I know a guy who did vMA flawless with less than 500 cp's.
I know a tank with less than 300 cp's, doing greater than a lot of 690+ cp tanks.
So yeah, there are people with low cp's who are very good. However, if you don't know anyone in your group, you just assume that the player with a lot of cp's knows how to play his char.
When I'm looking for a decent player in zone chat and someone low cp whispers me, I'm willing to give them a chance if they have got at least a few certain achievments that prove that they somehow know what they are doing.
WhitePawPrints wrote: »I had a CP690 spam light bow attack in a vet dungeon. Did not know a single mechanic either. I have no idea how someone can reach 690 and not know a thing about rotation or basic mechanics. The account must have been bought or he literally got carried through grinds for months.
...
CP 720 but prefer the no cp campaigns as skill levels aligns more with this one, as in extremely low.CP elite-ism does exist in PvP also. Good news is, in PvP you can get a group no problem even with low CP. But I noticed low CP toons get passed over on rezes all the time. I rez everyone regardless of CP total, I figure hey, they made it all the way to this keep with 210 CPs, they deserve a rez.
But I agree with some of what has already been said, I've been owned by a low CP player a couple of times, I still can't wrap my mind around it ...but Kudos to them and their build. Because of this, I will group with low CP players in dungeons, and a vast majority of the time they do fine.
What makes even less sense is the CP elitists that gauge player ability based on CP points earned over the CP cap.
Having 1000 CP points doesn't make you a better player than someone with 800, 700, or only CP cap.
While I agree with what I think OP's general intention was, what he actually said is disingenuous at best and deliberately misleading at worst.
Yet he mentions not at all the extremely higher scaled, and much more difficult content that has been thrown at us at the same time many dungeons stayed the same (e.g. many of the DLC dungeons - vWGT, vCOS, vBF, etc)
1- whatever your CP or CP differential, how you leave a group is more important than the simple fact of leaving. If you leave and that's it, then anyone saying you should have stayed is simple entitlement syndrome. My time is not here to make your time more effective. But neither is it my place to insult, type demeaning messages, 'git gud' or 'git CP u scrub' before leaving.
A loudmouth at low CP is still a loudmouth at high CP. Being an idiot is not CP based.
2- lumping in high mid to fairly high CP example as if this were the norm for 'elitists' to abandon. Just because I've never seen it doesn't mean it doesn't happen - so no way am I saying that. But while I've seen my share of elitist jerks - of all levels - I've not yet seen a max cap player abandon a group because they think CP 500'ish is too low. Could it happen? Sure. Does it happen often? Probably not - at least not often enough you can toss it out as a case example when you make OP's elitism allegation.
below 300CP vet DLC dungeons take hours to complete if at all possible. It has always been like that. I used to hate this "elitist" behavior too, but I didn't understand how CP were increasing your stats in addition to what passives you put them in to.
I disagree with your statement.
I was once cp300 (as we all were) and completed vet DLC dungeons. I farmed my entire SPC set doing vWGT speed runs/no deaths with CP260 back before vWGT got nerfed. I also completed vICP. I continue to complete vet DLC content with players of all levels, just the other day we did vWGT hard mode with a 126CP player. Many players have posted hard content completions with 300CP or even less, there are even 0CP runs done in VMA on youtube, which I see many players claim is the hardest content in the game (some claim in any game!).
I wont post the whole thing here as it's long, but here is a link to a post by Asayre that explains the mathematics behind stat increases (click on the arrows):Of course the percentage will depend on your base stats so I won't compare it, but if you translate that into a percentage using Asayre's example it is in line with my rough framework done in the original post.
CP doesn't make or break any dungeon team in my experience, not even a vet DLC dungeon. Who you run with is your choice, just please don't submit group finder groups to your requirements if you need max CP to complete DLC content. Players with less than max CP have the right to queue using group finder without being kicked for other player's misconceptions.
I don't care what your CP level is. As long as you know what to do (or ASK if you don't know) I won't have any issues with you.
Who kicks 561CP players?! below 300CP vet DLC dungeons take hours to complete if at all possible. It has always been like that. I used to hate this "elitist" behavior too, but I didn't understand how CP were increasing your stats in addition to what passives you put them in to. Now I understand it and explain it to low CP players whenever Dungeon finder throws me into hard vet content.
Who kicks 561CP players?! below 300CP vet DLC dungeons take hours to complete if at all possible. It has always been like that. I used to hate this "elitist" behavior too, but I didn't understand how CP were increasing your stats in addition to what passives you put them in to. Now I understand it and explain it to low CP players whenever Dungeon finder throws me into hard vet content.
Not true, me and a tank friend of mine (both max CP) walked a couple through vet Bloodroot Forge. We queued in group finder, and not only got that dungeon, but also were lucky enough to get 2 who have never set foot in it before... and they were both just barely over CP 300.
We coached them and got them through it in like 35 - 45 minutes. Kicking people before giving them a chance is stupid; no matter their CP level. Give me a competent CP250 over an incompetent CP690 any day of the week.
Number one reason why CP elitists are silly: there are PLENTY of CP 690 folks who light attack/heavy attack/Snipe spam their way through dungeons on a regular basis. I'd take a CP 300 player who has a DPS rotation over a CP 690 light attacker any day,
LeagueTroll wrote: »Git gud then. Cp is now ez af to get. I insta kick everyone below 160.
Juju_beans wrote: »Number one reason why CP elitists are silly: there are PLENTY of CP 690 folks who light attack/heavy attack/Snipe spam their way through dungeons on a regular basis. I'd take a CP 300 player who has a DPS rotation over a CP 690 light attacker any day,
LOL..probably because they spent all that leveling time at Dolmens where it doesn't matter and just running through delves (not hitting anything mind you) to get to the skyshards.
Oh power leveling gets you to cap quickly but they missed out on learning how to play their class.