You aren’t missing anything lol. Mag Sorcs are just there for tons of Concussion procs and Conduit.... Minor Prophecy is nice too but not huge. With the need for us to constantly keep up Off-Balance home, Mag Sorc lost its main group utilityJoy_Division wrote: »My main is not a sorcerer.
Revert Frags back to it's original state before the nerfs.
It's fine that classes have good abilities as long as I have my own.
Game was so much better and more interesting then.
This is the way ZOS makes room for CP increases - if they don't nerf every class constantly then we'll actually start feeling stronger instead of weaker after a patchIt's getting close to the anniversary of Homestead, and my Mag Sorc has lost a tremendous amount of DPS.
Oh god please no... I used to love my Mag Sorc prior to Homestead, but then groups of 8 Sorcs in raids took over and I haven't played that class in PvE since Morrowind dropped because I just couldn't stand it after not being able to bring my Stamblade into raids for 2 patches in a row because I had to play a Sorc.
Yeah there were some pretty large balancing issues back then lol. Mag Sorc was too good but moreso it was that others weren’t good enough at least imo. Basically every Mag Sorc class DPS skill has gotten its damaged nerfed since then and Morrowind sustain hit them hard....
We might see some of that same 6-8 out of 8 DPS situation next patch with Mag NB in certain trials. Pretty sure Stamina is still higher DPS but idk. At least in vAS we’ll see all Mag NBs.
buff ranged stam, magplar and mag dk?
You want the stun gone?Yeah... That change was stupid. I've been saying the stun was the issue for so long and it took them forever to address it
I disagree this nerf made sorcs better with their new stun and builds. They don’t need a frag buff.
WrathOfInnos wrote: »It wasn't the damage reduction or stun removal that killed frags for me, it was the Morrowind sustain nerfs. With frags on front bar and using a typical spammable rotation we used to have 6-7 chances to proc it every 8-9s. Now with heavy attacks being required it's more like 2-3 chances to proc frags every 8-9s.
The only fix for this would be increasing the proc chance (to at least 50%) or allowing light and heavy attacks to proc an instant cast. It could also help if back bar casts could proc front bar frags, since nobody has the space to double bar frags.
If we're wishing for frags improvements anyway, I would also like to see the RNG removed (much prefer every third cast proc over 33% chance on every cast for example).
I'm ok with the buffing cfrags, as long as they nerf curse. Curse stacking and re-applying it self instantly is broken af, you only need 2 sorcs to make your life imposible, whoever got the idea of buffing skills that dead unavoidable dmg needs to get fired lol
Chilly-McFreeze wrote: »I'm ok with the buffing cfrags, as long as they nerf curse. Curse stacking and re-applying it self instantly is broken af, you only need 2 sorcs to make your life imposible, whoever got the idea of buffing skills that dead unavoidable dmg needs to get fired lol
Keep in mind that nobody asked for Haunting Curse. It's nice to have, yes. But we'd be better off with old Frags and old Curse.
I'm ok with the buffing cfrags, as long as they nerf curse. Curse stacking and re-applying it self instantly is broken af, you only need 2 sorcs to make your life imposible, whoever got the idea of buffing skills that dead unavoidable dmg needs to get fired lol
Mojomonkeyman wrote: »I feel so bad for magsorcs. They deserve frag stun + dmg back. And after all those sustain changes I feel readjusting the bolt escape penalty would be reasonable as well. Maybe they would stop running shackle + lich cockroach builds and play builds that actually can be killed 1v1 in reasonable time.
I’d present an entire class skills/passives walk through and changes (nerf/buff/tweak) but it will go unheard by zos and be a waste of time. I’ve already offered plenty of update ideas and reasons in previous posts.
Chilly-McFreeze wrote: »I’d present an entire class skills/passives walk through and changes (nerf/buff/tweak) but it will go unheard by zos and be a waste of time. I’ve already offered plenty of update ideas and reasons in previous posts.
TBH I'd like to see that. So much need for change and but no change in sight. Bound Armor, Implosion, Clannfear, Charged Atro, Haunting Curse, Crystal Blast, Shattering Prison, Mines, Persistence, Lightning Flood, shield stacking, streak fatigue - so much potential for making them actual attractive or useful.
