Oreyn_Bearclaw wrote: »
@Muttsmutt
Actually it is very true. You can easily hit 30k on a dummy without animation canceling. It has already been stated on this thread that the only relevant AC done by end game PVE DPS is bar swap cancelling, which is not at all difficult to master. Weaving is NOT animation canceling.
Animation is not required for decent damage, but it is required for extraordinary damage.
then it must be some ethereal shenanigans, cause i've never seen more than 20k dps on a solo dummy test, even following word by word guides
If you're not hitting more than 20k dps on a dummy AND you're following their guides to the letter you're doing the rotation wrong.
As others have said the only animation cancelling people do is bar swapping.
Otherwise its all light attack -> active skill, this all done within one second. Or its heavy attack -> wait for it to be fully charged -> skill.
you know, that might be it
what's even more brain rotting to me than animation cancelling is pressing the same buttons in the same sequence at given times, like a machine
Well there isn't an MMO out there in which to be successful you don't need to press buttons in the same sequence at given times. In fact how many video games period are different?
If you want to just mash random buttons then I suggest you stick to easy single player games.
kylewwefan wrote: »Simple, good DPS is when the mobs die and you don't.kylewwefan wrote: »What is Good DPS?
No need to put some arbitrary numbers on there ...
I’m tired of fungal Grotto taking an hour to beat due to this line of thinking.
This.. If the boss dies, and you don't. You're doing good DPS...
I've NEVER been in a Fungal Grotto group that's lasted that long...Of course, I usually only run with guildies.
Mister_DMC wrote: »I'll say again.
Bad DPS 10k or less
Average 15-20k DPS
Good 21k-30k
Very good 31-35k
Great 35k+
Top tier 40k+
All depending on class and considered Solo on the 3 mil dummy. How much you cheese it is going to affect your raid test if your guild uses this as a metric.
Nihility42 wrote: »VaranisArano wrote: »We also have to consider the difference that animation canceling makes. I'm not very good at animation canceling, having really only learned to do one type of it. So my DPS is obviously lower even when I'm using an "ideal" rotation.
Honestly, 10-15K DPS is good DPS, if you don't animation cancel. Consider that when you talk about new players having low DPS.
I'll be completely honest here. My best self-buffed DPS parse on a 3 mil Dummy is 16.5K DPS on my Stamina Sorc. I've got a good rotation and I've got good uptime on everything I should have going...but I can't animation cancel outside of weaving heavy attacks.
I'm not looking for suggestions or how to improve. That answer's pretty obvious - learn to animation cancel. Except that animation canceling isn't explained anywhere in the game, so while I could go to outside sources and learn and figure it out, that's not something that you can expect out of new players.
You said, "A PetSorc using WoE, LL, pet and heavy attack will hit 20K. Easily."
Uh. Nope. Not without animation cancelling and/or a Maelstrom Staff. I'm running a MagSorc through VMA for the first time to get my staff. Again, I can't animation cancel, and no, I don't get 20K easily with the rotation you describe. More like 12-13K with an optimal rotation.
Again, I'm not looking for suggestions or criticism. The solution is obvious - L2animationcancel. I'm just pointing out, again, the big difference that animation canceling makes to DPS. Unfortunately, animation canceling is necessary for getting those high numbers that have become necessary for certain levels of content. I don't even dislike animation canceling as a concept or how its used in the game, I just dislike pretending that gear+rotation will let you hit high DPS numbers without animation canceling. That has not been my experience at all.
I'll agree with the OP that 20K DPS is a fair number for good DPS. However, its worth pointing out that reaching 20K requires at least some level of animation canceling for most players. Perhaps trials gear lets you reach that without animation canceling. I wouldn't know, because I can't get to trials-level DPS without animation canceling to do the trials myself.
Honestly, I'm not sure why people treat animation cancelling likes it's particularly hard or even something that takes much learning. Just fire your skills off quickly one after another, click in between, and boom you are cancelling. It's not like there is some 1ms window you have to hit for it to work. And especially with the HA meta we have, cancelling heavy attacks is incredibly easy, just start charging it then hit your skill button without releasing the attack button. Done. Want to cancel a skill with block or weapon swap? Hit the skill, then hit the block or the swap. It's really pretty intuitive.
Juju_beans wrote: »DeadlyRecluse wrote: »I agree that most people should, with a relatively casual gearing and rotation, be able to hit 20k.
10k is honestly sufficient for almost all nonDLC dungeons, though, if you actually play mechanics.
Yeah, that's the thing. The mindset in MMOs has been for some time now that "good" DPS is equal to "we can burn the boss so fast that there are no mechanics". Anything less is considered scrub territory. In some cases it even goes so far as if the healer had to actually, you know, heal anybody because the boss got one attack off, then DPS was too low. Part of it is people wanting to feel powerful and part of it is wildly overcompensating for lack of skill or potential missteps.
I'm speaking generally of course, but that's the place where a lot of these numbers come from.
Worse...dps can burn down mobs/boss so quick that you don't need healers or tanks. That is the new mindset.
