I'd rather see a reduced duration for the debuffs (<5s) than a cooldown, because a (higher) cooldown would be a servere nerf against multiple targets (when outnumbered or in group/zerg play) while not changing much in most 1vs1 or Xvs1 scenarios. A lower duration would make it less punishing for non templars to accidentally hit a target with those debuffs sets and would make them weaker when used on 1 bar only, while still keeping them useful when focused by multiple enemies.
Subversus
To some extent the maim from shade has counterplay (los, getting out of range, cloak) and its debuff potential is overall much more limited than riposte (single target vs no target limit, resoure cost vs no cost, active skill use vs passive application, 4s vs 15s duration, ...). Should a passive debuff application from simply wearing a set outperform active skill usage by that much?
I'd rather see a reduced duration for the debuffs (<5s) than a cooldown, because a (higher) cooldown would be a servere nerf against multiple targets (when outnumbered or in group/zerg play) while not changing much in most 1vs1 or Xvs1 scenarios. A lower duration would make it less punishing for non templars to accidentally hit a target with those debuffs sets and would make them weaker when used on 1 bar only, while still keeping them useful when focused by multiple enemies.
Befoul must stay. It adds an alternative to stacking damage and allows pressure to come from a lack of healing instead of damage and nothing else.
The only people who don't want it are those who have tunnel vision and only want to build for pure damage.
Also, it adds a dynamic to combat where you arnt just watching how much damage someone is doing to you but also how much damage you are healing. It's a thing of beauty when you get an opponent to a point where they realise their healing isn't cutting it.
I would like to see the duration of Riposte cut down a bit.
It won't make any difference when actually fighting a user of the set, but, after killing the one guy in the party that is running it, you don't have to deal with 10 more seconds of dealing reduced damage.
I would like to see the duration of Riposte cut down a bit.
It won't make any difference when actually fighting a user of the set, but, after killing the one guy in the party that is running it, you don't have to deal with 10 more seconds of dealing reduced damage.
I would like to see the duration of Riposte cut down a bit.
It won't make any difference when actually fighting a user of the set, but, after killing the one guy in the party that is running it, you don't have to deal with 10 more seconds of dealing reduced damage.
You only get the debuff if you hit him, not his party members. It’s not hard to avoid that ‘one guy’ for someone else.
I’m really torn on sets right now. I love the defense of riposte, I used to scoff at the health bonus until I started winning fights with so little health left.
But then lich let’s you seriously overextend yourself on Magicka use, and it’s usually on my back for that reason. It rarely lets me down, between lich and pots.
I would like to see the duration of Riposte cut down a bit.
It won't make any difference when actually fighting a user of the set, but, after killing the one guy in the party that is running it, you don't have to deal with 10 more seconds of dealing reduced damage.
You only get the debuff if you hit him, not his party members. It’s not hard to avoid that ‘one guy’ for someone else.
I’m really torn on sets right now. I love the defense of riposte, I used to scoff at the health bonus until I started winning fights with so little health left.
But then lich let’s you seriously overextend yourself on Magicka use, and it’s usually on my back for that reason. It rarely lets me down, between lich and pots.
I dont think you are supposed to have a counter play for the fifth bonus of a set like this, except using your skills to outpkay the other player
I dont think it would be good to have a set bonus cancelled by pushing one skill
Im fine with it as it is
Why would you ever need a counterplay to a set like riposte? You have no counterplay to shade applying the exact same buff, yet nobody is saying shade needs a cooldown?
deepseamk20b14_ESO wrote: »Wizards riposte is strong. Befoul is strong. Heals are strong. Damage is strong. Everything is strong.
Gods damn. People complain about to much damage and short time to kill. People complain about apparent super tanks that can’t be killed. This community is the worst. Go pick up a hobby besides MMO’s.
Personally I blame all the Xbox players. hahahahahaha!
Why would you ever need a counterplay to a set like riposte? You have no counterplay to shade applying the exact same buff, yet nobody is saying shade needs a cooldown?
This logic doesn't follow. It's not just the debuff, it's how the debuff is applied and who it is applied to.
Shade is single target, and the Minor Main is around 4s duration IIRC.
Imagine a 5 piece set that applies Minor Maim to all enemy players in Cyrodiil (regardless of range or LOS) for 300 seconds upon taking damage. Do you think that set would perhaps need some adjustment, even though it is the same debuff as Shade?
I won't even get into how one is active vs. passive application or how Shade does have counterplay (like LOS or range).
Wizard's Riposte is a disgusting and overtuned set. Even if Wizard's Riposte 15% damage reduction debuff was specific to the target who applied the debuff, it would still feel incredibly strong, but it would be a step in the right direction.
Why would you ever need a counterplay to a set like riposte? You have no counterplay to shade applying the exact same buff, yet nobody is saying shade needs a cooldown?
This logic doesn't follow. It's not just the debuff, it's how the debuff is applied and who it is applied to.
Shade is single target, and the Minor Main is around 4s duration IIRC.
Imagine a 5 piece set that applies Minor Maim to all enemy players in Cyrodiil (regardless of range or LOS) for 300 seconds upon taking damage. Do you think that set would perhaps need some adjustment, even though it is the same debuff as Shade?
I won't even get into how one is active vs. passive application or how Shade does have counterplay (like LOS or range).
Wizard's Riposte is a disgusting and overtuned set. Even if Wizard's Riposte 15% damage reduction debuff was specific to the target who applied the debuff, it would still feel incredibly strong, but it would be a step in the right direction.
