Ragnaroek93 wrote: »Ragnaroek93 wrote: »Even if stamblades can perma cloak too, why is being able to run away so op? It is not like perma cloak does anything else ...
Seriously, if i couldn't - sometimes - escape from zergs i'd stop playing the game. No point in running solo or in a small group if you are guaranteed to die as soon you are outnumbered too heavily ...
Outnumbered too heavily and doesnt expect to die and still thinks cloak doesnt need a fix.
So zerging should always result in safe and guaranteed kills?
Edit @Ragnaroek93
Offensive use of cloak and ganking doesn't require you to spam the ability, so a stacking cost increase won't change much in this regard. It would only nerf cloak as an escape tool. Since i'm not ganking, i wouldn't care about a dmg debuff while in cloak, but then it should include all kinds of stealth (sneak, invis pots).
From my experience Shadow Image is the better tool to escape from zergs. A stacking cost on Cloak wouldn't mean that you can't use that skill several times in a row it would just prevent that a nightblade can't disengage and engage all the time: You would actually have to decide between escaping or engaging a second time.Even if stamblades can perma cloak too, why is being able to run away so op? It is not like perma cloak does anything else ...
Seriously, if i couldn't - sometimes - escape from zergs i'd stop playing the game. No point in running solo or in a small group if you are guaranteed to die as soon you are outnumbered too heavily ...
Can I get this feature on my DK and Templar pls
Sure, if my stamblades gets the 1v1 strength of a Dk and the group utility from a Templar :P
Do you actually think Stamblades are weak 1v1?
A rollerblade build is actually weak quite 1v1 against a host of different classes/builds. It's a hit and run artist. I've not duelled too much on stamblade personally to be considered anything more than an observer, but generally the build that shines in 1v1 is a heavy armor build
Who's talking about rollerblade builds? Who's even still playing those? No wonder people mistakenly think Stamblade is weak they're still running around in Eternal Hunt like it's early 2017.
Who plays heavy armor bleedblade outside of duels? WutFace
Do you have legit reading comprehension issues? He literally said "rollerblade is actually quite weak 1v1" and I went on to ask who builds a rollerblade to find 1v1s.
Ragnaroek93 wrote: »Even if stamblades can perma cloak too, why is being able to run away so op? It is not like perma cloak does anything else ...
Seriously, if i couldn't - sometimes - escape from zergs i'd stop playing the game. No point in running solo or in a small group if you are guaranteed to die as soon you are outnumbered too heavily ...
Outnumbered too heavily and doesnt expect to die and still thinks cloak doesnt need a fix.
So zerging should always result in safe and guaranteed kills?
Edit @Ragnaroek93
Offensive use of cloak and ganking doesn't require you to spam the ability, so a stacking cost increase won't change much in this regard. It would only nerf cloak as an escape tool. Since i'm not ganking, i wouldn't care about a dmg debuff while in cloak, but then it should include all kinds of stealth (sneak, invis pots).
From my experience Shadow Image is the better tool to escape from zergs. A stacking cost on Cloak wouldn't mean that you can't use that skill several times in a row it would just prevent that a nightblade can't disengage and engage all the time: You would actually have to decide between escaping or engaging a second time.Even if stamblades can perma cloak too, why is being able to run away so op? It is not like perma cloak does anything else ...
Seriously, if i couldn't - sometimes - escape from zergs i'd stop playing the game. No point in running solo or in a small group if you are guaranteed to die as soon you are outnumbered too heavily ...
Can I get this feature on my DK and Templar pls
Sure, if my stamblades gets the 1v1 strength of a Dk and the group utility from a Templar :P
Do you actually think Stamblades are weak 1v1?
A rollerblade build is actually weak quite 1v1 against a host of different classes/builds. It's a hit and run artist. I've not duelled too much on stamblade personally to be considered anything more than an observer, but generally the build that shines in 1v1 is a heavy armor build
Who's talking about rollerblade builds? Who's even still playing those? No wonder people mistakenly think Stamblade is weak they're still running around in Eternal Hunt like it's early 2017.
