In my experience, the DPS just have to stay alive and deal as much damage as possible.
Tanks MUST stay alive, taunt everything, and help with buffs/debuffs.
Healers basically just keep everyone alive so they can fulfill that part of their role, and then just do anything else they can. So if a DPS goes down, the healer should be the one to revive them, so long as the tank isn't terrible. If the tank goes down, you may need to off-tank, being able to stay alive better than a DPS. If the tank isn't doing all the buffs, help buff. If the tank and DPS are good as is, join in doing dps.
This is just my experience of course. Even as an inexperienced tank I can keep a few team buffs up constantly by myself. However, I don't usually run Warhorn myself, so that's one thing a healer could help with (with me tanking, anyway).
QuebraRegra wrote: »IMHO, you aint a proper healer if you don't horn for yer group. (best to be set up for fast ultimate regen.. ie. SOUL HARVEST, etc.)
Oreyn_Bearclaw wrote: »Of course, the most important thing you can do is keep your group's health bars above Zero..
I'd go so far as to say healers need to keep the group's health bars well above zero. When DPS health drops too low, they feel the need to interrupt their rotation and shield up.
In my experience, the DPS just have to stay alive and deal as much damage as possible.
Tanks MUST stay alive, taunt everything, and help with buffs/debuffs.
Healers basically just keep everyone alive so they can fulfill that part of their role, and then just do anything else they can. So if a DPS goes down, the healer should be the one to revive them, so long as the tank isn't terrible. If the tank goes down, you may need to off-tank, being able to stay alive better than a DPS. If the tank isn't doing all the buffs, help buff. If the tank and DPS are good as is, join in doing dps.
This is just my experience of course. Even as an inexperienced tank I can keep a few team buffs up constantly by myself. However, I don't usually run Warhorn myself, so that's one thing a healer could help with (with me tanking, anyway).
FrancisCrawford wrote: »QuebraRegra wrote: »IMHO, you aint a proper healer if you don't horn for yer group. (best to be set up for fast ultimate regen.. ie. SOUL HARVEST, etc.)
I'm not convinced that Warhorn helps much in most dungeon PUG groups.Oreyn_Bearclaw wrote: »Of course, the most important thing you can do is keep your group's health bars above Zero..
I'd go so far as to say healers need to keep the group's health bars well above zero. When DPS health drops too low, they feel the need to interrupt their rotation and shield up.
If you're running SPC you try to keep health at 100% anyway. More precisely, you try to return it there quickly.
FrancisCrawford wrote: »In my experience, the DPS just have to stay alive and deal as much damage as possible.
Tanks MUST stay alive, taunt everything, and help with buffs/debuffs.
Healers basically just keep everyone alive so they can fulfill that part of their role, and then just do anything else they can. So if a DPS goes down, the healer should be the one to revive them, so long as the tank isn't terrible. If the tank goes down, you may need to off-tank, being able to stay alive better than a DPS. If the tank isn't doing all the buffs, help buff. If the tank and DPS are good as is, join in doing dps.
This is just my experience of course. Even as an inexperienced tank I can keep a few team buffs up constantly by myself. However, I don't usually run Warhorn myself, so that's one thing a healer could help with (with me tanking, anyway).
I usually leave rezzing to the DPS.
That said, it's not a big issue. Not much rezzing is needed in groups I heal.
So your guild isn't wrong in that your main priority as a healer is to keep your group alive. However, they are wrong in that being the only thing you do.
With healing as a baseline, in a group with decent dps and non-braindead players, this is my "flowchart" as a Templar healer (vet 4 man content):
Buffs/debuffs -> resource support -> dps.
Buffs/debuffs: combat prayer/regeneration should be constantly applied onto your group. Cleansing ritual/ritual of retribution should constantly be up. Warhorn should be up as much as possible. Elemental drain, lightning blockade, purifying light/power of the light should always be applied on bosses/mobs.
Resource support: Constantly throw out orbs/shards for your tank/dps to help with resource sustain. Keep in mind that each activation has a 20 second cool down, so adjust accordingly.
Dps: if all your buffs/debuffs are applied and your group members are topped off, you have the time to dps in the middle. I also usually skip the flowchart entirely and go straight to dps with radiant destruction when the boss is under 30% hp.
Heals: if your buffs/debuffs are being applied correctly, your party should be topped off if they aren't standing in stupid. Heals have top priority if an ally is low; burst them up with breath of life or ward ally.
