some classes can't just give up an ability slot just to counter stealth. Not everyone has the luxury to use that without losing something else. Just like saying that everyone must use shieldbreaker for mag builds, but u r losing another important set which is needed against stam builds.
Certainly more skillful than sniping an already engaged player from Nikel rooftop.
Tan9oSuccka wrote: »
If I see a comrade fighting an enemy from the roof. Heck yeah, I’m going to animation cancel snipes from stealth.
Stay away from our outpost.
Skilled? It’s a video game. Is really anything “skill”?
Skill is relative. But I think we can agree that sitting at safety atop a tower and pushing one button isn’t skill of any kind.
The majority of people I see complaining in game about gankers have the same common problem.
Skill is relative. But I think we can agree that sitting at safety atop a tower and pushing one button isn’t skill of any kind.
PvE players are so biased
Doctordarkspawn wrote: »
What, was this aimed at the comment I made? Okay. I'll bite.
Wrath was made specifically for PVP. It was one of the worst tank nerfs in history. This isn't really desputeable since offense was only a key part of PVE tanking.
The recent nerfs to MagDK were to enforce the new off balance changes, which PVP extensively benefited from, with the increased resources thrown in more as a bone for PVE. (No one in their right mind would chance it to hit a off balance target with a heavy.)
You can likely point to about a thousand nerfs in the history of this game which have PVP's handwriting all over them. Next one, most likeky? Stealth, because I allready see people crying about it. Given the recent nerfing of Miats (Which encouraged people to suck it up and play like men, imagine that, it went over poorly) stealth players will likely get the shaft next.
It isn't biased. It's just observation. PVP tends to scream and cry until it gets what it wants, and the devs tend to cave to them alot more. And given this game was designed for PVP first (As much as people hate to accept this, it was built by some dark age of camelot vets, and the skill system shows for it) and Zeni has consistant trouble pleasing PVE audiences. So why wouldn't they?
My comment was related to "Getting notification from Boss attacks is fine but getting notifications from players is not? If you ask me both of them should be disabled."
Doctordarkspawn wrote: »
Okay.
Geting notifications from PVE bosses sounds reasonable to me, care to try telling me why it isn't?
The logic is the same. You have the visual and the sound for the attacks. You dont need the notifications. Now can you tell me why the boss attack notification is ok but player one is not?
The logic is the same. You have the visual and the sound for the attacks. You dont need the notifications. Now can you tell me why the boss attack notification is ok but player one is not?
Doctordarkspawn wrote: »
Sometimes no.
PVE characters can get all sorts of animation glitches. We see it alot, actually. I remember a fair few complaint threads about VMA characters sniping with no friggin' animation.
Even then, in the gigantic haze of effects that is this game, it is sometimes hard to see these notifications.
And lastly...okay, we can see them. How does this hurt you? What buisness is this of yours?
As for the player...well. Quite frankly I didn't find Miats to be much of a problem. It leveled the playing field, but I can see why the sixth sense thing would be annoying.
The difference is that not being able to discern the cue the game gives you is a valid reason for PvE but apparently not for PvP.
The logic is the same. You have the visual and the sound for the attacks. You dont need the notifications. Now can you tell me why the boss attack notification is ok but player one is not?
or it could result in complaints, like people who don't like getting jumped by the Assassin in Xcom 2's War of the Chosen expansion
Doctordarkspawn wrote: »
Well yeah, because PVE has all sorts of animation glitches and crap, and it effects no one negatively.
So I ask again, what's it to you? How is it hurting you? Do you feel immense pain when someone gets a notification on a PVE?
PvP has all sorts of animation glitches too, and it effects everyone who dies to it negatively. Yet it’s totally fine to enhance the game with a notification addon on the PvE side when at the same time you should just suck it up in PvP.
It’s not about wether it hurts someone to have notifications in PvE. It’s about that the situation is identical and therefore the difference illogical.
You sound very much like a sorcerer back before the bolt escape nerf/cost increase penalty. Or a DK before the plethora of nerfs to their class abilities. There are no sacred cows in a Wrobel world.
The difference is that not being able to discern the cue the game gives you is a valid reason for PvE but apparently not for PvP.
You can't counter everything i.e. opportunity cost.
some classes can't just give up an ability slot just to counter stealth. Not everyone has the luxury to use that without losing something else. Just like saying that everyone must use shieldbreaker for mag builds, but u r losing another important set which is needed against stam builds.
Doctordarkspawn wrote: »
Yep. Was right.
It is absolutely whether or not it hurts someone to have noficiations. It hurts you. It makes you angry because you dont get to play with the toy, or hate the toy, and therefor no one must play with the toy.
*Officially gives the stamp of 'unfit to be consulted'*. Dismissed.
Doctordarkspawn wrote: »Wonder what the next thing PVP cry's about will be.
You must have missed the part where I said both addons are not cheating, and I didn’t even use the notifications in Miat‘s. But I’ll just let you stay in your bubble where you think you’re the expert on everything in this game.
Doctordarkspawn wrote: »
Your right, I did, and even re-reading it I cant figure out how you intended to say that, and what your position even is, besides a stunch refusal to have the notifications in PVE, because apparently it's no different, suck it up cupcake, we gotta deal with it, so do you.
It's greed. Plain, and simple, and that's all I need to know. Buh-bye now.
Doctordarkspawn wrote: »
Your right, I did, and even re-reading it I cant figure out how you intended to say that, and what your position even is, besides a stunch refusal to have the notifications in PVE, because apparently it's no different, suck it up cupcake, we gotta deal with it, so do you.
It's greed. Plain, and simple, and that's all I need to know. Buh-bye now.
Don't use Miat's,
Don't use Raid Notifier
so honest question about the latter
When running Wayrest Sewers 1 -- the final boss ambushes a 'random' (seemingly) target
then does a spin attack, the combination of which routinely kills squishy pugs if they fail to block at the teleport skill telegraph
does Raid Notifier tell the specific player she is about to teleport to that an attack is incoming and provide a countdown?
or does it only work on attacks that already have a clear telegraph in the fight
"interrupt now" on the First Mate's one-shot in Blackheart Haven would make perfect sense,
but have no idea what the add on actually does
does Raid Notifier tell the specific player she is about to teleport to that an attack is incoming and provide a countdown?
or does it only work on attacks that already have a clear telegraph in the fight
Don't use Miat's,
Don't use Raid Notifier
so honest question about the latter
When running Wayrest Sewers 1 -- the final boss ambushes a 'random' (seemingly) target
then does a spin attack, the combination of which routinely kills squishy pugs if they fail to block at the teleport skill telegraph
does Raid Notifier tell the specific player she is about to teleport to that an attack is incoming and provide a countdown?
or does it only work on attacks that already have a clear telegraph in the fight
"interrupt now" on the First Mate's one-shot in Blackheart Haven would make perfect sense,
but have no idea what the add on actually does