Apache_Kid wrote: »ArpamiesFin wrote: »nerf is needed. i can pretty much perma cloak with my stamblades 11k magicka and 600 regen
I have nearly identical stats and have to dispute this. I am no-where close to being able to perma-cloak.
Even if stamblades can perma cloak too, why is being able to run away so op? It is not like perma cloak does anything else ...
Seriously, if i couldn't - sometimes - escape from zergs i'd stop playing the game. No point in running solo or in a small group if you are guaranteed to die as soon you are outnumbered too heavily ...
ArpamiesFin wrote: »Apache_Kid wrote: »ArpamiesFin wrote: »nerf is needed. i can pretty much perma cloak with my stamblades 11k magicka and 600 regen
I have nearly identical stats and have to dispute this. I am no-where close to being able to perma-cloak.
i know right, 3 cloaks in a row is a must nerf op-ness
Even if stamblades can perma cloak too, why is being able to run away so op? It is not like perma cloak does anything else ...
Seriously, if i couldn't - sometimes - escape from zergs i'd stop playing the game. No point in running solo or in a small group if you are guaranteed to die as soon you are outnumbered too heavily ...
Even if stamblades can perma cloak too, why is being able to run away so op? It is not like perma cloak does anything else ...
Seriously, if i couldn't - sometimes - escape from zergs i'd stop playing the game. No point in running solo or in a small group if you are guaranteed to die as soon you are outnumbered too heavily ...
Outnumbered too heavily and doesnt expect to die and still thinks cloak doesnt need a fix.
ArpamiesFin wrote: »Apache_Kid wrote: »ArpamiesFin wrote: »nerf is needed. i can pretty much perma cloak with my stamblades 11k magicka and 600 regen
I have nearly identical stats and have to dispute this. I am no-where close to being able to perma-cloak.
i know right, 3 cloaks in a row is a must nerf op-ness
It stacks too well with shuffle and dodge. You can literally mitigate all damage from multiple targets plus almost immediately go back on the offensive all while wearing a glass cannon build
Nightblades won’t get nerfed. The forum outrage would be tremendous.
@Ragnarock41
The discussion is a waste. The “there are so many counters” card is another NB exclusive and lets these discussions vanish almost as quickly as they do themselves.
Instead of isolating cloak as the problem the more interesting discussion is the whole NB toolkit, starting with the passives, over to their cheap strong ultimates, and ending with Shade+Cloak.
It’s coherent class design. Really well done. It’s just that every class should be done like that and not only 2/5.
Even if stamblades can perma cloak too, why is being able to run away so op? It is not like perma cloak does anything else ...
Seriously, if i couldn't - sometimes - escape from zergs i'd stop playing the game. No point in running solo or in a small group if you are guaranteed to die as soon you are outnumbered too heavily ...
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Even if stamblades can perma cloak too, why is being able to run away so op? It is not like perma cloak does anything else ...
Seriously, if i couldn't - sometimes - escape from zergs i'd stop playing the game. No point in running solo or in a small group if you are guaranteed to die as soon you are outnumbered too heavily ...
Outnumbered too heavily and doesnt expect to die and still thinks cloak doesnt need a fix.
So zerging should always result in safe and guaranteed kills?
Edit @Ragnaroek93
Offensive use of cloak and ganking doesn't require you to spam the ability, so a stacking cost increase won't change much in this regard. It would only nerf cloak as an escape tool. Since i'm not ganking, i wouldn't care about a dmg debuff while in cloak, but then it should include all kinds of stealth (sneak, invis pots).
Even if stamblades can perma cloak too, why is being able to run away so op? It is not like perma cloak does anything else ...
Seriously, if i couldn't - sometimes - escape from zergs i'd stop playing the game. No point in running solo or in a small group if you are guaranteed to die as soon you are outnumbered too heavily ...
Can I get this feature on my DK and Templar pls
Ragnaroek93 wrote: »Even if stamblades can perma cloak too, why is being able to run away so op? It is not like perma cloak does anything else ...