It also really comes down to the calibre of the group you are playing with. If your dps is decent, the group will benefit more from buffs and resource support. If your dps hits like a wet noodle, it might be faster to slot more dps skills and go more offensive.
QuebraRegra wrote: »In my experience, the DPS just have to stay alive and deal as much damage as possible.
Tanks MUST stay alive, taunt everything, and help with buffs/debuffs.
Healers basically just keep everyone alive so they can fulfill that part of their role, and then just do anything else they can. So if a DPS goes down, the healer should be the one to revive them, so long as the tank isn't terrible. If the tank goes down, you may need to off-tank, being able to stay alive better than a DPS. If the tank isn't doing all the buffs, help buff. If the tank and DPS are good as is, join in doing dps.
This is just my experience of course. Even as an inexperienced tank I can keep a few team buffs up constantly by myself. However, I don't usually run Warhorn myself, so that's one thing a healer could help with (with me tanking, anyway).
IMHO, you aint a proper healer if you don't horn for yer group. (best to be set up for fast ultimate regen.. ie. SOUL HARVEST, etc.)
QuebraRegra wrote: »FrancisCrawford wrote: »QuebraRegra wrote: »IMHO, you aint a proper healer if you don't horn for yer group. (best to be set up for fast ultimate regen.. ie. SOUL HARVEST, etc.)
I'm not convinced that Warhorn helps much in most dungeon PUG groups.Oreyn_Bearclaw wrote: »Of course, the most important thing you can do is keep your group's health bars above Zero..
I'd go so far as to say healers need to keep the group's health bars well above zero. When DPS health drops too low, they feel the need to interrupt their rotation and shield up.
If you're running SPC you try to keep health at 100% anyway. More precisely, you try to return it there quickly.
R U kidding me? some of these PUGs have NO health at all, and WARHORN is the ONLY thing that keeps them alive in a boss fight.,, that and gives their pitiful DPS a boost.
QuebraRegra wrote: »
QuebraRegra wrote: »In my experience, the DPS just have to stay alive and deal as much damage as possible.
Tanks MUST stay alive, taunt everything, and help with buffs/debuffs.
Healers basically just keep everyone alive so they can fulfill that part of their role, and then just do anything else they can. So if a DPS goes down, the healer should be the one to revive them, so long as the tank isn't terrible. If the tank goes down, you may need to off-tank, being able to stay alive better than a DPS. If the tank isn't doing all the buffs, help buff. If the tank and DPS are good as is, join in doing dps.
This is just my experience of course. Even as an inexperienced tank I can keep a few team buffs up constantly by myself. However, I don't usually run Warhorn myself, so that's one thing a healer could help with (with me tanking, anyway).
IMHO, you aint a proper healer if you don't horn for yer group. (best to be set up for fast ultimate regen.. ie. SOUL HARVEST, etc.)
In content I've run I typically hear that Warhorn is the tank's job, but it's generally just a good idea to have SOMEONE with it. And it's probably best to have it be the healer or tank. That said, being the tank I am, it's better for me to just run Barrier, and spam it with all my amazing ult regen.
exeeter702 wrote: »QuebraRegra wrote: »
Its not mentioned because its absolutely not true. Id argue its a complete waste of a slot when healing dungeons. Nb and warden healers absolutely do not require it.
In content I've run I typically hear that Warhorn is the tank's job, but it's generally just a good idea to have SOMEONE with it. And it's probably best to have it be the healer or tank. That said, being the tank I am, it's better for me to just run Barrier, and spam it with all my amazing ult regen.
QuebraRegra wrote: »In my experience, the DPS just have to stay alive and deal as much damage as possible.
Tanks MUST stay alive, taunt everything, and help with buffs/debuffs.
Healers basically just keep everyone alive so they can fulfill that part of their role, and then just do anything else they can. So if a DPS goes down, the healer should be the one to revive them, so long as the tank isn't terrible. If the tank goes down, you may need to off-tank, being able to stay alive better than a DPS. If the tank isn't doing all the buffs, help buff. If the tank and DPS are good as is, join in doing dps.
This is just my experience of course. Even as an inexperienced tank I can keep a few team buffs up constantly by myself. However, I don't usually run Warhorn myself, so that's one thing a healer could help with (with me tanking, anyway).
IMHO, you aint a proper healer if you don't horn for yer group. (best to be set up for fast ultimate regen.. ie. SOUL HARVEST, etc.)
In content I've run I typically hear that Warhorn is the tank's job, but it's generally just a good idea to have SOMEONE with it. And it's probably best to have it be the healer or tank. That said, being the tank I am, it's better for me to just run Barrier, and spam it with all my amazing ult regen.
