Ragnarock41 wrote: »Ragnarock41 wrote: »I've given up on stamDK buffs. ZOS doesn't like us. Playerbase don't like us. nobody likes us.
We are the poster child of heavy armor meta, we are the scapegoat.
Zos just ignores us.
The player base just emphasizes on how we have “strong dots ”
Funny when you think that best dot builds are stamsorc/stamblades with dual wield- axe bleeds.
Wow there are actually people on the forum defending the snare on this skill. Even without the snare this skill will be extremely strong: minor herorism and main are extrem strong de/buff, it still has the snare on it but not for such an insane time and does damage.
Building a DW/DW Stam DK I immediately noticed one big issue with stam DK:
Even the last few ticks of Venomous Claw are outperformed by Blood Craze.
Granted, this is with Master DW, but still... one would expect atleast the last few ticks to deal more damage.
I think they should give the skill some additional effect that benefits PvP DKs, it feels very weak at the moment. I mean, why would I ever slot Venomous Claw and deal less damage (that doesn't ignore mitigation like bleeds) compared to Blood Craze. And that's omitting the Blood Craze healing entirely (or Rending Slashes snare which is 50% compared to 30% Warmth passive if you go with that morph).
But yeah, those issues aside I think this patch is buffing sDK both directly & indirectly tbh.
Buffs:
- Steel Tornado undodgeable - this makes DW sooo much better. Cleave also undodgeable for those who want to try Master Brawler on sDK... (haven't tested yet).
- Off Balance changes, ability to stun with Power Lash (or just medium weave). Frees up two skill slots: your CC (you can use Tactician+Shuffle/dodge roll->Power Lash for stun) & Vigor (because that Power Lash heals for more than Vigor even on stam builds).
Remains to be seen how viable they'll be.
Building a DW/DW Stam DK I immediately noticed one big issue with stam DK:
Even the last few ticks of Venomous Claw are outperformed by Blood Craze.
Granted, this is with Master DW, but still... one would expect atleast the last few ticks to deal more damage.
I think they should give the skill some additional effect that benefits PvP DKs, it feels very weak at the moment. I mean, why would I ever slot Venomous Claw and deal less damage (that doesn't ignore mitigation like bleeds) compared to Blood Craze. And that's omitting the Blood Craze healing entirely (or Rending Slashes snare which is 50% compared to 30% Warmth passive if you go with that morph).
But yeah, those issues aside I think this patch is buffing sDK both directly & indirectly tbh.
Buffs:
- Steel Tornado undodgeable - this makes DW sooo much better. Cleave also undodgeable for those who want to try Master Brawler on sDK... (haven't tested yet).
- Off Balance changes, ability to stun with Power Lash (or just medium weave). Frees up two skill slots: your CC (you can use Tactician+Shuffle/dodge roll->Power Lash for stun) & Vigor (because that Power Lash heals for more than Vigor even on stam builds).
Remains to be seen how viable they'll be.
With all the commotion about DK’s in general in this last week, I was very sure some things were going to get rebalanced(possible in our favor XD). Out of all of the skills(Suprise attack, Incap, Subterranean assault, and jabs) they decide to nerf heroic slash. Can anyone link me a post where someone is actually complaining about the ability?
Which class utilizes heroic slash the most? Definitely Stamina DK’s. It’s no argument. With that being said, it must have been another direct nerf.
We literally have use that ability to line up an already high counter played ability(dizzy swing). If we miss the dizzy swing? Tough ***... we don’t have a poison whip, Suprise attack, subterranean, or jabs to fall to fall back on. (This is for you to Stam sorcs).
I understand this nerf to the ability won’t completely break our class. My concerns is the direction our class is going. All of these direct/indirect nerfs are pretty small, but when you compile them all together on a list, it’s pretty fat. They don’t seem to understand the impacts they are having.
