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What is Good DPS?

  • itehache
    itehache
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    Anyone who can get to 20k on a dummy will do just fine.

    For end game vet content my guild is asking for 35k. My max is 33k and I still run with them and we can clear pretty much all content just fine. Obviously the more the better.

    A friend of mine does 45k on his stamblade (same as my main), but I cannot get past 33k so yeah. We need to learn how to cancel the animation better, always remember those light attacks etc.

    But I would say that to run normal and 'easy' vet content (such as 'I' vet dungeons, or vet aetherian archive) 20k-25k should be fine.
  • Juju_beans
    Juju_beans
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    Mureel wrote: »
    So much hyperbole and straight up BS in this thread it's unbelievable. Smh

    Yeah, as a newb I thought I'd find this thread interesting and helpful.

    Instead I see posts saying anywhere from 10K-50K dps should be "norm".
    So now I feel I'm back to where I started..trying to figure out what is decent dps.

  • Muttsmutt
    Muttsmutt
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    kylewwefan wrote: »
    Animation cancelling is not required for decent damage.

    f5c.gif

    if only that were true.
    PC-EU // UNDEAD
  • Colecovision
    Colecovision
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    Juju_beans wrote: »
    Mureel wrote: »
    So much hyperbole and straight up BS in this thread it's unbelievable. Smh

    Yeah, as a newb I thought I'd find this thread interesting and helpful.

    Instead I see posts saying anywhere from 10K-50K dps should be "norm".
    So now I feel I'm back to where I started..trying to figure out what is decent dps.
    Good is subjective and there is no large scale data. Let me ask you this, why you care what good is? Do you want to clear something specific? Are you interested in the whole leaderboard thing? Are you worried about doing your part in a particular group? What's your goal? People here are ready to help with that, but they are also ready for a pissing contest if you give them a chance.
  • Loc2262
    Loc2262
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    Juju_beans wrote: »
    Mureel wrote: »
    So much hyperbole and straight up BS in this thread it's unbelievable. Smh

    Yeah, as a newb I thought I'd find this thread interesting and helpful.

    Instead I see posts saying anywhere from 10K-50K dps should be "norm".
    So now I feel I'm back to where I started..trying to figure out what is decent dps.

    You'll hear different numbers all the time from people at different levels of proficiency. Especially those who have mastered the trait think that their 40+k are "normal and achievable".

    So, you can either approach the question via "what DPS do I need to do certain content", or "what DPS do certain tiers of players achieve".

    From my point of view, for the second question, I've seen up to 45k from an insane stamblade friend, and 10k from newbies if they basically do nothing but heavy attacks and the occasional buff. :) That's about the range. I personally consider myself an advanced player, and get to 30-35k. Everything above 20k I consider above average. I'll leave it at that.

    For the first question, solo/overland you can do with any DPS. Rough numbers for the rest, 10+k for normal dungeons. 15+ for vet non-DLC. 20+k to do any dungeon. That's no "hard limit", but a figure that will result in a smooth run. If you have less, but know the mechanics well, the run will take longer but will work too. (Exceptions are hard DPS checks like Bloodspawn or to some degree Skoria. And fights that get harder the longer they take.)

    The reverse is also true: If you do stellar DPS on a dummy, but fail at mechanics, you'll not be of any use in a dungeon run.
    Kind regards,
    Frank
    PC-EU, 12 chars, 900+CP
  • Mureel
    Mureel
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    Loc2262 wrote: »
    Juju_beans wrote: »
    Mureel wrote: »
    So much hyperbole and straight up BS in this thread it's unbelievable. Smh

    Yeah, as a newb I thought I'd find this thread interesting and helpful.

    Instead I see posts saying anywhere from 10K-50K dps should be "norm".
    So now I feel I'm back to where I started..trying to figure out what is decent dps.

    You'll hear different numbers all the time from people at different levels of proficiency. Especially those who have mastered the trait think that their 40+k are "normal and achievable".

    So, you can either approach the question via "what DPS do I need to do certain content", or "what DPS do certain tiers of players achieve".

