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Change Werewolf heal to stamina

Lord_Invel
Lord_Invel
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I haven't played my werewolf in 3 years and have just recently gotten back into playing it on my stamina DK. Is it possible to make Hircine's bounty scale off of stamina? It would be cool if werewolf had all stamina based abilities just like fighters guild abilities are fully stamina. Vamp abilities are magicka and mage's guild abilities magicka as well. It would also make werewolf heal a lot better.
  • arkansas_ESO
    arkansas_ESO
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    Isn't this an intended weakness of werewolf?


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  • Qbiken
    Qbiken
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    In terms of scaling (how much heals you get compared to the cost) it´s one of the best heals in the game. Scaling out of stamina and weapon-damage would probably make it too strong. I would rather see the morph that gives a HoT to get severely buffed (think it´s 2k HP over 8 seconds in its standard state) or rework Hircines Fortitude into a Heal+purge mechanic for werewolfs.
  • Sharee
    Sharee
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    Isn't this an intended weakness of werewolf?

    No. Because whether it is a weakness or not depends on how you build your werewolf. If the build invests into magicka and spellpower(for example by using the shacklebreaker set), it is actually an advantage because you heal well and don't consume the resource you need for other actions (which effectively doubles your regen, since both magicka and stamina regens are useful).
  • bigdavid11b16_ESO
    bigdavid11b16_ESO
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    pelinals and kena are a great combo for werewolf. just saying since the heal scales with spell dmg
  • Taylor_MB
    Taylor_MB
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    No.

    Why would you not want to have a magicka dump? Completely wasting a whole resource pool.
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  • Ghostbane
    Ghostbane
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    But my magicka werewolf build D:
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  • Qbiken
    Qbiken
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    There would be two possible ways to change the WW-heal:

    1. Make it scale of stamina and weapon-damage and cost stamina
    The main issue with a change like this is that werewolfs already have horrible stamina management due to their high skill-cost. Would hurt WW-sustain even more

    2. Make it scale of stamina and weapon-damage but cost magicka (somewhat similar to how Flames of Oblivion works which scales with the highest statistics)
    This change would be more welcomed if you ask me. It would make it possible for werewolfs to abandon Pelinial´s and start using other setups (not saying that you can´t atm, but you get my point). However, this change would make the WW-heal the single most powerful heal in the game. It would be interesting to see it on a future PTS just to see how it would work, but I can imagine the QQ from PvP players that would say WW would be too powerful....

    But as it is right now, use Pelinial´s to boost that heal. If distributing your CP and gear correctly, having 10k+ heals is not difficult to achieve in a PvP environment. :)
    Edited by Qbiken on February 8, 2018 10:24AM
  • Raudgrani
    Raudgrani
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    Why not simply a morph decision? Go Magicka or Stamina heal. I could live with the Magicka heal being inherently stronger than the Stamina one. I don't like the fact that I either need healers, or have to use tri-food or prismatic glyphs to heal more than once....
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