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MagDK + Power Lash + Update 17 = ??????

  • Pr0Skygon
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    You're correct, and we're doomed
    DDuke wrote: »
    Kolzki wrote: »
    Wasn’t skills not having cool downs supposed to be the thing that made eso combat faster and more fun than other MMOs?

    The skill itself doesn't have a cooldown - only the proc does. You can keep using Flame Lash when Power Lash is on cooldown.

    I don't know if 3s cooldown on Power Lash is that big of a deal for PvE either, you're not only using whip as a magicka DK, you weave your DoTs, WoEs etc inbetween so the 3s cooldown should have a very limited effect.

    The only thing that has a big effect when it comes to PvE is the cooldown on Off Balance.


    I hope they rework the other whip morph into a proper PvE morph that helps mDKs, because removing the cooldown on Power Lash is not an option if they care about PvP at all.

    Well I did say on the post. No one in their right mind will just Flame Lash till the boss is dead, that's true. But let's put that in a rotation. Normally, a rotation for magDK will be around 10 seconds, since most of their skill are 10 seconds mark. Which means in 20 seconds, you can at minimum proc 2 Power Lash.

    On PTS however, you can only have 1 Power Lash windows in that 20 seconds, due to the cooldown, and I said "Power Lash windows", since you can proc more than 1 Power Lash in that windows. But here's thing, if you want to proc the 2nd Power Lash in that windows, you'll need to perform a normal Flame Lash first, then you proc the 2nd Power Lash, which consumes at least 2 seconds in a perfect world without lag spike (which is not this world).

    So is it really that bad? Not really. For vet players, this can feel a little bit off at first, but we've already learnt how to adapt. For new magDK players however, this will break their rotation, again, a rotation that has already been called weaker compare to magSorc and magNB. If a small hiccup change like this happens to magNB, I don't think anyone would be upset, but this is magDK we're talking about, a class setup that has already been suffering since 2016. The biggest buff magDK has had for years might be the Dragon Blood change + Ferocious Leap change, which took forever to implement :(
  • Pr0Skygon
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    You're correct, and we're doomed
    How can anyone be sad about PvE dps when Magden is out there is beyond me

    Oh we're not talking about magWarden, yet, but I promise I will :D But since magDK is not very far behind from magWarden and the trash can, I think it's time to talk about them first, especially for these new changes.
  • Pr0Skygon
    Pr0Skygon
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    You're correct, and we're doomed
    Voxicity wrote: »
    Already preparing my magplar, I refuse to play this busted class any more until it's fixed

    Hate to break it to you buddy, but magplar isn't in a hot spot right now. The only place I can see myself bringing in a magplar is vHOF, or maybe vAS. Other trials? No thanks, I'd rather get a stamplar.
  • Pr0Skygon
    Pr0Skygon
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    You're correct, and we're doomed
    Mag dk + power lash + update 17 = reroll
    Been loving how nice other classes are than playing an armadillo with no armor. #Whatsadragonknight

    well i guess we have our answer? Thanks buddy :D
  • Pr0Skygon
    Pr0Skygon
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    You're correct, and we're doomed
    How can anyone be sad about PvE dps when Magden is out there is beyond me

    wardens are lame and boring. magDks on the other hand are cool looking - fire breathing beasts. o:)

    But I love ice mage :(
  • Pr0Skygon
    Pr0Skygon
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    You're correct, and we're doomed
    krathos wrote: »
    ... just block the power lash... you know it's coming. it's the most predictable *** in the game.

    you deserve some cookies my friend
  • FlamingBeard
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    You're correct, and we're doomed
    By any means, you are right about the nerf for PvE. Something must change for that Part.

    But can someone honestly tell me why a *** strong single target ability, that is connected with a strong heal, has to be undodgeable? And don't say "because of birds". Them being undodgeable is equaly inconsistent and a Bad idea to begin with.

    Because Flame Lash is ALREADY DODGEABLE.

    As long as you dodge the first Flame Lash after being CC’d, you’ll completely prevent Power Lash from proccing.

    This has been the counterplay of Flame Lash + Power Lash proc for years and it should not change on the whim of a developer who likes to make mind-numbing amounts of changes to entire mechanics (such as Off-Balance, which is why they nerfed Power Lash this patch in the first place).

    The cooldown, I can understand.

