Maintenance for the week of September 8:
• [COMPLETE] PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT)

Werewolf Theorycrafting (PvP)

  • Chrlynsch
    Chrlynsch
    ✭✭✭✭✭
    ✭✭
    RE: Beast of Bruma... what are your thoughts on replacing the Prisoner's Rags set with Armor of Truth? Would have to figure out another way to up sustain but that damage buff would be INSANE.

    Armor of truth would crazy damage, and your heals would also be increased drastically as well when it is proccing. It all comes down to your personal preference. For me the damage is high enough as is and the survivability from being able to heal is much more important.

    as @Qbiken stated if you have allies that can support your reckless shenanigans with heals, I say go for it! I've used it in combination with 7th Legion and it is brutal, though not sustainable for drawn out fights unless you change out food, glyphs, or mundus.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Datolite
    Datolite
    ✭✭✭✭✭
    Considering that I would have to farm it from Darkshade, I might set that theory on the backburner for now, but I am psyched about trying it out. No cooldown, plus such an easy proc with roar... the ability to time the burst alone would be great. 7th Legion sounds good but much less reliable and with only half the duration.
  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    Considering that I would have to farm it from Darkshade, I might set that theory on the backburner for now, but I am psyched about trying it out. No cooldown, plus such an easy proc with roar... the ability to time the burst alone would be great. 7th Legion sounds good but much less reliable and with only half the duration.

    The farming is not really that hard. There´re a unique ring that drops from first boss in Darkshade 2 (called Foreman´s Ring, a robust Truth ring) and getting a necklace is not really too hard, and if you farm it with some buddies the chance of some of you getting some Truth body-pieces is quite high. Then use Pelinial weapons + 3 body pieces.
  • Datolite
    Datolite
    ✭✭✭✭✭
    Yeah that's basically the plan but it's always easier said then done. I tried farming a viper set for my NB alt the other day (2 days actually) and still couldn't drop a single god damn ring from the first boss - and it was a pledge day. PuGs don't listen to requests and no one seems to wanna farm it. Dungeon gear is a *** to get, even the easy stuff - unless you have RNGesus on your side.

    Him and I have our disagreements...

    In the meantime, gonna try out the original build soon as I level that Orcplar.
  • Moglijuana
    Moglijuana
    ✭✭✭✭✭
    7th Legion
    Viper DW (I have the named daggers currently, would prefer axes)
    Troll King
    7 Heavy
    Class: Dragonknight
    Race: Argonian
    Food: Dubious
    Pots: Lingering or Weapon Damage +Speed.

    WW Ult on DW bar obv.

    It is just...LOL. With a pocket healer you will make people delete their game.
    Edited by Moglijuana on February 13, 2018 7:21PM
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    Chrlynsch wrote: »
    Build:Specialized Hunter
    -2 Troll King, 5 Mechanical Acuity, 5 Sheildbreaker - Prismatic on all, weapon damage on jewelry.
    -Dual Wield Axes (1 Nirn main hand, weapon damage)(1 infused offhand, Daedric Damage or shield glyph)(can run poisons instead)
    -5-1-1 Heavy, 4 impen, 3 well fitted
    -Orc/Argonian
    -Sorc/Warden
    -Trifood
    -Lingering Health Speed pot
    -Shadow Mundus

    Stats: Buffed
    28k Health
    43k Stamina
    18k Magic

    3k spell damage
    4.5k weapon damage

    800 magic recovery
    500 health recovery/ 2500 Troll king
    800k stamina recovery

    Concept: Group play

    -Impressive damage Burst With MA includes heals to self
    -Sustained healing through Lingering Health and Troll king
    -30k/28k Resistances
    -Strong Healing debuff
    -Great damage on non sheilded targets (Crit Bursts)
    -Those you can't crit on, deal direct damage to their health bar.
    -SB works on wardens with crystal sheild!

    Best wait for this build, will work best with new sustain next patch.

