacklebreaker
    - Automaton
    - Troll King
    - Heavy armor (5/1/1)
    - Dual wield bar (WW ult) and Sword&Shield bar

    I have been refining it for months now, and i really think this might be the best balance of damage and survivability, but all improvement ideas are welcome.
    Aznox
    PC EU
    Khajiit Orc Bosmer Stamina Sorcerer and Werewolf Stage 3 Vampire
    I live in Battlegrounds
    Theorycrafting enthusiast
    Official Cheese Lord
    CP1500+ club
  • Chrlynsch
    Chrlynsch
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    Aznox wrote: »
    Hi all,

    Wanted to share the best StamSorc Werewolf build for my playstyle :

    - Shacklebreaker
    - Automaton
    - Troll King
    - Heavy armor (5/1/1)
    - Dual wield bar (WW ult) and Sword&Shield bar

    I have been refining it for months now, and i really think this might be the best balance of damage and survivability, but all improvement ideas are welcome.

    Looks fun!

    Quick question. Does Automaton scale with all weapon damage multipliers? I've usually stayed away from it in the past as I've primarily used Pelinal's on my werewolf and automaton didn't synergize, so I really haven't tested it.

    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
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