    But the proc of POWER LASH ITSELF SHOULD NOT BE DODGEABLE BECAUSE IT’S A CONDITIONAL PROC FROM AN ALREADY DODGEABLE ATTACK (FLAME LASH) SO IT ALREADY HAD PLENTY OF COUNTERPLAY
  • Pr0Skygon
    Pr0Skygon
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    You're correct, and we're doomed
    By any means, you are right about the nerf for PvE. Something must change for that Part.

    But can someone honestly tell me why a *** strong single target ability, that is connected with a strong heal, has to be undodgeable? And don't say "because of birds". Them being undodgeable is equaly inconsistent and a Bad idea to begin with.

    Because Flame Lash is ALREADY DODGEABLE.

    As long as you dodge the first Flame Lash after being CC’d, you’ll completely prevent Power Lash from proccing.

    This has been the counterplay of Flame Lash + Power Lash proc for years and it should not change on the whim of a developer who likes to make mind-numbing amounts of changes to entire mechanics (such as Off-Balance, which is why they nerfed Power Lash this patch in the first place).

    The cooldown, I can understand.

    But the proc of POWER LASH ITSELF SHOULD NOT BE DODGEABLE BECAUSE IT’S A CONDITIONAL PROC FROM AN ALREADY DODGEABLE ATTACK (FLAME LASH) SO IT ALREADY HAD PLENTY OF COUNTERPLAY

    Yeah, even I've never actually realized that. Well said.
  • Ultimate_Overlord
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    The current 5s cd is not for powerlash, its for the ability to off balance enemies that are rooted or stunned. Sure, this change doesnt do too much in pvp when it comes to the generic magicka dk build using talons/fossilize to proc powerlash, but it completely kills the purpose of using lightning staff or shattering rocks. Powerlash used to be one of those skills that let you build around them to gain unique benefits just like the old battle roar, old siphoning strikes. What is being hurt by this change is build diversity. Patch after patch zos has been removing mechanics that allow us to create different strong sensible builds - powerlash cd, no shuffle in heavy, frag cc removal, disconnection of skills/passives from max stat pools, but no one seems to care about that.
  • Sharee
    Sharee
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    I'm mixed about this, I sure want to get more info about this change in future patch notes
    1) Make powerlash undodgeable again

    I think i could live with the change if they made it so that powerlash only goes on cooldown if it deals damage (if dodged, no cooldown).

    That would solve the problem of "too many powerlashes in a row" without gutting the ability.
  • Ragnarock41
    Ragnarock41
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    I'm mixed about this, I sure want to get more info about this change in future patch notes
    krathos wrote: »
    ... just block the power lash... you know it's coming. it's the most predictable *** in the game.

    except it doesnt work like that. the dodge change is a nice change. the cooldown thing isn't.
    Pr0Skygon wrote: »
    How can anyone be sad about PvE dps when Magden is out there is beyond me

    wardens are lame and boring. magDks on the other hand are cool looking - fire breathing beasts. o:)

    But I love ice mage :(

    well I was playing a fury warrior in WoW. frost mages were the lamest thing to play back then. I guess my hate for ice mages carried over to ESO o:)

    PS: and just an interesting coincidence, magden is just as cancer as frost mages. tho my bias is meaningless since wardens mostly ask for pve buffs.
    Edited by Ragnarock41 on January 24, 2018 8:50AM
  • FlamingBeard
    FlamingBeard
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    You're correct, and we're doomed
    The current 5s cd is not for powerlash, its for the ability to off balance enemies that are rooted or stunned. Sure, this change doesnt do too much in pvp when it comes to the generic magicka dk build using talons/fossilize to proc powerlash, but it completely kills the purpose of using lightning staff or shattering rocks. Powerlash used to be one of those skills that let you build around them to gain unique benefits just like the old battle roar, old siphoning strikes. What is being hurt by this change is build diversity. Patch after patch zos has been removing mechanics that allow us to create different strong sensible builds - powerlash cd, no shuffle in heavy, frag cc removal, disconnection of skills/passives from max stat pools, but no one seems to care about that.

    Exactly. They don't even give you the option anymore of using a very squishy Blockade of Storms build to get more damage output by proccing Power Lash more often and even if you did, the proc is now dodgeable so you're now PUNISHED for rooting player targets since OF COURSE they're going to dodgeroll when rooted.

