Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »PvE players are so biased
What, was this aimed at the comment I made? Okay. I'll bite.
Wrath was made specifically for PVP. It was one of the worst tank nerfs in history. This isn't really desputeable since offense was only a key part of PVE tanking.
The recent nerfs to MagDK were to enforce the new off balance changes, which PVP extensively benefited from, with the increased resources thrown in more as a bone for PVE. (No one in their right mind would chance it to hit a off balance target with a heavy.)
You can likely point to about a thousand nerfs in the history of this game which have PVP's handwriting all over them. Next one, most likeky? Stealth, because I allready see people crying about it. Given the recent nerfing of Miats (Which encouraged people to suck it up and play like men, imagine that, it went over poorly) stealth players will likely get the shaft next.
It isn't biased. It's just observation. PVP tends to scream and cry until it gets what it wants, and the devs tend to cave to them alot more. And given this game was designed for PVP first (As much as people hate to accept this, it was built by some dark age of camelot vets, and the skill system shows for it) and Zeni has consistant trouble pleasing PVE audiences. So why wouldn't they?
My comment was related to "Getting notification from Boss attacks is fine but getting notifications from players is not? If you ask me both of them should be disabled."
Okay.
Geting notifications from PVE bosses sounds reasonable to me, care to try telling me why it isn't?
The logic is the same. You have the visual and the sound for the attacks. You dont need the notifications. Now can you tell me why the boss attack notification is ok but player one is not?
Sometimes no.
PVE characters can get all sorts of animation glitches. We see it alot, actually. I remember a fair few complaint threads about VMA characters sniping with no friggin' animation.
Even then, in the gigantic haze of effects that is this game, it is sometimes hard to see these notifications.
And lastly...okay, we can see them. How does this hurt you? What buisness is this of yours?
As for the player...well. Quite frankly I didn't find Miats to be much of a problem. It leveled the playing field, but I can see why the sixth sense thing would be annoying.
The difference is that not being able to discern the cue the game gives you is a valid reason for PvE but apparently not for PvP.
Well yeah, because PVE has all sorts of animation glitches and crap, and it effects no one negatively.
So I ask again, what's it to you? How is it hurting you? Do you feel immense pain when someone gets a notification on a PVE?
PvP has all sorts of animation glitches too, and it effects everyone who dies to it negatively. Yet it’s totally fine to enhance the game with a notification addon on the PvE side when at the same time you should just suck it up in PvP.
It’s not about wether it hurts someone to have notifications in PvE. It’s about that the situation is identical and therefore the difference illogical.
Yep. Was right.
It is absolutely whether or not it hurts someone to have noficiations. It hurts you. It makes you angry because you dont get to play with the toy, or hate the toy, and therefor no one must play with the toy.
*Officially gives the stamp of 'unfit to be consulted'*. Dismissed.
You must have missed the part where I said both addons are not cheating, and I didn’t even use the notifications in Miat‘s. But I’ll just let you stay in your bubble where you think you’re the expert on everything in this game.
Your right, I did, and even re-reading it I cant figure out how you intended to say that, and what your position even is, besides a stunch refusal to have the notifications in PVE, because apparently it's no different, suck it up cupcake, we gotta deal with it, so do you.
It's greed. Plain, and simple, and that's all I need to know. Buh-bye now.
Don't use Miat's,
Don't use Raid Notifier
so honest question about the latter
When running Wayrest Sewers 1 -- the final boss ambushes a 'random' (seemingly) target
then does a spin attack, the combination of which routinely kills squishy pugs if they fail to block at the teleport skill telegraph
does Raid Notifier tell the specific player she is about to teleport to that an attack is incoming and provide a countdown?
or does it only work on attacks that already have a clear telegraph in the fight
"interrupt now" on the First Mate's one-shot in Blackheart Haven would make perfect sense,
but have no idea what the add on actually does
Pledges are beneath RaidNotifier's notice, it's not universal.
Tan9oSuccka wrote: »incoming gankblade nerf....
lmao. If they nerfed gankblades because an addon is no longer available too those who rely on an addon too play the game well, they're done. What will likely happen is they will buff sorc.
Because lets face it, when they nerf sorc they buff it, when they buff it they buff it. You cannot nerf sorcs and so everyone will suddenly run sorcs AGAIN.
*sigh*
Sorcs are skillful ....hahahahhahaha
Certainly more skillful than sniping an already engaged player from Nikel rooftop.