    From my point of view, for the second question, I've seen up to 45k from an insane stamblade friend, and 10k from newbies if they basically do nothing but heavy attacks and the occasional buff. :) That's about the range. I personally consider myself an advanced player, and get to 30-35k. Everything above 20k I consider above average. I'll leave it at that.

    For the first question, solo/overland you can do with any DPS. Rough numbers for the rest, 10+k for normal dungeons. 15+ for vet non-DLC. 20+k to do any dungeon. That's no "hard limit", but a figure that will result in a smooth run. If you have less, but know the mechanics well, the run will take longer but will work too. (Exceptions are hard DPS checks like Bloodspawn or to some degree Skoria. And fights that get harder the longer they take.)

    The reverse is also true: If you do stellar DPS on a dummy, but fail at mechanics, you'll not be of any use in a dungeon run.

    And let's not forget the flat out liars. Pics (full CM page) or it didn't happen.

    Just because your guildy's brother's bestie posted a 50k skelly dps doesn't mean anything. I can see total dps and I know how to divide by 8 or 10, trial dependant, and bullfrickingtosh if raids are hitting the numbers as suggested in this thread.

    Seriously.
  • Mureel
    Mureel
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    Muttsmutt wrote: »
    kylewwefan wrote: »
    Animation cancelling is not required for decent damage.

    f5c.gif

    if only that were true.

    Except animation cancelling is not anywhere near as hard as those who can't do it would try and make people believe.

    Pop a light attack before each skill...you're halfway there. Now pop a skill at the apex of your heavy attack and you're mostly there. Get used to not hosing your rotation (as in don't spam your skills) and you're there.
  • Mureel
    Mureel
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    I'll say it here: pretty much all your dps is down to a clean rotation/or a build that works around regional lag, like a heavy attack build.

    Hide your dps meter, be a form princess, and look at the end.

    If you're watching that number all the time you're defeating yourself.

    Learn really your rotation and if your rotation is repeatable and flawless, and your build is taking your ping into account, before long - you'll be surprised at the increase.

    Be calm, don't spam keys. Just be calm and do it slow till you get it right.
  • Juju_beans
    Juju_beans
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    Juju_beans wrote: »
    Mureel wrote: »
    So much hyperbole and straight up BS in this thread it's unbelievable. Smh

    Yeah, as a newb I thought I'd find this thread interesting and helpful.

    Instead I see posts saying anywhere from 10K-50K dps should be "norm".
    So now I feel I'm back to where I started..trying to figure out what is decent dps.
    Good is subjective and there is no large scale data. Let me ask you this, why you care what good is? Do you want to clear something specific? Are you interested in the whole leaderboard thing? Are you worried about doing your part in a particular group? What's your goal? People here are ready to help with that, but they are also ready for a pissing contest if you give them a chance.

    Doing group content mostly. Don't want to feel like I'm being carried if my dps is that low and I would work on it to get it up.
    By myself I don't care..as long as the mobs die and I don't :)

    Is 10K dps good enough min for regular dungeons ? Should I aim for 15K ?
    I'm CP 260, not fully geared out yet and now run a combat add-on to see my dps.
    Been playing with rotations (DW/bow) on my NB and can do a fairly consistent 10-12K dps with no food buffs.
    And that's way up from the 6-7K I was doing before I started using the combat add-on.

    Would you consider that good for where I am in character progression ?
  • Juju_beans
    Juju_beans
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    Loc2262 wrote: »
    Juju_beans wrote: »
    Mureel wrote: »
    So much hyperbole and straight up BS in this thread it's unbelievable. Smh

    Yeah, as a newb I thought I'd find this thread interesting and helpful.

    Instead I see posts saying anywhere from 10K-50K dps should be "norm".
    So now I feel I'm back to where I started..trying to figure out what is decent dps.

    You'll hear different numbers all the time from people at different levels of proficiency. Especially those who have mastered the trait think that their 40+k are "normal and achievable".