    Edit: Spell damage was off, Increased total stam, and total magic

    Might want to swap out Shadow-Mundus for Warrior Mundus. You´ll get higher damage on your critical strikes that way.....(don´t ask me why but it´s the wae it is atm.......)
  • Chrlynsch
    Chrlynsch
    ✭✭✭✭✭
    ✭✭
    Qbiken wrote: »
    Chrlynsch wrote: »
    Build:Specialized Hunter
    -2 Troll King, 5 Mechanical Acuity, 5 Sheildbreaker - Prismatic on all, weapon damage on jewelry.
    -Dual Wield Axes (1 Nirn main hand, weapon damage)(1 infused offhand, Daedric Damage or shield glyph)(can run poisons instead)
    -5-1-1 Heavy, 4 impen, 3 well fitted
    -Orc/Argonian
    -Sorc/Warden
    -Trifood
    -Lingering Health Speed pot
    -Shadow Mundus

    Stats: Buffed
    28k Health
    43k Stamina
    18k Magic

    3k spell damage
    4.5k weapon damage

    800 magic recovery
    500 health recovery/ 2500 Troll king
    800k stamina recovery

    Concept: Group play

    -Impressive damage Burst With MA includes heals to self
    -Sustained healing through Lingering Health and Troll king
    -30k/28k Resistances
    -Strong Healing debuff
    -Great damage on non sheilded targets (Crit Bursts)
    -Those you can't crit on, deal direct damage to their health bar.
    -SB works on wardens with crystal sheild!

    Best wait for this build, will work best with new sustain next patch.

    Edit: Spell damage was off, Increased total stam, and total magic

    Might want to swap out Shadow-Mundus for Warrior Mundus. You´ll get higher damage on your critical strikes that way.....(don´t ask me why but it´s the wae it is atm.......)

    I will test this out tonight, thanks!
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • SillyPlay
    SillyPlay
    ✭✭
    My Dragonknight Werewolf uses:
    -5 heavy Shacklebreaker
    -2 medium bloodspawn head & shoulders(using light shoulders, don't have medium). All Stan glyphs
    ~used to use ww hide back bar but switched to spriggans as you don't get ult in ww form
    -using s&b back bar infused 1h(sometimes use defending/infused dw)
    -Redguard
    -Dubious drink(health, stam, stam recovery)
    -pots (lingering health/essence of speed). Usually switch to Tristat when I turn.

    I also use ww/spriggan 2h on front bar, depending on which I'm using
    Started with black rose >shackle >hundings. Didn't like 7th, I rotate between shackle and hundings
  • SillyPlay
    SillyPlay
    ✭✭
    ww is on backbar
  • SillyPlay
    SillyPlay
    ✭✭
    Oh and warrior mundus...
  • RumpRoast71
    I'm a StamWarden wood elf. Just became a WW today. What would you guys recommend for me? I'm CP30 right now. I'm just running overland sets and what I get from dungeons and Undaunted chests. Honestly can't name them. I mainly pve. Have done a little PvP and plan on doing more. I run dw/bow also.
  • Datolite
    Datolite
    ✭✭✭✭✭
    I'm looking at the set Fjord's Legacy, and just curious: does the sprint speed for werewolf cap? Is it the same cap as for regular players? I'm wondering if this set bonus would not work at all.
  • Chrlynsch
    Chrlynsch
    ✭✭✭✭✭
    ✭✭
    I'm looking at the set Fjord's Legacy, and just curious: does the sprint speed for werewolf cap? Is it the same cap as for regular players? I'm wondering if this set bonus would not work at all.

    Yup sprint speed still caps...

    -40% sprint
    -30% major expedition
    -30% werewolf

    Meaning that a werewolf sprinting in Heavy armor can achieve the cap without other factors being added.

    The way snares add up, You really don't get much out of going over the cap. Maybe if a major minor system was in place there would be a reason to stack higher then the cap. Until then it really isn't worth it imo.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Datolite
    Datolite
    ✭✭✭✭✭
    Okay good call. I was dreaming of a hunter build that dashes across Cyrodiil like a bullet but you have crushed my dreams, sir.
  • Lexxypwns
    Lexxypwns
    ✭✭✭✭✭
    ✭✭✭✭
    How do you deal with roots and snares?
    Edited by Lexxypwns on February 21, 2018 9:24PM
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    RE: Beast of Bruma... what are your thoughts on replacing the Prisoner's Rags set with Armor of Truth? Would have to figure out another way to up sustain but that damage buff would be INSANE.

    Why Truth and not Senche? The 5th piece damage bonus is just as good, it is easier to trigger, and you just trade one 2-4 damage bonus for a sustain bonus. Slightly lower damage, slightly better sustain, and you don't have to farm it yourself in a dungeon since senche is an overland drop...
  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lexxypwns wrote: »
    How do you deal with roots and snares?