It’s not really over-tuned for a five piece set bonus, especially in a CP campaign.
Considering you can get major protection from a two piece pirate skeleton set and purge the debuff.
I don’t even. Some people.
Oh wait, I know why this set needs a nerf. SORCS use it! Yeah. Let’s put a cool down on it!
Why would you ever need a counterplay to a set like riposte? You have no counterplay to shade applying the exact same buff, yet nobody is saying shade needs a cooldown?
This logic doesn't follow. It's not just the debuff, it's how the debuff is applied and who it is applied to.
Shade is single target, and the Minor Main is around 4s duration IIRC.
Imagine a 5 piece set that applies Minor Maim to all enemy players in Cyrodiil (regardless of range or LOS) for 300 seconds upon taking damage. Do you think that set would perhaps need some adjustment, even though it is the same debuff as Shade?
I won't even get into how one is active vs. passive application or how Shade does have counterplay (like LOS or range).
Wizard's Riposte is a disgusting and overtuned set. Even if Wizard's Riposte 15% damage reduction debuff was specific to the target who applied the debuff, it would still feel incredibly strong, but it would be a step in the right direction.
It’s not really over-tuned for a five piece set bonus, especially in a CP campaign.
Considering you can get major protection from a two piece pirate skeleton set and purge the debuff.
I don’t even. Some people.
Oh wait, I know why this set needs a nerf. SORCS use it! Yeah. Let’s put a cool down on it!
Why would you ever need a counterplay to a set like riposte? You have no counterplay to shade applying the exact same buff, yet nobody is saying shade needs a cooldown?
This logic doesn't follow. It's not just the debuff, it's how the debuff is applied and who it is applied to.
Shade is single target, and the Minor Main is around 4s duration IIRC.
Imagine a 5 piece set that applies Minor Maim to all enemy players in Cyrodiil (regardless of range or LOS) for 300 seconds upon taking damage. Do you think that set would perhaps need some adjustment, even though it is the same debuff as Shade?
I won't even get into how one is active vs. passive application or how Shade does have counterplay (like LOS or range).
Wizard's Riposte is a disgusting and overtuned set. Even if Wizard's Riposte 15% damage reduction debuff was specific to the target who applied the debuff, it would still feel incredibly strong, but it would be a step in the right direction.
It’s not really over-tuned for a five piece set bonus, especially in a CP campaign.
Considering you can get major protection from a two piece pirate skeleton set and purge the debuff.
I don’t even. Some people.
Oh wait, I know why this set needs a nerf. SORCS use it! Yeah. Let’s put a cool down on it!
Major Protection is limited to one person. That's 30% damage reduction on 1 person with an innate Minor Defile as part of its design. Whether it should or shouldn't be purgeable is up to debate. It has 12s of uptime and 15s cooldown. Wizard's Riposte can apply Minor Main to how many people? Isn't the cap pretty much tied to how many people can hit you at any given time, then each of those players will do 15% less damage to ALL other players for 15 seconds. This has no cooldown. It's a passive zerg-friendly set. Passive tankiness isn't generally desirable in healthy PVP, and neither are zerg-friendly mechanics.
You facetiously say "Let's put a cool down on it!" but I've already recommended that the damage reduction from the debuff be tied solely to the one wearing the set, so party members can't benefit from the passive mitigation.
Do you understand the fundamental difference between one person having Major Protection on themselves and X amount of people with 15% damage reduction to ALL targets?
I also don't know if it's fair to compare 5 set bonuses to 2 piece monster sets, but if you truly wanted to do that, you would compare it to one of the following sets that provides Minor Maim:
Shadowrend
When you take damage, you have a 15% chance to summon a shadowy Clanfear for 15 seconds. The Clanfear's basic attack deals 3440 Magic Damage and apply Minor Maim to any enemy hit for 10 seconds, reducing their damage done by 15%. This effect can occur once every 15 seconds.
Thurvokun
When a nearby enemy damages you, summon a growing pool of desecrated bile for 8 seconds. Enemies in the bile receive 430 Disease Damage every 1 second and are afflicted with Minor Maim and Minor Defile, reducing their damage done and healing received by 15%. This effect can occur once every 8 seconds.
Aren't Monster set 2 pieces generally supposed to be unique and stronger than 5 piece bonuses (yes, there are some outliers)? It seems like Wizard's Riposte generally applies the Minor Maim debuff more easily, for a longer duration, and doesn't have a 15 or 8 second cooldown like the Monster sets. That said, I do understand the monster sets have other utilities, so feel free to point towards to extent of the other utilities' effectiveness.
Two two-piece sets adds up to four pieces, which is still less than five.
I’ve always thought the two piece sets are ridiculous, they are usually game breaking and far too strong for such little investment. Nearly every broken PVP imbalance is due to overpowered monster sets. It’s like the set designers don’t play the game and aren’t very bright.
I’m calling it. Next DLC will have malubeth 2. It’s not like they’re smart enough to remember what happened last time.
Waffennacht wrote: »I would like to see the duration of Riposte cut down a bit.
It won't make any difference when actually fighting a user of the set, but, after killing the one guy in the party that is running it, you don't have to deal with 10 more seconds of dealing reduced damage.
You only get the debuff if you hit him, not his party members. It’s not hard to avoid that ‘one guy’ for someone else.
I’m really torn on sets right now. I love the defense of riposte, I used to scoff at the health bonus until I started winning fights with so little health left.
But then lich let’s you seriously overextend yourself on Magicka use, and it’s usually on my back for that reason. It rarely lets me down, between lich and pots.
I run both.... Shhhh