I propose we get a poison inhale(it seems more possible then poison whip). They can keep all the changes, but they definitely need to provide us a little more offensive capability. We have the most counter play at the moment
You know what’s really sad? The fact that a nerf to that ability is infact a nerf to the Stam Dk. Heroic slash is our jabs, Suprise attack, and subterranean assault. That is our “spammable dps”. We have to use that ability to line up a high counter play ability(dizzy swing). They reduced it by about 75-80%. That’s like reducing the fracture by 75-80% on Suprise attack. It wouldn’t hurt the stamblades all to much, because they already have a nice kit to work with, but you get the point.Merlin13KAGL wrote: »Calling a reduced snare from S&B a(n exclusive) nerf to DK's is a bit of a stretch.
But if its ur spammable then its obviously not going change anything since you spam it and keep the snare up anw.
I guess I have to alobarate on the forums... It’s my “spammable dps” in a sense that it is my only ability that I can hit to get dps(I sometimes run dizzy, but its high counterplay makes me unslot it), and to alobrate more I do not count dot, a spammable dps(Incase you were about to use that in your rebuttal). I don’t hit heroic in exactly 4 second increments. So yes, going from 12 seconds to 4 seconds is a lot when that’s your MAIN ability.
Heroic slash in general is considered a spammable DPS ability. This means a hit every 4 seconds isnt something hard to do. Its a huge snare attached to a spammable ability. Having to work a bit to keep up that powerful debuff isnt exactly bad.
Sure the nerf doesn’t “destroy” the class. In the big picture, it’s just another nerf on top of the handful we have already recieved. Now that we have a handful of nerfs.. little nerfs like these do hurt us(especially because our spammable dps isn’t even in our own skill lines). When you put 3k hours into a class, you KNOW exactly what affects the class, and what doesn’t. I’m asking for you to be open minded.. let’s say your class has gone through extensive nerfs(as much as the Dk), and your skill bar consist of 3-4 abilities from a weapon line. And 1 of those abilities got a 80% reduction to its utilite. Would you still feel the same as far as where you stand? My intentions are not to fire shots, but for people to be open minded on why us Stam DK’s complain about “little” changes like these.
With all the commotion about DK’s in general in this last week, I was very sure some things were going to get rebalanced(possible in our favor XD). Out of all of the skills(Suprise attack, Incap, Subterranean assault, and jabs) they decide to nerf heroic slash. Can anyone link me a post where someone is actually complaining about the ability?
Which class utilizes heroic slash the most? Definitely Stamina DK’s. It’s no argument. With that being said, it must have been another direct nerf.
We literally have use that ability to line up an already high counter played ability(dizzy swing). If we miss the dizzy swing? Tough ***... we don’t have a poison whip, Suprise attack, subterranean, or jabs to fall to fall back on. (This is for you to Stam sorcs).
I understand this nerf to the ability won’t completely break our class. My concerns is the direction our class is going. All of these direct/indirect nerfs are pretty small, but when you compile them all together on a list, it’s pretty fat. They don’t seem to understand the impacts they are having.
I propose we get a poison inhale(it seems more possible then poison whip). They can keep all the changes, but they definitely need to provide us a little more offensive capability. We have the most counter play at the moment
Heroic Slash was giving you Minor Maim (which reduces damage by 15%), it was giving you Minor Heroism (which is a lot of extra ultimate regen), it was giving you a 60% snare for 8 seconds and it was dealing pretty big damage. That's a lot of things packed into 1 ability. It has 3 additional effects on top of the damage. Compare that to Subterranean Assault (Major Fracture and Major Breach as the only effect), Surprise Attack (Major Fracture and stun from stealth as the 2 extra effects), Biting Jabs (Major Savagery and 70% snare as the 2 extra effects). Incap gives you 3 things as well: Major Defile, a stun and 20% empower. And that's an ultimate. I can't think of any other damage ability that has 3 VERY strong additional effects outside of passives.