    So, you can either approach the question via "what DPS do I need to do certain content", or "what DPS do certain tiers of players achieve".

    From my point of view, for the second question, I've seen up to 45k from an insane stamblade friend, and 10k from newbies if they basically do nothing but heavy attacks and the occasional buff. :) That's about the range. I personally consider myself an advanced player, and get to 30-35k. Everything above 20k I consider above average. I'll leave it at that.

    For the first question, solo/overland you can do with any DPS. Rough numbers for the rest, 10+k for normal dungeons. 15+ for vet non-DLC. 20+k to do any dungeon. That's no "hard limit", but a figure that will result in a smooth run. If you have less, but know the mechanics well, the run will take longer but will work too. (Exceptions are hard DPS checks like Bloodspawn or to some degree Skoria. And fights that get harder the longer they take.)

    The reverse is also true: If you do stellar DPS on a dummy, but fail at mechanics, you'll not be of any use in a dungeon run.

    Thank you, thank you. What I bolded above is about what I'm looking for. I just want a bar to aim for since hitting 50 and now into the CP.

    I came from 10+ years of wow so dps/rotations/gear setup is not something new for me; just how ESO does it.

  • Loc2262
    Loc2262
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    Yeah the effect of your DPS, be it high or low, is also always dependent on the rest of your group. For example, I just had a PUG run of Direfrost Hardmode with my stamblade. I do around 33k on the skeleton, the other DD (CP~70) probably had way less than 10k. I had over 80% group DPS during the run. But they at least knew they had to interrupt Drodda's health leech beam! So the fight took somewhat longer, around 6 minutes (mostly because the other DD also died a lot in Drodda's AOE attack), but the tank and healer did their job well, so it still worked.
    Kind regards,
    Frank
    PC-EU, 12 chars, 900+CP
  • JinMori
    JinMori
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    JinMori wrote: »
    On a boss, 60 k is doable, the max dps you can get is around that.

    Stam in an optimised setting can push into the low 70s single target

    https://cdn.discordapp.com/attachments/280541067886198785/407045334783754240/Screenshot_20180128_003102.png

    Jesus ***
  • JinMori
    JinMori
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    Muttsmutt wrote: »
    kylewwefan wrote: »
    Animation cancelling is not required for decent damage.

    f5c.gif

    if only that were true.

    Then learn it.

    It's not hard.

    Takes like 10 min to learn the basics.

    But the argument you always get is, i will not use an exploit.... No, you just don't wanna put in the time to learn it.

    And in any case it's here to stay, because it cannot be removed, so, either embrace mediocrity, or learn it.
    Edited by JinMori on February 4, 2018 12:51AM
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Muttsmutt wrote: »
    kylewwefan wrote: »
    Animation cancelling is not required for decent damage.

    f5c.gif

    if only that were true.

    @Muttsmutt
    Actually it is very true. You can easily hit 30k on a dummy without animation canceling. It has already been stated on this thread that the only relevant AC done by end game PVE DPS is bar swap cancelling, which is not at all difficult to master. Weaving is NOT animation canceling.

    Animation is not required for decent damage, but it is required for extraordinary damage.
  • Meld777
    Meld777
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    kylewwefan wrote: »
    What is Good DPS?

    About tree fiddy
    Maelstrom Arena Champion | Undaunted | Fighters Guild Victor

    Level 50 Magicka NB | CP160+

    nAA | vCoH1 HM | nSO | nCoA2 | nDSA | nMA | vVoM

    PC EU
  • Mister_DMC
    Mister_DMC
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    I'll say again.
    Bad DPS 10k or less
    Average 15-20k DPS
    Good 21k-30k
    Very good 31-35k
    Great 35k+
    Top tier 40k+

    All depending on class and considered Solo on the 3 mil dummy. How much you cheese it is going to affect your raid test if your guild uses this as a metric.
  • jaye63
    jaye63
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    For everything except the vet DLC Dungeons and the Trials, 15-18k DPS is fine. And DONT base that on the target dummy you get as a reward from clockwork city. it has carp defense. Use one of the ones buy from the voucher vendor.
  • Muttsmutt
    Muttsmutt
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    Muttsmutt wrote: »
    kylewwefan wrote: »
    Animation cancelling is not required for decent damage.

    f5c.gif

    if only that were true.

