..............................somehow I read that as "streaking potions".
"You feel compelled to take off your clothes and run off in a random direction for the next 30 seconds."
...

Twenty0zTsunami wrote: »Unfathomable Darkness medium armor set from Clockwork city
OMG, are we kidding?
Thanks for that answer as I now found this video:
However that said, this crow ability is allowed to target stealthed enemies? Cliff racer from the warden does not as I said those pass by or thru me but never takes me out of stealth.
Zenimax, are you seriously going to allow this proc to take people out of stealth like that? Why?
I think the rationale is that it hits the stealthed targets specifically because it's not a targeted thing-- the crows simply deal damage to a target within a certain radius. Dont wanna get hit, get out of that radius within 3 seconds.
It's sort of like "Magic: The Gathering".. A creature with "shroud" ability cannot be "targeted" by spells or abilities--- BUT it can still be effected by spell effects that do not indicate a specific target must be selected (such as spells that state "all creatures", "random creature" etc)
also the crows are flying entities that consist of like shadow energy, not inconceivable that your manipulation of the shadows might not work on them. There is still the chance that it's not intended to break stealth, but to my knowledge any ability that hits you while stealth tends to remove you from stealth
dwemer_paleologist wrote: »*Cough* Shouldn't just be allowed to poof away when things don't go your way *cough*
you mean like streak from a sorcerer?
or you mean like healing from wardens and templars so much they cant be killed?
or you mean like defense so high from a blocking dragonight they cant die?
or you mean like when a nightblade cloaks to protect himself and you cant find him?
yeah, those are called defenses and every class has them.
those things are intended.
They also could use counterplay and specific sets are a nice way to do it. But there will probably be so many whiners they'll nerf it.
Could you craft me some Streakless potions?
-- those ones that let me ignore Streak in a certain area
Or maybe that cool new set that automatically pulls them back to me after they teleport?
am tired of slotting gap closers just to deal with a single skill on a single class, there should be more options for counterplay
At least Defile has a variety of sources in game tho
if anything, counters for Shields and Streak should be increased to be closer to availability of counters for Healing and CloakDon't worry, every counter in the game will be listed by somebody now
Chilly-McFreeze wrote: »dwemer_paleologist wrote: »*Cough* Shouldn't just be allowed to poof away when things don't go your way *cough*
you mean like streak from a sorcerer?
or you mean like healing from wardens and templars so much they cant be killed?
or you mean like defense so high from a blocking dragonight they cant die?
or you mean like when a nightblade cloaks to protect himself and you cant find him?
yeah, those are called defenses and every class has them.
those things are intended.
They also could use counterplay and specific sets are a nice way to do it. But there will probably be so many whiners they'll nerf it.
Could you craft me some Streakless potions?
-- those ones that let me ignore Streak in a certain area
Or maybe that cool new set that automatically pulls them back to me after they teleport?
am tired of slotting gap closers just to deal with a single skill on a single class, there should be more options for counterplay
At least Defile has a variety of sources in game tho
if anything, counters for Shields and Streak should be increased to be closer to availability of counters for Healing and CloakDon't worry, every counter in the game will be listed by somebody now
Lol. As if the one and only reason to slot a gap closer is to counter streak.
Well, tried countering Streak with Magelight but they keep getting away
dwemer_paleologist wrote: »*Cough* Shouldn't just be allowed to poof away when things don't go your way *cough*
you mean like streak from a sorcerer?
or you mean like healing from wardens and templars so much they cant be killed?
or you mean like defense so high from a blocking dragonight they cant die?
or you mean like when a nightblade cloaks to protect himself and you cant find him?
yeah, those are called defenses and every class has them.
those things are intended.
They also could use counterplay and specific sets are a nice way to do it. But there will probably be so many whiners they'll nerf it.
Could you craft me some Streakless potions?
-- those ones that let me ignore Streak in a certain area
Or maybe that cool new set that automatically pulls them back to me after they teleport?
am tired of slotting gap closers just to deal with a single skill on a single class, there should be more options for counterplay
At least Defile has a variety of sources in game tho
if anything, counters for Shields and Streak should be increased to be closer to availability of counters for Healing and CloakDon't worry, every counter in the game will be listed by somebody now
Yes its not like streak has increased cost built in the ability itself to prevent it from actually being spammed to the point where the ability can literally drain ur entire magicka pool after a few casts. And its not like streak is the mobility of the class that is supposed to be the most mobile class in the game. Now you should be able to completely ignore streak because u are too bored to actually slot a damn gap closer or use some snares and roots that are attached on every single skill line in the game. Everything should have a hard counter because people are tired of using abilities and their brain.