Seriously, if i couldn't - sometimes - escape from zergs i'd stop playing the game. No point in running solo or in a small group if you are guaranteed to die as soon you are outnumbered too heavily ...
Outnumbered too heavily and doesnt expect to die and still thinks cloak doesnt need a fix.
So zerging should always result in safe and guaranteed kills?
Edit @Ragnaroek93
Offensive use of cloak and ganking doesn't require you to spam the ability, so a stacking cost increase won't change much in this regard. It would only nerf cloak as an escape tool. Since i'm not ganking, i wouldn't care about a dmg debuff while in cloak, but then it should include all kinds of stealth (sneak, invis pots).
From my experience Shadow Image is the better tool to escape from zergs. A stacking cost on Cloak wouldn't mean that you can't use that skill several times in a row it would just prevent that a nightblade can't disengage and engage all the time: You would actually have to decide between escaping or engaging a second time.Even if stamblades can perma cloak too, why is being able to run away so op? It is not like perma cloak does anything else ...
Seriously, if i couldn't - sometimes - escape from zergs i'd stop playing the game. No point in running solo or in a small group if you are guaranteed to die as soon you are outnumbered too heavily ...
Can I get this feature on my DK and Templar pls
Sure, if my stamblades gets the 1v1 strength of a Dk and the group utility from a Templar :P
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Ragnaroek93 wrote: »Even if stamblades can perma cloak too, why is being able to run away so op? It is not like perma cloak does anything else ...
Seriously, if i couldn't - sometimes - escape from zergs i'd stop playing the game. No point in running solo or in a small group if you are guaranteed to die as soon you are outnumbered too heavily ...
Outnumbered too heavily and doesnt expect to die and still thinks cloak doesnt need a fix.
So zerging should always result in safe and guaranteed kills?
Edit @Ragnaroek93
Offensive use of cloak and ganking doesn't require you to spam the ability, so a stacking cost increase won't change much in this regard. It would only nerf cloak as an escape tool. Since i'm not ganking, i wouldn't care about a dmg debuff while in cloak, but then it should include all kinds of stealth (sneak, invis pots).
From my experience Shadow Image is the better tool to escape from zergs. A stacking cost on Cloak wouldn't mean that you can't use that skill several times in a row it would just prevent that a nightblade can't disengage and engage all the time: You would actually have to decide between escaping or engaging a second time.Even if stamblades can perma cloak too, why is being able to run away so op? It is not like perma cloak does anything else ...
Seriously, if i couldn't - sometimes - escape from zergs i'd stop playing the game. No point in running solo or in a small group if you are guaranteed to die as soon you are outnumbered too heavily ...
Can I get this feature on my DK and Templar pls
Sure, if my stamblades gets the 1v1 strength of a Dk and the group utility from a Templar :P
Do you actually think Stamblades are weak 1v1?
Ragnaroek93 wrote: »Ragnaroek93 wrote: »Even if stamblades can perma cloak too, why is being able to run away so op? It is not like perma cloak does anything else ...
Seriously, if i couldn't - sometimes - escape from zergs i'd stop playing the game. No point in running solo or in a small group if you are guaranteed to die as soon you are outnumbered too heavily ...
Outnumbered too heavily and doesnt expect to die and still thinks cloak doesnt need a fix.
So zerging should always result in safe and guaranteed kills?
Edit @Ragnaroek93
Offensive use of cloak and ganking doesn't require you to spam the ability, so a stacking cost increase won't change much in this regard. It would only nerf cloak as an escape tool. Since i'm not ganking, i wouldn't care about a dmg debuff while in cloak, but then it should include all kinds of stealth (sneak, invis pots).
From my experience Shadow Image is the better tool to escape from zergs. A stacking cost on Cloak wouldn't mean that you can't use that skill several times in a row it would just prevent that a nightblade can't disengage and engage all the time: You would actually have to decide between escaping or engaging a second time.Even if stamblades can perma cloak too, why is being able to run away so op? It is not like perma cloak does anything else ...