Ragnaroek93 wrote: »Every day I come here and think "finally, we've reached that level where nobody can possibly post something more stupid than anything posted before", then someone like the op says "here, hold my beer and watch this"
Yeah, giving Cloak a stacking cost is for sure the dumbest idea in the whole forum... Looking forward to see you complaining in 3 months when Nbs get nerfed. And don't be surprised if they nerf the wrong things. Magsorcs also defended shieldstacking and skelly pirate over months and what happened? Everything from magsorc was nerfed instead of nerfing the right things. Stamdks also defended Redguard, vitality potions and heavy armor... look up what happened to stamdks. Not saying that Cloak is on the same level as heavy armor + vit pots were or skelly pirate sorc with 3 shields was but it's not balanced either.DemonDruaga wrote: »Just lol. Like 1 out of 10 fights i can cloak around, the rest i will just stay detected due the various cloak counters there are.
On my stam dk i usualy don't loose to a stam blade because of their cloaking, i can break that imidiatly, the defile and insane bleed builds are what tears me apart, not their 0.5 seconds invisibility before i detect em again.
But opinions differ i'd say
It is ok to die against opponents. It is not ok if your opponent can easily survive forever. We don't need nerfs which increase the time to kill even further.Ragnaroek93 wrote: »It actually happened: Cloak got fixed and doesn't break for no reason anymore and therefore the ability is completely overpowered now. I would suggest giving it the Streak treatment and in exchange maybe tune down the hardcounters for Cloak or give some Siphoning skills stam morphs if stamblade turns out to be too weak with a Cloak nerf (magblade already seems to be playable without Cloak from what I've seen).
Before other nightblades *** or hatemail me now keep in mind that I'm playing a nightblade by myself (stamnb since beta) and that one third of the Cyro population are currently nightblades and accept that the class will most likely get a nerf. "L2P", "git gud" and "Cloak is easy to counter" (which it is not unless you run mark target) doesn't help, do some useful suggestions and hope that ZOS will not nerf the wrong things instead (or stay out of this thread please).
Greetings
Give vigor stacking cost AKA Streak Treatment too.
Rofl. Giving a heal over time stacking cost doesn't make sense at all but whatever. Mentally prepared myself anyways before creating this thread.
Have you ever tried a NB? That's the best way to learn how to counter it. If not, please, avoid coming here giving ideas about somethig you don't really understand.
Cloak is very, very hard to master and most of the players at Cyro know how to counter it. You have 2 options. the easy and mediocre one, which is ask for nerfs, or the hard one which is l2p. And that l2p implies you create a cloak using NB
Ragnaroek93 wrote: »
From my experience Shadow Image is the better tool to escape from zergs. A stacking cost on Cloak wouldn't mean that you can't use that skill several times in a row it would just prevent that a nightblade can't disengage and engage all the time: You would actually have to decide between escaping or engaging a second time.
Shadow Image alone doesn't let me escape as magblade, because it is more of a kiting tool than something to cover distance and i'm simply not fast enough to run away when getting chased. And i will get chased the moment i'm visible. Cloak alone also doesn't allow me to escape most of the time, because it gets broken by so many things that are very hard to avoid when snared and sometimes i'm already forced to spam it in oder to get it off just once, which is already quite costly.
I mostly play magblade (other then magsorc) and mobility in double take/cripple+cloak+concealed is basically supreme as far as magicka builds go. I can put so much distance so quickly that unless I'm marked or detect potted, I'm really quite hard to catch by simple AoE spam. Add a functioning Shadow Image into that....
Problem is without 2H and FM snare removal, you can get a bit stuck. That's why I'd probably trade cost stacking for snare removal on my magblade, so that I can happily slot destro again. There's really no good argument for being able to cloak for 2+ mins. A shuffle-cloak would only need 1-2 intelligent uses to get you away, while also creating windows for some counterplay. It's not a skill that should be spammable tbh, much like Streak in a way.
Oreyn_Bearclaw wrote: »Even if stamblades can perma cloak too, why is being able to run away so op? It is not like perma cloak does anything else ...