Mojomonkeyman wrote: »I feel so bad for magsorcs. They deserve frag stun + dmg back. And after all those sustain changes I feel readjusting the bolt escape penalty would be reasonable as well. Maybe they would stop running shackle + lich cockroach builds and play builds that actually can be killed 1v1 in reasonable time.
That moment when one of the best available dmg builds (balanced dmg + sustain) gets called a cockroach build
Chilly-McFreeze wrote: »I’d present an entire class skills/passives walk through and changes (nerf/buff/tweak) but it will go unheard by zos and be a waste of time. I’ve already offered plenty of update ideas and reasons in previous posts.
TBH I'd like to see that. So much need for change and but no change in sight. Bound Armor, Implosion, Clannfear, Charged Atro, Haunting Curse, Crystal Blast, Shattering Prison, Mines, Persistence, Lightning Flood, shield stacking, streak fatigue - so much potential for making them actual attractive or useful.
Mojomonkeyman wrote: »I feel so bad for magsorcs. They deserve frag stun + dmg back. And after all those sustain changes I feel readjusting the bolt escape penalty would be reasonable as well. Maybe they would stop running shackle + lich cockroach builds and play builds that actually can be killed 1v1 in reasonable time.
That moment when one of the best available dmg builds (balanced dmg + sustain) gets called a cockroach build
“Cockroach mage” build is what I used to describe shackle/riposte or shackle/pirate builds with the restoration ultimate. The survivability of those is pretty insane, but I wouldn’t consider the damage ‘balanced’ on those builds, it’s pretty bad.
Frags needs stun+the extra damage. Mines needs exponential damage increase per mine. Streak needs a lot of cost reduce, but some way for melee to catch up that isn't gapcloser spam.
streak doesn't get cost reduc until Shade can be places more than 8m from where you stand. It also doesn't get cost reduction until MagPlar can have minor expedition inside their ritual or something like that
Shade is a bug that may or may not get fixed. Templars are not designed to be mobile. Sorcs are, yet they get punished for moving and completely countered by any immobile class with a gapcloser.
In the past I'm pretty sure that was the vision the Devs had for Mag Sorcs. They were a highly mobile class thanks to Streaking everywhere and had weaker shields in general, but didn't get oneshot when their shields were down. Streak now punishes your Magicka for using it (even when it fails to work), and if your shields fall off, you get killed almost immediately by decent players.
Mojomonkeyman wrote: »I feel so bad for magsorcs. They deserve frag stun + dmg back. And after all those sustain changes I feel readjusting the bolt escape penalty would be reasonable as well. Maybe they would stop running shackle + lich cockroach builds and play builds that actually can be killed 1v1 in reasonable time.
That moment when one of the best available dmg builds (balanced dmg + sustain) gets called a cockroach build
“Cockroach mage” build is what I used to describe shackle/riposte or shackle/pirate builds with the restoration ultimate. The survivability of those is pretty insane, but I wouldn’t consider the damage ‘balanced’ on those builds, it’s pretty bad.
Well shackle lich does not really fit that - it´s one of the few setups that can sustain 3x spelldmg + mage/apprentice
Malamar1229 wrote: »Ragnaroek93 wrote: »Please just give them their stun back. The patch was such a huge nerf for magsorcs who doesn't have a master Destro staff.
This master touch is so overrated, I can't hear it anymore. I block everyone instantly who says, that it hits hard or something similar. No, it does not. It hits for even less than force pulse.
@Malamar1229 has the tooltip up to 10K with the master staff, so half that with battle spirit, then add in fire damage against vampires (read: half of Cyrodiil), then throw in the DOT.
So. It’s competitive, but you’re right. It’s definitely not an end all. It’s reflectable, where FP isn’t. It does only one element, so it can’t proc minor vulnerability. It’s also fodder for shimmering shield, which FP isn’t.
Plus, I know a few dual wield Sorcs still tearing it up out there. Bless you guys for sticking with it during our worst.