If I see a comrade fighting an enemy from the roof. Heck yeah, I’m going to animation cancel snipes from stealth.
Stay away from our outpost.
Skilled? It’s a video game. Is really anything “skill”?
Skill is relative. But I think we can agree that sitting at safety atop a tower and pushing one button isn’t skill of any kind.
Avran_Sylt wrote: »F_16C_VIPER wrote: »I dont even play PC and it disgusts me that this app actually got banned. I also understand it did more than just stop ganks but they could have had regulations for it put in.Im am 100% apposed to ganking and fully belive stealth and the class that depends on it holds this game back. Ganking from stealth is such a toxic mechanic.
The app wasn't banned at all. They just removed the ability for mods to notify people of attacks before they get hit with them.
The app still exists and works fine. It just doesn't yell at you and say "HEY THERE'S AN ARROW COMING THIS WAY DODGE IN 3...2...1... NOW!"
Additionally, literally every class can gank from stealth. It's a common ability that everyone has access to. Nightblades simply have a little extra stealth damage and the ability to reenter it during combat.
Regardless if everyone can use stealth or not its still toxic imo. Game would be better without it.
So it's toxic just because you are unable to properly counter it? Stealth is broken by a multitude of different things. It's the class-defining skill of nightblades and adds a tiny bit of survivability they so desperately need. By your logic, any skill that you haven't learned to properly counter is "toxic."
You sound very much like a sorcerer back before the bolt escape nerf/cost increase penalty. Or a DK before the plethora of nerfs to their class abilities. There are no sacred cows in a Wrobel world.
You know PvP stealth has been nerfed already, right? It used to add an extra damage multiplier including the stun. Now it just makes your attack crit and stun. My guess if that there would be any nerf, it would be that there is no longer a guaranteed crit.
Avran_Sylt wrote: »F_16C_VIPER wrote: »I dont even play PC and it disgusts me that this app actually got banned. I also understand it did more than just stop ganks but they could have had regulations for it put in.Im am 100% apposed to ganking and fully belive stealth and the class that depends on it holds this game back. Ganking from stealth is such a toxic mechanic.
The app wasn't banned at all. They just removed the ability for mods to notify people of attacks before they get hit with them.
The app still exists and works fine. It just doesn't yell at you and say "HEY THERE'S AN ARROW COMING THIS WAY DODGE IN 3...2...1... NOW!"
Additionally, literally every class can gank from stealth. It's a common ability that everyone has access to. Nightblades simply have a little extra stealth damage and the ability to reenter it during combat.
Regardless if everyone can use stealth or not its still toxic imo. Game would be better without it.
So it's toxic just because you are unable to properly counter it? Stealth is broken by a multitude of different things. It's the class-defining skill of nightblades and adds a tiny bit of survivability they so desperately need. By your logic, any skill that you haven't learned to properly counter is "toxic."
You sound very much like a sorcerer back before the bolt escape nerf/cost increase penalty. Or a DK before the plethora of nerfs to their class abilities. There are no sacred cows in a Wrobel world.
You know PvP stealth has been nerfed already, right? It used to add an extra damage multiplier including the stun. Now it just makes your attack crit and stun. My guess if that there would be any nerf, it would be that there is no longer a guaranteed crit.
I'm well aware of most nerfs that have happened over the course of this games life cycle. Guess you didn't notice that I was saying his argument that something is a class defining skill hasn't work historically for other classes when it came to nerf this/nerf that cries. IE....Bolt Escape is a class defining skill of sorcs and adds a tiny bit of survivability they so desperately need. Wings are a class defining skill of DK's and adds a tiny bit of survivability they so desperately need. Binding Flashes is a class defining skill of Templars and adds a tiny bit of survivability they so desperately need. 2 got nerfed to oblivion and 1 got deleted from the game. See where I was going with that now?
Avran_Sylt wrote: »F_16C_VIPER wrote: »I dont even play PC and it disgusts me that this app actually got banned. I also understand it did more than just stop ganks but they could have had regulations for it put in.Im am 100% apposed to ganking and fully belive stealth and the class that depends on it holds this game back. Ganking from stealth is such a toxic mechanic.
The app wasn't banned at all. They just removed the ability for mods to notify people of attacks before they get hit with them.
The app still exists and works fine. It just doesn't yell at you and say "HEY THERE'S AN ARROW COMING THIS WAY DODGE IN 3...2...1... NOW!"