Seriously, if i couldn't - sometimes - escape from zergs i'd stop playing the game. No point in running solo or in a small group if you are guaranteed to die as soon you are outnumbered too heavily ...
This is where you are wildly mistaken. A good stamblade doesnt use a cloak to run. At most, they use it to reset a fight, more commonly, they use it to line up burst. It allows them to go extremely glassy, burst people from stealth, and either get a kill or hit the reset button with really no penalty. Meanwhile, the person you are fighting is typically running around and expending resources to try and catch you.
Perma cloak on a stamblade is certainly over powered, especially if cloak really is fixed. I dont know if stack cost is the answer (certainly might be), but my guess is they will need to do something about it.
DRAGON_KILLER_HUNTER wrote: »Cloak is still useless. Still gets broken. Theres still mark. There are still detect pots..
no thx
Cloak is not useless, no need to be ridiculous. If it was useless it wouldn't be on the bar of 99% of the NB builds, what with all the great skills they have to choose from.
Whether it's too strong is a subject for debate and I'm not currently convinced it is. But lets use valid arguments and not talk complete horse poop.
because it is the "most reliable" scape/defense tool on a nightblade.
cloak its not that cheap, also. it cost 3k+ magicka for 2.5 secs of invisibility on a pure stam build that means you can only cloak 3~ 4 times unless you actually invest in magicka/ regen.
cloak is not usless, but, it's not a win button either all you get to do is either scape or reset a fight.
I never said it's a win button, though. That's a straw-man argument. It's a highly efficient defence, calling it useless is complete nonsense I wasn't wrong.
Stamblades also have dodge and Shadow Image. Try playing a StamPlar where your only defence is dodge for example. And the 3~4 times on a Stamblade, becomes 20+ times on a magblade. It's highly efficient and quite cheap.
Again, I'm not advocating a flat nerf personally. But whatever debate must be had needs to happen based on reality, not fabrications.
Ragnaroek93 wrote: »
From my experience Shadow Image is the better tool to escape from zergs. A stacking cost on Cloak wouldn't mean that you can't use that skill several times in a row it would just prevent that a nightblade can't disengage and engage all the time: You would actually have to decide between escaping or engaging a second time.
Shadow Image alone doesn't let me escape as magblade, because it is more of a kiting tool than something to cover distance and i'm simply not fast enough to run away when getting chased. And i will get chased the moment i'm visible. Cloak alone also doesn't allow me to escape most of the time, because it gets broken by so many things that are very hard to avoid when snared and sometimes i'm already forced to spam it in oder to get it off just once, which is already quite costly.
I mostly play magblade (other then magsorc) and mobility in double take/cripple+cloak+concealed is basically supreme as far as magicka builds go. I can put so much distance so quickly that unless I'm marked or detect potted, I'm really quite hard to catch by simple AoE spam. Add a functioning Shadow Image into that....
Problem is without 2H and FM snare removal, you can get a bit stuck. That's why I'd probably trade cost stacking for snare removal on my magblade, so that I can happily slot destro again. There's really no good argument for being able to cloak for 2+ mins. A shuffle-cloak would only need 1-2 intelligent uses to get you away, while also creating windows for some counterplay. It's not a skill that should be spammable tbh, much like Streak in a way.
You say it yourself, snares are an issue and taking 2h on a mag build is a quite huge trade-off compared to destro or even dw. Maybe a snare removal tied to cloak would work, but in the current situation a straight cloak nerf would hurt magblade in solo/small scale open world pvp the most imo (while changing little to nothing in duels or zergs, where magblade shines - not that i think magbalde is bad for open world, but i don't think it is op, unless viable = op).
I don't know how much it would actually hurt stam blade, since it don't play one myself, but i always had the impression that they don't have to (or can't) spam cloak that much anyway.
And i don't see the issue with 2+ min of cloak when anyone can perma sneak.Oreyn_Bearclaw wrote: »Even if stamblades can perma cloak too, why is being able to run away so op? It is not like perma cloak does anything else ...
