Ragnarock41 wrote: »I am just putting this out there. But the major protection form pirate skeleton doesn’t give 30% reduction in damage under normal circumstances. Damage reduction in the game has diminishing returns. That means for example if a player has 25% damage reduction from champion points and at max 50% damage reduction from resistances the total would be 62.5%. Adding in pirate skeleton would only increase that to 74%. The same diminishing returns applies to wizard's riposte. It doesn’t matter if the damage reduction occurs at the source of the damage or on the target.
skeletion still makes magplars UNKILLABLE, because they can just purge the defile, BoL spam to max hp while also taking no damage whatsoever.
And for riposte you don't seem to get the idea. The set debuffs everyone who touches the wearer, Its not protection, Its a debuff.
And that debuff can effectively cripple an entire group's damage output, which is problematic.
Ragnarock41 wrote: »I am just putting this out there. But the major protection form pirate skeleton doesn’t give 30% reduction in damage under normal circumstances. Damage reduction in the game has diminishing returns. That means for example if a player has 25% damage reduction from champion points and at max 50% damage reduction from resistances the total would be 62.5%. Adding in pirate skeleton would only increase that to 74%. The same diminishing returns applies to wizard's riposte. It doesn’t matter if the damage reduction occurs at the source of the damage or on the target.
skeletion still makes magplars UNKILLABLE, because they can just purge the defile, BoL spam to max hp while also taking no damage whatsoever.
And for riposte you don't seem to get the idea. The set debuffs everyone who touches the wearer, Its not protection, Its a debuff.
And that debuff can effectively cripple an entire group's damage output, which is problematic.
You deal with templars the same way you deal with wardens. Cut their healing and ensure your damage can outpace their remaining healing values. The diminishing returns still apply with wizard's riposte. The damage maybe cut by 15% but once filters through champion points and resistances (assuming both at max on the targets) the group is only doing 9% less damage to all targets. I do not see how it cripples a whole group.
Ragnarock41 wrote: »Ragnarock41 wrote: »I am just putting this out there. But the major protection form pirate skeleton doesn’t give 30% reduction in damage under normal circumstances. Damage reduction in the game has diminishing returns. That means for example if a player has 25% damage reduction from champion points and at max 50% damage reduction from resistances the total would be 62.5%. Adding in pirate skeleton would only increase that to 74%. The same diminishing returns applies to wizard's riposte. It doesn’t matter if the damage reduction occurs at the source of the damage or on the target.
skeletion still makes magplars UNKILLABLE, because they can just purge the defile, BoL spam to max hp while also taking no damage whatsoever.
And for riposte you don't seem to get the idea. The set debuffs everyone who touches the wearer, Its not protection, Its a debuff.
And that debuff can effectively cripple an entire group's damage output, which is problematic.
You deal with templars the same way you deal with wardens. Cut their healing and ensure your damage can outpace their remaining healing values. The diminishing returns still apply with wizard's riposte. The damage maybe cut by 15% but once filters through champion points and resistances (assuming both at max on the targets) the group is only doing 9% less damage to all targets. I do not see how it cripples a whole group.
Except you can't cut their healing without wearing fasallas+duroks because otherwise it will just get purged.
Because ''muh purge/cleanse'' doesn't get nerfed ever.
Because even when the guy is out of magicka his teammates purge the defiles out of him.
Because for gods sake how can an actual PvP player defend healbots and defile spam everywhere?
Ragnarock41 wrote: »Ragnarock41 wrote: »I am just putting this out there. But the major protection form pirate skeleton doesn’t give 30% reduction in damage under normal circumstances. Damage reduction in the game has diminishing returns. That means for example if a player has 25% damage reduction from champion points and at max 50% damage reduction from resistances the total would be 62.5%. Adding in pirate skeleton would only increase that to 74%. The same diminishing returns applies to wizard's riposte. It doesn’t matter if the damage reduction occurs at the source of the damage or on the target.
skeletion still makes magplars UNKILLABLE, because they can just purge the defile, BoL spam to max hp while also taking no damage whatsoever.
And for riposte you don't seem to get the idea. The set debuffs everyone who touches the wearer, Its not protection, Its a debuff.
And that debuff can effectively cripple an entire group's damage output, which is problematic.
