So much hyperbole and straight up BS in this thread it's unbelievable. Smh
Good is subjective and there is no large scale data. Let me ask you this, why you care what good is? Do you want to clear something specific? Are you interested in the whole leaderboard thing? Are you worried about doing your part in a particular group? What's your goal? People here are ready to help with that, but they are also ready for a pissing contest if you give them a chance.Juju_beans wrote: »So much hyperbole and straight up BS in this thread it's unbelievable. Smh
Yeah, as a newb I thought I'd find this thread interesting and helpful.
Instead I see posts saying anywhere from 10K-50K dps should be "norm".
So now I feel I'm back to where I started..trying to figure out what is decent dps.
Juju_beans wrote: »So much hyperbole and straight up BS in this thread it's unbelievable. Smh
Yeah, as a newb I thought I'd find this thread interesting and helpful.
Instead I see posts saying anywhere from 10K-50K dps should be "norm".
So now I feel I'm back to where I started..trying to figure out what is decent dps.
Juju_beans wrote: »So much hyperbole and straight up BS in this thread it's unbelievable. Smh
Yeah, as a newb I thought I'd find this thread interesting and helpful.
Instead I see posts saying anywhere from 10K-50K dps should be "norm".
So now I feel I'm back to where I started..trying to figure out what is decent dps.
You'll hear different numbers all the time from people at different levels of proficiency. Especially those who have mastered the trait think that their 40+k are "normal and achievable".
So, you can either approach the question via "what DPS do I need to do certain content", or "what DPS do certain tiers of players achieve".
From my point of view, for the second question, I've seen up to 45k from an insane stamblade friend, and 10k from newbies if they basically do nothing but heavy attacks and the occasional buff.That's about the range. I personally consider myself an advanced player, and get to 30-35k. Everything above 20k I consider above average. I'll leave it at that.
For the first question, solo/overland you can do with any DPS. Rough numbers for the rest, 10+k for normal dungeons. 15+ for vet non-DLC. 20+k to do any dungeon. That's no "hard limit", but a figure that will result in a smooth run. If you have less, but know the mechanics well, the run will take longer but will work too. (Exceptions are hard DPS checks like Bloodspawn or to some degree Skoria. And fights that get harder the longer they take.)
The reverse is also true: If you do stellar DPS on a dummy, but fail at mechanics, you'll not be of any use in a dungeon run.
Colecovision wrote: »Good is subjective and there is no large scale data. Let me ask you this, why you care what good is? Do you want to clear something specific? Are you interested in the whole leaderboard thing? Are you worried about doing your part in a particular group? What's your goal? People here are ready to help with that, but they are also ready for a pissing contest if you give them a chance.Juju_beans wrote: »So much hyperbole and straight up BS in this thread it's unbelievable. Smh
Yeah, as a newb I thought I'd find this thread interesting and helpful.
Instead I see posts saying anywhere from 10K-50K dps should be "norm".
So now I feel I'm back to where I started..trying to figure out what is decent dps.
Juju_beans wrote: »So much hyperbole and straight up BS in this thread it's unbelievable. Smh
Yeah, as a newb I thought I'd find this thread interesting and helpful.
Instead I see posts saying anywhere from 10K-50K dps should be "norm".
So now I feel I'm back to where I started..trying to figure out what is decent dps.
You'll hear different numbers all the time from people at different levels of proficiency. Especially those who have mastered the trait think that their 40+k are "normal and achievable".
So, you can either approach the question via "what DPS do I need to do certain content", or "what DPS do certain tiers of players achieve".
From my point of view, for the second question, I've seen up to 45k from an insane stamblade friend, and 10k from newbies if they basically do nothing but heavy attacks and the occasional buff.That's about the range. I personally consider myself an advanced player, and get to 30-35k. Everything above 20k I consider above average. I'll leave it at that.
For the first question, solo/overland you can do with any DPS. Rough numbers for the rest, 10+k for normal dungeons. 15+ for vet non-DLC. 20+k to do any dungeon. That's no "hard limit", but a figure that will result in a smooth run. If you have less, but know the mechanics well, the run will take longer but will work too. (Exceptions are hard DPS checks like Bloodspawn or to some degree Skoria. And fights that get harder the longer they take.)