Seriously, if i couldn't - sometimes - escape from zergs i'd stop playing the game. No point in running solo or in a small group if you are guaranteed to die as soon you are outnumbered too heavily ...
This is where you are wildly mistaken. A good stamblade doesnt use a cloak to run. At most, they use it to reset a fight, more commonly, they use it to line up burst. It allows them to go extremely glassy, burst people from stealth, and either get a kill or hit the reset button with really no penalty. Meanwhile, the person you are fighting is typically running around and expending resources to try and catch you.
Perma cloak on a stamblade is certainly over powered, especially if cloak really is fixed. I dont know if stack cost is the answer (certainly might be), but my guess is they will need to do something about it.
For healing or stealth bursting a nb doesn't need to spam cloak. Gankers are just sneaking arround and mid combat a single cast every few seconds should be enough to get off those crit heals and to set up the burst. Consecutive cloaking is usually only neccessary for actually running away, which allows the opponent(s) to reset too. A stacking cost increase would only affect the latter.
Ragnaroek93 wrote: »Ragnaroek93 wrote: »Ragnaroek93 wrote: »Even if stamblades can perma cloak too, why is being able to run away so op? It is not like perma cloak does anything else ...
Seriously, if i couldn't - sometimes - escape from zergs i'd stop playing the game. No point in running solo or in a small group if you are guaranteed to die as soon you are outnumbered too heavily ...
Outnumbered too heavily and doesnt expect to die and still thinks cloak doesnt need a fix.
So zerging should always result in safe and guaranteed kills?
Edit @Ragnaroek93
Offensive use of cloak and ganking doesn't require you to spam the ability, so a stacking cost increase won't change much in this regard. It would only nerf cloak as an escape tool. Since i'm not ganking, i wouldn't care about a dmg debuff while in cloak, but then it should include all kinds of stealth (sneak, invis pots).
From my experience Shadow Image is the better tool to escape from zergs. A stacking cost on Cloak wouldn't mean that you can't use that skill several times in a row it would just prevent that a nightblade can't disengage and engage all the time: You would actually have to decide between escaping or engaging a second time.Even if stamblades can perma cloak too, why is being able to run away so op? It is not like perma cloak does anything else ...
Seriously, if i couldn't - sometimes - escape from zergs i'd stop playing the game. No point in running solo or in a small group if you are guaranteed to die as soon you are outnumbered too heavily ...
Can I get this feature on my DK and Templar pls
Sure, if my stamblades gets the 1v1 strength of a Dk and the group utility from a Templar :P
Do you actually think Stamblades are weak 1v1?
A rollerblade build is actually weak quite 1v1 against a host of different classes/builds. It's a hit and run artist. I've not duelled too much on stamblade personally to be considered anything more than an observer, but generally the build that shines in 1v1 is a heavy armor build
Who's talking about rollerblade builds? Who's even still playing those? No wonder people mistakenly think Stamblade is weak they're still running around in Eternal Hunt like it's early 2017.
Who plays heavy armor bleedblade outside of duels? WutFace
Do you have legit reading comprehension issues? He literally said "rollerblade is actually quite weak 1v1" and I went on to ask who builds a rollerblade to find 1v1s.
->Ragnaroek93 wrote: »Even if stamblades can perma cloak too, why is being able to run away so op? It is not like perma cloak does anything else ...
Seriously, if i couldn't - sometimes - escape from zergs i'd stop playing the game. No point in running solo or in a small group if you are guaranteed to die as soon you are outnumbered too heavily ...
Outnumbered too heavily and doesnt expect to die and still thinks cloak doesnt need a fix.
So zerging should always result in safe and guaranteed kills?
Edit @Ragnaroek93
Offensive use of cloak and ganking doesn't require you to spam the ability, so a stacking cost increase won't change much in this regard. It would only nerf cloak as an escape tool. Since i'm not ganking, i wouldn't care about a dmg debuff while in cloak, but then it should include all kinds of stealth (sneak, invis pots).
