AzraelKrieg wrote: »If the numbers were removed it wouldn't change a thing. Because instead of using an amount of damage dealt, the meta would be made up of those that can reduce that boss' health bar the quickest still.
AzraelKrieg wrote: »If the numbers were removed it wouldn't change a thing. Because instead of using an amount of damage dealt, the meta would be made up of those that can reduce that boss' health bar the quickest still.
I dont think most ppl have any problems about players who want to play game with theyr unique build's. Its only comes problem when those ppl expect to carried trough dungeon's. For example dd is queing to vBF with 5k dps with he's/her's fancy unique build thing's most likely will go wrong.
LadyNalcarya wrote: »I have another idea: lets remove all combat from the game, because some people dont like it.
We also need to remove chat... You know, there are scammers, harassers and trolls
Costumes. motifs and fancy mounts should be removed as well. Some people have terrible sense of fashion and it alienates people who dont want to spend real money on mounts and outfits.
Genders and races should be removed from character creation screen. Why not to use a gender- and race-neutral template instead? This way we will surely get rid of racism and sexism.
It would make the game more frustrating and less of an RPG.
I dont think most ppl have any problems about players who want to play game with theyr unique build's. Its only comes problem when those ppl expect to carried trough dungeon's. For example dd is queing to vBF with 5k dps with he's/her's fancy unique build thing's most likely will go wrong.
Yes but now you wouldn't know if they were being carried. You would just be happy in your own little world killing the boss.
I dont think most ppl have any problems about players who want to play game with theyr unique build's. Its only comes problem when those ppl expect to carried trough dungeon's. For example dd is queing to vBF with 5k dps with he's/her's fancy unique build thing's most likely will go wrong.
Yes but now you wouldn't know if they were being carried. You would just be happy in your own little world killing the boss.
I think we would still know. How fast boss is dying, do we need to se muck more mechanic's than "normaly". And finaly ppl would still see what other person is doing, if they see destruction staff paired with bow that might raise some suspicious. So i dont really see anyway how this could even be possible.
What are you smoking and can you share it with the rest of us?
I absolutely hate it when video games don't tell me what's going on. "Buffs X slightly" - what's that even supposed to mean? Is spending "a few gold" worth it to improve "slightly", or should I spend "some" skill points? How many "fews" can I afford if I have "kinda lot" of things?
Without precise information, you cannot make informed decisions. That is only acceptable if there are no decisions to make - like your health in point-and-click adventures, or something like that.
What are you smoking and can you share it with the rest of us?
I just don't think you're seeing the whole picture. This isn't really as far fetched as you think. Just imagine you and your group of adventurers come upon a large dragon. He is mean and looks menacing. The dragon even says something to you to frighten you and your comrades along the lines of "Your end is all but assured."
You now have to do battle with this great big dragon. You're fighting him with your swords, your magic spells, and you don't know if you're wounding him but your comrades may have fallen once or twice forcing you to raise them with soul gems. You continue on into the encounter doing everything you can to bring him down without one bit of information telling you when the encounter will end, how much he is wounded, or anything of the such. You'd be so immersed with this dragon battle that you would be excited and possibly perspiring as you and your friends in battle finally bring him down.
What are you smoking and can you share it with the rest of us?
I just don't think you're seeing the whole picture. This isn't really as far fetched as you think. Just imagine you and your group of adventurers come upon a large dragon. He is mean and looks menacing. The dragon even says something to you to frighten you and your comrades along the lines of "Your end is all but assured."
You now have to do battle with this great big dragon. You're fighting him with your swords, your magic spells, and you don't know if you're wounding him but your comrades may have fallen once or twice forcing you to raise them with soul gems. You continue on into the encounter doing everything you can to bring him down without one bit of information telling you when the encounter will end, how much he is wounded, or anything of the such. You'd be so immersed with this dragon battle that you would be excited and possibly perspiring as you and your friends in battle finally bring him down.
I can only talk for me but I don’t find a 5 hours slog fest through Wayrest Sewers “exciting” just because my teammates like to role play.
jimijac0me wrote: »Well, once upon a time this was a vison for a previous dev team, and then the forums and development of a game happened and...
Addons - specifically the sort that didn’t allow group dps etc were frowned upon by the original devs, and then the game moved forward, dev team changed and here we are, better or worse is up to the community but the many have a voiceWe have what we have because WE ASKED for it
What are you smoking and can you share it with the rest of us?
I just don't think you're seeing the whole picture. This isn't really as far fetched as you think. Just imagine you and your group of adventurers come upon a large dragon. He is mean and looks menacing. The dragon even says something to you to frighten you and your comrades along the lines of "Your end is all but assured."
You now have to do battle with this great big dragon. You're fighting him with your swords, your magic spells, and you don't know if you're wounding him but your comrades may have fallen once or twice forcing you to raise them with soul gems. You continue on into the encounter doing everything you can to bring him down without one bit of information telling you when the encounter will end, how much he is wounded, or anything of the such. You'd be so immersed with this dragon battle that you would be excited and possibly perspiring as you and your friends in battle finally bring him down.
I can only talk for me but I don’t find a 5 hours slog fest through Wayrest Sewers “exciting” just because my teammates like to role play.
I think it's something you think you don't or won't like but you actually will. You'll really feel like a warrior in a fantasy battle fighting your way through a demon infested dungeon.
What are you smoking and can you share it with the rest of us?
I just don't think you're seeing the whole picture. This isn't really as far fetched as you think. Just imagine you and your group of adventurers come upon a large dragon. He is mean and looks menacing. The dragon even says something to you to frighten you and your comrades along the lines of "Your end is all but assured."
You now have to do battle with this great big dragon. You're fighting him with your swords, your magic spells, and you don't know if you're wounding him but your comrades may have fallen once or twice forcing you to raise them with soul gems. You continue on into the encounter doing everything you can to bring him down without one bit of information telling you when the encounter will end, how much he is wounded, or anything of the such. You'd be so immersed with this dragon battle that you would be excited and possibly perspiring as you and your friends in battle finally bring him down.
I can only talk for me but I don’t find a 5 hours slog fest through Wayrest Sewers “exciting” just because my teammates like to role play.
I think it's something you think you don't or won't like but you actually will. You'll really feel like a warrior in a fantasy battle fighting your way through a demon infested dungeon.