Malamar1229 wrote: »
How is it not optimal? I'm sure you have a way of getting over 40-45k mag and 3.2k spell damage while also sustaining it well. Also the fact that you "destroyed" every dark deal sorc says nothing, first of all no good sorc should lose to another sorc in open world simply because you can stack harness and live indefinitely. So yeah, humor me on a better setup.
Inb4 riposte instead of lich, nty riposte on sorc is *** imo
I made the riposte build over 6 months ago, my video is stamped that far back. Only thing I changed was running shackle/masters staff because 6 months ago I didn't have the masters staff.
You can think it's *** all you want. The fact is, I don't have to slot harness and I don't. IMO the extra bar slot is awesome. I don't chase sorcs, you can run away and DC all you want. But you're also not dealing dmg to me.
Again....the 5th piece of Lich only works when you reach that proc threshold. If you feel good with magicka going below 33% that's great, but you're not streaking out of a X situation with that low magicka.... If the build works for you that is terrific...I'd rather not be stuck in an MMO where there is a BiS build for each class. I'm just sayin, I'd rather have a 5th piece that is active.
What would be cool is if Crystal Fragments dealt its current dmg & left a small AoE snare field that dealt some dmg (i.e. actual crystal fragments) when it connects with a target.
While I do think the removal of the stun was a good thing (sorry sorc mains), the morph could definitely use some love (and Blast morph should deal same AoE dmg as it's single target dmg if you ask me).
If you compare it to other procs:
- Power Lash: slightly less damage, free cost, mega heal over time (2x stronger than vigor).
- Assassin's Will: more damage, snares (stam morph +10% stam regen), 8% Minor Berserk while up, proc doesn't expire until out of combat.
Since the skill is practically a dead skill on bar when a proc isn't up, that's what we're comparing.
Riposte is better in OW, Sub. Scaling defense, exactly what shields lack and need.
Just LoS here and there for Conversion. Can't do that in duels, where therefore Lich is better.
Ragnaroek93 wrote: »We could make Crystal Frags unblockable since projectile based builds are so weak against block.
What would be cool is if Crystal Fragments dealt its current dmg & left a small AoE snare field that dealt some dmg (i.e. actual crystal fragments) when it connects with a target.
While I do think the removal of the stun was a good thing (sorry sorc mains), the morph could definitely use some love (and Blast morph should deal same AoE dmg as it's single target dmg if you ask me).
If you compare it to other procs:
- Power Lash: slightly less damage, free cost, mega heal over time (2x stronger than vigor).
- Assassin's Will: more damage, snares (stam morph +10% stam regen), 8% Minor Berserk while up, proc doesn't expire until out of combat.
Since the skill is practically a dead skill on bar when a proc isn't up, that's what we're comparing.
How was the stun removal good? The stun was literally the only thing that made the ability punishing, dangerous and skilled. It had some pressure, set up ur burst, could be used defensively to interrupt rotations and made the sorc burst a little faster since ur window for burst isnt particularly long when u have to constantly reapply shields. Now its just another dmg ability that people can eat in the face and laugh and the vast majority of sorcs switched to master reach instead of rune cage cause master reach is the only thing close to a frag cc in terms of what you can actually get from that cc.
If frag as an ability was overperforming is a very different discussion. I dont believe it was cause it was a skilled ability and not a potato zergtool like soul assault. But if they felt that the ability was overperforming and it had to be nerfed they could nerf it without actually changing its functionality. They could just remove the cost reduction of the proc. Making it much harder to sustain and force people to use it more efficiently instead of throwing it every 3-4 seconds when it procs.
Riposte is better in OW, Sub. Scaling defense, exactly what shields lack and need.
Just LoS here and there for Conversion. Can't do that in duels, where therefore Lich is better.
I view riposte as a "vampire enabler" to be honest.
If you take care to stay stage 2 or 3 you´ll get 5% increased fire/fightersguild at max while gaining 10% resource recov + undeath.
That´s the big reason for riposte setups in my opinion.
Otherwise agreed.
It was a "must slot" for every magicka sorc & killed build diversity.
What would be cool is if Crystal Fragments dealt its current dmg & left a small AoE snare field that dealt some dmg (i.e. actual crystal fragments) when it connects with a target.
While I do think the removal of the stun was a good thing (sorry sorc mains), the morph could definitely use some love (and Blast morph should deal same AoE dmg as it's single target dmg if you ask me).
If you compare it to other procs:
- Power Lash: slightly less damage, free cost, mega heal over time (2x stronger than vigor).
- Assassin's Will: more damage, snares (stam morph +10% stam regen), 8% Minor Berserk while up, proc doesn't expire until out of combat.
Since the skill is practically a dead skill on bar when a proc isn't up, that's what we're comparing.