From my experience Shadow Image is the better tool to escape from zergs. A stacking cost on Cloak wouldn't mean that you can't use that skill several times in a row it would just prevent that a nightblade can't disengage and engage all the time: You would actually have to decide between escaping or engaging a second time.Even if stamblades can perma cloak too, why is being able to run away so op? It is not like perma cloak does anything else ...
Seriously, if i couldn't - sometimes - escape from zergs i'd stop playing the game. No point in running solo or in a small group if you are guaranteed to die as soon you are outnumbered too heavily ...
Can I get this feature on my DK and Templar pls
Sure, if my stamblades gets the 1v1 strength of a Dk and the group utility from a Templar :P
Do you actually think Stamblades are weak 1v1?
A rollerblade build is actually weak quite 1v1 against a host of different classes/builds. It's a hit and run artist. I've not duelled too much on stamblade personally to be considered anything more than an observer, but generally the build that shines in 1v1 is a heavy armor build
Who's talking about rollerblade builds? Who's even still playing those? No wonder people mistakenly think Stamblade is weak they're still running around in Eternal Hunt like it's early 2017.
I don't get what you are talking about. Heavy armor bleedblade is kinda garbage in open world and for duels there are plenty of duel builds out there who are stronger than bleedblade (wtf, I'm pretty sure I can defeat most of them on my rollerblade as long as they don't run Impreg armor and/or Troll King... fighting a bleedblade would probably feel like a walk in the park if you are a petsorc or a duroks build).
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
You say it yourself, snares are an issue and taking 2h on a mag build is a quite huge trade-off compared to destro or even dw. Maybe a snare removal tied to cloak would work, but in the current situation a straight cloak nerf would hurt magblade in solo/small scale open world pvp the most imo (while changing little to nothing in duels or zergs, where magblade shines - not that i think magbalde is bad for open world, but i don't think it is op, unless viable = op).
I don't know how much it would actually hurt stam blade, since it don't play one myself, but i always had the impression that they don't have to (or can't) spam cloak that much anyway.
And i don't see the issue with 2+ min of cloak when anyone can perma sneak.
Ragnaroek93 wrote: »ArpamiesFin wrote: »Apache_Kid wrote: »ArpamiesFin wrote: »nerf is needed. i can pretty much perma cloak with my stamblades 11k magicka and 600 regen
I have nearly identical stats and have to dispute this. I am no-where close to being able to perma-cloak.
i know right, 3 cloaks in a row is a must nerf op-ness
It stacks too well with shuffle and dodge. You can literally mitigate all damage from multiple targets plus almost immediately go back on the offensive all while wearing a glass cannon build
That's simply not true either. You can't dodge and cloak much on a glass cannon build. Believe it or not, but every non ganker actually invests a good amount into survivability by getting the regen that is needed to play rollerblade. You need much more regen than on a tank build so it's just fair that you don't need to get as much health and resistances as tank builds.Nightblades won’t get nerfed. The forum outrage would be tremendous.
@Ragnarock41
The discussion is a waste. The “there are so many counters” card is another NB exclusive and lets these discussions vanish almost as quickly as they do themselves.
Instead of isolating cloak as the problem the more interesting discussion is the whole NB toolkit, starting with the passives, over to their cheap strong ultimates, and ending with Shade+Cloak.
It’s coherent class design. Really well done. It’s just that every class should be done like that and not only 2/5.
And the comments from both of you make the topic better? I don't think any of you two actually played the class enough to make a fair statement about nbs nor do I remember any of you complaining about balance when magsorc and stamdk were completely overpowered (don't tell me that heavy armor stamdks with vit pots or skeleton pirate sorcs with 3 shields were fine, that was far more unbalanced than nbs currently are - and yes, I've played all three classes for longer than one week).
Cloak is fine as it is.
Cloak is a class defining skill. Any changes to it, regardless of how small, would be detrimental to the playability of the class.