Seriously, if i couldn't - sometimes - escape from zergs i'd stop playing the game. No point in running solo or in a small group if you are guaranteed to die as soon you are outnumbered too heavily ...
Can I get this feature on my DK and Templar pls
Sure, if my stamblades gets the 1v1 strength of a Dk and the group utility from a Templar :P
Do you actually think Stamblades are weak 1v1?
Depends on the build. If you build them to be strong in 1v1 you won't be able to escape from zergs as well.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Ragnaroek93 wrote: »Even if stamblades can perma cloak too, why is being able to run away so op? It is not like perma cloak does anything else ...
Seriously, if i couldn't - sometimes - escape from zergs i'd stop playing the game. No point in running solo or in a small group if you are guaranteed to die as soon you are outnumbered too heavily ...
Outnumbered too heavily and doesnt expect to die and still thinks cloak doesnt need a fix.
So zerging should always result in safe and guaranteed kills?
Edit @Ragnaroek93
Offensive use of cloak and ganking doesn't require you to spam the ability, so a stacking cost increase won't change much in this regard. It would only nerf cloak as an escape tool. Since i'm not ganking, i wouldn't care about a dmg debuff while in cloak, but then it should include all kinds of stealth (sneak, invis pots).
From my experience Shadow Image is the better tool to escape from zergs. A stacking cost on Cloak wouldn't mean that you can't use that skill several times in a row it would just prevent that a nightblade can't disengage and engage all the time: You would actually have to decide between escaping or engaging a second time.Even if stamblades can perma cloak too, why is being able to run away so op? It is not like perma cloak does anything else ...
Seriously, if i couldn't - sometimes - escape from zergs i'd stop playing the game. No point in running solo or in a small group if you are guaranteed to die as soon you are outnumbered too heavily ...
Can I get this feature on my DK and Templar pls
Sure, if my stamblades gets the 1v1 strength of a Dk and the group utility from a Templar :P
Do you actually think Stamblades are weak 1v1?
Ragnaroek93 wrote: »Even if stamblades can perma cloak too, why is being able to run away so op? It is not like perma cloak does anything else ...
Seriously, if i couldn't - sometimes - escape from zergs i'd stop playing the game. No point in running solo or in a small group if you are guaranteed to die as soon you are outnumbered too heavily ...
Outnumbered too heavily and doesnt expect to die and still thinks cloak doesnt need a fix.
So zerging should always result in safe and guaranteed kills?
Edit @Ragnaroek93
Offensive use of cloak and ganking doesn't require you to spam the ability, so a stacking cost increase won't change much in this regard. It would only nerf cloak as an escape tool. Since i'm not ganking, i wouldn't care about a dmg debuff while in cloak, but then it should include all kinds of stealth (sneak, invis pots).
From my experience Shadow Image is the better tool to escape from zergs. A stacking cost on Cloak wouldn't mean that you can't use that skill several times in a row it would just prevent that a nightblade can't disengage and engage all the time: You would actually have to decide between escaping or engaging a second time.Even if stamblades can perma cloak too, why is being able to run away so op? It is not like perma cloak does anything else ...
Seriously, if i couldn't - sometimes - escape from zergs i'd stop playing the game. No point in running solo or in a small group if you are guaranteed to die as soon you are outnumbered too heavily ...
Can I get this feature on my DK and Templar pls
Sure, if my stamblades gets the 1v1 strength of a Dk and the group utility from a Templar :P
Do you actually think Stamblades are weak 1v1?
A rollerblade build is actually weak quite 1v1 against a host of different classes/builds. It's a hit and run artist. I've not duelled too much on stamblade personally to be considered anything more than an observer, but generally the build that shines in 1v1 is a heavy armor build
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Ragnaroek93 wrote: »Even if stamblades can perma cloak too, why is being able to run away so op? It is not like perma cloak does anything else ...