    If I shall be really honest --> You don´t. Roots is manageable since your main-defense will be dodge-rolling. Snares however....

    Snares together with defile-debuffs is the biggest threat to a werewolf. The way I see it there´re 2 options to handle/get rid of snares

    * Use Wyrd Tree set
    * Get a purge-bot
  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sharee wrote: »
    RE: Beast of Bruma... what are your thoughts on replacing the Prisoner's Rags set with Armor of Truth? Would have to figure out another way to up sustain but that damage buff would be INSANE.

    Why Truth and not Senche? The 5th piece damage bonus is just as good, it is easier to trigger, and you just trade one 2-4 damage bonus for a sustain bonus. Slightly lower damage, slightly better sustain, and you don't have to farm it yourself in a dungeon since senche is an overland drop...

    I personally prefer Truth over Senche. The reason is that you´ve a very easy accessible way of putting your enemies off-balance as a werewolf: Rousing Roar. You can also go with Senche and put CP into Atronach tree to unlock Tactician, but I´ve had much better results in terms of burst damage with truth than I´ve had with Senche.
  • Lexxypwns
    Lexxypwns
    ✭✭✭✭✭
    ✭✭✭✭
    Qbiken wrote: »
    Lexxypwns wrote: »
    How do you deal with roots and snares?

    If I shall be really honest --> You don´t. Roots is manageable since your main-defense will be dodge-rolling. Snares however....

    Snares together with defile-debuffs is the biggest threat to a werewolf. The way I see it there´re 2 options to handle/get rid of snares

    * Use Wyrd Tree set
    * Get a purge-bot

    Yeah, that’s about what I thought. I see a lot of people saying WW is crazy strong but I guess as a magblade main I’ve just got the perfect kit to trash them.

    Is howl still reflectable?
  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lexxypwns wrote: »
    Qbiken wrote: »
    Lexxypwns wrote: »
    How do you deal with roots and snares?

    If I shall be really honest --> You don´t. Roots is manageable since your main-defense will be dodge-rolling. Snares however....

    Snares together with defile-debuffs is the biggest threat to a werewolf. The way I see it there´re 2 options to handle/get rid of snares

    * Use Wyrd Tree set
    * Get a purge-bot

    Yeah, that’s about what I thought. I see a lot of people saying WW is crazy strong but I guess as a magblade main I’ve just got the perfect kit to trash them.

    Is howl still reflectable?

    Yes it´s still reflectable. ZOS should change that. Werewolf is strong in 1v1 and maybe 1v2 but over that you´ll have trouble against any decent player. Nightblades are an issue as soon as they go into stealth but if you can prevent them from stealthing it´s possible to handle them as well. But in general nightblades are the counter class against werewolfs.

    If I see a nightblade, detection pots (detection+vitality) is my best bet to counter them.
    Edited by Qbiken on February 21, 2018 9:49PM
  • Chrlynsch
    Chrlynsch
    ✭✭✭✭✭
    ✭✭
    Lexxypwns wrote: »
    Qbiken wrote: »
    Lexxypwns wrote: »
    How do you deal with roots and snares?

    If I shall be really honest --> You don´t. Roots is manageable since your main-defense will be dodge-rolling. Snares however....

    Snares together with defile-debuffs is the biggest threat to a werewolf. The way I see it there´re 2 options to handle/get rid of snares

    * Use Wyrd Tree set
    * Get a purge-bot

    Yeah, that’s about what I thought. I see a lot of people saying WW is crazy strong but I guess as a magblade main I’ve just got the perfect kit to trash them.

    Is howl still reflectable?

    Howl is still reflectable.

    Magblade is set up really well to combat werewolf, as long as the werewolf can't combo the nb during a detect pot.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    Qbiken wrote: »
    Sharee wrote: »
    RE: Beast of Bruma... what are your thoughts on replacing the Prisoner's Rags set with Armor of Truth? Would have to figure out another way to up sustain but that damage buff would be INSANE.

    Why Truth and not Senche? The 5th piece damage bonus is just as good, it is easier to trigger, and you just trade one 2-4 damage bonus for a sustain bonus. Slightly lower damage, slightly better sustain, and you don't have to farm it yourself in a dungeon since senche is an overland drop...