Cloak is in no way comparable to Streak. Streak has both a damage and stun component, makes snares and stuns useless and creates significant distance with one or two casts, and it allows you to reset the fight on command more effectively than Cloak. Streak is clearly escape, offensive, and defensive. Cloak provides no direct offensive capability. It's obviously escape and defense, and possibly strategic (reset) However, spamming Caltrops or Talons or see invis pots, or Flare, or Magelight, or Mark, or Fear, or... etc... breaks Cloak. None of those impact Streak. Cloak does not create safe distance like Streak.
No you cannot perma cloak on a stamblade with 11k mag and 600 regen. 3, maybe 4 times tops, hit a pot and maybe one more. What utter nonsense that misinformation is. Cost is 3780/4050. Even with reduction gear it's not possible on a stamblade in combat.
Im sure you theoretically could build your stamblade for high mag regen and get some decent spammability out of it, should you want to gimp your toon into uselessness. Have at it..
I swap my "main" out every few months or so as I get bored, currently I'm back on my magblade. My first toon ever, played for years etc... I use Cloak all the time, and i burn down stealthers just as easily as anyone else by using the same methods available to everyone else.. Magelight, or see invis pots, or a well placed aoe. Without cloak NB's get wrecked hard. its class defining skill, and yes it's effective as an escape tool and in resetting the fight. I don't see the problem there. It still has all of the above mentioned weaknesses when attempting to reset or escape, unlike Streak... When I get caught, and can't invis, due to the plethora of counters to Cloak, I get burned down too. To say it needs a nerf and then to nerf down the counters to match makes no sense at all.
Every class gets their thing, Major Mending, spammable roots, cleanse, Streak, what have you... Cloak is ours, and it's fine the way it is.
Magelight.
Expert hunter.
Mark target.
Revealing flare.
Detect potions.
Any aoe ability.
Those are all hard counters to cloak.
A stamina nightblade can cloak 3-4 times before using up all magicka. He might get one more in if he uses a magicka potion. Its actually smarter to use an invisibility potion at that point for 15-20 seconds of invis, which is probably what a lot of players are doing and it gets misconstrued as cloak, but any class can use those.
Streak has no reliable counters, even gap closers just took a hefty nerf with Dragon bones. Sorcs still complaining like always though.
Magelight.
Expert hunter.
Mark target.
Revealing flare.
Detect potions.
Any aoe ability.
Those are all hard counters to cloak.
A stamina nightblade can cloak 3-4 times before using up all magicka. He might get one more in if he uses a magicka potion. Its actually smarter to use an invisibility potion at that point for 15-20 seconds of invis, which is probably what a lot of players are doing and it gets misconstrued as cloak, but any class can use those.
Streak has no reliable counters, even gap closers just took a hefty nerf with Dragon bones. Sorcs still complaining like always though.
You say it yourself, snares are an issue and taking 2h on a mag build is a quite huge trade-off compared to destro or even dw. Maybe a snare removal tied to cloak would work, but in the current situation a straight cloak nerf would hurt magblade in solo/small scale open world pvp the most imo (while changing little to nothing in duels or zergs, where magblade shines - not that i think magbalde is bad for open world, but i don't think it is op, unless viable = op).
I don't know how much it would actually hurt stam blade, since it don't play one myself, but i always had the impression that they don't have to (or can't) spam cloak that much anyway.
And i don't see the issue with 2+ min of cloak when anyone can perma sneak.
You mean other than the fact that you can't sneak in combat or in melee range of enemies due to detection radius? Yeas, I certainly do see a problem with it. It's breaking in quite a lot of PvE content, you can cloak past bosses but you can't stealth past them. And I don't go into the IC sewers as anything else than a magblade because I can cloak past all the mobs and hide in them if I'm being chased. Sewers always used to be a NB playground cause of this. And the ability to constantly reset fights in PvP or duels is pretty huge.
Ragnaroek93 wrote: »It actually happened: Cloak got fixed and doesn't break for no reason anymore and therefore the ability is completely overpowered now. I would suggest giving it the Streak treatment and in exchange maybe tune down the hardcounters for Cloak or give some Siphoning skills stam morphs if stamblade turns out to be too weak with a Cloak nerf (magblade already seems to be playable without Cloak from what I've seen).