    You might as well save the weapon slot and skill slot for something more purposeful like a Restoration staff, now that there's a cooldown on when you can use Power Lash, which can be considered MagDK's only execute-like damage in the first place.
  • Feanor
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    We get that you wanted to keep it that way when you could just talon or fossilize and have your free hits, especially against Magicka characters. The funny thing is everybody hates Cliff Racers but on the own class undodgeable hard hitting abilities are of course totally fine. But yeah, maybe Frags should be undodgeable too. It’s too easy to escape it.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Ragnarock41
    Ragnarock41
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    I'm mixed about this, I sure want to get more info about this change in future patch notes
    Feanor wrote: »
    We get that you wanted to keep it that way when you could just talon or fossilize and have your free hits, especially against Magicka characters. The funny thing is everybody hates Cliff Racers but on the own class undodgeable hard hitting abilities are of course totally fine. But yeah, maybe Frags should be undodgeable too. It’s too easy to escape it.

    I hate all undodgeable magicka BS, just like I hate undodgeable power lash.
    This is ZOS bias at its finest.

    A nerf to power lash but no nerfs for cliff racer and all the other crazy magicka abilities.
  • FlamingBeard
    FlamingBeard
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    You're correct, and we're doomed
    Feanor wrote: »
    We get that you wanted to keep it that way when you could just talon or fossilize and have your free hits, especially against Magicka characters. The funny thing is everybody hates Cliff Racers but on the own class undodgeable hard hitting abilities are of course totally fine. But yeah, maybe Frags should be undodgeable too. It’s too easy to escape it.

    Are you comparing a RANGED burst proc that happens nearly every other cast of a magicka ability (Crystal Fragments) AND a ranged undodgeable spammable ability (Dive), to a MELEE burst proc that has a 3 second cooldown (Flame Lash + Power Lash)?

    Quit spamming Dragonknight threads with your Sorcerer crying please. It's off-topic and nobody wants to hear it.

    And be careful with these forum taunts, or you'll aggro the devs and they'll nerf your previous Sorcerer. ;)
    Edited by FlamingBeard on January 24, 2018 10:11AM
  • Ragnaroek93
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    You can proc Power Lash twice now with one Fossilize afaik. So if it will be undodgeable again it would be a gigantic buff (especially against roll builds in PvP).

    PvE mag Dk needs buffs tho.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • FlamingBeard
    FlamingBeard
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    You're correct, and we're doomed
    You can proc Power Lash twice now with one Fossilize afaik. So if it will be undodgeable again it would be a gigantic buff (especially against roll builds in PvP).

    PvE mag Dk needs buffs tho.

    You can only Power Lash twice if that person doesn't break free and dodge out of it for like 3 entire seconds (which won't happen if they're any good at all at the game) due to the 3 second forced cooldown of Power Lash now.

    If Power Lash keeps the cooldown, it needs to be per-target instead of universal, to promote better 1vX offensive and defensive capability.

    For instance: you get a Power Lash proc on someone who's Off-Balance, they can't be proc'd on again for 3 seconds, but you can immediately Power Lash someone else who is Off-Balance who you have not hit with Power Lash yet, regardless of the cooldown on the other target.

    That would make this change SLIGHTLY more tolerable.
  • Chilly-McFreeze
    Chilly-McFreeze
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    Feanor wrote: »
    We get that you wanted to keep it that way when you could just talon or fossilize and have your free hits, especially against Magicka characters. The funny thing is everybody hates Cliff Racers but on the own class undodgeable hard hitting abilities are of course totally fine. But yeah, maybe Frags should be undodgeable too. It’s too easy to escape it.

    Right, that's rather funny. "Something else is cancer too, so leave my own cancer alone". I don't get this mentality. There is absolutely no reason for any unchanneled single target ability to be undodgeable. Proc or not, that shouldn't matter.

    Feanor wrote: »
    We get that you wanted to keep it that way when you could just talon or fossilize and have your free hits, especially against Magicka characters. The funny thing is everybody hates Cliff Racers but on the own class undodgeable hard hitting abilities are of course totally fine. But yeah, maybe Frags should be undodgeable too. It’s too easy to escape it.

    Are you comparing a RANGED burst proc that happens nearly every other cast of a magicka ability (Crystal Fragments) AND a ranged undodgeable spammable ability (Dive), to a MELEE burst proc that has a 3 second cooldown (Flame Lash + Power Lash)?

    Quit spamming Dragonknight threads with your Sorcerer crying please. It's off-topic and nobody wants to hear it.

