JungleBoot wrote: »Grinding does not even get you any kind of achievement in this game...
Loot grind :
In PVP you don't get any sets, hopefully skills ? (lol)) and in PVE you get what? new sets that look like nothing but Elder Scrolls...
CP grind :
Now you can grind quest and mobs for more champion points to do... ehhh.. nothing ? (grind those sets that are not worth grinding eeehhh(?)).
To sum it up : grind needs to have a purpose strong enough. And ESO doesn't have it at the moment.
Bad ju ju. I resurrected a thread. However, I wan interested in a google search for "ESO is nothing but grinding". This floated to the surface. I quoted a response that I feel hasn't changed since the introduction of CP points. I have done it both ways. I have quested through the faction zones and I have grinded my way to level 50. But, I strongly feel this game lacks direction. Hell, the beginning has actually become more confusing since the introduction of Morrowind. Go anywhere and do anything is great. But, why the hell am I actually doing anything? Cure Vivec? Regain my soul? Save the Faction because it can't save itself? On top of that, grinding is effin' everywhere: Dolmen Grind, Delve Grind, Undaunted Grind, CP Grind, Raw Material Grind, Loot Grind, Motif Grind, and even Style Material Grind. That's not even a complete list. Oh, yeah, the gold grind. I forgot to mention that.
At some point, gamers are going to have to get over their infatuation with grinding. It is an ancient gaming mechanic that has lived out it's day. RNG crusaders need to go home and allow others to enjoy games and their rewards without having to donate a significant portion of their life just to obtain or achieve something. It's ridiculous.
Juju_beans wrote: »
AshySamurai wrote: »Everywhere I read, the consensus is that you should not grind in ESO. Are we supposed to only run quests? Why is ESO different from other MMO's when it comes to grinding?
Because it's not fun for a lot of people here and in game. And yes, ZOS said before release that they want main progress only through exploration and questing.
Edit: yo wth why resurrect this ancient thing
Grinding before questing is honestly the best way to play the game, because you never get to experience real progression until you hit lvl50cp160 and are able to start putting together gear sets.
Once maxed, you also face no true threat from quest mobs, so you can chose to breeze through content, or take it slow to get the full story experience. You can even make it more challenging by disabling your cp, or trying out some fun and unique theorycrafted builds in quests, where you don't have to worry about maximizing dps.
For tank and healer toons, most people choose to grind or get carried through skyreach because the builds aren't optimal for doing damage. My tank struggles with all solo content because it only pulls 5k dps. Even though I won't die to anything, it takes ages to kill even the minor mobs.
In principle, I agree. The rewards for following the faction quests again and again are either negligible or lack motivating elements to pursue -- even the "skill points" you miss out on. You get 64 just for hitting level 50. That's actually enough to build a character for all content -- even if you have to re-allocate. You can chase down skyshards and dungeons for additional skill points if you want them to get those extra passives or skills you want. You can even hit Cyrodiill for more skill points by raising your alliance rank. There is no lack of ways to acquire skill points for a meaningful build. That still doesn't fix the fact that much of the game is just "grinding". There is only so much grinding players are realistically willing to put up with. 90% of everything I've done since purchasing Morrowind and getting Clockwork City is grinding. I could choose to ignore having EPIC crafted gear or Legendary gear. I could choose not to use jewelry sets. I could choose not to use food buffs. I could choose not to use glyphs on weapons and armor. I could choose not to research traits. That would really really lessen the grind. Just don't care about how effective your character is. A person can do that. Then you're left with game activities that are kind of meh. For example, creatures in dungeons are the same as overland with more HP and more defenses. But, they aren't really different and you are using the same "rotations" over and over -- just longer for some "RNG" drop. I don't know why players think that is "fun". This game could use an injection of new creatures and more.Edit: yo wth why resurrect this ancient thing
Grinding before questing is honestly the best way to play the game, because you never get to experience real progression until you hit lvl50cp160 and are able to start putting together gear sets.
Once maxed, you also face no true threat from quest mobs, so you can chose to breeze through content, or take it slow to get the full story experience. You can even make it more challenging by disabling your cp, or trying out some fun and unique theorycrafted builds in quests, where you don't have to worry about maximizing dps.
For tank and healer toons, most people choose to grind or get carried through skyreach because the builds aren't optimal for doing damage. My tank struggles with all solo content because it only pulls 5k dps. Even though I won't die to anything, it takes ages to kill even the minor mobs.
At low levels, every level you get and every skill/morph you open is progression. What you are suggesting just sounds crazy to me; once you're level 50 quests lose a lot of their fun because they are all snooze fests, even without cp, and there is no character progression. (Do you actually use any of that trash quest gear? Hah maybe one item in 50).
Whereas when you're low level every item you get adds some power and when you get that level ding it's exciting to go in and allocate your points. Last night I had a lot of fun on a new char, no CP allocated, doing quests. I was even hunting for chests and getting excited at the level 8 armor of the trainee that I found.
