Can we please get the 10% damage bonus back on crystal fragments? (Buff from 10% to 20% total)
PhoenixGrey wrote: »Can we please get the 10% damage bonus back on crystal fragments? (Buff from 10% to 20% total)
The class needs a few more buffs besides the one you suggested to reach a competitive state in PVP.
I don't think ZOS will buff atleast for the next couple of patches until they realize folks have stopped playing the class completely. Majority still believe the class is OP and buffing it will trigger a massive outrage in the community which will be too hot to handle for ZOS
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Lord_Dexter wrote: »Its not going to happen anyhow as still frags crit hit 25k+ easily in PVE and stun is useless in PVE.
PVP community is very salty and will always disagree to make Frags great again!
Baby steps my friend. Baby steps. ZOS said on their live stream that they read these and bring them to @ZOS_Wrobel
I don’t want the damage back, and I can get by without the stun. But either the projectile needs to travel faster or the skill needs a secondary utility effect. Seeing that Sorcs have no native access to defile other than weapon enchants I’d go with major defile for 3 seconds, or if that’s too much, minor defile for 6 seconds. Another candidate would be major breach.
Edit: @Minalan Good luck weathering the storm that will break out seeing you want *gasp* a Sorc buff.
PhoenixGrey wrote: »
Baby steps my friend. Baby steps. ZOS said on their live stream that they read these and bring them to @ZOS_Wrobel
That's exactly my problem now. They read too much and that's what got the class nerfed in the first place.
They need to trust their own judgement on this because the community is still on the nerf train for sorcs. We are outnumbered my friend just like solo PVPand this is a situation where our skills cannot compensate for nerfs
But a list of suggestions which will never be heard
1. Frags return to their initial state
2. Ball of lightning absorbs all incoming projectiles to a duration similar to what warden has on shimmering shield
3. Boundless storm grants snare immunity for the same duration as forward momentum
4. Rune prison cost decreased by 50%
5. Dawnbreaker gets a magical damage morph
Ragnaroek93 wrote: »Please just give them their stun back. The patch was such a huge nerf for magsorcs who doesn't have a master Destro staff.
I disagree this nerf made sorcs better with their new stun and builds. They don’t need a frag buff.
Ragnaroek93 wrote: »Please just give them their stun back. The patch was such a huge nerf for magsorcs who doesn't have a master Destro staff.
This master touch is so overrated, I can't hear it anymore. I block everyone instantly who says, that it hits hard or something similar. No, it does not. It hits for even less than force pulse.
Frags needs stun+the extra damage. Mines needs exponential damage increase per mine. Streak needs a lot of cost reduce, but some way for melee to catch up that isn't gapcloser spam.
Frags needs stun+the extra damage. Mines needs exponential damage increase per mine. Streak needs a lot of cost reduce, but some way for melee to catch up that isn't gapcloser spam.
streak doesn't get cost reduc until Shade can be places more than 8m from where you stand. It also doesn't get cost reduction until MagPlar can have minor expedition inside their ritual or something like that
Joy_Division wrote: »My main is not a sorcerer.
Revert Frags back to it's original state before the nerfs.
It's fine that classes have good abilities as long as I have my own.
Game was so much better and more interesting then.
Frags needs stun+the extra damage. Mines needs exponential damage increase per mine. Streak needs a lot of cost reduce, but some way for melee to catch up that isn't gapcloser spam.
streak doesn't get cost reduc until Shade can be places more than 8m from where you stand. It also doesn't get cost reduction until MagPlar can have minor expedition inside their ritual or something like that
Shade is a bug that may or may not get fixed. Templars are not designed to be mobile. Sorcs are, yet they get punished for moving and completely countered by any immobile class with a gapcloser.