Just saying that the nerf to this ability is justified and considering they only touched the duration of the snare without altering anything else.
Building a DW/DW Stam DK I immediately noticed one big issue with stam DK:
Even the last few ticks of Venomous Claw are outperformed by Blood Craze.
Granted, this is with Master DW, but still... one would expect atleast the last few ticks to deal more damage.
I think they should give the skill some additional effect that benefits PvP DKs, it feels very weak at the moment. I mean, why would I ever slot Venomous Claw and deal less damage (that doesn't ignore mitigation like bleeds) compared to Blood Craze. And that's omitting the Blood Craze healing entirely (or Rending Slashes snare which is 50% compared to 30% Warmth passive if you go with that morph).
But yeah, those issues aside I think this patch is buffing sDK both directly & indirectly tbh.
Buffs:
- Steel Tornado undodgeable - this makes DW sooo much better. Cleave also undodgeable for those who want to try Master Brawler on sDK... (haven't tested yet).
- Off Balance changes, ability to stun with Power Lash (or just medium weave). Frees up two skill slots: your CC (you can use Tactician+Shuffle/dodge roll->Power Lash for stun) & Vigor (because that Power Lash heals for more than Vigor even on stam builds).
Remains to be seen how viable they'll be.
1. Blood Craze is a bleed. Bleeds ignore the target's armor values. So if you don't have a lot of penetration to begin with, bleeds are VERY valuable. If you test Blood Craze vs Venom Claw while having 18.2K penetration on the dummy, the latter will outperform the former in a big way, unless you have the Master DW, in which case they would be about the same. If you had used say Noxious Breath to debuff the target, your Claw would deal a very noticeable amount more damage.
2. Steel Tornado has always been undodgeable, its an AoE. The change in the patch notes was directed at the base ability, which was also unblockable aparently. But Steel Tornado and the other morph always were undodgeable.
A 12 second snare is ridiculous and its a very reasonable nerf they are dishing. But leave it to the QQknights to take everything as a direct assault on the very identity and soul of their class, lol.
Ragnarock41 wrote: »A 12 second snare is ridiculous and its a very reasonable nerf they are dishing. But leave it to the QQknights to take everything as a direct assault on the very identity and soul of their class, lol.
because it obviously makes so much sense to balance a skill the worst PvP class uses.
Its definitely top priority because cyrodiil is full of stamDks and not stamblades/stamdens.
I forgot we are in 2015, sorry for asking ZOS to stop hitting my already dead class.
Ragnarock41 wrote: »A 12 second snare is ridiculous and its a very reasonable nerf they are dishing. But leave it to the QQknights to take everything as a direct assault on the very identity and soul of their class, lol.
because it obviously makes so much sense to balance a skill the worst PvP class uses.
Its definitely top priority because cyrodiil is full of stamDks and not stamblades/stamdens.
I forgot we are in 2015, sorry for asking ZOS to stop hitting my already dead class.
The problem is:
Stamsorcs, Stamplars, Stamblades and stamden use it aswell. Not as their main spammable but as a simple buff skill that provides an insane snare + 2 powerful debuffs.
Also long duration snares should all be adressed and reduced to 4s max. Lotusfan, vampires bane and cripple are left.
Ragnarock41 wrote: »Ragnarock41 wrote: »A 12 second snare is ridiculous and its a very reasonable nerf they are dishing. But leave it to the QQknights to take everything as a direct assault on the very identity and soul of their class, lol.
because it obviously makes so much sense to balance a skill the worst PvP class uses.
Its definitely top priority because cyrodiil is full of stamDks and not stamblades/stamdens.
I forgot we are in 2015, sorry for asking ZOS to stop hitting my already dead class.
The problem is:
Stamsorcs, Stamplars, Stamblades and stamden use it aswell. Not as their main spammable but as a simple buff skill that provides an insane snare + 2 powerful debuffs.
