Humm, Yes cloak can be broken, so this entire thread based on nothing.
Aelakhaii_De_Mythos wrote: »I think not only the people posting here but also ZOS should take this OP serious.
He is without a doubt one of the most competent players, and especially on stamblade. Been a top dueler since ages.
It doesn't matter. Cloak still gets broken. The first sentence in the post is false. I've been having cloak broken by endless fury this patch. In fact there is no mention of cloak in the patch notes if I am not mistaken. Being an excellent duelist doesn't make up for the fact that the original statement is just not correct. No disrespect to anyone but that's it.
Aelakhaii_De_Mythos wrote: »I think not only the people posting here but also ZOS should take this OP serious.
He is without a doubt one of the most competent players, and especially on stamblade. Been a top dueler since ages.
From my MagBlade's POV, I'd be highly reluctant to see Cloak nerfed the way Streak was but.... if it was offered with a buff, like snare removal, it would be very palatable.
+1 on @Datthaw for his idea.
As it is at the moment, it has too many counters that Streak doesn't have. Detect Pots, Mark, Snares, ground AoE damage (Clartrops, Blockade etc.). None of these stop my Sorc from performing 2-3 Streaks and getting to LOS cover, while they stop Cloak on its tracks. So if Cloak gets a cost stack, it should offer a tangible benefit that can't get so easily negated, like the movement of Streak. And snare removal would do exactly that.Ragnaroek93 wrote: »You can't compare Cloak with Streak. Streak is more like an escape skill while Cloak is an escape skill, defensive skill and offensive skill all at once (which is horrible balance design itself).RinaldoGandolphi wrote: »Putting a stacking cost on Streak was one of the worst balancing decisions ZOS ever made in the game, I’d rather not see that repeated with Cloak, or any other skill for that matter.
Disagree with both of these statements and I main Sorc and have been for years. I use Streak offensively as much as defensively, every decent Sorc who uses Streak (instead of BoL) does. It does decent damage, procs implosion, stuns enemies before an ult hits, pulls players out of Stealth/Invis.
The cost increase was also kinda warranted, cause otherwise the mobility was practically infinite. Especially at the time when we had CPs with skill cost reduction. It wasn't balanced at the time. There were different ways it could be nerfed, like I had suggested at the time that dealing damage or stunning an opponent should reset the cost increase so it can be used offensively by Sorcs without penalties while Streaking into the sunset would still be nerfed. At the moment, in a NB vs Sorc fight the Sorc can only afford to pull the NB out of cloak 2-3 times with Streak before the cost becomes completely prohibitive, while my MagBlade can cloak 7-8 times without problems and avoid 100% of the fights he doesn't want to participate in.
TL;DR; A nerf alone would be too harsh. A buff-nerf combo that helps you out in this snare heavy meta and reduces your reliance on 2h and FM, would be a more acceptable solution.
Aelakhaii_De_Mythos wrote: »I think not only the people posting here but also ZOS should take this OP serious.
He is without a doubt one of the most competent players, and especially on stamblade. Been a top dueler since ages.
Aelakhaii_De_Mythos wrote: »I think not only the people posting here but also ZOS should take this OP serious.
He is without a doubt one of the most competent players, and especially on stamblade. Been a top dueler since ages.
Since when has dueling ever been a consideration for balance changes? None of the actual content in this game is 1v1
Aelakhaii_De_Mythos wrote: »I think not only the people posting here but also ZOS should take this OP serious.
He is without a doubt one of the most competent players, and especially on stamblade. Been a top dueler since ages.
Since when has dueling ever been a consideration for balance changes? None of the actual content in this game is 1v1
Magelight.
Expert hunter.
Mark target.
Revealing flare.
Detect potions.
Any aoe ability.
Those are all hard counters to cloak.
A stamina nightblade can cloak 3-4 times before using up all magicka. He might get one more in if he uses a magicka potion. Its actually smarter to use an invisibility potion at that point for 15-20 seconds of invis, which is probably what a lot of players are doing and it gets misconstrued as cloak, but any class can use those.
Streak has no reliable counters, even gap closers just took a hefty nerf with Dragon bones. Sorcs still complaining like always though.
In addition to the above, there are also (at least) 2 armor sets that also counter sneak:
Sentry
(5 items) Increases the radius you can detect Sneaking enemies by 50%. Increases your damage done to Sneaking enemies by 20%.
Way of Air
(4 items) Increases stealth detection radius by 2 meters.
