danielclarkb16_ESO wrote: »Just wanted a few opinions on this, so since I first started playing ESO, I've always played as DPS, both in solo content and in dungeons etc. However I was interested in playing a healer, mainly through dungeon content as I very rarely play any trials or play any form of PVP content. Naturally, as most people would, I researched through the forums and watched various Youtube videos, for any tips & tricks and ideas for a build. Now, whilst doing some research, a lot of people mentioned that as part of the healers role - they're expected to buff the rest of the group with various magika/stam buffs. Now, when I put this question to some of my guild mates - they disagreed with the argument that as long as your keeping the group alive and partake in doing some DPS - this is sufficient and will keep your group happy.
Which would you guys most agree with? Do you expect your healer to be placing buffs on the rest of the team or are you happy with them just keeping you alive and helping with the DPS?
danielclarkb16_ESO wrote: »Next question then - could you guys recommend any mods that could help me with my buffs? As in - a mod that shows timers for how long they're up etc?
As a DPS all I need is healing. And to save me a slot, Major Breach
As a healer I buff group, debuff enemy, help with resources and do side DPS (easiest on Sorc Healer)
Healers are pretty much useless in every content except veteran trials and organised PvP groups.
I always do dungeons as 3x DDs and 1x tank, but when sometimes I have some healer there, the most important thing for me is that he needs to debuff the bosses, buff DDs and help group members with sustain. Pure heals are not so necessary, magicka DDs will shield themselves, stamina DDs will use blade cloak and vigor, and tanks shouldn't have problems with survivability because bosses in dungeons are not very challenging. Of course if your group dps will be very low you can help them finish bosses with jesus beam etc.
FloppyTouch wrote: »Healers are pretty much useless in every content except veteran trials and organised PvP groups.
I always do dungeons as 3x DDs and 1x tank, but when sometimes I have some healer there, the most important thing for me is that he needs to debuff the bosses, buff DDs and help group members with sustain. Pure heals are not so necessary, magicka DDs will shield themselves, stamina DDs will use blade cloak and vigor, and tanks shouldn't have problems with survivability because bosses in dungeons are not very challenging. Of course if your group dps will be very low you can help them finish bosses with jesus beam etc.
This^
I don’t hate healer at all but the way this game is the role is just not needed. The thing is they should be needed in any group as a must. With all the class heals and shields a good group can just have one magic class slot a resto with healing ward for that oh crap moment. Other then that 4 DDs in easy vets and harder dlc vets are faster and better with 3 DDs and a tank
FloppyTouch wrote: »Healers are pretty much useless in every content except veteran trials and organised PvP groups.
I always do dungeons as 3x DDs and 1x tank, but when sometimes I have some healer there, the most important thing for me is that he needs to debuff the bosses, buff DDs and help group members with sustain. Pure heals are not so necessary, magicka DDs will shield themselves, stamina DDs will use blade cloak and vigor, and tanks shouldn't have problems with survivability because bosses in dungeons are not very challenging. Of course if your group dps will be very low you can help them finish bosses with jesus beam etc.
This^
I don’t hate healer at all but the way this game is the role is just not needed. The thing is they should be needed in any group as a must. With all the class heals and shields a good group can just have one magic class slot a resto with healing ward for that oh crap moment. Other then that 4 DDs in easy vets and harder dlc vets are faster and better with 3 DDs and a tank
and it makes me SAD too because I LOVE my healer - but I am Just SICK to death of trials now. Really like just same thing over and over - I am just out of love for it. So I am always running around on my NB or Sorc - but I should maybe not read the forums because reading this stuff just makes me feel bummed that one of my fave chars is basically useless except in content I've been doing for YEARS and I am just *meh* anymore.
FloppyTouch wrote: »Healers are pretty much useless in every content except veteran trials and organised PvP groups.
I always do dungeons as 3x DDs and 1x tank, but when sometimes I have some healer there, the most important thing for me is that he needs to debuff the bosses, buff DDs and help group members with sustain. Pure heals are not so necessary, magicka DDs will shield themselves, stamina DDs will use blade cloak and vigor, and tanks shouldn't have problems with survivability because bosses in dungeons are not very challenging. Of course if your group dps will be very low you can help them finish bosses with jesus beam etc.
This^
I don’t hate healer at all but the way this game is the role is just not needed. The thing is they should be needed in any group as a must. With all the class heals and shields a good group can just have one magic class slot a resto with healing ward for that oh crap moment. Other then that 4 DDs in easy vets and harder dlc vets are faster and better with 3 DDs and a tank
FloppyTouch wrote: »Healers are pretty much useless in every content except veteran trials and organised PvP groups.
I always do dungeons as 3x DDs and 1x tank, but when sometimes I have some healer there, the most important thing for me is that he needs to debuff the bosses, buff DDs and help group members with sustain. Pure heals are not so necessary, magicka DDs will shield themselves, stamina DDs will use blade cloak and vigor, and tanks shouldn't have problems with survivability because bosses in dungeons are not very challenging. Of course if your group dps will be very low you can help them finish bosses with jesus beam etc.
This^
I don’t hate healer at all but the way this game is the role is just not needed. The thing is they should be needed in any group as a must. With all the class heals and shields a good group can just have one magic class slot a resto with healing ward for that oh crap moment. Other then that 4 DDs in easy vets and harder dlc vets are faster and better with 3 DDs and a tank
Idk, TL:DR I feel like healers arent challenged enough, especially not in interesting ways, outside of mechanics that frequently the DPS is more responsible for than they are.
FloppyTouch wrote: »Healers are pretty much useless in every content except veteran trials and organised PvP groups.