Also long duration snares should all be adressed and reduced to 4s max. Lotusfan, vampires bane and cripple are left.
So then again, why nerf heroic slash out of all the 9132124325345 snares in the game?
Ragnarock41 wrote: »Ragnarock41 wrote: »A 12 second snare is ridiculous and its a very reasonable nerf they are dishing. But leave it to the QQknights to take everything as a direct assault on the very identity and soul of their class, lol.
because it obviously makes so much sense to balance a skill the worst PvP class uses.
Its definitely top priority because cyrodiil is full of stamDks and not stamblades/stamdens.
I forgot we are in 2015, sorry for asking ZOS to stop hitting my already dead class.
The problem is:
Stamsorcs, Stamplars, Stamblades and stamden use it aswell. Not as their main spammable but as a simple buff skill that provides an insane snare + 2 powerful debuffs.
Also long duration snares should all be adressed and reduced to 4s max. Lotusfan, vampires bane and cripple are left.
So then again, why nerf heroic slash out of all the 9132124325345 snares in the game?
Because it´s the strongest ability out of all of these 9132124325345 snares - and on top of that the longest snare of them.
I really don't understand why we are the only class with only 2 stamina morphs in the game.
Ragnarock41 wrote: »Ragnarock41 wrote: »A 12 second snare is ridiculous and its a very reasonable nerf they are dishing. But leave it to the QQknights to take everything as a direct assault on the very identity and soul of their class, lol.
because it obviously makes so much sense to balance a skill the worst PvP class uses.
Its definitely top priority because cyrodiil is full of stamDks and not stamblades/stamdens.
I forgot we are in 2015, sorry for asking ZOS to stop hitting my already dead class.
The problem is:
Stamsorcs, Stamplars, Stamblades and stamden use it aswell. Not as their main spammable but as a simple buff skill that provides an insane snare + 2 powerful debuffs.
Also long duration snares should all be adressed and reduced to 4s max. Lotusfan, vampires bane and cripple are left.
So then again, why nerf heroic slash out of all the 9132124325345 snares in the game?
Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »A 12 second snare is ridiculous and its a very reasonable nerf they are dishing. But leave it to the QQknights to take everything as a direct assault on the very identity and soul of their class, lol.
because it obviously makes so much sense to balance a skill the worst PvP class uses.
Its definitely top priority because cyrodiil is full of stamDks and not stamblades/stamdens.
I forgot we are in 2015, sorry for asking ZOS to stop hitting my already dead class.
The problem is:
Stamsorcs, Stamplars, Stamblades and stamden use it aswell. Not as their main spammable but as a simple buff skill that provides an insane snare + 2 powerful debuffs.
Also long duration snares should all be adressed and reduced to 4s max. Lotusfan, vampires bane and cripple are left.
So then again, why nerf heroic slash out of all the 9132124325345 snares in the game?
Because it´s the strongest ability out of all of these 9132124325345 snares - and on top of that the longest snare of them.
And it has a seriously high cost for the utility it comes with. Why not just remove the snare entirely and make its cost similar to ransack? 4 second snare is barely noticeable, and the only reason I would ask for a long snare is to make sure I can land my dizzy swing, I mean, I can just go for ransack+FoO now, less cost, more crits and FoO will provide a snare anyways.
They really didnt solve anything by nerfing the snare duration.
Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »A 12 second snare is ridiculous and its a very reasonable nerf they are dishing. But leave it to the QQknights to take everything as a direct assault on the very identity and soul of their class, lol.
because it obviously makes so much sense to balance a skill the worst PvP class uses.
Its definitely top priority because cyrodiil is full of stamDks and not stamblades/stamdens.
I forgot we are in 2015, sorry for asking ZOS to stop hitting my already dead class.
The problem is:
Stamsorcs, Stamplars, Stamblades and stamden use it aswell. Not as their main spammable but as a simple buff skill that provides an insane snare + 2 powerful debuffs.