    @Muttsmutt
    Actually it is very true. You can easily hit 30k on a dummy without animation canceling. It has already been stated on this thread that the only relevant AC done by end game PVE DPS is bar swap cancelling, which is not at all difficult to master. Weaving is NOT animation canceling.

    Animation is not required for decent damage, but it is required for extraordinary damage.

    then it must be some ethereal shenanigans, cause i've never seen more than 20k dps on a solo dummy test, even following word by word guides
    PC-EU // UNDEAD
  • Mazbt
    Mazbt
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    a good place to shoot for if you are new and getting into veteran trials for the first time is 25K. Then go from there. The elite guilds will have 35k plus requirements don't worry about that unless you are in those guilds. Non-try hard guilds or guilds in the middle I think expect you to do at least 25k single target. For vet dungeons you can get by with 20k maybe a bit higher to account for stupid deaths. That's mainly the dlc vet ones too and POSSIBLY vet city of ash 2.
    Edited by Mazbt on February 7, 2018 9:30PM
    Mazari the Resurrected (AD)- PVP stamplar main
    Maz the Druid - PVP group stam warden
    - many others
    ____________
    Fantasia
  • Runefang
    Runefang
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    Muttsmutt wrote: »
    Muttsmutt wrote: »
    kylewwefan wrote: »
    Animation cancelling is not required for decent damage.

    f5c.gif

    if only that were true.

    @Muttsmutt
    Actually it is very true. You can easily hit 30k on a dummy without animation canceling. It has already been stated on this thread that the only relevant AC done by end game PVE DPS is bar swap cancelling, which is not at all difficult to master. Weaving is NOT animation canceling.

    Animation is not required for decent damage, but it is required for extraordinary damage.

    then it must be some ethereal shenanigans, cause i've never seen more than 20k dps on a solo dummy test, even following word by word guides

    If you're not hitting more than 20k dps on a dummy AND you're following their guides to the letter you're doing the rotation wrong.

    As others have said the only animation cancelling people do is bar swapping.

    Otherwise its all light attack -> active skill, this all done within one second. Or its heavy attack -> wait for it to be fully charged -> skill.
  • Muttsmutt
    Muttsmutt
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    Runefang wrote: »
    Muttsmutt wrote: »
    Muttsmutt wrote: »
    kylewwefan wrote: »
    Animation cancelling is not required for decent damage.

    f5c.gif

    if only that were true.

    @Muttsmutt
    Actually it is very true. You can easily hit 30k on a dummy without animation canceling. It has already been stated on this thread that the only relevant AC done by end game PVE DPS is bar swap cancelling, which is not at all difficult to master. Weaving is NOT animation canceling.

    Animation is not required for decent damage, but it is required for extraordinary damage.

    then it must be some ethereal shenanigans, cause i've never seen more than 20k dps on a solo dummy test, even following word by word guides

    If you're not hitting more than 20k dps on a dummy AND you're following their guides to the letter you're doing the rotation wrong.

    As others have said the only animation cancelling people do is bar swapping.

    Otherwise its all light attack -> active skill, this all done within one second. Or its heavy attack -> wait for it to be fully charged -> skill.

    you know, that might be it
    what's even more brain rotting to me than animation cancelling is pressing the same buttons in the same sequence at given times, like a machine
    PC-EU // UNDEAD
  • PlagueSD
    PlagueSD
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    kylewwefan wrote: »
    SirAndy wrote: »
    kylewwefan wrote: »
    What is Good DPS?
    Simple, good DPS is when the mobs die and you don't.

    No need to put some arbitrary numbers on there ...
    :smile:

    I’m tired of fungal Grotto taking an hour to beat due to this line of thinking.


    This.. If the boss dies, and you don't. You're doing good DPS...