Seriously, if i couldn't - sometimes - escape from zergs i'd stop playing the game. No point in running solo or in a small group if you are guaranteed to die as soon you are outnumbered too heavily ...
Outnumbered too heavily and doesnt expect to die and still thinks cloak doesnt need a fix.
So zerging should always result in safe and guaranteed kills?
Edit @Ragnaroek93
Offensive use of cloak and ganking doesn't require you to spam the ability, so a stacking cost increase won't change much in this regard. It would only nerf cloak as an escape tool. Since i'm not ganking, i wouldn't care about a dmg debuff while in cloak, but then it should include all kinds of stealth (sneak, invis pots).
From my experience Shadow Image is the better tool to escape from zergs. A stacking cost on Cloak wouldn't mean that you can't use that skill several times in a row it would just prevent that a nightblade can't disengage and engage all the time: You would actually have to decide between escaping or engaging a second time.Even if stamblades can perma cloak too, why is being able to run away so op? It is not like perma cloak does anything else ...
Seriously, if i couldn't - sometimes - escape from zergs i'd stop playing the game. No point in running solo or in a small group if you are guaranteed to die as soon you are outnumbered too heavily ...
Can I get this feature on my DK and Templar pls
Sure, if my stamblades gets the 1v1 strength of a Dk and the group utility from a Templar :P
Do you actually think Stamblades are weak 1v1?
A rollerblade build is actually weak quite 1v1 against a host of different classes/builds. It's a hit and run artist. I've not duelled too much on stamblade personally to be considered anything more than an observer, but generally the build that shines in 1v1 is a heavy armor build
Who's talking about rollerblade builds? Who's even still playing those? No wonder people mistakenly think Stamblade is weak they're still running around in Eternal Hunt like it's early 2017.
Ragnaroek93 wrote: »Ragnaroek93 wrote: »Even if stamblades can perma cloak too, why is being able to run away so op? It is not like perma cloak does anything else ...
Seriously, if i couldn't - sometimes - escape from zergs i'd stop playing the game. No point in running solo or in a small group if you are guaranteed to die as soon you are outnumbered too heavily ...
Outnumbered too heavily and doesnt expect to die and still thinks cloak doesnt need a fix.
So zerging should always result in safe and guaranteed kills?
Edit @Ragnaroek93
Offensive use of cloak and ganking doesn't require you to spam the ability, so a stacking cost increase won't change much in this regard. It would only nerf cloak as an escape tool. Since i'm not ganking, i wouldn't care about a dmg debuff while in cloak, but then it should include all kinds of stealth (sneak, invis pots).
From my experience Shadow Image is the better tool to escape from zergs. A stacking cost on Cloak wouldn't mean that you can't use that skill several times in a row it would just prevent that a nightblade can't disengage and engage all the time: You would actually have to decide between escaping or engaging a second time.Even if stamblades can perma cloak too, why is being able to run away so op? It is not like perma cloak does anything else ...
Seriously, if i couldn't - sometimes - escape from zergs i'd stop playing the game. No point in running solo or in a small group if you are guaranteed to die as soon you are outnumbered too heavily ...
Can I get this feature on my DK and Templar pls
Sure, if my stamblades gets the 1v1 strength of a Dk and the group utility from a Templar :P
Do you actually think Stamblades are weak 1v1?
Depends on the build. If you build them to be strong in 1v1 you won't be able to escape from zergs as well.
I'm very confused. You just said Stamblades lack the 1v1 strength of a DK. Now you're saying Stamblades can be strong 1v1? Which is it?
Also, but just FYI, last time I checked DKs who are built for 1v1 can't escape from zergs "well" either.
ArpamiesFin wrote: »Apache_Kid wrote: »ArpamiesFin wrote: »nerf is needed. i can pretty much perma cloak with my stamblades 11k magicka and 600 regen
I have nearly identical stats and have to dispute this. I am no-where close to being able to perma-cloak.
i know right, 3 cloaks in a row is a must nerf op-ness
It stacks too well with shuffle and dodge. You can literally mitigate all damage from multiple targets plus almost immediately go back on the offensive all while wearing a glass cannon build
Ragnaroek93 wrote: »Even if stamblades can perma cloak too, why is being able to run away so op? It is not like perma cloak does anything else ...