Also long duration snares should all be adressed and reduced to 4s max. Lotusfan, vampires bane and cripple are left.
So then again, why nerf heroic slash out of all the 9132124325345 snares in the game?
Because it´s the strongest ability out of all of these 9132124325345 snares - and on top of that the longest snare of them.
And it has a seriously high cost for the utility it comes with. Why not just remove the snare entirely and make its cost similar to ransack? 4 second snare is barely noticeable, and the only reason I would ask for a long snare is to make sure I can land my dizzy swing, I mean, I can just go for ransack+FoO now, less cost, more crits and FoO will provide a snare anyways.
They really didnt solve anything by nerfing the snare duration.
FoO / Warmth snare is in no way comparable to low slash. It´s 3s 30% snare whereas lowslash was 12 4s 60%.
Edit: Also warmth used to stack with certain other snares - no idea if that´s tstill the case.
Tbh they could reduce the cost slightly for removing the snare - same as ransack would make ransack obsolete as it would be completely outperformed by lowslash in every imaginable way.
You´ll also see me arguing to get rid of every other long duration snare still left in the game. There is no reason to have them.
With all the commotion about DK’s in general in this last week, I was very sure some things were going to get rebalanced(possible in our favor XD). Out of all of the skills(Suprise attack, Incap, Subterranean assault, and jabs) they decide to nerf heroic slash. Can anyone link me a post where someone is actually complaining about the ability?
Which class utilizes heroic slash the most? Definitely Stamina DK’s. It’s no argument. With that being said, it must have been another direct nerf.
We literally have use that ability to line up an already high counter played ability(dizzy swing). If we miss the dizzy swing? Tough ***... we don’t have a poison whip, Suprise attack, subterranean, or jabs to fall to fall back on. (This is for you to Stam sorcs).
I understand this nerf to the ability won’t completely break our class. My concerns is the direction our class is going. All of these direct/indirect nerfs are pretty small, but when you compile them all together on a list, it’s pretty fat. They don’t seem to understand the impacts they are having.
I propose we get a poison inhale(it seems more possible then poison whip). They can keep all the changes, but they definitely need to provide us a little more offensive capability. We have the most counter play at the moment
With all the commotion about DK’s in general in this last week, I was very sure some things were going to get rebalanced(possible in our favor XD). Out of all of the skills(Suprise attack, Incap, Subterranean assault, and jabs) they decide to nerf heroic slash. Can anyone link me a post where someone is actually complaining about the ability?
Which class utilizes heroic slash the most? Definitely Stamina DK’s. It’s no argument. With that being said, it must have been another direct nerf.
We literally have use that ability to line up an already high counter played ability(dizzy swing). If we miss the dizzy swing? Tough ***... we don’t have a poison whip, Suprise attack, subterranean, or jabs to fall to fall back on. (This is for you to Stam sorcs).
I understand this nerf to the ability won’t completely break our class. My concerns is the direction our class is going. All of these direct/indirect nerfs are pretty small, but when you compile them all together on a list, it’s pretty fat. They don’t seem to understand the impacts they are having.
I propose we get a poison inhale(it seems more possible then poison whip). They can keep all the changes, but they definitely need to provide us a little more offensive capability. We have the most counter play at the moment
HOW is this a DK nerf as opposed to a S&B Nerf? This affects ALL classes using the skill. The DK fan club is starting to get reeeal annoying with the whole internalizing every change into a nerf directed at them. I'm sick of hearing it.
With all the commotion about DK’s in general in this last week, I was very sure some things were going to get rebalanced(possible in our favor XD). Out of all of the skills(Suprise attack, Incap, Subterranean assault, and jabs) they decide to nerf heroic slash. Can anyone link me a post where someone is actually complaining about the ability?
Which class utilizes heroic slash the most? Definitely Stamina DK’s. It’s no argument. With that being said, it must have been another direct nerf.