I can't think of any other skill in this game that that been given so many counters to it as cloak.In a way, ZOS wanted cloak to be a spamable skill. This was back when they nerfed cloak by removing it's purge effect.While I think cloak is fine the way it is, IF it were changed to dampen it's 'spamability', then 2 things would need to happen:
It used to be that NBs need only cloak 1x to access a purge effect (cloak used to remove 1 negative effect, much like the Warden's Betty Netch). Unfortunately, back then, many people complained about the NB's having a 'free' purge compared to the resource cost many others had to 'pay' to use the alliance support skill 'purge.'
Well, ZOS fixed that issue! They a.) removed the 'free purge' from NB's cloak, and b.) replaced it with a sort-of 'purge-like-effect' ... but there was a catch! In order to make full use of this 'purge-like-effect', NBs had to spam cloak several times in a row. Problem solved! By putting NBs in the position of having to spam cloak, ZOS indirectly increased the NBs cost to access this 'purge-like-effect' which, in turn, helped to level out the playing field when it came to the 'purge cost' issue.
a.) Return the purge back to cloak; and
b.) increase the duration of cloak to 6 seconds.
I hope that you make difference between sneak/stealth and invisibility/vanish in ESO.
These sets do not work vs cloak.
Aelakhaii_De_Mythos wrote: »I think not only the people posting here but also ZOS should take this OP serious.
He is without a doubt one of the most competent players, and especially on stamblade. Been a top dueler since ages.
Since when has dueling ever been a consideration for balance changes? None of the actual content in this game is 1v1
GrumpyDuckling wrote: »Aelakhaii_De_Mythos wrote: »I think not only the people posting here but also ZOS should take this OP serious.
He is without a doubt one of the most competent players, and especially on stamblade. Been a top dueler since ages.
I would take the OP seriously if the OP provided any good reasoning to support their claim that cloak is "completely overpowered."
How long or how well the player plays is a bad argument for why we should take this thread seriously.
OP. Explain your build that allows you to perma cloak as a stamblade and allows you to blow people up please? And are you on PC or console?
QuebraRegra wrote: »GTFO! just GTFO! and L2p while yer at it.
troll post?
Aelakhaii_De_Mythos wrote: »I think not only the people posting here but also ZOS should take this OP serious.
He is without a doubt one of the most competent players, and especially on stamblade. Been a top dueler since ages.
Since when has dueling ever been a consideration for balance changes? None of the actual content in this game is 1v1
Uuuh, yes??? This game's PvP is balanced ONLY for 1v1.
You get no helping tools like dynamic ult gen to deal with 1v2 or higher. Cyrodiil is won by numbers or anti-number specialization, not by how good you are with your class. Only in 1v1 with open world builds do you see a shimmer of combat balance.
When you talk of an experienced duelist, that person probably knows a lot about his main class, and also other classes. So that's valuable feedback.
What you're implying is that NBs oneshotting you from stealth would be totally fine, because destro trains would take keeps and were therefore balanced. It's an excuse to neglect class balancing.
thankyourat wrote: »@Ragnaroek93 I don't think the fact that there is a lot of nightblades in cyrodiil justifies a nerf. I still see more magplars in cyrodiil on average, but I think both classes at fine. The class I see the least is warden but it's by far the strongest class. I don't think think class population is a good way to balance classes. Players might flock to stamblade simply because it's very user friendly and easy to pick up. Because if you think about it magblade is twice as good as stamblade but magblades are honestly kind of rare in cyrodiil (even though they are every where in wayrest). It's because magblade is harder to pick up and play
thankyourat wrote: »@Ragnaroek93 I don't think the fact that there is a lot of nightblades in cyrodiil justifies a nerf. I still see more magplars in cyrodiil on average, but I think both classes at fine. The class I see the least is warden but it's by far the strongest class. I don't think think class population is a good way to balance classes. Players might flock to stamblade simply because it's very user friendly and easy to pick up. Because if you think about it magblade is twice as good as stamblade but magblades are honestly kind of rare in cyrodiil (even though they are every where in wayrest). It's because magblade is harder to pick up and play
You have to get to the smaller scale scene in open world. You’ll see more magplar in zergs for heals. If you wander off to smaller scale if solo, duo, and up to 6 players; it’s a lot of NBs, stamWardens, DKs.