Before other nightblades *** or hatemail me now keep in mind that I'm playing a nightblade by myself (stamnb since beta) and that one third of the Cyro population are currently nightblades and accept that the class will most likely get a nerf. "L2P", "git gud" and "Cloak is easy to counter" (which it is not unless you run mark target) doesn't help, do some useful suggestions and hope that ZOS will not nerf the wrong things instead (or stay out of this thread please).
Greetings
What's my hard counter to wings or chains? None. And I dont consider these to be class "defining" skills. You have a reflect- also available in s&b line. You have multiple gap closers for pretty much everyone, class skill or weap based... Not sure what nerf your talking about here with chains.. was it the one that let you exploit into keeps? Ya that needed to go.
Battleroar isnt a skill, ita a passive. Also, while class specific not class defining.
Cheesblades? Not familiar with that class...
If you mean a properly played NB using their class abilities effectively, which clearly frustrates you. Yes, I know that class.
Ragnaroek93 wrote: »It actually happened: Cloak got fixed and doesn't break for no reason anymore and therefore the ability is completely overpowered now. I would suggest giving it the Streak treatment and in exchange maybe tune down the hardcounters for Cloak or give some Siphoning skills stam morphs if stamblade turns out to be too weak with a Cloak nerf (magblade already seems to be playable without Cloak from what I've seen).
Before other nightblades *** or hatemail me now keep in mind that I'm playing a nightblade by myself (stamnb since beta) and that one third of the Cyro population are currently nightblades and accept that the class will most likely get a nerf. "L2P", "git gud" and "Cloak is easy to counter" (which it is not unless you run mark target) doesn't help, do some useful suggestions and hope that ZOS will not nerf the wrong things instead (or stay out of this thread please).
Greetings
I also think cloak needs a cost stacking similar to how Streak works. The cost increase should however not come into play if you are detected via aoe or other means.
Ragnaroek93 wrote: »It actually happened: Cloak got fixed and doesn't break for no reason anymore and therefore the ability is completely overpowered now. I would suggest giving it the Streak treatment and in exchange maybe tune down the hardcounters for Cloak or give some Siphoning skills stam morphs if stamblade turns out to be too weak with a Cloak nerf (magblade already seems to be playable without Cloak from what I've seen).
Before other nightblades *** or hatemail me now keep in mind that I'm playing a nightblade by myself (stamnb since beta) and that one third of the Cyro population are currently nightblades and accept that the class will most likely get a nerf. "L2P", "git gud" and "Cloak is easy to counter" (which it is not unless you run mark target) doesn't help, do some useful suggestions and hope that ZOS will not nerf the wrong things instead (or stay out of this thread please).
Greetings
Ragnaroek93 wrote: »It actually happened: Cloak got fixed and doesn't break for no reason anymore and therefore the ability is completely overpowered now. I would suggest giving it the Streak treatment and in exchange maybe tune down the hardcounters for Cloak or give some Siphoning skills stam morphs if stamblade turns out to be too weak with a Cloak nerf (magblade already seems to be playable without Cloak from what I've seen).
Before other nightblades *** or hatemail me now keep in mind that I'm playing a nightblade by myself (stamnb since beta) and that one third of the Cyro population are currently nightblades and accept that the class will most likely get a nerf. "L2P", "git gud" and "Cloak is easy to counter" (which it is not unless you run mark target) doesn't help, do some useful suggestions and hope that ZOS will not nerf the wrong things instead (or stay out of this thread please).
Greetings
kypranb14_ESO wrote: »Ragnaroek93 wrote: »It actually happened: Cloak got fixed and doesn't break for no reason anymore and therefore the ability is completely overpowered now. I would suggest giving it the Streak treatment and in exchange maybe tune down the hardcounters for Cloak or give some Siphoning skills stam morphs if stamblade turns out to be too weak with a Cloak nerf (magblade already seems to be playable without Cloak from what I've seen).