We literally have use that ability to line up an already high counter played ability(dizzy swing). If we miss the dizzy swing? Tough ***... we don’t have a poison whip, Suprise attack, subterranean, or jabs to fall to fall back on. (This is for you to Stam sorcs).
I understand this nerf to the ability won’t completely break our class. My concerns is the direction our class is going. All of these direct/indirect nerfs are pretty small, but when you compile them all together on a list, it’s pretty fat. They don’t seem to understand the impacts they are having.
I propose we get a poison inhale(it seems more possible then poison whip). They can keep all the changes, but they definitely need to provide us a little more offensive capability. We have the most counter play at the moment
HOW is this a DK nerf as opposed to a S&B Nerf? This affects ALL classes using the skill. The DK fan club is starting to get reeeal annoying with the whole internalizing every change into a nerf directed at them. I'm sick of hearing it.
The questions you should ask your self. Which class normally has 3-4 S&B abilities? Which class uses heroic slash the most?
1) Is it NB?
Is it DK?
Is it stamden?
Etc.
2) does one get affected more then the other?
3) are you implying that, NB and other classes that don’t even really use s&B abilities are affected just as much as the DK? Just because they “technically
With all the commotion about DK’s in general in this last week, I was very sure some things were going to get rebalanced(possible in our favor XD). Out of all of the skills(Suprise attack, Incap, Subterranean assault, and jabs) they decide to nerf heroic slash. Can anyone link me a post where someone is actually complaining about the ability?
Which class utilizes heroic slash the most? Definitely Stamina DK’s. It’s no argument. With that being said, it must have been another direct nerf.
We literally have use that ability to line up an already high counter played ability(dizzy swing). If we miss the dizzy swing? Tough ***... we don’t have a poison whip, Suprise attack, subterranean, or jabs to fall to fall back on. (This is for you to Stam sorcs).
I understand this nerf to the ability won’t completely break our class. My concerns is the direction our class is going. All of these direct/indirect nerfs are pretty small, but when you compile them all together on a list, it’s pretty fat. They don’t seem to understand the impacts they are having.
I propose we get a poison inhale(it seems more possible then poison whip). They can keep all the changes, but they definitely need to provide us a little more offensive capability. We have the most counter play at the moment
HOW is this a DK nerf as opposed to a S&B Nerf? This affects ALL classes using the skill. The DK fan club is starting to get reeeal annoying with the whole internalizing every change into a nerf directed at them. I'm sick of hearing it.
Ragnarock41 wrote: »With all the commotion about DK’s in general in this last week, I was very sure some things were going to get rebalanced(possible in our favor XD). Out of all of the skills(Suprise attack, Incap, Subterranean assault, and jabs) they decide to nerf heroic slash. Can anyone link me a post where someone is actually complaining about the ability?
Which class utilizes heroic slash the most? Definitely Stamina DK’s. It’s no argument. With that being said, it must have been another direct nerf.
We literally have use that ability to line up an already high counter played ability(dizzy swing). If we miss the dizzy swing? Tough ***... we don’t have a poison whip, Suprise attack, subterranean, or jabs to fall to fall back on. (This is for you to Stam sorcs).
I understand this nerf to the ability won’t completely break our class. My concerns is the direction our class is going. All of these direct/indirect nerfs are pretty small, but when you compile them all together on a list, it’s pretty fat. They don’t seem to understand the impacts they are having.
I propose we get a poison inhale(it seems more possible then poison whip). They can keep all the changes, but they definitely need to provide us a little more offensive capability. We have the most counter play at the moment
HOW is this a DK nerf as opposed to a S&B Nerf? This affects ALL classes using the skill. The DK fan club is starting to get reeeal annoying with the whole internalizing every change into a nerf directed at them. I'm sick of hearing it.
Are you one of those guys who said wrath nerf isn't a stamDK nerf lol.