    I personally prefer Truth over Senche. The reason is that you´ve a very easy accessible way of putting your enemies off-balance as a werewolf: Rousing Roar. You can also go with Senche and put CP into Atronach tree to unlock Tactician, but I´ve had much better results in terms of burst damage with truth than I´ve had with Senche.

    Yea o know roar causes off-balance - the problem is that your ability to buff you own damage depends on the enemy not being CC immune. That's why i prefer senche - its reliable, and since i'm roll dodging at least once every 5 seconds anyway, might as well get a buff from it.
  • Chrlynsch
    Chrlynsch
    ✭✭✭✭✭
    ✭✭
    Sharee wrote: »
    Qbiken wrote: »
    Sharee wrote: »
    RE: Beast of Bruma... what are your thoughts on replacing the Prisoner's Rags set with Armor of Truth? Would have to figure out another way to up sustain but that damage buff would be INSANE.

    Why Truth and not Senche? The 5th piece damage bonus is just as good, it is easier to trigger, and you just trade one 2-4 damage bonus for a sustain bonus. Slightly lower damage, slightly better sustain, and you don't have to farm it yourself in a dungeon since senche is an overland drop...

    I personally prefer Truth over Senche. The reason is that you´ve a very easy accessible way of putting your enemies off-balance as a werewolf: Rousing Roar. You can also go with Senche and put CP into Atronach tree to unlock Tactician, but I´ve had much better results in terms of burst damage with truth than I´ve had with Senche.

    Yea o know roar causes off-balance - the problem is that your ability to buff you own damage depends on the enemy not being CC immune. That's why i prefer senche - its reliable, and since i'm roll dodging at least once every 5 seconds anyway, might as well get a buff from it.

    Another thing to consider is medium armor vs heavy armor set up. I find my heavy armor wolf face tanks a lot more, and would utilize Truth over Senche. As I will roar-heavy attack-agony combo. This makes my proc carry over without needing to utilize a defensive roll before an offensive assault.

    Where a Medium wolf will actively dodge more in order to avoid damage. So Senche fits better and will have a pretty consistent up time.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    Chrlynsch wrote: »
    Sharee wrote: »
    Qbiken wrote: »
    Sharee wrote: »
    RE: Beast of Bruma... what are your thoughts on replacing the Prisoner's Rags set with Armor of Truth? Would have to figure out another way to up sustain but that damage buff would be INSANE.

    Why Truth and not Senche? The 5th piece damage bonus is just as good, it is easier to trigger, and you just trade one 2-4 damage bonus for a sustain bonus. Slightly lower damage, slightly better sustain, and you don't have to farm it yourself in a dungeon since senche is an overland drop...

    I personally prefer Truth over Senche. The reason is that you´ve a very easy accessible way of putting your enemies off-balance as a werewolf: Rousing Roar. You can also go with Senche and put CP into Atronach tree to unlock Tactician, but I´ve had much better results in terms of burst damage with truth than I´ve had with Senche.

    Yea o know roar causes off-balance - the problem is that your ability to buff you own damage depends on the enemy not being CC immune. That's why i prefer senche - its reliable, and since i'm roll dodging at least once every 5 seconds anyway, might as well get a buff from it.

    Another thing to consider is medium armor vs heavy armor set up. I find my heavy armor wolf face tanks a lot more, and would utilize Truth over Senche. As I will roar-heavy attack-agony combo. This makes my proc carry over without needing to utilize a defensive roll before an offensive assault.

    Where a Medium wolf will actively dodge more in order to avoid damage. So Senche fits better and will have a pretty consistent up time.

    That's not really a problem if you use a crafted set like pelinal in combo with it. Jewelry is 3 slots, so with one weapon you only need one medium armor piece from the set, which you want anyway for undaunted bonus. [edit - i mean, you can have both senche and truth as either 5-heavy or 5-medium]
    Edited by Sharee on February 21, 2018 11:07PM
  • Datolite
    Datolite
    ✭✭✭✭✭
    Sharee wrote: »
    RE: Beast of Bruma... what are your thoughts on replacing the Prisoner's Rags set with Armor of Truth? Would have to figure out another way to up sustain but that damage buff would be INSANE.

    Why Truth and not Senche? The 5th piece damage bonus is just as good, it is easier to trigger, and you just trade one 2-4 damage bonus for a sustain bonus. Slightly lower damage, slightly better sustain, and you don't have to farm it yourself in a dungeon since senche is an overland drop...