Ragnarock41 wrote: »thankyourat wrote: »@Ragnaroek93 I don't think the fact that there is a lot of nightblades in cyrodiil justifies a nerf. I still see more magplars in cyrodiil on average, but I think both classes at fine. The class I see the least is warden but it's by far the strongest class. I don't think think class population is a good way to balance classes. Players might flock to stamblade simply because it's very user friendly and easy to pick up. Because if you think about it magblade is twice as good as stamblade but magblades are honestly kind of rare in cyrodiil (even though they are every where in wayrest). It's because magblade is harder to pick up and play
You have to get to the smaller scale scene in open world. You’ll see more magplar in zergs for heals. If you wander off to smaller scale if solo, duo, and up to 6 players; it’s a lot of NBs, stamWardens, DKs.
stamplar and stamsorcs are also back with vengeance. tho they are still rare compared to the ridicilous nb population.
I also tried playing a stamden a few months ago. I had no idea how to play one, yet I still did very nice with just sub assault+dawnbreaker combo, I was melting people left and right. that class is absolutely crazy and nightblade can't even hope to be like it when it comes to raids.
Anyways, stamden is all about sub assault, when there are less than 6 people around, stamblade is the stronger class.
Magelight.
Expert hunter.
Mark target.
Revealing flare.
Detect potions.
Any aoe ability.
Those are all hard counters to cloak.
A stamina nightblade can cloak 3-4 times before using up all magicka. He might get one more in if he uses a magicka potion. Its actually smarter to use an invisibility potion at that point for 15-20 seconds of invis, which is probably what a lot of players are doing and it gets misconstrued as cloak, but any class can use those.
Streak has no reliable counters, even gap closers just took a hefty nerf with Dragon bones. Sorcs still complaining like always though.
In addition to the above, there are also (at least) 2 armor sets that also counter sneak:
Sentry
(5 items) Increases the radius you can detect Sneaking enemies by 50%. Increases your damage done to Sneaking enemies by 20%.
Way of Air
(4 items) Increases stealth detection radius by 2 meters.
I can't think of any other skill in this game that that been given so many counters to it as cloak.In a way, ZOS wanted cloak to be a spamable skill. This was back when they nerfed cloak by removing it's purge effect.While I think cloak is fine the way it is, IF it were changed to dampen it's 'spamability', then 2 things would need to happen:
It used to be that NBs need only cloak 1x to access a purge effect (cloak used to remove 1 negative effect, much like the Warden's Betty Netch). Unfortunately, back then, many people complained about the NB's having a 'free' purge compared to the resource cost many others had to 'pay' to use the alliance support skill 'purge.'
Well, ZOS fixed that issue! They a.) removed the 'free purge' from NB's cloak, and b.) replaced it with a sort-of 'purge-like-effect' ... but there was a catch! In order to make full use of this 'purge-like-effect', NBs had to spam cloak several times in a row. Problem solved! By putting NBs in the position of having to spam cloak, ZOS indirectly increased the NBs cost to access this 'purge-like-effect' which, in turn, helped to level out the playing field when it came to the 'purge cost' issue.
a.) Return the purge back to cloak; and
b.) increase the duration of cloak to 6 seconds.
Again. Good point bringing up the counters to cloak again. Even OP has stated the hard counters stop NBs from cloaking. I am still waiting fir the logic as to why cloak needs to be nerfed.
Can you explain what counter are these 2 sets to cloak?
thankyourat wrote: »@Ragnaroek93 I don't think the fact that there is a lot of nightblades in cyrodiil justifies a nerf. I still see more magplars in cyrodiil on average, but I think both classes at fine. The class I see the least is warden but it's by far the strongest class. I don't think think class population is a good way to balance classes. Players might flock to stamblade simply because it's very user friendly and easy to pick up. Because if you think about it magblade is twice as good as stamblade but magblades are honestly kind of rare in cyrodiil (even though they are every where in wayrest). It's because magblade is harder to pick up and play
You have to get to the smaller scale scene in open world. You’ll see more magplar in zergs for heals. If you wander off to smaller scale if solo, duo, and up to 6 players; it’s a lot of NBs, stamWardens, DKs.
thankyourat wrote: »thankyourat wrote: »@Ragnaroek93 I don't think the fact that there is a lot of nightblades in cyrodiil justifies a nerf. I still see more magplars in cyrodiil on average, but I think both classes at fine. The class I see the least is warden but it's by far the strongest class. I don't think think class population is a good way to balance classes. Players might flock to stamblade simply because it's very user friendly and easy to pick up. Because if you think about it magblade is twice as good as stamblade but magblades are honestly kind of rare in cyrodiil (even though they are every where in wayrest). It's because magblade is harder to pick up and play
You have to get to the smaller scale scene in open world. You’ll see more magplar in zergs for heals. If you wander off to smaller scale if solo, duo, and up to 6 players; it’s a lot of NBs, stamWardens, DKs.