You deal with templars the same way you deal with wardens. Cut their healing and ensure your damage can outpace their remaining healing values. The diminishing returns still apply with wizard's riposte. The damage maybe cut by 15% but once filters through champion points and resistances (assuming both at max on the targets) the group is only doing 9% less damage to all targets. I do not see how it cripples a whole group.
Except you can't cut their healing without wearing fasallas+duroks because otherwise it will just get purged.
Because ''muh purge/cleanse'' doesn't get nerfed ever.
Because even when the guy is out of magicka his teammates purge the defiles out of him.
Because for gods sake how can an actual PvP player defend healbots and defile spam everywhere?
Can we just remove the befoul champion passive. Please?
Other than that, the only thing bothersome about these sets is the loud humming noise they make.
As a small scaler who is often hit with fear, talons, heroic slash, maim posions, Shade, and ice staffs. I can say that wizards reposte is nothing new.
As a small scaler who is often hit with Incap strike, Disease enchants, defile poisons, meatbags, standards, fasallas guile, dark flares, reverb, Snipe.I can say that duroks bane is nothing new.
These sets are amazing when outnumbered. Only issuse with durogs is befoul champion passive.
Im all for sets that benefit smaller scale moreso than PUGs
PLEASE just remove befoul from the champion tree.
Nerf poisons too.
Weak DoT on Burning Talons that people roll out of. Not a big sacrifice.... the damage type and loss of DoT on Talons.
I wrote 3 big things which make choking talons absolutly no comparable with riposte work, and 1 small.
But u both write about this small and like "forgetting" about 3 big reasons.
Wtf with u boys? Have no to flame about?
5th bonus of Wizard's Riposte set:
no cost and no cooldown, no matter distance, mass no limit of targets, Minor Maim with the duration 10 seconds on each one
skill Choking talons:
cost 3,5k magicka , melee range, max number of targets 6 if i'm not wrong, have duration 4 seconds
AGAIIIN...
It's a five-piece (and a wasted health bonus), THE BIGGEST COMMITMENT YOU COULD HAVE IN A BUILD.
What more do you want?
And stop ignoring how this set is especially valuable in outnumbered situations, we need anti-zerg tools.
its not antizerg. its anti-everyone around like battlespirit.
biggest commitment is not biggest. its only 1 5-piece bonus. of 2 sets u can wear + 1 2-pieces bonus monster set.
This set and Duroc's should not be removed, they should be adjusted to be usefull (maybe cooldown on each target separately and make its duration= cooldown) but as balanced option.
It doesn't ruin it as "antizerg", it will make it an adequate choice to run instead of OP thing.
Oh come on, you lose 3/4 of you major brutality bonus in exchange for a Sorc NOT using a set that does a boatload more damage or loads of sustain. Want to compare it to lich, amberplasm, war maiden, willpower etc?
It’s balanced. I’m sorry your night blade can’t one shot a cockroach riposte-tato Sorc build, but that’s sort of why people do it.
Ragnarock41 wrote: »Ragnarock41 wrote: »I am just putting this out there. But the major protection form pirate skeleton doesn’t give 30% reduction in damage under normal circumstances. Damage reduction in the game has diminishing returns. That means for example if a player has 25% damage reduction from champion points and at max 50% damage reduction from resistances the total would be 62.5%. Adding in pirate skeleton would only increase that to 74%. The same diminishing returns applies to wizard's riposte. It doesn’t matter if the damage reduction occurs at the source of the damage or on the target.
skeletion still makes magplars UNKILLABLE, because they can just purge the defile, BoL spam to max hp while also taking no damage whatsoever.
And for riposte you don't seem to get the idea. The set debuffs everyone who touches the wearer, Its not protection, Its a debuff.
And that debuff can effectively cripple an entire group's damage output, which is problematic.
You deal with templars the same way you deal with wardens. Cut their healing and ensure your damage can outpace their remaining healing values. The diminishing returns still apply with wizard's riposte. The damage maybe cut by 15% but once filters through champion points and resistances (assuming both at max on the targets) the group is only doing 9% less damage to all targets. I do not see how it cripples a whole group.
Except you can't cut their healing without wearing fasallas+duroks because otherwise it will just get purged.
Because ''muh purge/cleanse'' doesn't get nerfed ever.
Because even when the guy is out of magicka his teammates purge the defiles out of him.
Because for gods sake how can an actual PvP player defend healbots and defile spam everywhere?