Generally both the tank and healer run (aggressive) Warhorn and alternate between themselves per fight. Communication is vital though, as Warhorn doesn't stack with itself. So if both the tank and healer use Warhorn on the same fight, it'd be a complete waste of 1 ultimate.
Barrier is unnecessary for 99% of 4 man content, and even that 1% is very situational and isn't "essential". The only place I've ever seen anyone slot barrier is with a low dps group on the last boss of vDSA, and even then usually the healer would be asked to do so. Trials would be a different matter entirely, though.
In content I've run I typically hear that Warhorn is the tank's job, but it's generally just a good idea to have SOMEONE with it. And it's probably best to have it be the healer or tank. That said, being the tank I am, it's better for me to just run Barrier, and spam it with all my amazing ult regen.
Barrier is best used on the front bar for the Magicka Aid 2/2 passive - 10% magicka recovery for each Support skill slotted. I use it on both my healers and tanks to boost that stat. But I rarely cast it, and use Aggressive Horn as soon as it's full, unless the other person has just cast it. With 2 Aggressive Horns in group you can reach about ~40% major force up time and 100% stat buff up time, since I can generate enough ultimate to cast that in about 50 seconds. Horn at the start of the fight when the DDs cast their ultimates can shorten it a lot.
For most content neither Warhorn or Barrier are necessaryQuebraRegra wrote: »In my experience, the DPS just have to stay alive and deal as much damage as possible.
Tanks MUST stay alive, taunt everything, and help with buffs/debuffs.
Healers basically just keep everyone alive so they can fulfill that part of their role, and then just do anything else they can. So if a DPS goes down, the healer should be the one to revive them, so long as the tank isn't terrible. If the tank goes down, you may need to off-tank, being able to stay alive better than a DPS. If the tank isn't doing all the buffs, help buff. If the tank and DPS are good as is, join in doing dps.
This is just my experience of course. Even as an inexperienced tank I can keep a few team buffs up constantly by myself. However, I don't usually run Warhorn myself, so that's one thing a healer could help with (with me tanking, anyway).
IMHO, you aint a proper healer if you don't horn for yer group. (best to be set up for fast ultimate regen.. ie. SOUL HARVEST, etc.)
In content I've run I typically hear that Warhorn is the tank's job, but it's generally just a good idea to have SOMEONE with it. And it's probably best to have it be the healer or tank. That said, being the tank I am, it's better for me to just run Barrier, and spam it with all my amazing ult regen.
Generally both the tank and healer run (aggressive) Warhorn and alternate between themselves per fight. Communication is vital though, as Warhorn doesn't stack with itself. So if both the tank and healer use Warhorn on the same fight, it'd be a complete waste of 1 ultimate.
Barrier is unnecessary for 99% of 4 man content, and even that 1% is very situational and isn't "essential". The only place I've ever seen anyone slot barrier is with a low dps group on the last boss of vDSA, and even then usually the healer would be asked to do so. Trials would be a different matter entirely, though.
To be fair, Warhorn isn't very "essential" either. Although I was kinda talking about trials, like you mentioned. I'm trying to make this my build for that. And currently, with my building toward damage shields and my quick ult regen, barrier stays up a lot. It's a good way to help with a mediocre healer, stupid DPSers, or just as a defensive buff when you need it, for just regular and vet dungeons.
You seem to enjoy your defensive build and seem proud of it, and I can only encourage that, but don't suggest it to someone asking for efficiency.
I use werewolf on my front bar for stamina regen, and barrier on my backbar for magicka regen. I only ult with barrier however, I never actually use werewolf. And like I said, warhorn is something you want to have up in rotation pretty much constantly, I'd just make someone else use it because my build supports barrier specifically. Even in the case where we only have one warhorn then, it's basically just giving up a little offense for a bit of defense. It still comes in quite useful in any "oh s***" moment in any activity.
Healers are pretty much useless in every content except veteran trials and organised PvP groups.
I always do dungeons as 3x DDs and 1x tank, but when sometimes I have some healer there, the most important thing for me is that he needs to debuff the bosses, buff DDs and help group members with sustain. Pure heals are not so necessary, magicka DDs will shield themselves, stamina DDs will use blade cloak and vigor, and tanks shouldn't have problems with survivability because bosses in dungeons are not very challenging. Of course if your group dps will be very low you can help them finish bosses with jesus beam etc.