I always do dungeons as 3x DDs and 1x tank, but when sometimes I have some healer there, the most important thing for me is that he needs to debuff the bosses, buff DDs and help group members with sustain. Pure heals are not so necessary, magicka DDs will shield themselves, stamina DDs will use blade cloak and vigor, and tanks shouldn't have problems with survivability because bosses in dungeons are not very challenging. Of course if your group dps will be very low you can help them finish bosses with jesus beam etc.
This^
I don’t hate healer at all but the way this game is the role is just not needed. The thing is they should be needed in any group as a must. With all the class heals and shields a good group can just have one magic class slot a resto with healing ward for that oh crap moment. Other then that 4 DDs in easy vets and harder dlc vets are faster and better with 3 DDs and a tank
and it makes me SAD too because I LOVE my healer - but I am Just SICK to death of trials now. Really like just same thing over and over - I am just out of love for it. So I am always running around on my NB or Sorc - but I should maybe not read the forums because reading this stuff just makes me feel bummed that one of my fave chars is basically useless except in content I've been doing for YEARS and I am just *meh* anymore.
The forums have always been a place for people to stroke their epeens. Don't listen to them. It might work for their group of players, but for the general player base, a healer is practically required.
In my experience, even in the higher end groups, a good healer is generally at the very least appreciated.
FloppyTouch wrote: »Healers are pretty much useless in every content except veteran trials and organised PvP groups.
I always do dungeons as 3x DDs and 1x tank, but when sometimes I have some healer there, the most important thing for me is that he needs to debuff the bosses, buff DDs and help group members with sustain. Pure heals are not so necessary, magicka DDs will shield themselves, stamina DDs will use blade cloak and vigor, and tanks shouldn't have problems with survivability because bosses in dungeons are not very challenging. Of course if your group dps will be very low you can help them finish bosses with jesus beam etc.
This^
I don’t hate healer at all but the way this game is the role is just not needed. The thing is they should be needed in any group as a must. With all the class heals and shields a good group can just have one magic class slot a resto with healing ward for that oh crap moment. Other then that 4 DDs in easy vets and harder dlc vets are faster and better with 3 DDs and a tank
and it makes me SAD too because I LOVE my healer - but I am Just SICK to death of trials now. Really like just same thing over and over - I am just out of love for it. So I am always running around on my NB or Sorc - but I should maybe not read the forums because reading this stuff just makes me feel bummed that one of my fave chars is basically useless except in content I've been doing for YEARS and I am just *meh* anymore.
The forums have always been a place for people to stroke their epeens. Don't listen to them. It might work for their group of players, but for the general player base, a healer is practically required.
In my experience, even in the higher end groups, a good healer is generally at the very least appreciated.
FloppyTouch wrote: »Healers are pretty much useless in every content except veteran trials and organised PvP groups.
I always do dungeons as 3x DDs and 1x tank, but when sometimes I have some healer there, the most important thing for me is that he needs to debuff the bosses, buff DDs and help group members with sustain. Pure heals are not so necessary, magicka DDs will shield themselves, stamina DDs will use blade cloak and vigor, and tanks shouldn't have problems with survivability because bosses in dungeons are not very challenging. Of course if your group dps will be very low you can help them finish bosses with jesus beam etc.
This^
I don’t hate healer at all but the way this game is the role is just not needed. The thing is they should be needed in any group as a must. With all the class heals and shields a good group can just have one magic class slot a resto with healing ward for that oh crap moment. Other then that 4 DDs in easy vets and harder dlc vets are faster and better with 3 DDs and a tank
I've been thinking about this a fair amount.
Why are healers so useless in most content? Why in even vet trials are they there mostly for buffs?
Im going to clarify that from here on I'm talking mainly about content that isnt vet trials.
Maybe monsters need to crit, maybe monsters need to defile, monsters need to do something to challenge healers a bit. Too much of what causes a DPS's death is just the DPS being dumb and standing somewhere wrong, there aren't enough mechanics that you as a healer and only as a healer can really interact with. Why cant there be a healing ultimate that acts like a targetable Earthgore proc? Grand Healing and Blessing of Protection are a nice idea in that area based healing is a fun mechanic, except that they're so weak that its not worth having your team group up for them except for the minor berserk. As FloppyTouch says all a "healer" needs in most content is Ward for an oh crap, and maybe Panacea for the like 2 dungeons that have a healing check, both of which auto target and only require the healer to realize that "oh yeah, someone is finally taking damage".
IMHO the first step that I would like to see tried is putting Rez on a cooldown, its just too available. When the same idiot DPS gets 1-shot by mechanics 6 times per fight and you can just pick him up again, where is the incentive to focus on healing? Ward him if you can save him, pick him up if you cant, so boring.
I figure that if Rez is put on a cooldown it will force DPS to think about their effective health a bit more, because a mistake will become a wipe rather than a nuisance. Too much of DPS survivability imo is basically binary. They're fine, they're fine, they're fine, then they're dead because they stood in red.
The DPS standing in red is not an interesting mechanic to deal with as a healer, its not even that interesting as a DPS. There need to be more mehanics to deal with defensively. Can we give resto an ally targeted reflect, and make reflecting projectiles a meaningful mechanic. The way the tank can block Lord Warden Dusk's Flurry Attack in ICP is really interesting, can we expand on this a bit for healers? I'm not talking the once in a while randomly targeted chunk spell that half the bosses in the game have, im talking something a bit more interactive, because the randomly targeted chunk spell is either a nuisance because it doesnt 1-shot, or its boring because it does 1-shot.
Why are debuffs basically not a mechanic we ever have to deal with in most PVE content? There are tons of potentially interesting debuffs in eso and ways they can be applied in a fight.
Idk, TL:DR I feel like healers arent challenged enough, especially not in interesting ways, outside of mechanics that frequently the DPS is more responsible for than they are.