Ectheliontnacil wrote: »What I don't like about the game is the fact that it takes ages to actually understand the combat system. For instance there's no explanations as to how max magicka, spell dmg and penetration affect your damage. Only recently did they add the skill advisor and basic dmg scaling advice in the stat sheet (which is still vague).
When I first started playing the game, I had no clue that spelldmgx10 generates the same dmg output as the same magicka value. For very long I didn't have the slightest idea what kind of a penetration value I should aim for and I didn't know that NPCs could have very different resistance values.
All these things prevented me from crafting my own viable builds for a very long time. If there were a better system in place, detailing all the contributing factors to dps, those 7k dps-random-queue-pugs would not exist!
Cp optimisation and determining the BiS set for a given setup is very easy, assuming you are able to do basic calculations.
People who revere Gilliamtherogue and other theorycrafters for performing high-school mathmatics simply don't understand the combat system. There's few sources on this and that's why a lot of players don't put in any effort and run premade setups or pull 7k dps .
I cannot repeat this enough, you don't need a degree in mathematics to theorycraft an amazing setup. What's required mostly is a grasp of probabilities, statistics etc. and you're ready to post your own trial setups.
But ZOS won't explain tbe combat system to new players! I don't know why they refuse to do so. The skill adviser is oversimplified to such an extent that I useless and very patronising! I really hope they will release a proper guide on this in the near futute (for adults and not for 3 year olds). So far they've lain this burden on others, content creators are the only ones who put the information out there for newer players. Sadly this information is not always correct or outdated which leads to newer players having a very rough start into end game content.
Mister_DMC wrote: »All you DPS elite people. here. Would you kick me for running a build like this.
http://www.eso-skillfactory.com/en/share/23251/
x2 Slimecraw
x5 Medusa
x5 Mechanical Acuity
I have around 470 CP.
I do not like to make builds that 90% of all others use. But I like to be able to do some content later on and not just put the game away.
1) Winter's Revenge scales off maximum magicka so it will do negligible DPS on a stamina character; it's pretty weak even on magicka Warden, and it's one of the main reason it's so weak in PvE, since most DPS there is from ground based DoTs
2) Arctic blast scales on your health and does magicka damage, so it won't hit very hard and won't benefit from CP allocation into Mighty and Precise Strikes. If you need a burst heal you'll better use Soothing Spores, at least until you unlock vigor since those will scale off your maximum stamina and weapon damage.
3) Camouflaged Hunter on your front bar is redundant since you get the same buff, Major Savagery from Green Lotus, and buffs of the same type don't stack
4) You can run Rearming Trap instead of any of those 3 redundant and ineffective skills, thus gaining Minor Force from that instead; it also buffs your damage from skill line passive: Slayer - 3% weapon damage for each Fighters Guild skill slotted. Thus you wouldn't need Meduse, and you could run a pure stamina damage and/or sustain set instead
5) Medusa comes with maximum magicka, spell damage and maximum health bonuses, which aren't very effective on a stamina build, since most of your skills will scale off maximum stamina and weapon damage. It also comes with healthy jewelry only which will further gimp your stats. Also, the 5th piece bonus becomes redundant if you run Rearming Trap
6) Rapid Strikes/Blood Thirst is very bad as single target spammable, since it's expensive compared to the damage it does; in the past people ran that skill in that rotation simply to empower their DoTs trough Maelstrom weapons special effect. Shrouded Daggers (AoE) and Cutting Dive (single target) are much better skills to fill that slot
7) There's absolutely no reason to run Warhorn on a DD since that skill has fixed buffs that don't scale of your stats. You are better off using a DPS skill like Ballista or Wild Guardian (you have to double bar it)
Overall that build is utterly ineffective at sustaining, survival and pulling damage so it will get you kicked quite fast from any dungeon if I'm leading the group.
And this is what I'm talking about, they likely have no idea about any of the suggestions you just made due to a lack of available information. Most people do not understand that obtaining buffs are available in a variety of ways and they DO NOT STACK.