Oh come on, you lose 3/4 of you major brutality bonus in exchange for a Sorc NOT using a set that does a boatload more damage or loads of sustain. Want to compare it to lich, amberplasm, war maiden, willpower etc?
It’s balanced. I’m sorry your night blade can’t one shot a cockroach riposte-tato Sorc build, but that’s sort of why people do it.
I feel myself already as guy in this video:
https://www.youtube.com/watch?v=WsN7CqzaE6A
hell, Everyone in eso win if they adjust these 2 sets. Every single person in tamriel. We wrote here so many numbers and arguments to explain this even to very new players, just read, and even try to be objective.
Weak DoT on Burning Talons that people roll out of. Not a big sacrifice.... the damage type and loss of DoT on Talons.
I wrote 3 big things which make choking talons absolutly no comparable with riposte work, and 1 small.
But u both write about this small and like "forgetting" about 3 big reasons.
Wtf with u boys? Have no to flame about?
5th bonus of Wizard's Riposte set:
no cost and no cooldown, no matter distance, mass no limit of targets, Minor Maim with the duration 10 seconds on each one
skill Choking talons:
cost 3,5k magicka , melee range, max number of targets 6 if i'm not wrong, have duration 4 seconds
I know this became a long and complicated text now, but I do hope you can at least understand some of it.
I know this became a long and complicated text now, but I do hope you can at least understand some of it.
dear toreax, u stucked on manasorc forever? look video please.
And now we return to topic of the thread, which is wrong work of sets Durok's and Wizard's, they both multiply apply debuffs for 10 seconds duration with very small and no cooldown at all.
As we wrote here many times and u wrote again - 1 person in group can wear one of these sets and permanently debuff all enemies with simply right positioning.
Exactly this is issue - 10 seconds duration, 1 sec on durok's and no cooldown on riposte.
That is the situation. But what makes it an issue?[/quote]Exactly this is issue - 10 seconds duration, 1 sec on durok's and no cooldown on riposte.
Malamar1229 wrote: »People probably wouldn't wear duroks if healing wasn't out of control.
People have told you, again and again, that this is a GOOD thing.
Two two-piece sets adds up to four pieces, which is still less than five.
I’ve always thought the two piece sets are ridiculous, they are usually game breaking and far too strong for such little investment. Nearly every broken PVP imbalance is due to overpowered monster sets. It’s like the set designers don’t play the game and aren’t very bright.
I’m calling it. Next DLC will have malubeth 2. It’s not like they’re smart enough to remember what happened last time.
Not sure what you're talking about regarding the two two-piece sets adding up to 4 and pointing out how 4 is less than 5. I don't understand the relevance or where it's coming from. I was only weighing the 2nd set bonus of monster sets vs. the 5th piece set bonus of Wizard's Riposte. Where does 5 even come from, though? 5 piece sets typically only have 4 set bonuses anyways. Sorry if it should be obvious, but I'm just not following.
And monster set one pieces gives bonuses too, where a five piece set doesn’t start giving a bonus until the second piece. I don’t get your argument. I think a five piece set is and should be considerably more powerful than a two piece. Over twice as effective as a matter of fact.
As for how effective it is? It should roughly (but not completely) negate your major brutality buff. Or your empowered buff. But not both. It’s more or less fair and balanced that way. You give up a lot more lucrative five piece bonuses in exchange:
Flat 8% cost reduction to spells (seducer)
1000+ Magicka regen when you fall below 30% (lich)
A proc set that hits for 8-9K in PVP (caluurion)
Around 400-500 spell damage buffed on Sorc frag and curse (war maiden)
250 stamina and Magicka regen (amberplasm)
I’m sorry you can’t insta-gank Sorcs that easy anymore with one button push. Now it takes two or three, I know that’s a lot of work and thinking for a nightblade player. (I’m kidding man, calm down!)
Two two-piece sets adds up to four pieces, which is still less than five.
I’ve always thought the two piece sets are ridiculous, they are usually game breaking and far too strong for such little investment. Nearly every broken PVP imbalance is due to overpowered monster sets. It’s like the set designers don’t play the game and aren’t very bright.
I’m calling it. Next DLC will have malubeth 2. It’s not like they’re smart enough to remember what happened last time.