    I've NEVER been in a Fungal Grotto group that's lasted that long...Of course, I usually only run with guildies.
    Edited by PlagueSD on February 10, 2018 2:01AM
  • Runefang
    Runefang
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    Muttsmutt wrote: »
    Runefang wrote: »
    Muttsmutt wrote: »
    Muttsmutt wrote: »
    kylewwefan wrote: »
    Animation cancelling is not required for decent damage.

    f5c.gif

    if only that were true.

    @Muttsmutt
    Actually it is very true. You can easily hit 30k on a dummy without animation canceling. It has already been stated on this thread that the only relevant AC done by end game PVE DPS is bar swap cancelling, which is not at all difficult to master. Weaving is NOT animation canceling.

    Animation is not required for decent damage, but it is required for extraordinary damage.

    then it must be some ethereal shenanigans, cause i've never seen more than 20k dps on a solo dummy test, even following word by word guides

    If you're not hitting more than 20k dps on a dummy AND you're following their guides to the letter you're doing the rotation wrong.

    As others have said the only animation cancelling people do is bar swapping.

    Otherwise its all light attack -> active skill, this all done within one second. Or its heavy attack -> wait for it to be fully charged -> skill.

    you know, that might be it
    what's even more brain rotting to me than animation cancelling is pressing the same buttons in the same sequence at given times, like a machine

    Well there isn't an MMO out there in which to be successful you don't need to press buttons in the same sequence at given times. In fact how many video games period are different?

    If you want to just mash random buttons then I suggest you stick to easy single player games.
  • Runefang
    Runefang
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    PlagueSD wrote: »
    kylewwefan wrote: »
    SirAndy wrote: »
    kylewwefan wrote: »
    What is Good DPS?
    Simple, good DPS is when the mobs die and you don't.

    No need to put some arbitrary numbers on there ...
    :smile:

    I’m tired of fungal Grotto taking an hour to beat due to this line of thinking.


    This.. If the boss dies, and you don't. You're doing good DPS...

    I've NEVER been in a Fungal Grotto group that's lasted that long...Of course, I usually only run with guildies.

    That's nonsense though. On most bosses where there is no timed enrage mechanics a good tank/healer combo can survive indefinitely (or at least until all their equipment breaks), DPS is irrelevant to whether you die first or the boss dies first.

    DPS is by definition how quickly you can do damage. Good DPS is therefore a lot of damage quickly.
  • Waffennacht
    Waffennacht
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    From what I've gathered (and people never post these things)

    20k is good for: purp weapons/off trait main weapon, 0 trial gear, and maybe off CP/mundus using (if at all) trash potions

    Now that very same build with vMA weapon, correct mundus/traits and good potions will pull in 25k-30k depending on player abilities.

    Add in buffs and or sustain from other players - that same build hits 30 - 35k.

    Now what do you post on the web? Just a number.

    You don't post your gear, you don't post either you're truly alone or not, you don't post your skills, you don't post your mundus, you don't post your potions.

    Then people get into an argument because so much info was left out
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • slicksteezin
    slicksteezin
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    Good DPS is one who looks good doing it. First priority is looking good, second priority is playing good. But that goes without saying...
  • JungleBoot
    JungleBoot
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    Uhmmmm.... How do you use a target dummy? And yeah, I'm being serious. I've never used one.
    Platform: PS4
    CP 405
  • Waffennacht
    Waffennacht
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    JungleBoot wrote: »
    Uhmmmm.... How do you use a target dummy? And yeah, I'm being serious. I've never used one.

    Attack it like it's an enemy, when it's dead your stats come up
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Runefang
    Runefang
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    JungleBoot wrote: »
    Uhmmmm.... How do you use a target dummy? And yeah, I'm being serious. I've never used one.

    Attack it like it's an enemy, when it's dead your stats come up

    That's when the realisation sinks in, you're so much worse than you thought.
  • Savage_Audacity
    Savage_Audacity
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    30k dps is good, 35k dps is great, 40k dps means you’ve mastered your rotation and have bis gear, 45k+ is reserved for dps gurus
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