Competitive for staff conditions, yes. And the dot is replaced every time you recast the ability. So in case you spam it, the dot will never even tick once and even if, the dot is pitiful like all non-class magicka dots.
And even if half of Cyrodiil are vampires, not all of them are stage 4 vampires. Some choose to reduce it to stage 1 for the time being and others may choose only stage 2 for the regen.
Destructive touch doesn't even come close to what crystal shard used to be and if people say this was a buff for Sorcs, then you are wrong.
But wait, you said Force Pulse does not proc shimmering shield ? I usually avoid using it vs shimmering. But I am quite certain, that it does proc it and is fully absorbed by it. Force pulse is reflectable, put is still absorbable by ball of lightning and defensive stance. So why wouldn't it ?
@Dracane it's not about the dot and it's not about spamming. It's about a burst set up. Yes, the cost is cheaper than crushing shock and the dmg tool tip is comparable if not more. What is for pulse on average? 3k per element? 9k dmg versus my 10k and a stun. Even if pulse is more dmg, I run reach for the stun and suits my build. Play defensively in open world and go in for quick kills and get out.
You shouldn't get upset and block people talking about this, having something comparable is good for build diversity. Also crushing shock isn't reflectable so I get shut down by good magdks with my setup. It's balance.
There should be trade offs.
In your case running pulse/shock you don't have a stun unless you slot rune cage. Personally, when I have an opportunity to fold two abilities into one bar slot, I take it. Precious bar slots. I get a knock back (since I love playing around bridges anyway) and a 5k fire dmg "spammable" that costs 2k magicka.
I also used to run Ball of Lightning for the same reason, it was like folding two abilities into one (escape and spell absorption).
I fell in love with streak as a stun actually
And I do not know what you do. But there is not a single scenario I have recreated, where destructive touch ever reaches a higher tooltip than force pulse. It's always lower. Not too much, but lower.
But Derra seems to have explained it already.
I always said it was just competitive, not better.Malamar1229 wrote: »Ragnaroek93 wrote: »Please just give them their stun back. The patch was such a huge nerf for magsorcs who doesn't have a master Destro staff.
This master touch is so overrated, I can't hear it anymore. I block everyone instantly who says, that it hits hard or something similar. No, it does not. It hits for even less than force pulse.
@Malamar1229 has the tooltip up to 10K with the master staff, so half that with battle spirit, then add in fire damage against vampires (read: half of Cyrodiil), then throw in the DOT.
So. It’s competitive, but you’re right. It’s definitely not an end all. It’s reflectable, where FP isn’t. It does only one element, so it can’t proc minor vulnerability. It’s also fodder for shimmering shield, which FP isn’t.
Plus, I know a few dual wield Sorcs still tearing it up out there. Bless you guys for sticking with it during our worst.
Competitive for staff conditions, yes. And the dot is replaced every time you recast the ability. So in case you spam it, the dot will never even tick once and even if, the dot is pitiful like all non-class magicka dots.
And even if half of Cyrodiil are vampires, not all of them are stage 4 vampires. Some choose to reduce it to stage 1 for the time being and others may choose only stage 2 for the regen.
Destructive touch doesn't even come close to what crystal shard used to be and if people say this was a buff for Sorcs, then you are wrong.
But wait, you said Force Pulse does not proc shimmering shield ? I usually avoid using it vs shimmering. But I am quite certain, that it does proc it and is fully absorbed by it. Force pulse is reflectable, put is still absorbable by ball of lightning and defensive stance. So why wouldn't it ?
@Dracane it's not about the dot and it's not about spamming. It's about a burst set up. Yes, the cost is cheaper than crushing shock and the dmg tool tip is comparable if not more. What is for pulse on average? 3k per element? 9k dmg versus my 10k and a stun. Even if pulse is more dmg, I run reach for the stun and suits my build. Play defensively in open world and go in for quick kills and get out.
You shouldn't get upset and block people talking about this, having something comparable is good for build diversity. Also crushing shock isn't reflectable so I get shut down by good magdks with my setup. It's balance.
There should be trade offs.