How was the stun removal good? The stun was literally the only thing that made the ability punishing, dangerous and skilled. It had some pressure, set up ur burst, could be used defensively to interrupt rotations and made the sorc burst a little faster since ur window for burst isnt particularly long when u have to constantly reapply shields. Now its just another dmg ability that people can eat in the face and laugh and the vast majority of sorcs switched to master reach instead of rune cage cause master reach is the only thing close to a frag cc in terms of what you can actually get from that cc.
If frag as an ability was overperforming is a very different discussion. I dont believe it was cause it was a skilled ability and not a potato zergtool like soul assault. But if they felt that the ability was overperforming and it had to be nerfed they could nerf it without actually changing its functionality. They could just remove the cost reduction of the proc. Making it much harder to sustain and force people to use it more efficiently instead of throwing it every 3-4 seconds when it procs.
It was a "must slot" for every magicka sorc & killed build diversity. Now you see people using the scamp stun/Flame Clench/Rune Cage/DBOS for the stun, or even Crystal Blast in case of Overload gank builds.
I do think they need to give some other utility to Frags though, slotting a skill that's dead on your bar most of the time and doesn't provide any utility outside damage isn't good.
What could be interesting is if it was a undodgeable skill shot that deals damage to first target hit when cast manually without proc, that way it wouldn't necessarily be a dead skill on bar when not procced. Just a thought
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
...yet there's still more variation amongst sorc builds than before; you have your pet dueling builds, meteor rune cage builds, flame reach builds, overload gank builds etc
People weren't playing any of those other CCs previously. Why would you when you could get the CC from a skill hitting harder than most Snipes and maximize burst damage that way?
...yet there's still more variation amongst sorc builds than before; you have your pet dueling builds, meteor rune cage builds, flame reach builds, overload gank builds etc
People weren't playing any of those other CCs previously. Why would you when you could get the CC from a skill hitting harder than most Snipes and maximize burst damage that way?
Please. I´ve played defensive rune before. I´ve played reach as a cc before. Others did aswell.
Pet dueling builds changed 0.0.
All these ccs have been used before, the only thing that has changed is that people are now forced to use them which you perceive as increase build variety but in reality it reduced variety as it eliminated all builds that didn´t use them for whatever reason.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Sure they were used, but only by a few people experimenting :P
I believe Defensive Rune only got to peoples' bars because of the proc/gank meta that no longer exists.
Imagine if Snipe became instant cast (35% of time) and stunned on every cast - that'd be ridiculously broken.
Joy_Division wrote: »A signature skill should get nerfed to promote build diversity? Hopefully Duke doesn't start commenting on templar forums arguing that Breath of Life need to get nerfed because it's limiting Templar build diversity.
Because our goal in ESO is that we should all play with weak abilities that can't possibly overshadow anything lest too many people begin to use something.
Joy_Division wrote: »A signature skill should get nerfed to promote build diversity? Hopefully Duke doesn't start commenting on templar forums arguing that Breath of Life need to get nerfed because it's limiting Templar build diversity.
Because our goal in ESO is that we should all play with weak abilities that can't possibly overshadow anything lest too many people begin to use something.
I think ZOS should make BoL a 60° cone instead to promote more skillful healing while claiming the skill stays powerful despite
Joy_Division wrote: »A signature skill should get nerfed to promote build diversity? Hopefully Duke doesn't start commenting on templar forums arguing that Breath of Life need to get nerfed because it's limiting Templar build diversity.
Because our goal in ESO is that we should all play with weak abilities that can't possibly overshadow anything lest too many people begin to use something.
Imagine if Snipe became instant cast (35% of time) and stunned on every cast - that'd be ridiculously broken.
Isn´t it factually instant when used from sneak and doesn´t it stun you every time aswell?
Also i´m not 100% sure but should snipe hit harder than frags with procced bow passives + range passive modifier?
Joy_Division wrote: »A signature skill should get nerfed to promote build diversity? Hopefully Duke doesn't start commenting on templar forums arguing that Breath of Life need to get nerfed because it's limiting Templar build diversity.
Because our goal in ESO is that we should all play with weak abilities that can't possibly overshadow anything lest too many people begin to use something.
No, but I think Healing Ritual should be buffed to provide a viable alternative to HtD/Breath. Maybe Major Protection while casting it? I'd definitely build something around that and Cyrodiil's Light/Soulshine+other Templar cast time/channeled skills.
And just to be clear: I do think Frags need some love after the nerfs, but the stun was way too much.Imagine if Snipe became instant cast (35% of time) and stunned on every cast - that'd be ridiculously broken.
Isn´t it factually instant when used from sneak and doesn´t it stun you every time aswell?
Also i´m not 100% sure but should snipe hit harder than frags with procced bow passives + range passive modifier?