Not sure what you're talking about regarding the two two-piece sets adding up to 4 and pointing out how 4 is less than 5. I don't understand the relevance or where it's coming from. I was only weighing the 2nd set bonus of monster sets vs. the 5th piece set bonus of Wizard's Riposte. Where does 5 even come from, though? 5 piece sets typically only have 4 set bonuses anyways. Sorry if it should be obvious, but I'm just not following.
And monster set one pieces gives bonuses too, where a five piece set doesn’t start giving a bonus until the second piece. I don’t get your argument. I think a five piece set is and should be considerably more powerful than a two piece. Over twice as effective as a matter of fact.
As for how effective it is? It should roughly (but not completely) negate your major brutality buff. Or your empowered buff. But not both. It’s more or less fair and balanced that way. You give up a lot more lucrative five piece bonuses in exchange:
Flat 8% cost reduction to spells (seducer)
1000+ Magicka regen when you fall below 30% (lich)
A proc set that hits for 8-9K in PVP (caluurion)
Around 400-500 spell damage buffed on Sorc frag and curse (war maiden)
250 stamina and Magicka regen (amberplasm)
I’m sorry you can’t insta-gank Sorcs that easy anymore with one button push. Now it takes two or three, I know that’s a lot of work and thinking for a nightblade player. (I’m kidding man, calm down!)
Why are you comparing the 5 piece bonus to monster sets in the first place? They're fundamentally designed differently. If monster sets had significantly less value they they currently do, everyone would run something like 5 piece / 5 piece / 1 weapon or 5 piece / 5 piece back bar/3 willpower or agility. Monster sets are designed to be stronger than most 5 piece sets.
Also why do you think it is that people choose to run Wizard's Riposte over other "more lucrative" sets like Amberplasm? Hint: it's because Wizard's Riposte 5th piece bonus is really valuable even when compared to the other best 5th piece bonuses. You can just run it on one bar, too. 2 Monster 5 Cal front and 5 riposte back sounds like it could be great.
Address these points:
- Mag sorc and templar kits weren't really balanced around having such easy access to Minor Maim.
- Passive defenses are not healthy game design. That's part of the reason why Shuffle was nerfed, both the dodge % chance and the fact that only medium armor wearers can use it now.
- The value of Riposte's 5th piece subtracts more than DOUBLE the value that my 5th piece provides. It can do this to multiple people. If you apply that debuff to 5 people that would otherwise not have that debuff on them, you've subtracted AT LEAST 5 5th piece damage set bonuses of value. Yes, of course there's the opportunity cost of not running something like Amberplasm, but the distinction here is that you're subtracting far more value from opponents than you would gain running other powerful sets.
Wizard's Riposte is just another carry set that's dumbing down the game. It doesn't promote healthy gameplay or counterplay. It passively lets players survive artificially longer than they should be able to. It's just a crutch.
Two two-piece sets adds up to four pieces, which is still less than five.
I’ve always thought the two piece sets are ridiculous, they are usually game breaking and far too strong for such little investment. Nearly every broken PVP imbalance is due to overpowered monster sets. It’s like the set designers don’t play the game and aren’t very bright.
I’m calling it. Next DLC will have malubeth 2. It’s not like they’re smart enough to remember what happened last time.
Not sure what you're talking about regarding the two two-piece sets adding up to 4 and pointing out how 4 is less than 5. I don't understand the relevance or where it's coming from. I was only weighing the 2nd set bonus of monster sets vs. the 5th piece set bonus of Wizard's Riposte. Where does 5 even come from, though? 5 piece sets typically only have 4 set bonuses anyways. Sorry if it should be obvious, but I'm just not following.
And monster set one pieces gives bonuses too, where a five piece set doesn’t start giving a bonus until the second piece. I don’t get your argument. I think a five piece set is and should be considerably more powerful than a two piece. Over twice as effective as a matter of fact.
As for how effective it is? It should roughly (but not completely) negate your major brutality buff. Or your empowered buff. But not both. It’s more or less fair and balanced that way. You give up a lot more lucrative five piece bonuses in exchange:
Flat 8% cost reduction to spells (seducer)
1000+ Magicka regen when you fall below 30% (lich)
A proc set that hits for 8-9K in PVP (caluurion)
Around 400-500 spell damage buffed on Sorc frag and curse (war maiden)
250 stamina and Magicka regen (amberplasm)
I’m sorry you can’t insta-gank Sorcs that easy anymore with one button push. Now it takes two or three, I know that’s a lot of work and thinking for a nightblade player. (I’m kidding man, calm down!)