In your case running pulse/shock you don't have a stun unless you slot rune cage. Personally, when I have an opportunity to fold two abilities into one bar slot, I take it. Precious bar slots. I get a knock back (since I love playing around bridges anyway) and a 5k fire dmg "spammable" that costs 2k magicka.
I also used to run Ball of Lightning for the same reason, it was like folding two abilities into one (escape and spell absorption).
I fell in love with streak as a stun actually
And I do not know what you do. But there is not a single scenario I have recreated, where destructive touch ever reaches a higher tooltip than force pulse. It's always lower. Not too much, but lower.
But Derra seems to have explained it already.
So last night, my frags are hitting for something like 5-6K on average in Cyrodiil.
Of course I could build for more, but then it wouldn’t be that MUCH more, and then I couldn’t sustain. I don’t know how to describe this except, the skill is pretty horrendous right now. This needs to be fixed ASAP.
Definately true. I'm certain I run a much more damaging build than you do and I still rarely exceed these numbers. Well, I have removed it from my bar by now.
It's very weak and useless imo. Sorcerer is the lowest burst class nowwhat a joke.
Our problem is this is the truth right, and this thread has many of the top sorcs agreeing on the point that Frag Nerf has tipped the scales too far.
Yet if I did a poll now of should Sorcs get a further Nerf I think the majority of players and forum users would say yes.
They have a binary view, and that noise is why ZOS reacted and took on Sorcs.
So the key is how do we drown out the NerfSorc brigade Ro actually get some balance back?
Malamar1229 wrote: »Malamar1229 wrote: »Ragnaroek93 wrote: »Please just give them their stun back. The patch was such a huge nerf for magsorcs who doesn't have a master Destro staff.
This master touch is so overrated, I can't hear it anymore. I block everyone instantly who says, that it hits hard or something similar. No, it does not. It hits for even less than force pulse.
@Malamar1229 has the tooltip up to 10K with the master staff, so half that with battle spirit, then add in fire damage against vampires (read: half of Cyrodiil), then throw in the DOT.
So. It’s competitive, but you’re right. It’s definitely not an end all. It’s reflectable, where FP isn’t. It does only one element, so it can’t proc minor vulnerability. It’s also fodder for shimmering shield, which FP isn’t.
Plus, I know a few dual wield Sorcs still tearing it up out there. Bless you guys for sticking with it during our worst.
Competitive for staff conditions, yes. And the dot is replaced every time you recast the ability. So in case you spam it, the dot will never even tick once and even if, the dot is pitiful like all non-class magicka dots.
And even if half of Cyrodiil are vampires, not all of them are stage 4 vampires. Some choose to reduce it to stage 1 for the time being and others may choose only stage 2 for the regen.
Destructive touch doesn't even come close to what crystal shard used to be and if people say this was a buff for Sorcs, then you are wrong.
But wait, you said Force Pulse does not proc shimmering shield ? I usually avoid using it vs shimmering. But I am quite certain, that it does proc it and is fully absorbed by it. Force pulse is reflectable, put is still absorbable by ball of lightning and defensive stance. So why wouldn't it ?
@Dracane it's not about the dot and it's not about spamming. It's about a burst set up. Yes, the cost is cheaper than crushing shock and the dmg tool tip is comparable if not more. What is for pulse on average? 3k per element? 9k dmg versus my 10k and a stun. Even if pulse is more dmg, I run reach for the stun and suits my build. Play defensively in open world and go in for quick kills and get out.
You shouldn't get upset and block people talking about this, having something comparable is good for build diversity. Also crushing shock isn't reflectable so I get shut down by good magdks with my setup. It's balance.
There should be trade offs.
In your case running pulse/shock you don't have a stun unless you slot rune cage. Personally, when I have an opportunity to fold two abilities into one bar slot, I take it. Precious bar slots. I get a knock back (since I love playing around bridges anyway) and a 5k fire dmg "spammable" that costs 2k magicka.
I also used to run Ball of Lightning for the same reason, it was like folding two abilities into one (escape and spell absorption).