I must be absolute trash. Whatever I do, I can't seem to get above 10k. I'm not in any pve guilds either, and too anxious to join one as I would likely just get laughed at for my patheticness.
jakeedmundson wrote: »That 50-60k number you hear from some people is complete BS.
absolute 100% top tier SUSTAINABLE dps on a dummy is around 40k (give or take a few thousand, maybe up to 45k)
The people that can hit 50k+ on the dummy are using cheat setups to fabricate dummy parses. which, yeah its awesome to see those numbers but... they don't do any vet trials with those builds. Not saying they can't HIT those numbers IN a trial. Just that they don't spec the same way when they do trials.
Plain and simple numbers, if you're at or above 25k dps... you can do pretty much everything in the game (some obvious exceptions like vMOL or vHOF)
Weaving light attacks on the back bar is at most 10% of your DPS, but it's also more difficult. For example I always get stuck in caltrops and miss a weave there. Without weaving at least 2-3 heavy attacks on the front is pretty hard to sustain any kind of rotation on a stamina character, and it's pretty easy to pull since you have a ~400ms window to press that skill button while you charge the heavy attack; light attack window is probably ~100-150 ms. On stamina sorcerer you even have a bonus to heavy attacks from your Bound Armaments so there's no reason to not weave them.
^^ is BS @Asardes
Now add 250 ping EACH WAY
I have the Alcast Summoner build and I am unable to hit 20k DPS
I am unable to weave or animation cancel successfully every time - sometimes it works - sometimes it doesn't...
Ping is the enemy of DPS
.
I roll a magsorc for my dps build. I main a healer, second a tank. What I have learned, as a noob, is that the dummy parses can be misleading. Have run as a tank with 720 cp dps that claim 40+ dps And can’t take down a boss any faster than the fellow noob I rolled with in the last dungeon. The dummy doesn’t move or do damage. It makes pet builds seem top tier when imo they don’t seem to be. I killed my pet and created a non pet build that does less dps on the dummy but performs better in use.
Just my 2 cents. Parses are misleading
Massive_Stain wrote: »I must be absolute trash. Whatever I do, I can't seem to get above 10k. I'm not in any pve guilds either, and too anxious to join one as I would likely just get laughed at for my patheticness.
actually, joining a pve guild might help you tbh. And honestly, if you're new and only hitting 10k you may be using incorrect skills. There's a big disparity between pve BiS skills and PvP skills. Most classes have static bar setups that dont really change in pve. And a lot of people line up their bars in order of use.
Some things to consider as well: is your alchemys medicinal use fully leveled? Are you running weapon pots (stam) spell power pots (mag)? Are you dropping damage over time on back bar and direct damage attacks on front bar? And if so, are you letting you dots run out?
Do you enchant your jewelry with weapon/spell power glyphs? Are you using beserker enchants on back bar bow or staff? If stam, are you using poisons?
jakeedmundson wrote: »That 50-60k number you hear from some people is complete BS.
absolute 100% top tier SUSTAINABLE dps on a dummy is around 40k (give or take a few thousand, maybe up to 45k)
The people that can hit 50k+ on the dummy are using cheat setups to fabricate dummy parses. which, yeah its awesome to see those numbers but... they don't do any vet trials with those builds. Not saying they can't HIT those numbers IN a trial. Just that they don't spec the same way when they do trials.
Plain and simple numbers, if you're at or above 25k dps... you can do pretty much everything in the game (some obvious exceptions like vMOL or vHOF)
"Plain and simple numbers, if you're at or above 25k dps... you can do pretty much everything in the game (some obvious exceptions like vMOL or vHOF)"
Pardon me, I never understood the DPS or Damage in ESO. I just simply look at those numbers of my DMG Spells.
But, you are saying: If you're at or above 25k DPS... How do I see if I do 25k or not? I mean, for example: I use 1x Funnel Health with some buffs and debuffs and I hit for 18k. Is that what you mean? 1 skill hit?
But before Horns of the Reach patch, I did hit 24k per skill "Funnel Health" or Heavy Attack.
Sorry for my noobness.
jakeedmundson wrote: »That 50-60k number you hear from some people is complete BS.
absolute 100% top tier SUSTAINABLE dps on a dummy is around 40k (give or take a few thousand, maybe up to 45k)
The people that can hit 50k+ on the dummy are using cheat setups to fabricate dummy parses. which, yeah its awesome to see those numbers but... they don't do any vet trials with those builds. Not saying they can't HIT those numbers IN a trial. Just that they don't spec the same way when they do trials.