Because I swear you are just as ridicilous as those guys.
Obviously stamDK out of all classes relies on this the most.
Ragnarock41 wrote: »With all the commotion about DK’s in general in this last week, I was very sure some things were going to get rebalanced(possible in our favor XD). Out of all of the skills(Suprise attack, Incap, Subterranean assault, and jabs) they decide to nerf heroic slash. Can anyone link me a post where someone is actually complaining about the ability?
Which class utilizes heroic slash the most? Definitely Stamina DK’s. It’s no argument. With that being said, it must have been another direct nerf.
We literally have use that ability to line up an already high counter played ability(dizzy swing). If we miss the dizzy swing? Tough ***... we don’t have a poison whip, Suprise attack, subterranean, or jabs to fall to fall back on. (This is for you to Stam sorcs).
I understand this nerf to the ability won’t completely break our class. My concerns is the direction our class is going. All of these direct/indirect nerfs are pretty small, but when you compile them all together on a list, it’s pretty fat. They don’t seem to understand the impacts they are having.
I propose we get a poison inhale(it seems more possible then poison whip). They can keep all the changes, but they definitely need to provide us a little more offensive capability. We have the most counter play at the moment
HOW is this a DK nerf as opposed to a S&B Nerf? This affects ALL classes using the skill. The DK fan club is starting to get reeeal annoying with the whole internalizing every change into a nerf directed at them. I'm sick of hearing it.
Are you one of those guys who said wrath nerf isn't a stamDK nerf lol.
Because I swear you are just as ridicilous as those guys.
Obviously stamDK out of all classes relies on this the most.
Simply saying something is Obvious doesn't make it so. The Nerf affects all classes equally, so thinking DK's are so special that every decision ZOS is making is revolving around them - it's not, its everything to do with the 7th legend HA cookie cutter builds in pvp.
With all the commotion about DK’s in general in this last week, I was very sure some things were going to get rebalanced(possible in our favor XD). Out of all of the skills(Suprise attack, Incap, Subterranean assault, and jabs) they decide to nerf heroic slash. Can anyone link me a post where someone is actually complaining about the ability?
Which class utilizes heroic slash the most? Definitely Stamina DK’s. It’s no argument. With that being said, it must have been another direct nerf.
We literally have use that ability to line up an already high counter played ability(dizzy swing). If we miss the dizzy swing? Tough ***... we don’t have a poison whip, Suprise attack, subterranean, or jabs to fall to fall back on. (This is for you to Stam sorcs).
I understand this nerf to the ability won’t completely break our class. My concerns is the direction our class is going. All of these direct/indirect nerfs are pretty small, but when you compile them all together on a list, it’s pretty fat. They don’t seem to understand the impacts they are having.
I propose we get a poison inhale(it seems more possible then poison whip). They can keep all the changes, but they definitely need to provide us a little more offensive capability. We have the most counter play at the moment
HOW is this a DK nerf as opposed to a S&B Nerf? This affects ALL classes using the skill. The DK fan club is starting to get reeeal annoying with the whole internalizing every change into a nerf directed at them. I'm sick of hearing it.
The questions you should ask your self. Which class normally has 3-4 S&B abilities? Which class uses heroic slash the most?
1) Is it NB?
Is it DK?
Is it stamden?
Etc.
2) does one get affected more then the other?
3) are you implying that, NB and other classes that don’t even really use s&B abilities are affected just as much as the DK? Just because they “technically
In PVP I run S&B on the 3 characters I play. Stam Sorc (both bars), Stam Warden (back bar) and Templar (back bar). I think the one thing EVERYONE can agree on at the moment is that S&B is the current meta for all stamina classes in PVP. So yeah, you are being pretty ridiculous claiming this only affects your class.
In PVE DK's are still top dog for tanking, but I'm still seeing plenty of Wardens, Templars and even a few sorcs lately. So again, to claim this only affects your class is just ridiculous