"Im too bored to actually use skills so i want to be able to entirely ignore whatever they do". ESO 2018 counterplay.
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »dwemer_paleologist wrote: »*Cough* Shouldn't just be allowed to poof away when things don't go your way *cough*
you mean like streak from a sorcerer?
or you mean like healing from wardens and templars so much they cant be killed?
or you mean like defense so high from a blocking dragonight they cant die?
or you mean like when a nightblade cloaks to protect himself and you cant find him?
yeah, those are called defenses and every class has them.
those things are intended.
They also could use counterplay and specific sets are a nice way to do it. But there will probably be so many whiners they'll nerf it.
Could you craft me some Streakless potions?
-- those ones that let me ignore Streak in a certain area
Or maybe that cool new set that automatically pulls them back to me after they teleport?
am tired of slotting gap closers just to deal with a single skill on a single class, there should be more options for counterplay
At least Defile has a variety of sources in game tho
if anything, counters for Shields and Streak should be increased to be closer to availability of counters for Healing and CloakDon't worry, every counter in the game will be listed by somebody now
Lol. As if the one and only reason to slot a gap closer is to counter streak.
Well, tried countering Streak with Magelight but they keep getting away
Well, tried countering gap closer spam with streak, turned out you can spam only the former, while you need at least 2-3 streaks to get out of gap closer range.
But seriously, if you think the only reason to ever slot a gap closer is to counter streak, and streak alone, then I really don't know what to tell you but that those skills have far more utility to offer than to counter one get away skill from one class.
dwemer_paleologist wrote: »*Cough* Shouldn't just be allowed to poof away when things don't go your way *cough*
you mean like streak from a sorcerer?
or you mean like healing from wardens and templars so much they cant be killed?
or you mean like defense so high from a blocking dragonight they cant die?
or you mean like when a nightblade cloaks to protect himself and you cant find him?
yeah, those are called defenses and every class has them.
those things are intended.
They also could use counterplay and specific sets are a nice way to do it. But there will probably be so many whiners they'll nerf it.
Could you craft me some Streakless potions?
-- those ones that let me ignore Streak in a certain area
Or maybe that cool new set that automatically pulls them back to me after they teleport?
am tired of slotting gap closers just to deal with a single skill on a single class, there should be more options for counterplay
At least Defile has a variety of sources in game tho
if anything, counters for Shields and Streak should be increased to be closer to availability of counters for Healing and CloakDon't worry, every counter in the game will be listed by somebody now
Yes its not like streak has increased cost built in the ability itself to prevent it from actually being spammed to the point where the ability can literally drain ur entire magicka pool after a few casts. And its not like streak is the mobility of the class that is supposed to be the most mobile class in the game. Now you should be able to completely ignore streak because u are too bored to actually slot a damn gap closer or use some snares and roots that are attached on every single skill line in the game. Everything should have a hard counter because people are tired of using abilities and their brain.
"Im too bored to actually use skills so i want to be able to entirely ignore whatever they do". ESO 2018 counterplay.
Make a post comment that it would be nice for there to be more options of counterplay against a particular skill
Get told that skill should not have counterplay because it's been previously nerfed and belongs to the class that is "supposed to be the most mobile class in the game"
Then have the argument attempt to be framed as myself being the one saying there should be less counterplay
Nice job, gold star
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »dwemer_paleologist wrote: »*Cough* Shouldn't just be allowed to poof away when things don't go your way *cough*
you mean like streak from a sorcerer?
or you mean like healing from wardens and templars so much they cant be killed?
or you mean like defense so high from a blocking dragonight they cant die?
or you mean like when a nightblade cloaks to protect himself and you cant find him?
yeah, those are called defenses and every class has them.
those things are intended.
They also could use counterplay and specific sets are a nice way to do it. But there will probably be so many whiners they'll nerf it.
Could you craft me some Streakless potions?
-- those ones that let me ignore Streak in a certain area
Or maybe that cool new set that automatically pulls them back to me after they teleport?
am tired of slotting gap closers just to deal with a single skill on a single class, there should be more options for counterplay
At least Defile has a variety of sources in game tho
if anything, counters for Shields and Streak should be increased to be closer to availability of counters for Healing and CloakDon't worry, every counter in the game will be listed by somebody now
Lol. As if the one and only reason to slot a gap closer is to counter streak.
