All for having more choice but I think people wanting harder content might be a minority even if its a loud one. Been playing since the release, cp600something and I can barely do the harder veteran dungeons.
Ragnarock41 wrote: »well, a third difficulty level would be actually very nice.
But if it means just boosting the numbers without improving AI mechanics, then what is the point?
IF its all gonna come down to how big numbers you pull on a dummy, I'll pass, I want more stuff like vDSA and vMA.
Stuff that is hard to git gud at, but the rewards are so good that you find yourself doing it anyways.

joaaocaampos wrote: »The nerf comes because of PvP. Balancing. So stop!
"Vet+" = Hardmode! There is no need to create an entire dungeon or trial with a higher difficulty. One boss is just enough. Many people stopped playing World of Warcraft, I was one of them, and having several difficulties for the same content was one of the reasons.
If you want specific content, good! Btw, Zenimax has already confirmed. Hardmode are balanced for CP600+ players.Like I said, if you want specific content, you have my support! Yes, I would like to see more challenges. But not a third level of difficulty. This I will never support!
- Normal dungeons: lvl 10 - CP 160
- Veteran dungeons: CP300
- Hardmode: CP600
Well... I would like to see another Solo Trial. But not an Arena.
It could be a huge and challenging dungeon. Craglorn has good examples (Group Quest Hubs like Skyreach Hold, Anka-Ra Burial Site and Shada's Tear) that can be a solo challenge.
The next step is the vet trials then vet trials in HM. That is the order of difficulty so the game already has what is being asked for.
Epicasballs wrote: »This game has been balanced around CP 300 for ages now and it would be nice to have a higher difficulty mode for players bored of burning vet dungeon bosses in 20 seconds or less sometimes. It's almost never necessary to bring a healer into 4 mans if you have a tank and 3 dps that know mechanics. I think a Vet+ diffuculty would be nice for some new challenges for long time players.
Vet+ could be balanced around CP 600 and have additional rewards for completing the harder 4 man content e.i. gold jewelry(free up the golden to have 4 overland sets to reduce RNG), gold transmute box once per day for completion(no way for pve players to access gold boxes yet), and new titles for completing each Vet+ dungeon for a faction. Vet+ trials could have x2 gold weapons drop, x3 gold jewelry drop and a 50 stone gold transmute box once per week per account for completinga Vet+ trial. For Vet+ trials add some new titles and a chance for some real crazy rewards like a 1% chance to loot a mount specific to each trial from the final boss.
Instead of nerfing the damage of long time players who have learned to play why not give us something more difficult to test ourselves against. It wouldn't hurt new players as the additonal rewards for completing harder content would be mostly cosmetic. Instead of getting weaker every patch let players continue to develop their characters in harder content while not walling off new players from existing content.
I think it's about time. Stop character nerfs. Buff content.
What are your thoughts?
@ZOS_GinaBruno
joaaocaampos wrote: »@Epicasballs
Well, some time ago I created a similar discussion, and received a lot of feedback.
Let me explain...
I say and I say again: there is no need to create a third level of difficulty for dungeons and trials. Basically, all we need is gold jewelry, right? Everything else, we can use Tempering Alloy, Dreugh Wax and Rosin. So... What are my points? Improve the Undaunted Pledges System even more, with more rewards: Legendary Jewels, Undaunted Keys etc. Well, I'm specifically referring to the dungeons, not Trials.
What did I have in mind?
Instead of "Vet+", we would have "Hardmode+". I don't know. Maybe a progressive system, like the Mythic+ Dungeons from World of Warcraft. Then we'd have Hardmode ranks: Hardmode rank 2, rank 3 etc. The higher the rank, the harder the fight is. And again, that's just for the last boss.
How would that work?
For example... Today's Pledges are: Wayrest Sewers 1, Blessed Crucible and White-Gold Tower. So today, I can only get gold jewelry from these 3 dungeons. I'm a healer and I need the SPC legendary jewels. Okay? So... Through WGT Pledge's quest, I reach the last boss. There will be a new scroll. Through this scrolls, I face the hardest version of the boss. When I come back to complete the quest, I get a better reward: 3 Undaunted Keys and a "White-Gold Tower Legendary Box". Inside this box, I can receive a random gold jewel (Spell Power Cure, Essence Thief or Brands of Imperium - Necklace or Ring). That is, I need to wait until the next White-Gold Tower quest to try again.
With a progressive system (Hardmode r2, r3, r4 etc), what would change? Higher rank = more keys. Standard Hardmode = 2 keys; Hardmode Rank 2 = 3 keys; Hardmode Rank 3 = 4 keys, and so on. Maybe two or more jewels.
There are bosses who don't need scroll, right? You need to fulfill certain requirement. As I said above, there would be a second scroll. This system would not add mechanics, but the boss' life, damage, and resistance.
My idea goes beyond that, but I've written too much for now.
We have that progression system. Normal dungeons, vet dungeons, vet HM dungeons, Vet trials, vet HM trials.
Epicasballs wrote: »@idk
Yes there are players that struggle but the constant nerfs each patch are not helping them either. Instead of nerfing the power creep and hurting the entire population of players why not add another difficulty for those interested?
Players that struggle in vet dungeons and trials stand a better chance of completing the content they struggle with by not receiving the same nerfs targeted at the players who are "overperforming." That is my whole point. You can't nerf skill though. After each nerf good players adapt and move on but up and coming player trying to learn are punished more by nerfs because they haven't mastered the game yet.
Buff existing content. Don't nerf players progression.
Some people play this game strictly for the challenge but the game has become something much less than challenging. I want some day one vMA momments back. Another layer of difficulty doesn't hurt players that currently struggle with content but in the end might benefit them if ZOS would stop balancing the game around the top 1% and gave those players some new challenges instead.
Why are you opposed to having more progression in an MMO? MMOs are built on progression... something this game seriously lacks for players who have been playing for a long time.
joaaocaampos wrote: »We have that progression system. Normal dungeons, vet dungeons, vet HM dungeons, Vet trials, vet HM trials.
I agree with you. So I don't support creating a third difficulty. Hardmode with only one boss is the best system I've seen in MMOs. It was a wise choice. That is, "Vet +" is called "Hardmode".
Some time ago, they created two arenas: Dragonstar and Maelstrom. In the Leaderboards, both are classified as "Trials", and there is a difference between "Solo" and "+ (Group)". That is, Trials is not limited to 12 players. There are "Solo Trials" and "4-men Trials". But not everything needs to be "Arena".
joaaocaampos wrote: »We have that progression system. Normal dungeons, vet dungeons, vet HM dungeons, Vet trials, vet HM trials.
I agree with you. So I don't support creating a third difficulty. Hardmode with only one boss is the best system I've seen in MMOs. It was a wise choice. That is, "Vet +" is called "Hardmode".
Some time ago, they created two arenas: Dragonstar and Maelstrom. In the Leaderboards, both are classified as "Trials", and there is a difference between "Solo" and "+ (Group)". That is, Trials is not limited to 12 players. There are "Solo Trials" and "4-men Trials". But not everything needs to be "Arena".
And it is generally expected based on how Zos has proceeded that they will add more content along the lines of DSA, MA, AS. Content that does not truly fit the trial description. The cadence has not been consistent, but considering Zos is looking for a person to work on trials it could be a faster pace then we have seen.
BTW, 6-8 man has been what many have requested along these lines for a couple years. Just FYI. It would be a nice fit of variety.