The reverse is also true: If you do stellar DPS on a dummy, but fail at mechanics, you'll not be of any use in a dungeon run.
TotallyNotVos wrote: »On a boss, 60 k is doable, the max dps you can get is around that.
Stam in an optimised setting can push into the low 70s single target
https://cdn.discordapp.com/attachments/280541067886198785/407045334783754240/Screenshot_20180128_003102.png
kylewwefan wrote: »What is Good DPS?
Oreyn_Bearclaw wrote: »
@Muttsmutt
Actually it is very true. You can easily hit 30k on a dummy without animation canceling. It has already been stated on this thread that the only relevant AC done by end game PVE DPS is bar swap cancelling, which is not at all difficult to master. Weaving is NOT animation canceling.
Animation is not required for decent damage, but it is required for extraordinary damage.
Oreyn_Bearclaw wrote: »
@Muttsmutt
Actually it is very true. You can easily hit 30k on a dummy without animation canceling. It has already been stated on this thread that the only relevant AC done by end game PVE DPS is bar swap cancelling, which is not at all difficult to master. Weaving is NOT animation canceling.
Animation is not required for decent damage, but it is required for extraordinary damage.
then it must be some ethereal shenanigans, cause i've never seen more than 20k dps on a solo dummy test, even following word by word guides
Oreyn_Bearclaw wrote: »
@Muttsmutt
Actually it is very true. You can easily hit 30k on a dummy without animation canceling. It has already been stated on this thread that the only relevant AC done by end game PVE DPS is bar swap cancelling, which is not at all difficult to master. Weaving is NOT animation canceling.
Animation is not required for decent damage, but it is required for extraordinary damage.
then it must be some ethereal shenanigans, cause i've never seen more than 20k dps on a solo dummy test, even following word by word guides
If you're not hitting more than 20k dps on a dummy AND you're following their guides to the letter you're doing the rotation wrong.
As others have said the only animation cancelling people do is bar swapping.
Otherwise its all light attack -> active skill, this all done within one second. Or its heavy attack -> wait for it to be fully charged -> skill.
kylewwefan wrote: »Simple, good DPS is when the mobs die and you don't.kylewwefan wrote: »What is Good DPS?
No need to put some arbitrary numbers on there ...
I’m tired of fungal Grotto taking an hour to beat due to this line of thinking.
Oreyn_Bearclaw wrote: »
@Muttsmutt
Actually it is very true. You can easily hit 30k on a dummy without animation canceling. It has already been stated on this thread that the only relevant AC done by end game PVE DPS is bar swap cancelling, which is not at all difficult to master. Weaving is NOT animation canceling.
Animation is not required for decent damage, but it is required for extraordinary damage.
then it must be some ethereal shenanigans, cause i've never seen more than 20k dps on a solo dummy test, even following word by word guides
If you're not hitting more than 20k dps on a dummy AND you're following their guides to the letter you're doing the rotation wrong.
As others have said the only animation cancelling people do is bar swapping.
Otherwise its all light attack -> active skill, this all done within one second. Or its heavy attack -> wait for it to be fully charged -> skill.
you know, that might be it
what's even more brain rotting to me than animation cancelling is pressing the same buttons in the same sequence at given times, like a machine
kylewwefan wrote: »Simple, good DPS is when the mobs die and you don't.kylewwefan wrote: »What is Good DPS?
No need to put some arbitrary numbers on there ...
I’m tired of fungal Grotto taking an hour to beat due to this line of thinking.
This.. If the boss dies, and you don't. You're doing good DPS...
I've NEVER been in a Fungal Grotto group that's lasted that long...Of course, I usually only run with guildies.
JungleBoot wrote: »Uhmmmm.... How do you use a target dummy? And yeah, I'm being serious. I've never used one.
Waffennacht wrote: »JungleBoot wrote: »Uhmmmm.... How do you use a target dummy? And yeah, I'm being serious. I've never used one.
Attack it like it's an enemy, when it's dead your stats come up