The important bit is in bold. It's a pretty big difference when a skill has stun everywhere, and when a skill has stun just from stealth (in fact, it isn't even Snipe that stuns people from stealth on good bow builds - it's the Acid Spray/Bombard that hits first).
Snipe most certainly does not hit harder than Frag - not without Hawk Eye passive which requires you to land 5 light attacks on target first.
If I recall correctly Frag on a high damage setup had around 4-5k more tooltip damage than Snipe on a high damage setup, I'll have to check those numbers again when I have time.
After Hawk Eye passive they're pretty much even and with Asylum Bow Snipe deals more. Without a ranged CC though... it's very difficult to actually get kills outside stealth.
Another thing I'll calculate & update in this thread (when I have time) is the maximum burst when you use Frag as your CC rather than Rune Cage or Flame Reach, the difference in burst damage is just ridiculous and should explain why the CC was removed.
What would be cool is if Crystal Fragments dealt its current dmg & left a small AoE snare field that dealt some dmg (i.e. actual crystal fragments) when it connects with a target.
While I do think the removal of the stun was a good thing (sorry sorc mains), the morph could definitely use some love (and Blast morph should deal same AoE dmg as it's single target dmg if you ask me).
If you compare it to other procs:
- Power Lash: slightly less damage, free cost, mega heal over time (2x stronger than vigor).
- Assassin's Will: more damage, snares (stam morph +10% stam regen), 8% Minor Berserk while up, proc doesn't expire until out of combat.
Since the skill is practically a dead skill on bar when a proc isn't up, that's what we're comparing.
How was the stun removal good? The stun was literally the only thing that made the ability punishing, dangerous and skilled. It had some pressure, set up ur burst, could be used defensively to interrupt rotations and made the sorc burst a little faster since ur window for burst isnt particularly long when u have to constantly reapply shields. Now its just another dmg ability that people can eat in the face and laugh and the vast majority of sorcs switched to master reach instead of rune cage cause master reach is the only thing close to a frag cc in terms of what you can actually get from that cc.
If frag as an ability was overperforming is a very different discussion. I dont believe it was cause it was a skilled ability and not a potato zergtool like soul assault. But if they felt that the ability was overperforming and it had to be nerfed they could nerf it without actually changing its functionality. They could just remove the cost reduction of the proc. Making it much harder to sustain and force people to use it more efficiently instead of throwing it every 3-4 seconds when it procs.
It was a "must slot" for every magicka sorc & killed build diversity. Now you see people using the scamp stun/Flame Clench/Rune Cage/DBOS for the stun, or even Crystal Blast in case of Overload gank builds.
I do think they need to give some other utility to Frags though, slotting a skill that's dead on your bar most of the time and doesn't provide any utility outside damage isn't good.
What could be interesting is if it was a undodgeable skill shot that deals damage to first target hit when cast manually without proc, that way it wouldn't necessarily be a dead skill on bar when not procced. Just a thought
What would be cool is if Crystal Fragments dealt its current dmg & left a small AoE snare field that dealt some dmg (i.e. actual crystal fragments) when it connects with a target.
While I do think the removal of the stun was a good thing (sorry sorc mains), the morph could definitely use some love (and Blast morph should deal same AoE dmg as it's single target dmg if you ask me).
If you compare it to other procs:
- Power Lash: slightly less damage, free cost, mega heal over time (2x stronger than vigor).
- Assassin's Will: more damage, snares (stam morph +10% stam regen), 8% Minor Berserk while up, proc doesn't expire until out of combat.
Since the skill is practically a dead skill on bar when a proc isn't up, that's what we're comparing.
How was the stun removal good? The stun was literally the only thing that made the ability punishing, dangerous and skilled. It had some pressure, set up ur burst, could be used defensively to interrupt rotations and made the sorc burst a little faster since ur window for burst isnt particularly long when u have to constantly reapply shields. Now its just another dmg ability that people can eat in the face and laugh and the vast majority of sorcs switched to master reach instead of rune cage cause master reach is the only thing close to a frag cc in terms of what you can actually get from that cc.
If frag as an ability was overperforming is a very different discussion. I dont believe it was cause it was a skilled ability and not a potato zergtool like soul assault. But if they felt that the ability was overperforming and it had to be nerfed they could nerf it without actually changing its functionality. They could just remove the cost reduction of the proc. Making it much harder to sustain and force people to use it more efficiently instead of throwing it every 3-4 seconds when it procs.
It was a "must slot" for every magicka sorc & killed build diversity. Now you see people using the scamp stun/Flame Clench/Rune Cage/DBOS for the stun, or even Crystal Blast in case of Overload gank builds.