Why are you comparing the 5 piece bonus to monster sets in the first place? They're fundamentally designed differently. If monster sets had significantly less value they they currently do, everyone would run something like 5 piece / 5 piece / 1 weapon or 5 piece / 5 piece back bar/3 willpower or agility. Monster sets are designed to be stronger than most 5 piece sets.
Also why do you think it is that people choose to run Wizard's Riposte over other "more lucrative" sets like Amberplasm? Hint: it's because Wizard's Riposte 5th piece bonus is really valuable even when compared to the other best 5th piece bonuses. You can just run it on one bar, too. 2 Monster 5 Cal front and 5 riposte back sounds like it could be great.
Address these points:
- Mag sorc and templar kits weren't really balanced around having such easy access to Minor Maim.
- Passive defenses are not healthy game design. That's part of the reason why Shuffle was nerfed, both the dodge % chance and the fact that only medium armor wearers can use it now.
- The value of Riposte's 5th piece subtracts more than DOUBLE the value that my 5th piece provides. It can do this to multiple people. If you apply that debuff to 5 people that would otherwise not have that debuff on them, you've subtracted AT LEAST 5 5th piece damage set bonuses of value. Yes, of course there's the opportunity cost of not running something like Amberplasm, but the distinction here is that you're subtracting far more value from opponents than you would gain running other powerful sets.
Wizard's Riposte is just another carry set that's dumbing down the game. It doesn't promote healthy gameplay or counterplay. It passively lets players survive artificially longer than they should be able to. It's just a crutch.
There are five piece sets that grant major brutality/sorcery. Now we have a set that applies MINOR maim, and removes LESS DAMAGE than those two buffs grant.
Now if it were major protection or major maim with 100% uptime, I’d agree with you that it’s too much. But it’s not. You’re crying over nothing because you can’t burst a particular Sorc down using the set.
On top of that. You PLAY a stealth class with access to just about every major buff and debuff in the game. And you have the balls to come in here and simper about SORCS getting minor maim? That’s absolutely pathetic.
Two two-piece sets adds up to four pieces, which is still less than five.
I’ve always thought the two piece sets are ridiculous, they are usually game breaking and far too strong for such little investment. Nearly every broken PVP imbalance is due to overpowered monster sets. It’s like the set designers don’t play the game and aren’t very bright.
I’m calling it. Next DLC will have malubeth 2. It’s not like they’re smart enough to remember what happened last time.
Not sure what you're talking about regarding the two two-piece sets adding up to 4 and pointing out how 4 is less than 5. I don't understand the relevance or where it's coming from. I was only weighing the 2nd set bonus of monster sets vs. the 5th piece set bonus of Wizard's Riposte. Where does 5 even come from, though? 5 piece sets typically only have 4 set bonuses anyways. Sorry if it should be obvious, but I'm just not following.
And monster set one pieces gives bonuses too, where a five piece set doesn’t start giving a bonus until the second piece. I don’t get your argument. I think a five piece set is and should be considerably more powerful than a two piece. Over twice as effective as a matter of fact.
As for how effective it is? It should roughly (but not completely) negate your major brutality buff. Or your empowered buff. But not both. It’s more or less fair and balanced that way. You give up a lot more lucrative five piece bonuses in exchange:
Flat 8% cost reduction to spells (seducer)
1000+ Magicka regen when you fall below 30% (lich)
A proc set that hits for 8-9K in PVP (caluurion)
Around 400-500 spell damage buffed on Sorc frag and curse (war maiden)
250 stamina and Magicka regen (amberplasm)
I’m sorry you can’t insta-gank Sorcs that easy anymore with one button push. Now it takes two or three, I know that’s a lot of work and thinking for a nightblade player. (I’m kidding man, calm down!)
Why are you comparing the 5 piece bonus to monster sets in the first place? They're fundamentally designed differently. If monster sets had significantly less value they they currently do, everyone would run something like 5 piece / 5 piece / 1 weapon or 5 piece / 5 piece back bar/3 willpower or agility. Monster sets are designed to be stronger than most 5 piece sets.