Seriously, if i couldn't - sometimes - escape from zergs i'd stop playing the game. No point in running solo or in a small group if you are guaranteed to die as soon you are outnumbered too heavily ...
Outnumbered too heavily and doesnt expect to die and still thinks cloak doesnt need a fix.
So zerging should always result in safe and guaranteed kills?
Edit @Ragnaroek93
Offensive use of cloak and ganking doesn't require you to spam the ability, so a stacking cost increase won't change much in this regard. It would only nerf cloak as an escape tool. Since i'm not ganking, i wouldn't care about a dmg debuff while in cloak, but then it should include all kinds of stealth (sneak, invis pots).
From my experience Shadow Image is the better tool to escape from zergs. A stacking cost on Cloak wouldn't mean that you can't use that skill several times in a row it would just prevent that a nightblade can't disengage and engage all the time: You would actually have to decide between escaping or engaging a second time.Even if stamblades can perma cloak too, why is being able to run away so op? It is not like perma cloak does anything else ...
Seriously, if i couldn't - sometimes - escape from zergs i'd stop playing the game. No point in running solo or in a small group if you are guaranteed to die as soon you are outnumbered too heavily ...
Can I get this feature on my DK and Templar pls
Sure, if my stamblades gets the 1v1 strength of a Dk and the group utility from a Templar :P
Do you actually think Stamblades are weak 1v1?
A rollerblade build is actually weak quite 1v1 against a host of different classes/builds. It's a hit and run artist. I've not duelled too much on stamblade personally to be considered anything more than an observer, but generally the build that shines in 1v1 is a heavy armor build
Who's talking about rollerblade builds? Who's even still playing those? No wonder people mistakenly think Stamblade is weak they're still running around in Eternal Hunt like it's early 2017.
Ragnaroek93 wrote: »Ragnaroek93 wrote: »Ragnaroek93 wrote: »Even if stamblades can perma cloak too, why is being able to run away so op? It is not like perma cloak does anything else ...
Seriously, if i couldn't - sometimes - escape from zergs i'd stop playing the game. No point in running solo or in a small group if you are guaranteed to die as soon you are outnumbered too heavily ...
Outnumbered too heavily and doesnt expect to die and still thinks cloak doesnt need a fix.
So zerging should always result in safe and guaranteed kills?
Edit @Ragnaroek93
Offensive use of cloak and ganking doesn't require you to spam the ability, so a stacking cost increase won't change much in this regard. It would only nerf cloak as an escape tool. Since i'm not ganking, i wouldn't care about a dmg debuff while in cloak, but then it should include all kinds of stealth (sneak, invis pots).
From my experience Shadow Image is the better tool to escape from zergs. A stacking cost on Cloak wouldn't mean that you can't use that skill several times in a row it would just prevent that a nightblade can't disengage and engage all the time: You would actually have to decide between escaping or engaging a second time.Even if stamblades can perma cloak too, why is being able to run away so op? It is not like perma cloak does anything else ...
Seriously, if i couldn't - sometimes - escape from zergs i'd stop playing the game. No point in running solo or in a small group if you are guaranteed to die as soon you are outnumbered too heavily ...
Can I get this feature on my DK and Templar pls
Sure, if my stamblades gets the 1v1 strength of a Dk and the group utility from a Templar :P
Do you actually think Stamblades are weak 1v1?
Depends on the build. If you build them to be strong in 1v1 you won't be able to escape from zergs as well.
I'm very confused. You just said Stamblades lack the 1v1 strength of a DK. Now you're saying Stamblades can be strong 1v1? Which is it?
Also, but just FYI, last time I checked DKs who are built for 1v1 can't escape from zergs "well" either.