I do think they need to give some other utility to Frags though, slotting a skill that's dead on your bar most of the time and doesn't provide any utility outside damage isn't good.
What could be interesting is if it was a undodgeable skill shot that deals damage to first target hit when cast manually without proc, that way it wouldn't necessarily be a dead skill on bar when not procced. Just a thought
Thats not how i see it. To me they are just class defining skills and they are a must because they are the backbone of the class. Killing those abilities is what takes the fun out of the class. A nightblade having to use cloak or a sorc having to use streak doesnt kill diversity. They are just must slot skills that define the class and actually make the class fun. Thats what frag was. When the snare root meta was at an all time high and magblades had to drop cloak for mist form because of how garbage cloak was it wasnt build diversity. They were just forced to make that choice to accommodate for stupid mechanics.
We dont have more diversity now. Thats just a misconception. Niche overlord gank and pet builds were always a thing. They are just more evident now cause they are arguably a lot more fun than the stupid sorc competitive meta. The actual meta for sorcs now is using flame reach which isnt even different than the one we had. it literally went from crushing shock + frag (cc) to reach (cc) + frag. Its essentially the exact same thing. Just worse now, cause ur class isnt even the one providing that basic functionality and u have to crutch on other things like master destro and a destro skill for cc.
Build diversity would mean having mutliple options and willingly making a choice that fits ur build. This is not what sorcs got. What they got was being forced to different choices that are not fun and they dont want to make, to accomodate for a dumb change. Relying on DB cc isnt diversity and a choice you want to make. You just have to rely on DB for a cc cause u have no room to slot the only reliable cc ur class has, which doesnt even synergize with ur class. Or even worse, because u have to farm vDSA. If the goal was to provide actual build diversity for sorcs then the changes were 100% off target.
There was nothing wrong with how frag functioned. It was a skill that could be countered with prety much every single defensive mechanic but it was a very powerful and rewarding skill. If it was too powerful then nerf it but dont change its functionality. Although im still amazed as to how of all the sorc things that deserved a nerf/change like dark deal, fury, implosion, shields, curse and i would go as far and say they still deserve a nerf, they chose to nerf the one skill that even sorc haters didnt complain about.
Joy_Division wrote: »A signature skill should get nerfed to promote build diversity? Hopefully Duke doesn't start commenting on templar forums arguing that Breath of Life need to get nerfed because it's limiting Templar build diversity.
Because our goal in ESO is that we should all play with weak abilities that can't possibly overshadow anything lest too many people begin to use something.
No, but I think Healing Ritual should be buffed to provide a viable alternative to HtD/Breath. Maybe Major Protection while casting it? I'd definitely build something around that and Cyrodiil's Light/Soulshine+other Templar cast time/channeled skills.
And just to be clear: I do think Frags need some love after the nerfs, but the stun was way too much.Imagine if Snipe became instant cast (35% of time) and stunned on every cast - that'd be ridiculously broken.
Isn´t it factually instant when used from sneak and doesn´t it stun you every time aswell?
Also i´m not 100% sure but should snipe hit harder than frags with procced bow passives + range passive modifier?
The important bit is in bold. It's a pretty big difference when a skill has stun everywhere, and when a skill has stun just from stealth (in fact, it isn't even Snipe that stuns people from stealth on good bow builds - it's the Acid Spray/Bombard that hits first).
Snipe most certainly does not hit harder than Frag - not without Hawk Eye passive which requires you to land 5 light attacks on target first.
If I recall correctly Frag on a high damage setup had around 4-5k more tooltip damage than Snipe on a high damage setup, I'll have to check those numbers again when I have time.
After Hawk Eye passive they're pretty much even and with Asylum Bow Snipe deals more. Without a ranged CC though... it's very difficult to actually get kills outside stealth.
Another thing I'll calculate & update in this thread (when I have time) is the maximum burst when you use Frag as your CC rather than Rune Cage or Flame Reach, the difference in burst damage is just ridiculous and should explain why the CC was removed.
Just like the stun on incap is too much currently?
Also the snipe to frag comparison makes no sense as fragments is was a class defining skill. Snipe is a weaponskill accessible to all classes which has to be balanced with all the class toolkits it can be combined with in mind.
You're wrong, Duke.
You see the Frag coming from a mile away. Especially if you can count to four when Curse got activated. If you successfully mess up the sorc timing by just a second, he will not kill you. Dodge before Curse blows up or block. It's that simple.
Curse hits for 8k, Frag more or less the same, execute with 20%.
Incap is instant, on demand and has no telegraph. Unless you're permablocking, a good NB will hit you with it and you can't prevent it. THEN comes the Merciless, and the execution is very likely to hit you while you're still in breaking free animation.
Merciless hits for 12k, Incap for 10k. Impale is 25%, Executioner 50%.