"It's the journey not the destination."
Edit: yo wth why resurrect this ancient thing
Grinding before questing is honestly the best way to play the game, because you never get to experience real progression until you hit lvl50cp160 and are able to start putting together gear sets.
Once maxed, you also face no true threat from quest mobs, so you can chose to breeze through content, or take it slow to get the full story experience. You can even make it more challenging by disabling your cp, or trying out some fun and unique theorycrafted builds in quests, where you don't have to worry about maximizing dps.
For tank and healer toons, most people choose to grind or get carried through skyreach because the builds aren't optimal for doing damage. My tank struggles with all solo content because it only pulls 5k dps. Even though I won't die to anything, it takes ages to kill even the minor mobs.
At low levels, every level you get and every skill/morph you open is progression. What you are suggesting just sounds crazy to me; once you're level 50 quests lose a lot of their fun because they are all snooze fests, even without cp, and there is no character progression. (Do you actually use any of that trash quest gear? Hah maybe one item in 50).
Whereas when you're low level every item you get adds some power and when you get that level ding it's exciting to go in and allocate your points. Last night I had a lot of fun on a new char, no CP allocated, doing quests. I was even hunting for chests and getting excited at the level 8 armor of the trainee that I found.
"It's the journey not the destination."
AshySamurai wrote: »Everywhere I read, the consensus is that you should not grind in ESO. Are we supposed to only run quests? Why is ESO different from other MMO's when it comes to grinding?
Because it's not fun for a lot of people here and in game. And yes, ZOS said before release that they want main progress only through exploration and questing.
F_16C_VIPER wrote: »There is nothing wrong with grinding; people can enjoy the game however they wish. The only times it would become an issue is if you just grind to max level, not learning anything about rotations or how to properly DPS, tank, or heal and then going into PvP or dungeons expecting to be good, just because you're max level.
MLGProPlayer wrote: »F_16C_VIPER wrote: »There is nothing wrong with grinding; people can enjoy the game however they wish. The only times it would become an issue is if you just grind to max level, not learning anything about rotations or how to properly DPS, tank, or heal and then going into PvP or dungeons expecting to be good, just because you're max level.
Questing wouldn't teach you any of that anyway.
MLGProPlayer wrote: »F_16C_VIPER wrote: »There is nothing wrong with grinding; people can enjoy the game however they wish. The only times it would become an issue is if you just grind to max level, not learning anything about rotations or how to properly DPS, tank, or heal and then going into PvP or dungeons expecting to be good, just because you're max level.
Questing wouldn't teach you any of that anyway.
Agreed. I can understand where there was a nerf to the mob XP in public dungeons. The grinding going on in them was sometimes enough to actually make it difficult for someone who was questing to complete the dungeon. I remember at one point I was trying to kill bats in Crow's Wood to do the quest where you offer the bat corpses up to the crows, but I couldn't kill any bats because there were a bunch of people grinding and just slaughtering them all before I could get a hit in. The XP nerf for them seems to have gone too far, though, as far as I'm concerned.I used to be able to go into a Public Dungeon and find lots of players in there, and it was easy to tag along with someone else or find another solo to group with. Now, with the Nerf to PD Mob Exp, Public Dungeons are pretty empty other than mobs.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Twenty0zTsunami wrote: »AshySamurai wrote: »Everywhere I read, the consensus is that you should not grind in ESO. Are we supposed to only run quests? Why is ESO different from other MMO's when it comes to grinding?
Because it's not fun for a lot of people here and in game. And yes, ZOS said before release that they want main progress only through exploration and questing.
lol I haven't quested for primary xp since my first character. It takes far too long. Ill queue for dungeons repeatedly on the way to 50. Only really focus on quests til lvl 10 w hen they unlock. Then I might do the odd quest in between while waiting on queue.
Everywhere I read, the consensus is that you should not grind in ESO. Are we supposed to only run quests? Why is ESO different from other MMO's when it comes to grinding?
DieAlteHexe wrote: »
I did something similar a long time ago (before I took my break) but with dolmen. Oddly (hah) I was less than excited about the game so when a glitch occurred where I couldn't get the game to log in any longer (after a patch) and TS/CS couldn't help, I took a break which really didn't bother me much at the time.
Fast forward to my return: Had a level 50 character and no barking clue how to play her. I mean after all, with most dolmen all you need do is dd everything that moves and/or run around spamming heals.
So, had to start anew and work my way through all the game has to offer and boy, was it a vast improvement over "must get to highest level a.s.a.p.). I'm not sure why I tried that to begin with as I am usually a "journey" sort. Having done that a couple of times, I was able to fix the original character.
All that said, whatever floats your boat but missing out on some important stuff (skill points for one) does really need to be given consideration.