I'll take a no-cp player who is fun to play with (i.e., nice, interested in learning, etc) in a PuG even if we don't finish the dungeon over a 10000 CP player who's seemingly just in it to prove he's actually better at something than other people.
It's actually better for the game to give people a chance to safely learn the dungeons (and for dungeons, knowing the dungeons is more important than anything else, I've yet to run one that can't be done in reasonable time by low-CP groups who know the fights) than it is to build oneself up by tearing others down.
I had a CP690 spam light bow attack in a vet dungeon. Did not know a single mechanic either. I have no idea how someone can reach 690 and not know a thing about rotation or basic mechanics. The account must have been bought or he literally got carried through grinds for months.
its not hard, im CP 740ish and have only finished a few (ithink) of the DLC vet dungeons, maybe one normal trial
Cadwells gold, questing in general and pvp will get you there
One of my biggest personal issues with using CP as a guide to a player's ability is that I have an almost max CP Templar Healer. I know how to play that to its full potential, I leveled up all my CP via that toon (I quit ~VR8 and when I came back I re-rolled a Templar Healer). I know what to do.
I also have an Argonian Warden. I only played it when new folks wanted to do low level content, jumping in to random dungeons - insane xp when coupled with first time quest xp.
The moment that Warden hit 50 (and it didn't take long) it visually inherited my max CP. I have little idea how to play that character to its full potential - I don't even want to take it through vet dungeons. I don't have enough Skill Points and things I want aren't morphed. Skill lines I want aren't even complete yet.
But anyone looking at that Warden would be like - oh, a 670cp, they're going to be awesome.
No, no I'm not.
And this is, imo, a prime example of why CP isn't the be all and end all of a person's ability. You never know if you're getting the person's primary toon that they have put all the hours in to, or some mule / crafter / easily leveled alt with little play experience on that particular class.
Git gud then. Cp is now ez af to get. I insta kick everyone below 160.
Then don't pug groups. If you did not set up your own "git gud" group then don't be salty and kick because you get a low CP in your group. If you are so "gud", most content my boyfriend and I can two-man so if you get one low CP, it shouldn't affect you for most 4 man dungeons (vet and normal).
Your post almost makes me feel bad for voting to kick that 584 CP DPS that joined our vBF PUG the other night. Then I remembered him running circles around Earthgore Amalgam relentlessly spamming like attacks on his sword and board DK, and I all the sudden felt much better about my decision.
It isn't about the CP that gets you kicked. It's about how you play. Sorry to say, if you suck, and you are dragging everyone down with you, Elitist or not... you're getting the vote. I don't care if your are CP 10 or CP 690+
I'm gonna call "***" on some of the posts and reasoning here.
This is why most dungeons start with some warm-up trash mobs.
In any case, you're going to know by the first mini-boss whether your group can cut it. (If you can't gauge it by then, then you are likely the one that's inexperienced.
This may mean offering some helpful advice on mechanics or skill choice. This may mean flat out 'calling it' because it will waste everyone's time.
As to those saying the dungeon will take an hour if below cpXXX, I certainly hope you're talking about the DLC dungeons or No Death / Hard Mode situations, because someone skilled in four man, the vet versions are far from out of reach.
And to those that say you can't possibly understand the mechanics of the game at <CP160, just because you grinded your way to CP level does not mean everyone else did.
Unless the person is sitting at 11k health, refusing to eat food or follow any manner of instructions, take the fight to the first mini-boss before determining whether or not to continue ~ DLC dungeons being the exception.
At least have the courtesy or the guts to tell the person why they need replaced - often times, the experience (of getting their ass handed to them) will be enough for them to depart on their own.
Do you know why we’re having this conversation?
Because the entire dungeon set up for ESO is *** at building competency. CPs aren’t the real issue. The real issue is the gap between overland content and dungeons. With no solid starting foundation and subsequent build up of progression for dungeoneering to train players how to advance in them. We find many newer, often lower CP players at a loss for how to approach dungeons. The learning curve is a cliff and we all suffer for it.
ZOS needs to set up and address the failings of the system. Many people riff on the ‘slower’ combat of FFXIV compared to ESO. Well you know what FFXIV excels at? That’s right, introducing and preparing players for dungeons. The system needs to be overhauled simple as that.