Well, tried countering Streak with Magelight but they keep getting away
Well, tried countering gap closer spam with streak, turned out you can spam only the former, while you need at least 2-3 streaks to get out of gap closer range.
But seriously, if you think the only reason to ever slot a gap closer is to counter streak, and streak alone, then I really don't know what to tell you but that those skills have far more utility to offer than to counter one get away skill from one class.
My Sorcerer uses Invisibility + Speed potions as an escape method, rather than use Streak
bonus is that Invisibility potions function differently from Cloak, so they apparently cannot be countered by Detection potions
no idea if the Crows from Unfathomable Darkness break the potion tho -- not a common enough set to have encountered the issue
but do not worry, did not expect you to know what to tell me about anything mechanically related to the game
So in anycase just yesterday I was fighting a few enemies in cyrodiil and managed to kill all but one and my resources ran out and had no choice but to pop off immovable (potion) which helped turn me invisible while I waited for my stam and magicka to regen, and oh look what do you know because this dude could not find me, he used a crow that flew right at me even though he was away and facing another direction and the crow hit me, took me out of stealth, which helped him finish me off.
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »dwemer_paleologist wrote: »*Cough* Shouldn't just be allowed to poof away when things don't go your way *cough*
you mean like streak from a sorcerer?
or you mean like healing from wardens and templars so much they cant be killed?
or you mean like defense so high from a blocking dragonight they cant die?
or you mean like when a nightblade cloaks to protect himself and you cant find him?
yeah, those are called defenses and every class has them.
those things are intended.
They also could use counterplay and specific sets are a nice way to do it. But there will probably be so many whiners they'll nerf it.
Could you craft me some Streakless potions?
-- those ones that let me ignore Streak in a certain area
Or maybe that cool new set that automatically pulls them back to me after they teleport?
am tired of slotting gap closers just to deal with a single skill on a single class, there should be more options for counterplay
At least Defile has a variety of sources in game tho
if anything, counters for Shields and Streak should be increased to be closer to availability of counters for Healing and CloakDon't worry, every counter in the game will be listed by somebody now
Lol. As if the one and only reason to slot a gap closer is to counter streak.
Well, tried countering Streak with Magelight but they keep getting away
Well, tried countering gap closer spam with streak, turned out you can spam only the former, while you need at least 2-3 streaks to get out of gap closer range.
But seriously, if you think the only reason to ever slot a gap closer is to counter streak, and streak alone, then I really don't know what to tell you but that those skills have far more utility to offer than to counter one get away skill from one class.
My Sorcerer uses Invisibility + Speed potions as an escape method, rather than use Streak
bonus is that Invisibility potions function differently from Cloak, so they apparently cannot be countered by Detection potions
no idea if the Crows from Unfathomable Darkness break the potion tho -- not a common enough set to have encountered the issue
but do not worry, did not expect you to know what to tell me about anything mechanically related to the game
Good that this comes frome someone who thinks gap closers are only worth the slot to counter streak.
Back in 2014 -- some issues just never change on these forumsSince every ass hole in the universe is still crying for a bolt escape nerf, I support the OP.
Nerf NBs until they are useless because *waaah* (that's the usual logic right?)
I have never taken an issue with Bolt Escape personally. My policy was always that if a Sorcerer expends all his or her resources escaping me, I should expect to spend all of mine in order to catch him or her.
However, if Sorcerer's are going to continually complain about Nightblades then I say nerf Bolt Escape until it is as ineffective as Shadow Cloak is.
Bolt should only carry a Sorcerer as far as I can run in 2.9 seconds, and should take 2.9 seconds to do so. If I hit the Sorcerer before those 2.9 seconds are up, the cast should cancel out and not carry them anywhere.
If a Sorcerer has a DoT on an enemy, or has a projectile travelling towards an enemy, Bolt should fail when the skill damages the enemy.
There should be a teleportation potion that allows me to travel instantly to the Sorcerer each time they teleport, for 10 seconds.
Streak should not do damage or CC; a Sorcerer should be required to cast another skill after bolting in order to have such effects.
Magelight (or a comparable Fighter's Guild skill) should leash the Sorcerer to their enemy so that Bolt does not work if the enemy is close enough to them.
All of these changes can go in at the same time as adding a repeat casting cost to Shadow Cloak, that would be perfectly acceptable.
back in 2015...
Would be fine with Revealing Flare's effect being changed to add an anti-invisibility debuff, but also aware that it would likely end up increasing the cost of casting the skill considering how ZOS typically rebalances things.