I fell in love with streak as a stun actually
And I do not know what you do. But there is not a single scenario I have recreated, where destructive touch ever reaches a higher tooltip than force pulse. It's always lower. Not too much, but lower.
But Derra seems to have explained it already.
That's why I ended with a question mark...I haven't had pulse in such a long time I forget the tooltip dmg. Was Derra talking about Pulse specifically or crushing shock? Either way, it makes sense there should be tradeoffs. Those who want the knock back burst combo have to deal with slightly less dmg
I use streak now too by the way, need as much dmg as we can get.
Mojomonkeyman wrote: »I feel so bad for magsorcs. They deserve frag stun + dmg back. And after all those sustain changes I feel readjusting the bolt escape penalty would be reasonable as well. Maybe they would stop running shackle + lich cockroach builds and play builds that actually can be killed 1v1 in reasonable time.
That moment when one of the best available dmg builds (balanced dmg + sustain) gets called a cockroach build
“Cockroach mage” build is what I used to describe shackle/riposte or shackle/pirate builds with the restoration ultimate. The survivability of those is pretty insane, but I wouldn’t consider the damage ‘balanced’ on those builds, it’s pretty bad.
Well shackle lich does not really fit that - it´s one of the few setups that can sustain 3x spelldmg + mage/apprentice
I think you’d need the clockwork food though for that setup to work, it has too little sustain without glyphs. Unless you want to chug pots every 45 seconds.
Mojomonkeyman wrote: »I feel so bad for magsorcs. They deserve frag stun + dmg back. And after all those sustain changes I feel readjusting the bolt escape penalty would be reasonable as well. Maybe they would stop running shackle + lich cockroach builds and play builds that actually can be killed 1v1 in reasonable time.
That moment when one of the best available dmg builds (balanced dmg + sustain) gets called a cockroach build
“Cockroach mage” build is what I used to describe shackle/riposte or shackle/pirate builds with the restoration ultimate. The survivability of those is pretty insane, but I wouldn’t consider the damage ‘balanced’ on those builds, it’s pretty bad.
Well shackle lich does not really fit that - it´s one of the few setups that can sustain 3x spelldmg + mage/apprentice
I think you’d need the clockwork food though for that setup to work, it has too little sustain without glyphs. Unless you want to chug pots every 45 seconds.
Mojomonkeyman wrote: »I feel so bad for magsorcs. They deserve frag stun + dmg back. And after all those sustain changes I feel readjusting the bolt escape penalty would be reasonable as well. Maybe they would stop running shackle + lich cockroach builds and play builds that actually can be killed 1v1 in reasonable time.
That moment when one of the best available dmg builds (balanced dmg + sustain) gets called a cockroach build
“Cockroach mage” build is what I used to describe shackle/riposte or shackle/pirate builds with the restoration ultimate. The survivability of those is pretty insane, but I wouldn’t consider the damage ‘balanced’ on those builds, it’s pretty bad.
Well shackle lich does not really fit that - it´s one of the few setups that can sustain 3x spelldmg + mage/apprentice
I think you’d need the clockwork food though for that setup to work, it has too little sustain without glyphs. Unless you want to chug pots every 45 seconds.
I´m still amazed there are people who don´t chug pots on cooldown
Frags needs stun+the extra damage. Mines needs exponential damage increase per mine. Streak needs a lot of cost reduce, but some way for melee to catch up that isn't gapcloser spam.
streak doesn't get cost reduc until Shade can be places more than 8m from where you stand. It also doesn't get cost reduction until MagPlar can have minor expedition inside their ritual or something like that
Shade is a bug that may or may not get fixed. Templars are not designed to be mobile. Sorcs are, yet they get punished for moving and completely countered by any immobile class with a gapcloser.
In the past I'm pretty sure that was the vision the Devs had for Mag Sorcs. They were a highly mobile class thanks to Streaking everywhere and had weaker shields in general, but didn't get oneshot when their shields were down. Streak now punishes your Magicka for using it (even when it fails to work), and if your shields fall off, you get killed almost immediately by decent players.