Additionally, literally every class can gank from stealth. It's a common ability that everyone has access to. Nightblades simply have a little extra stealth damage and the ability to reenter it during combat.
Regardless if everyone can use stealth or not its still toxic imo. Game would be better without it.
So it's toxic just because you are unable to properly counter it? Stealth is broken by a multitude of different things. It's the class-defining skill of nightblades and adds a tiny bit of survivability they so desperately need. By your logic, any skill that you haven't learned to properly counter is "toxic."
You sound very much like a sorcerer back before the bolt escape nerf/cost increase penalty. Or a DK before the plethora of nerfs to their class abilities. There are no sacred cows in a Wrobel world.
You know PvP stealth has been nerfed already, right? It used to add an extra damage multiplier including the stun. Now it just makes your attack crit and stun. My guess if that there would be any nerf, it would be that there is no longer a guaranteed crit.
I'm well aware of most nerfs that have happened over the course of this games life cycle. Guess you didn't notice that I was saying his argument that something is a class defining skill hasn't work historically for other classes when it came to nerf this/nerf that cries. IE....Bolt Escape is a class defining skill of sorcs and adds a tiny bit of survivability they so desperately need. Wings are a class defining skill of DK's and adds a tiny bit of survivability they so desperately need. Binding Flashes is a class defining skill of Templars and adds a tiny bit of survivability they so desperately need. 2 got nerfed to oblivion and 1 got deleted from the game. See where I was going with that now?
Are you suggesting no one uses wings or streak anymore because they've been nerfed to oblivion? I'll have to notify the next streaking sorcerer or wing-spamming DK I get into a fight with.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »PvE players are so biased
What, was this aimed at the comment I made? Okay. I'll bite.
Wrath was made specifically for PVP. It was one of the worst tank nerfs in history. This isn't really desputeable since offense was only a key part of PVE tanking.
The recent nerfs to MagDK were to enforce the new off balance changes, which PVP extensively benefited from, with the increased resources thrown in more as a bone for PVE. (No one in their right mind would chance it to hit a off balance target with a heavy.)
You can likely point to about a thousand nerfs in the history of this game which have PVP's handwriting all over them. Next one, most likeky? Stealth, because I allready see people crying about it. Given the recent nerfing of Miats (Which encouraged people to suck it up and play like men, imagine that, it went over poorly) stealth players will likely get the shaft next.
It isn't biased. It's just observation. PVP tends to scream and cry until it gets what it wants, and the devs tend to cave to them alot more. And given this game was designed for PVP first (As much as people hate to accept this, it was built by some dark age of camelot vets, and the skill system shows for it) and Zeni has consistant trouble pleasing PVE audiences. So why wouldn't they?
My comment was related to "Getting notification from Boss attacks is fine but getting notifications from players is not? If you ask me both of them should be disabled."
Okay.
Geting notifications from PVE bosses sounds reasonable to me, care to try telling me why it isn't?
The logic is the same. You have the visual and the sound for the attacks. You dont need the notifications. Now can you tell me why the boss attack notification is ok but player one is not?
Wasn't the only notification removed the one that indicates when an attack has been made from stealth?
It is to my understanding that the casting notifications are still available while in combat -- is that not the case?
This does bring up an interesting point tho
there was a news story recently about how great it was that Skyrim got a mod for a Nemesis-style boss that tracks the player
would it be an interesting dungeon mechanic or just obnoxious if the final boss was invisible and periodically attacked the group as they traversed the dungeon
something with a randomizer on it so it was different each dungeon play through
could add unique circumstances to a no death run achievement
or it could result in complaints, like people who don't like getting jumped by the Assassin in Xcom 2's War of the Chosen expansion
I dont even play PC and it disgusts me that this app actually got banned. I also understand it did more than just stop ganks but they could have had regulations for it put in.Im am 100% apposed to ganking and fully belive stealth and the class that depends on it holds this game back. Ganking from stealth is such a toxic mechanic.
The app wasn't banned at all. They just removed the ability for mods to notify people of attacks before they get hit with them.
The app still exists and works fine. It just doesn't yell at you and say "HEY THERE'S AN ARROW COMING THIS WAY DODGE IN 3...2...1... NOW!"
Additionally, literally every class can gank from stealth. It's a common ability that everyone has access to. Nightblades simply have a little extra stealth damage and the ability to reenter it during combat.
Regardless if everyone can use stealth or not its still toxic imo. Game would be better without it.