Heavy armor bleedblade is a duel build, it doesn't work against more against one opponent. I don't rate it as weak but it's not top tier as well, I'm pretty sure that you would lose against a decent Duroks mag build or against a petsorc.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Ragnaroek93 wrote: »Ragnaroek93 wrote: »Ragnaroek93 wrote: »Even if stamblades can perma cloak too, why is being able to run away so op? It is not like perma cloak does anything else ...
Seriously, if i couldn't - sometimes - escape from zergs i'd stop playing the game. No point in running solo or in a small group if you are guaranteed to die as soon you are outnumbered too heavily ...
Outnumbered too heavily and doesnt expect to die and still thinks cloak doesnt need a fix.
So zerging should always result in safe and guaranteed kills?
Edit @Ragnaroek93
Offensive use of cloak and ganking doesn't require you to spam the ability, so a stacking cost increase won't change much in this regard. It would only nerf cloak as an escape tool. Since i'm not ganking, i wouldn't care about a dmg debuff while in cloak, but then it should include all kinds of stealth (sneak, invis pots).
From my experience Shadow Image is the better tool to escape from zergs. A stacking cost on Cloak wouldn't mean that you can't use that skill several times in a row it would just prevent that a nightblade can't disengage and engage all the time: You would actually have to decide between escaping or engaging a second time.Even if stamblades can perma cloak too, why is being able to run away so op? It is not like perma cloak does anything else ...
Seriously, if i couldn't - sometimes - escape from zergs i'd stop playing the game. No point in running solo or in a small group if you are guaranteed to die as soon you are outnumbered too heavily ...
Can I get this feature on my DK and Templar pls
Sure, if my stamblades gets the 1v1 strength of a Dk and the group utility from a Templar :P
Do you actually think Stamblades are weak 1v1?
Depends on the build. If you build them to be strong in 1v1 you won't be able to escape from zergs as well.
I'm very confused. You just said Stamblades lack the 1v1 strength of a DK. Now you're saying Stamblades can be strong 1v1? Which is it?
Also, but just FYI, last time I checked DKs who are built for 1v1 can't escape from zergs "well" either.
Heavy armor bleedblade is a duel build, it doesn't work against more against one opponent. I don't rate it as weak but it's not top tier as well, I'm pretty sure that you would lose against a decent Duroks mag build or against a petsorc.
God forbid classes should have to build to be good at different things. But at this point it's fair to say that you've backed off from your initial claim that stamblades lack 1v1 efficacy, yes?
Ragnaroek93 wrote: »Ragnaroek93 wrote: »Even if stamblades can perma cloak too, why is being able to run away so op? It is not like perma cloak does anything else ...
Seriously, if i couldn't - sometimes - escape from zergs i'd stop playing the game. No point in running solo or in a small group if you are guaranteed to die as soon you are outnumbered too heavily ...
Outnumbered too heavily and doesnt expect to die and still thinks cloak doesnt need a fix.
So zerging should always result in safe and guaranteed kills?
Edit @Ragnaroek93
Offensive use of cloak and ganking doesn't require you to spam the ability, so a stacking cost increase won't change much in this regard. It would only nerf cloak as an escape tool. Since i'm not ganking, i wouldn't care about a dmg debuff while in cloak, but then it should include all kinds of stealth (sneak, invis pots).
From my experience Shadow Image is the better tool to escape from zergs. A stacking cost on Cloak wouldn't mean that you can't use that skill several times in a row it would just prevent that a nightblade can't disengage and engage all the time: You would actually have to decide between escaping or engaging a second time.Even if stamblades can perma cloak too, why is being able to run away so op? It is not like perma cloak does anything else ...
Seriously, if i couldn't - sometimes - escape from zergs i'd stop playing the game. No point in running solo or in a small group if you are guaranteed to die as soon you are outnumbered too heavily ...
Can I get this feature on my DK and Templar pls
Sure, if my stamblades gets the 1v1 strength of a Dk and the group utility from a Templar :P
Do you actually think Stamblades are weak 1v1?