Add to that that unlike every other class in the game, we have a tremendous windup for our burst. We need four global cooldowns to prepare, and if only one is wasted, our burst won't kill. Other classes can just wait for their stunning ult and use their on-demand burst skill, like Wrecking Blow or Merciless.
Also, we have zero, ZERO sustained pressure.
Mojomonkeyman wrote: »I feel so bad for magsorcs. They deserve frag stun + dmg back. And after all those sustain changes I feel readjusting the bolt escape penalty would be reasonable as well. Maybe they would stop running shackle + lich cockroach builds and play builds that actually can be killed 1v1 in reasonable time.
That moment when one of the best available dmg builds (balanced dmg + sustain) gets called a cockroach build
Mojomonkeyman wrote: »Mojomonkeyman wrote: »I feel so bad for magsorcs. They deserve frag stun + dmg back. And after all those sustain changes I feel readjusting the bolt escape penalty would be reasonable as well. Maybe they would stop running shackle + lich cockroach builds and play builds that actually can be killed 1v1 in reasonable time.
That moment when one of the best available dmg builds (balanced dmg + sustain) gets called a cockroach build
It's the magSorc equivalent of a tank build. Nothing more, nothing less. It's not built to kill. It's built to sustain and bascially impossible to stamdrain solo. Having a class finisher and (still) enough ult-comboed burst to kill potatoes is what makes you believe it isn't.
Ragnaroek93 wrote: »Please just give them their stun back. The patch was such a huge nerf for magsorcs who doesn't have a master Destro staff.
This master touch is so overrated, I can't hear it anymore. I block everyone instantly who says, that it hits hard or something similar. No, it does not. It hits for even less than force pulse.
@Malamar1229 has the tooltip up to 10K with the master staff, so half that with battle spirit, then add in fire damage against vampires (read: half of Cyrodiil), then throw in the DOT.
So. It’s competitive, but you’re right. It’s definitely not an end all. It’s reflectable, where FP isn’t. It does only one element, so it can’t proc minor vulnerability. It’s also fodder for shimmering shield, which FP isn’t.
Plus, I know a few dual wield Sorcs still tearing it up out there. Bless you guys for sticking with it during our worst.
Competitive for staff conditions, yes. And the dot is replaced every time you recast the ability. So in case you spam it, the dot will never even tick once and even if, the dot is pitiful like all non-class magicka dots.
And even if half of Cyrodiil are vampires, not all of them are stage 4 vampires. Some choose to reduce it to stage 1 for the time being and others may choose only stage 2 for the regen.
Destructive touch doesn't even come close to what crystal shard used to be and if people say this was a buff for Sorcs, then you are wrong.
But wait, you said Force Pulse does not proc shimmering shield ? I usually avoid using it vs shimmering. But I am quite certain, that it does proc it and is fully absorbed by it. Force pulse is reflectable, put is still absorbable by ball of lightning and defensive stance. So why wouldn't it ?
Good question, I have no idea. I thought that since it wasn’t reflectable anymore (scales doesn’t) they classified it as a beam and not a projectile?
Chances are it does activate shimmering, that’s P2WinWarden as usual though.
Mojomonkeyman wrote: »Mojomonkeyman wrote: »I feel so bad for magsorcs. They deserve frag stun + dmg back. And after all those sustain changes I feel readjusting the bolt escape penalty would be reasonable as well. Maybe they would stop running shackle + lich cockroach builds and play builds that actually can be killed 1v1 in reasonable time.
That moment when one of the best available dmg builds (balanced dmg + sustain) gets called a cockroach build
It's the magSorc equivalent of a tank build. Nothing more, nothing less. It's not built to kill. It's built to sustain and bascially impossible to stamdrain solo. Having a class finisher and (still) enough ult-comboed burst to kill potatoes is what makes you believe it isn't.
Oh is it a tank build though? You have something like 3.1k spell dmg buffed with the enchant and 40k mag, that's more than enough damage? There literally haven't been better builds ever since like homestead imo. Or do you consider anything that doesn't run 2 damage sets and gets carried by ezmode stamina heavy attacks sustain a cockroach build? Just wondering.