Too many people here crying about animation canceling. I can't animation cancel to save my life, nor can I do LA weaving. I've tried and tried, friends have tried to help me, but I can't make it work.
Whenever you use a skill or do an LA/HA without waiting for the previous action animation to fully play out, you animation cancel. Whenever you swap your weapon bar without waiting for the animation to fully play out, you animation cancel.
I'm quite sure you've been using at least some level of animation cancelling without even noticing it.
It's not rocket science. It simply means you do your next action without letting the partly lengthy action animation of your previous action play out fully. E.g. press a skill button as fast as you can. It'll go off every about 1.1 seconds, no matter how long the skill's animation. Bingo, you animation cancelled.Press Endless Hail or Blockade and immediately swap your bar, bingo you cancelled again.
Or press an LA and immediately press a skill. Bingo again, you animation cancelled and also "weaved".Weaving simply means making use of the animation cancelling mechanic to insert an LA between skills, since they don't share a cooldown. You so to speak make use of the waiting time between skills and slip an LA in for raw damage, proc enchantments (i.e. increase the chance), proc skills like the Nightblade spectral bow etc.
Lunstagramer wrote: »
I only do 4K to 6K on mobs.
How can someone reach 60K? Oo
MehrunesFlagon wrote: »Mister_DMC wrote: »I'll say again.
Bad DPS 10k or less
Average 15-20k DPS
Good 21k-30k
Very good 31-35k
Great 35k+
Top tier 40k+
All depending on class and considered Solo on the 3 mil dummy. How much you cheese it is going to affect your raid test if your guild uses this as a metric.
actually 15k belongs in the bad categrory.you can get that basically spamming heavy attacks wthile dots are down.
The best I've ever done is 8K DPS...
This is why I never queue as a DD in vet dungeons or any trails. But usually I'm a pretty good healer and a not too horrible tank.
The best I've ever done is 8K DPS...
This is why I never queue as a DD in vet dungeons or any trails. But usually I'm a pretty good healer and a not too horrible tank.
Same here, but maybe you try the "infernal guardian" set with your healer, then you can do both and get even more than the 8k you mentioned.
The best I've ever done is 8K DPS...
This is why I never queue as a DD in vet dungeons or any trails. But usually I'm a pretty good healer and a not too horrible tank.
Same here, but maybe you try the "infernal guardian" set with your healer, then you can do both and get even more than the 8k you mentioned.
Imo healers in ESO often overdo the healbot/support part a lot. You really need only a fraction of your healing skills in most of the 4-man content. Instead of that you can contribute with DPS.
its just confusing to me how some max CP players can do such low dps.
If I simply walk up to the target dummy on my 2h stamsorc and do NOTHING other than hold down the attack button and press Wrecking Blow in the middle of the HA animation, I do 18k dps. Literally not doing anything else. Hold down left mouse button, press 1 every ~3 sec. Yet we've got people here talking about how they do 15k dps and supposedly can't do more without some mystic abilities.
Baffling
VaranisArano wrote: »We also have to consider the difference that animation canceling makes. I'm not very good at animation canceling, having really only learned to do one type of it. So my DPS is obviously lower even when I'm using an "ideal" rotation.
Honestly, 10-15K DPS is good DPS, if you don't animation cancel. Consider that when you talk about new players having low DPS.
I'll be completely honest here. My best self-buffed DPS parse on a 3 mil Dummy is 16.5K DPS on my Stamina Sorc. I've got a good rotation and I've got good uptime on everything I should have going...but I can't animation cancel outside of weaving heavy attacks.
I'm not looking for suggestions or how to improve. That answer's pretty obvious - learn to animation cancel. Except that animation canceling isn't explained anywhere in the game, so while I could go to outside sources and learn and figure it out, that's not something that you can expect out of new players.
You said, "A PetSorc using WoE, LL, pet and heavy attack will hit 20K. Easily."
Uh. Nope. Not without animation cancelling and/or a Maelstrom Staff. I'm running a MagSorc through VMA for the first time to get my staff. Again, I can't animation cancel, and no, I don't get 20K easily with the rotation you describe. More like 12-13K with an optimal rotation.
Again, I'm not looking for suggestions or criticism. The solution is obvious - L2animationcancel. I'm just pointing out, again, the big difference that animation canceling makes to DPS. Unfortunately, animation canceling is necessary for getting those high numbers that have become necessary for certain levels of content. I don't even dislike animation canceling as a concept or how its used in the game, I just dislike pretending that gear+rotation will let you hit high DPS numbers without animation canceling. That has not been my experience at all.
I'll agree with the OP that 20K DPS is a fair number for good DPS. However, its worth pointing out that reaching 20K requires at least some level of animation canceling for most players. Perhaps trials gear lets you reach that without animation canceling. I wouldn't know, because I can't get to trials-level DPS without animation canceling to do the trials myself.
I've managed 18-22k on my stam blade at this point. Probably need to work more on not messing up on my rotation. Finding it difficult to push above that so far.