    Stupid question... can WWs roll dodge?

    Edit: Also it is medium armor. I need heavy.
    Edited by Datolite on February 22, 2018 1:32AM
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sharee wrote: »
    RE: Beast of Bruma... what are your thoughts on replacing the Prisoner's Rags set with Armor of Truth? Would have to figure out another way to up sustain but that damage buff would be INSANE.

    Why Truth and not Senche? The 5th piece damage bonus is just as good, it is easier to trigger, and you just trade one 2-4 damage bonus for a sustain bonus. Slightly lower damage, slightly better sustain, and you don't have to farm it yourself in a dungeon since senche is an overland drop...

    Stupid question... can WWs roll dodge?

    Edit: Also it is medium armor. I need heavy.

    Yes, they can roll dodge, just the animation looks like a small leap instead of rolling.
    As for heavy - you can have senche set as 3 jewelry pieces, one weapon, and one armor piece, so 5H/1/1 is still possible. The roll cost will be higher than in medium of course, but you can mitigate that with CP or traits.
  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sharee wrote: »
    Qbiken wrote: »
    Sharee wrote: »
    RE: Beast of Bruma... what are your thoughts on replacing the Prisoner's Rags set with Armor of Truth? Would have to figure out another way to up sustain but that damage buff would be INSANE.

    Why Truth and not Senche? The 5th piece damage bonus is just as good, it is easier to trigger, and you just trade one 2-4 damage bonus for a sustain bonus. Slightly lower damage, slightly better sustain, and you don't have to farm it yourself in a dungeon since senche is an overland drop...

    I personally prefer Truth over Senche. The reason is that you´ve a very easy accessible way of putting your enemies off-balance as a werewolf: Rousing Roar. You can also go with Senche and put CP into Atronach tree to unlock Tactician, but I´ve had much better results in terms of burst damage with truth than I´ve had with Senche.

    Yea o know roar causes off-balance - the problem is that your ability to buff you own damage depends on the enemy not being CC immune. That's why i prefer senche - its reliable, and since i'm roll dodging at least once every 5 seconds anyway, might as well get a buff from it.

    That´s a fair point :). I guess it´s up to what playstyle you prefer ^^
    Sharee wrote: »
    RE: Beast of Bruma... what are your thoughts on replacing the Prisoner's Rags set with Armor of Truth? Would have to figure out another way to up sustain but that damage buff would be INSANE.

    Why Truth and not Senche? The 5th piece damage bonus is just as good, it is easier to trigger, and you just trade one 2-4 damage bonus for a sustain bonus. Slightly lower damage, slightly better sustain, and you don't have to farm it yourself in a dungeon since senche is an overland drop...

    Stupid question... can WWs roll dodge?

    Edit: Also it is medium armor. I need heavy.

    Yes they can roll dodge. Since Senche Bite set is an overland set you can find jewels in the setup. And you can still run 5 heavy armor.
  • Ragnarock41
    Ragnarock41
    ✭✭✭✭✭
    ✭✭✭✭
    I think WW would be perfectly playable in Solo open world if it had a reliable cloak counter, and some cost reductions, Its an ult FFS, why does the abilities have to cost so much?
  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    I think WW would be perfectly playable in Solo open world if it had a reliable cloak counter, and some cost reductions, Its an ult FFS, why does the abilities have to cost so much?

    * Anti-stealth: Would like to see werewolf having this in one of their passives. Unable to be invisible if within 10 meter of a transformed werewolf. This stealth detection does not stack with detection pots. I´m thinking something similar like the guards with a torchlight in the Thieves Guild DLC (those with the blue ring around them that show their stealth detection range)

    * Resource-management: With the latest changes to off-balance and resource-return on heavy attacks, managing stamina is much easier on a werewolf than before. Laughs in 12,5k+ stamina/heavy attack against off-balanced enemy

    * Don´t really have any issue with the cost, there´re ways to work around it. But I can imagine some people taking some distance to WW when seeing the cost.
    Edited by Qbiken on February 22, 2018 12:21PM
  • felipenepub17_ESO
    Have you guys noticed that stam sorcs and stam wardens don´t need to use pelineal since they have access to major sorcery buff from class skills?
Sign In or Register to comment.