Also why do you think it is that people choose to run Wizard's Riposte over other "more lucrative" sets like Amberplasm? Hint: it's because Wizard's Riposte 5th piece bonus is really valuable even when compared to the other best 5th piece bonuses. You can just run it on one bar, too. 2 Monster 5 Cal front and 5 riposte back sounds like it could be great.
Address these points:
- Mag sorc and templar kits weren't really balanced around having such easy access to Minor Maim.
- Passive defenses are not healthy game design. That's part of the reason why Shuffle was nerfed, both the dodge % chance and the fact that only medium armor wearers can use it now.
- The value of Riposte's 5th piece subtracts more than DOUBLE the value that my 5th piece provides. It can do this to multiple people. If you apply that debuff to 5 people that would otherwise not have that debuff on them, you've subtracted AT LEAST 5 5th piece damage set bonuses of value. Yes, of course there's the opportunity cost of not running something like Amberplasm, but the distinction here is that you're subtracting far more value from opponents than you would gain running other powerful sets.
Wizard's Riposte is just another carry set that's dumbing down the game. It doesn't promote healthy gameplay or counterplay. It passively lets players survive artificially longer than they should be able to. It's just a crutch.
There are five piece sets that grant major brutality/sorcery. Now we have a set that applies MINOR maim, and removes LESS DAMAGE than those two buffs grant.
Now if it were major protection or major maim with 100% uptime, I’d agree with you that it’s too much. But it’s not. You’re crying over nothing because you can’t burst a particular Sorc down using the set.
On top of that. You PLAY a stealth class with access to just about every major buff and debuff in the game. And you have the balls to come in here and simper about SORCS getting minor maim? That’s absolutely pathetic.
And what happens if five out of twenty people wear this? Four wasted slots. Whereas one in five people is sufficient. It's way more valuable for a small, organized group.
And what happens if five out of twenty people wear this? Four wasted slots. Whereas one in five people is sufficient. It's way more valuable for a small, organized group.
@Yiko
There are a few issues with your NB statement:
NBs don't have Major Mending. So do sorcs. Or TEMPLARS. You do have an incorrectly crithealing-guaranteeing Shadowy Disguise.
You have Minor Vitality on your mag spammable.
The resistance buffs require other classes a skill slot, and those skills aren't overwhelming. NB gets a free pass, again.
Classes and balancing have changed. Proof can be found in Slimecraw, giving you the Berserk buff, which NBs conveniently have built-in for free. NBs are just overloaded with buffs and debuffs, although they don't necessarily need it. Other classes had their effects removed, for instance.
And lastly, why is it okay for Shade to proc Necropotence, then? It's for pets, those belong to sorcs. Denying Maim and claim it to be needed for a "squishy" class, although tanky DKs have it, as well, is just a double standard.
People have told you, again and again, that this is a GOOD thing.
People have told you, again and again, that this is a BAD thing.
It's not antizerg as u try to describe it, it's work on multiple enemies makes this debuffs constant for everyone.
Communism in work, everyone in the ass, everyone poor, black hole
thankyourat wrote: »People have told you, again and again, that this is a GOOD thing.
People have told you, again and again, that this is a BAD thing.
It's not antizerg as u try to describe it, it's work on multiple enemies makes this debuffs constant for everyone.
Communism in work, everyone in the ass, everyone poor, black hole
But it is anti zerg. 1v1 it's no problem to burst down a wizard riposte user. This set is strong because it applies a debuff to multiple people which greatly lowers your incoming damage when you are outnumbered. Meaning the only time this set is a problem is if you are zerging someone down. There should be more sets like this that benefit solo players
Address these points:
- Mag sorc and templar kits weren't really balanced around having such easy access to Minor Maim.
- Passive defenses are not healthy game design. That's part of the reason why Shuffle was nerfed, both the dodge % chance and the fact that only medium armor wearers can use it now.
- The value of Riposte's 5th piece subtracts more than DOUBLE the value that my 5th piece provides. It can do this to multiple people. If you apply that debuff to 5 people that would otherwise not have that debuff on them, you've subtracted AT LEAST 5 5th piece damage set bonuses of value. Yes, of course there's the opportunity cost of not running something like Amberplasm, but the distinction here is that you're subtracting far more value from opponents than you would gain running other powerful sets.
Wizard's Riposte is just another carry set that's dumbing down the game. It doesn't promote healthy gameplay or counterplay. It passively lets players survive artificially longer than they should be able to. It's just a crutch.