Plain and simple numbers, if you're at or above 25k dps... you can do pretty much everything in the game (some obvious exceptions like vMOL or vHOF)
"Plain and simple numbers, if you're at or above 25k dps... you can do pretty much everything in the game (some obvious exceptions like vMOL or vHOF)"
Pardon me, I never understood the DPS or Damage in ESO. I just simply look at those numbers of my DMG Spells.
But, you are saying: If you're at or above 25k DPS... How do I see if I do 25k or not? I mean, for example: I use 1x Funnel Health with some buffs and debuffs and I hit for 18k. Is that what you mean? 1 skill hit?
But before Horns of the Reach patch, I did hit 24k per skill "Funnel Health" or Heavy Attack.
Sorry for my noobness.
imnotanother wrote: »Need some feedback.
Been working on a new rotation on my StamBlade and only pulling 23k. (Solo)
My gear is not BiS so I am trying to git gud so I can farm a set of War Machine.
Rotation is Relentless Focus, Leeching Strikes, Deadly Cloak, then Rearming Trap, LA, Endless Hail, La, poison injection, la, razor caltrops, Incap, bar swap, tending slashes, relentless focus bow, HA, surprise attack, HA, surprise attack, LA...then repeat.
Using a Maelstrom bow with nirnhoned. My animation cancelling is terrible.
Any tips to improve besides gear?
I am running weapon power Potions.imnotanother wrote: »Need some feedback.
Been working on a new rotation on my StamBlade and only pulling 23k. (Solo)
My gear is not BiS so I am trying to git gud so I can farm a set of War Machine.
Rotation is Relentless Focus, Leeching Strikes, Deadly Cloak, then Rearming Trap, LA, Endless Hail, La, poison injection, la, razor caltrops, Incap, bar swap, tending slashes, relentless focus bow, HA, surprise attack, HA, surprise attack, LA...then repeat.
Using a Maelstrom bow with nirnhoned. My animation cancelling is terrible.
Any tips to improve besides gear?
Just keep smashing that attack button to ensure you're weaving every attack, for the HA part don't let go of the attack button, should resume HA as soon as the skill is finished.
Bar swap after skills not LA/HA as it's not as efficient.
Try moving Relentless Focus to the front bar for a few parses to see if that's better, should be hitting 2-3 every cast.
Are you using potions for the buffs (weapon power pots?) this will add quite a bit to DPS.
I think I will pull my Mag DK from the mothballs next patch. What I have in mind is:
2 Zaan
5 Burning Spellweave
5 Infallible Mage jewels and Inferno front bar
Maelstrom Inferno or Lightning back bar
Inferno HA is just one tick so it will get fully buffed by IA, also it will be buffed by Maelstrom blockade and Molten Armaments, Engulfing Flames and possibly even the Flame blockade itself. I'm curious for how much it will hit.
The stamina DK will be re-purposed as tank so this may actually end up as my DPS character.
the players are not what is wrong with the game. Its that ZOS turned the game mechanics into a airplane ***. not a theme park. This game used to be fun, now its just a glorified scientific calculator.
But, thats none of my business.
I find DPS frustrating because I can DPS any delve and public dungeon like nothing with decent gear and still not be good enough for vet
meanwhile healer has more options for abilities and more options for gear if they want vet content
the players are not what is wrong with the game. Its that ZOS turned the game mechanics into a airplane ***. not a theme park. This game used to be fun, now its just a glorified scientific calculator.
But, thats none of my business.
I feel I can't keep in my head all the different sets in the game and every way every stat combines with every other one. In the end I have to rely on other people for advice.
kylewwefan wrote: »You don’t need to animation cancel. You need Ele Drain, the lover mundus, blue food better CP placement to reach penetration and likely still sharpened weapons if you don’t have enough CP. assuming you have proper pet Sorc gear and legendary gold weapons. Even a plain gold sharp lightning staff and willpower arcane jewelry w/Illambris. You can hit 20k. A simple rotation and destro ult.