I only play solo. I see alot of stamblades I just see more magplars on average. I don't play battlegrounds. Every fight I get into there is a magplar. Stamblade is a close second though. Maybe if I played small group vs small group it would be different but for solo play magplars are the number 1 class I encounter
thankyourat wrote: »Aelakhaii_De_Mythos wrote: »I think not only the people posting here but also ZOS should take this OP serious.
He is without a doubt one of the most competent players, and especially on stamblade. Been a top dueler since ages.
Since when has dueling ever been a consideration for balance changes? None of the actual content in this game is 1v1
Uuuh, yes??? This game's PvP is balanced ONLY for 1v1.
You get no helping tools like dynamic ult gen to deal with 1v2 or higher. Cyrodiil is won by numbers or anti-number specialization, not by how good you are with your class. Only in 1v1 with open world builds do you see a shimmer of combat balance.
When you talk of an experienced duelist, that person probably knows a lot about his main class, and also other classes. So that's valuable feedback.
What you're implying is that NBs oneshotting you from stealth would be totally fine, because destro trains would take keeps and were therefore balanced. It's an excuse to neglect class balancing.
But most experienced duelist wouldn't consider stam nightblade all that good. It's definitely not going to one shot anyone experienced. That's why I don't think 1v1 is a good way to balance the game. By 1v1 balance stamblade isn't all that good it's just an average class, but actual cyrodiil combat we both know that to be false and stamblade is really good. I don't think it's too strong though. It's pretty balanced, it is probably the second most played class behind magplar but I don't think that justifies a nerf.
thankyourat wrote: »thankyourat wrote: »@Ragnaroek93 I don't think the fact that there is a lot of nightblades in cyrodiil justifies a nerf. I still see more magplars in cyrodiil on average, but I think both classes at fine. The class I see the least is warden but it's by far the strongest class. I don't think think class population is a good way to balance classes. Players might flock to stamblade simply because it's very user friendly and easy to pick up. Because if you think about it magblade is twice as good as stamblade but magblades are honestly kind of rare in cyrodiil (even though they are every where in wayrest). It's because magblade is harder to pick up and play
You have to get to the smaller scale scene in open world. You’ll see more magplar in zergs for heals. If you wander off to smaller scale if solo, duo, and up to 6 players; it’s a lot of NBs, stamWardens, DKs.
I only play solo. I see alot of stamblades I just see more magplars on average. I don't play battlegrounds. Every fight I get into there is a magplar. Stamblade is a close second though. Maybe if I played small group vs small group it would be different but for solo play magplars are the number 1 class I encounter
Not talking about you being solo. Talking about them being solo. I haven't seen a magplar like that since trollplars were erased.
Ragnarock41 wrote: »thankyourat wrote: »@Ragnaroek93 I don't think the fact that there is a lot of nightblades in cyrodiil justifies a nerf. I still see more magplars in cyrodiil on average, but I think both classes at fine. The class I see the least is warden but it's by far the strongest class. I don't think think class population is a good way to balance classes. Players might flock to stamblade simply because it's very user friendly and easy to pick up. Because if you think about it magblade is twice as good as stamblade but magblades are honestly kind of rare in cyrodiil (even though they are every where in wayrest). It's because magblade is harder to pick up and play
You have to get to the smaller scale scene in open world. You’ll see more magplar in zergs for heals. If you wander off to smaller scale if solo, duo, and up to 6 players; it’s a lot of NBs, stamWardens, DKs.
stamplar and stamsorcs are also back with vengeance. tho they are still rare compared to the ridicilous nb population.
I also tried playing a stamden a few months ago. I had no idea how to play one, yet I still did very nice with just sub assault+dawnbreaker combo, I was melting people left and right. that class is absolutely crazy and nightblade can't even hope to be like it when it comes to raids.
Anyways, stamden is all about sub assault, when there are less than 6 people around, stamblade is the stronger class.
Yeah Stamplar and stam sorc are sprinkled in. They’re kind of in a spot where people don’t realize how good they are. Especially stam sorc as they were thought of competing with stam DK as worst class in PVP just weeks ago