A rollerblade build is actually weak quite 1v1 against a host of different classes/builds. It's a hit and run artist. I've not duelled too much on stamblade personally to be considered anything more than an observer, but generally the build that shines in 1v1 is a heavy armor build
Who's talking about rollerblade builds? Who's even still playing those? No wonder people mistakenly think Stamblade is weak they're still running around in Eternal Hunt like it's early 2017.
Who plays heavy armor bleedblade outside of duels? WutFace
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Ragnaroek93 wrote: »
From my experience Shadow Image is the better tool to escape from zergs. A stacking cost on Cloak wouldn't mean that you can't use that skill several times in a row it would just prevent that a nightblade can't disengage and engage all the time: You would actually have to decide between escaping or engaging a second time.
Ragnaroek93 wrote: »
From my experience Shadow Image is the better tool to escape from zergs. A stacking cost on Cloak wouldn't mean that you can't use that skill several times in a row it would just prevent that a nightblade can't disengage and engage all the time: You would actually have to decide between escaping or engaging a second time.
Shadow Image alone doesn't let me escape as magblade, because it is more of a kiting tool than something to cover distance and i'm simply not fast enough to run away when getting chased. And i will get chased the moment i'm visible. Cloak alone also doesn't allow me to escape most of the time, because it gets broken by so many things that are very hard to avoid when snared and sometimes i'm already forced to spam it in oder to get it off just once, which is already quite costly.
Even if stamblades can perma cloak too, why is being able to run away so op? It is not like perma cloak does anything else ...
Seriously, if i couldn't - sometimes - escape from zergs i'd stop playing the game. No point in running solo or in a small group if you are guaranteed to die as soon you are outnumbered too heavily ...
Ragnaroek93 wrote: »Every day I come here and think "finally, we've reached that level where nobody can possibly post something more stupid than anything posted before", then someone like the op says "here, hold my beer and watch this"
Yeah, giving Cloak a stacking cost is for sure the dumbest idea in the whole forum... Looking forward to see you complaining in 3 months when Nbs get nerfed. And don't be surprised if they nerf the wrong things. Magsorcs also defended shieldstacking and skelly pirate over months and what happened? Everything from magsorc was nerfed instead of nerfing the right things. Stamdks also defended Redguard, vitality potions and heavy armor... look up what happened to stamdks. Not saying that Cloak is on the same level as heavy armor + vit pots were or skelly pirate sorc with 3 shields was but it's not balanced either.DemonDruaga wrote: »Just lol. Like 1 out of 10 fights i can cloak around, the rest i will just stay detected due the various cloak counters there are.
On my stam dk i usualy don't loose to a stam blade because of their cloaking, i can break that imidiatly, the defile and insane bleed builds are what tears me apart, not their 0.5 seconds invisibility before i detect em again.
But opinions differ i'd say
It is ok to die against opponents. It is not ok if your opponent can easily survive forever. We don't need nerfs which increase the time to kill even further.Ragnaroek93 wrote: »It actually happened: Cloak got fixed and doesn't break for no reason anymore and therefore the ability is completely overpowered now. I would suggest giving it the Streak treatment and in exchange maybe tune down the hardcounters for Cloak or give some Siphoning skills stam morphs if stamblade turns out to be too weak with a Cloak nerf (magblade already seems to be playable without Cloak from what I've seen).
Before other nightblades *** or hatemail me now keep in mind that I'm playing a nightblade by myself (stamnb since beta) and that one third of the Cyro population are currently nightblades and accept that the class will most likely get a nerf. "L2P", "git gud" and "Cloak is easy to counter" (which it is not unless you run mark target) doesn't help, do some useful suggestions and hope that ZOS will not nerf the wrong things instead (or stay out of this thread please).
Greetings
Give vigor stacking cost AKA Streak Treatment too.
Rofl. Giving a heal over time stacking cost doesn't make sense at all but whatever. Mentally prepared myself anyways before creating this thread.