Would also be fine with Caltrops giving an effect that interrupts all teleports and gap closers cast in the area for the duration, so that someone could toss them behind them while escaping -- this would have the added impact that people could not roll and cloak out of range then use a gap closer to get back in.
Personally have to combine three skill slots to counter bolt escape due to designing a build with no gap closer, but have no objections to that -- my build is designed to primarily counter Nightblades not Sorcerers, so tend to just let other people chase them and not concern myself. Have not held issues with Bolt even back before the first nerf.
Sticking to using Detection + Magicka Regen + Major Sorcery potions myself though; even if they had half their current detection range, it would be my potion of choice -- the mixture of effects is simply too powerful to disregard. No one else is obligated to use them though, more free kills for me.
Humm, I agree with the others that it sounds like the Unfathomable Darkness set is broken like the other enemy-targeting sets were when new.
dwemer_paleologist wrote: »*Cough* Shouldn't just be allowed to poof away when things don't go your way *cough*
you mean like streak from a sorcerer?
or you mean like healing from wardens and templars so much they cant be killed?
or you mean like defense so high from a blocking dragonight they cant die?
or you mean like when a nightblade cloaks to protect himself and you cant find him?
yeah, those are called defenses and every class has them.
those things are intended.
They also could use counterplay and specific sets are a nice way to do it. But there will probably be so many whiners they'll nerf it.
Could you craft me some Streakless potions?
-- those ones that let me ignore Streak in a certain area
Or maybe that cool new set that automatically pulls them back to me after they teleport?
am tired of slotting gap closers just to deal with a single skill on a single class, there should be more options for counterplay
At least Defile has a variety of sources in game tho
if anything, counters for Shields and Streak should be increased to be closer to availability of counters for Healing and CloakDon't worry, every counter in the game will be listed by somebody now
Yes its not like streak has increased cost built in the ability itself to prevent it from actually being spammed to the point where the ability can literally drain ur entire magicka pool after a few casts. And its not like streak is the mobility of the class that is supposed to be the most mobile class in the game. Now you should be able to completely ignore streak because u are too bored to actually slot a damn gap closer or use some snares and roots that are attached on every single skill line in the game. Everything should have a hard counter because people are tired of using abilities and their brain.
"Im too bored to actually use skills so i want to be able to entirely ignore whatever they do". ESO 2018 counterplay.
Make a post comment that it would be nice for there to be more options of counterplay against a particular skill
Get told that skill should not have counterplay because it's been previously nerfed and belongs to the class that is "supposed to be the most mobile class in the game"
Then have the argument attempt to be framed as myself being the one saying there should be less counterplay
Nice job, gold star
Unfathomable Darkness medium armor set from Clockwork city
OMG, are we kidding?
Thanks for that answer as I now found this video:https://www.youtube.com/watch?v=zUifTdRBAd4
However that said, this crow ability is allowed to target stealthed enemies? Cliff racer from the warden does not as I said those pass by or thru me but never takes me out of stealth.
Zenimax, are you seriously going to allow this proc to take people out of stealth like that? Why?
Unfathomable Darkness medium armor set from Clockwork city
OMG, are we kidding?
Thanks for that answer as I now found this video:https://www.youtube.com/watch?v=zUifTdRBAd4
However that said, this crow ability is allowed to target stealthed enemies? Cliff racer from the warden does not as I said those pass by or thru me but never takes me out of stealth.
Zenimax, are you seriously going to allow this proc to take people out of stealth like that? Why?
...
We are in 2018 and you are still riding the nerf sorc trains. ... You are just simply very bad.
Cant bring myself to feel bad when a nightblade(or anyone else) is pulled out of stealth where they run when they are losing. I know its a "valid playstyle" but sorry, just don't feel bad.
Unfathomable Darkness medium armor set from Clockwork city
OMG, are we kidding?
Thanks for that answer as I now found this video:https://www.youtube.com/watch?v=zUifTdRBAd4
However that said, this crow ability is allowed to target stealthed enemies? Cliff racer from the warden does not as I said those pass by or thru me but never takes me out of stealth.
Zenimax, are you seriously going to allow this proc to take people out of stealth like that? Why?
Nightblade tears are by far the most delicious. Yaassss, let the salt flow through you.
In all seriousness, I can't say with certainty whether the UD stealth-break is intended, but what I do know is that Cloak isn't supposed to be an "I win" button and has many counters. When it works, it's a godmode skill. When it doesn't, just accept that you are mere mortal like everyone else.
Yes, the way you quoted it is indeed very funny. Especially when the skill in question is streak. Nothing personal but when you are complaining about streak you have officially went full potato.