Before other nightblades *** or hatemail me now keep in mind that I'm playing a nightblade by myself (stamnb since beta) and that one third of the Cyro population are currently nightblades and accept that the class will most likely get a nerf. "L2P", "git gud" and "Cloak is easy to counter" (which it is not unless you run mark target) doesn't help, do some useful suggestions and hope that ZOS will not nerf the wrong things instead (or stay out of this thread please).
Greetings
Sure, right after we give a stacking cost to wards. lol
Ragnaroek93 wrote: »It actually happened: Cloak got fixed and doesn't break for no reason anymore and therefore the ability is completely overpowered now. I would suggest giving it the Streak treatment and in exchange maybe tune down the hardcounters for Cloak or give some Siphoning skills stam morphs if stamblade turns out to be too weak with a Cloak nerf (magblade already seems to be playable without Cloak from what I've seen).
Before other nightblades *** or hatemail me now keep in mind that I'm playing a nightblade by myself (stamnb since beta) and that one third of the Cyro population are currently nightblades and accept that the class will most likely get a nerf. "L2P", "git gud" and "Cloak is easy to counter" (which it is not unless you run mark target) doesn't help, do some useful suggestions and hope that ZOS will not nerf the wrong things instead (or stay out of this thread please).
Greetings
I also think cloak needs a cost stacking similar to how Streak works. The cost increase should however not come into play if you are detected via aoe or other means.
Ragnarock41 wrote: »What's my hard counter to wings or chains? None. And I dont consider these to be class "defining" skills. You have a reflect- also available in s&b line. You have multiple gap closers for pretty much everyone, class skill or weap based... Not sure what nerf your talking about here with chains.. was it the one that let you exploit into keeps? Ya that needed to go.
Battleroar isnt a skill, ita a passive. Also, while class specific not class defining.
Cheesblades? Not familiar with that class...
If you mean a properly played NB using their class abilities effectively, which clearly frustrates you. Yes, I know that class.
If you look for a wings counter in 2018 ESO, you have bigger problems that I can't help with.
Battleroar was nerfed because cheeseblades complained that they couldn't one shot blockcasting DKs with their 3 proc 30k burst setups. and it is class defining passive, essentialy what makes Dk a better tank than any other class, because its sustain even while blocking.
Magelight.
Expert hunter.
Mark target.
Revealing flare.
Detect potions.
Any aoe ability.
Those are all hard counters to cloak.
A stamina nightblade can cloak 3-4 times before using up all magicka. He might get one more in if he uses a magicka potion. Its actually smarter to use an invisibility potion at that point for 15-20 seconds of invis, which is probably what a lot of players are doing and it gets misconstrued as cloak, but any class can use those.
Streak has no reliable counters, even gap closers just took a hefty nerf with Dragon bones. Sorcs still complaining like always though.
I'd like to know which part of the gap closer nerf has stopped people catching up to Sorcs? And I don't really see many Sorcs complaining about Streak, if they are it's a pretty small minority. It's pretty balanced as it is. I actually see plenty of nerf request threads about Sorcs on a weekly basis, rather than complains from Sorcs.
GrumpyDuckling wrote: »Ragnaroek93 wrote: »It actually happened: Cloak got fixed and doesn't break for no reason anymore and therefore the ability is completely overpowered now. I would suggest giving it the Streak treatment and in exchange maybe tune down the hardcounters for Cloak or give some Siphoning skills stam morphs if stamblade turns out to be too weak with a Cloak nerf (magblade already seems to be playable without Cloak from what I've seen).
Before other nightblades *** or hatemail me now keep in mind that I'm playing a nightblade by myself (stamnb since beta) and that one third of the Cyro population are currently nightblades and accept that the class will most likely get a nerf. "L2P", "git gud" and "Cloak is easy to counter" (which it is not unless you run mark target) doesn't help, do some useful suggestions and hope that ZOS will not nerf the wrong things instead (or stay out of this thread please).
Greetings
You don't even give reasonable claims for why cloak is supposedly "completely overpowered."
Funny how your post asks people to stay away unless they have "useful suggestions" to counter your claim, but you don't even make a strong claim to begin with.