    And be careful with these forum taunts, or you'll aggro the devs and they'll nerf your previous Sorcerer. ;)

    Last time I checked this forum open to everyone's input. Do you just want a pat on the shoulder for now having to wait till that guys dodge is over? And are you completely ignoring that you are now able to get the double amount of PL off on opponents that are not build to dodge (builds that utilize shields or block), that you get better heals from it and how everything DKs do is undodgeable and blockcastable? Why don't we make one ability from every class go trough block? This crying is beyond me.
  • Feanor
    Feanor
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    Feanor wrote: »
    We get that you wanted to keep it that way when you could just talon or fossilize and have your free hits, especially against Magicka characters. The funny thing is everybody hates Cliff Racers but on the own class undodgeable hard hitting abilities are of course totally fine. But yeah, maybe Frags should be undodgeable too. It’s too easy to escape it.

    Are you comparing a RANGED burst proc that happens nearly every other cast of a magicka ability, to a MELEE burst proc that has a 3 second cooldown?

    Quit spamming Dragonknight threads with your Sorcerer crying please. It's off-topic and nobody wants to hear it.

    And be careful with these forum taunts, or you'll aggro the devs and they'll nerf your previous Sorcerer. ;)

    My precious Sorc needs 2.5 million AP more and then I’m only going to play it in PvE when I want to. In truth the class has become so boring - not because it’s “ez mode” or “godlike OP”, but because it’s one dimensional. Every Sorc can choose about 3 play styles and like 3 builds, and after some time it just feels the same old story. They can nerf whatever - I have a ready character for every class.

    I’m not crying, only disappointed that the things that made most classes unique and fun to play are taken out of the game more and more. I actually would support buffs to all classes in the sense that they get powerful unique abilities back because that is what’s fun. What we get is homogenized classes instead, where the only difference is the animation the skills play.

    As for my comparison of Frags (which only have a 35% proc chance) and PL it was obviously just to show that hard hitting abilities shouldn’t be undodgeable with the exception of ultimates. Undodgeable Frags would be ridiculous. It’s the same for PL. Because essentially it’s either block it, try to shield and heal through, or run away then, when you eat the DK dots and the free lashes while taloned or fossilized.

    But nevermind. Maybe ZOS reduces the cool down to 1 second and you can happily lash for days. I don’t care any longer.
    Edited by Feanor on January 24, 2018 10:26AM
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • FlamingBeard
    FlamingBeard
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    You're correct, and we're doomed
    Feanor wrote: »
    We get that you wanted to keep it that way when you could just talon or fossilize and have your free hits, especially against Magicka characters. The funny thing is everybody hates Cliff Racers but on the own class undodgeable hard hitting abilities are of course totally fine. But yeah, maybe Frags should be undodgeable too. It’s too easy to escape it.

    Right, that's rather funny. "Something else is cancer too, so leave my own cancer alone". I don't get this mentality. There is absolutely no reason for any unchanneled single target ability to be undodgeable. Proc or not, that shouldn't matter.

    Feanor wrote: »
    We get that you wanted to keep it that way when you could just talon or fossilize and have your free hits, especially against Magicka characters. The funny thing is everybody hates Cliff Racers but on the own class undodgeable hard hitting abilities are of course totally fine. But yeah, maybe Frags should be undodgeable too. It’s too easy to escape it.

    Are you comparing a RANGED burst proc that happens nearly every other cast of a magicka ability (Crystal Fragments) AND a ranged undodgeable spammable ability (Dive), to a MELEE burst proc that has a 3 second cooldown (Flame Lash + Power Lash)?

    Quit spamming Dragonknight threads with your Sorcerer crying please. It's off-topic and nobody wants to hear it.

    And be careful with these forum taunts, or you'll aggro the devs and they'll nerf your previous Sorcerer. ;)

    Last time I checked this forum open to everyone's input. Do you just want a pat on the shoulder for now having to wait till that guys dodge is over? And are you completely ignoring that you are now able to get the double amount of PL off on opponents that are not build to dodge (builds that utilize shields or block), that you get better heals from it and how everything DKs do is undodgeable and blockcastable? Why don't we make one ability from every class go trough block? This crying is beyond me.

    You quite literally ignored all the comparisons I made with Feanor's inept post, and went off on a tangent about how some classes have trouble with another class. Yes? That's how MMOs work.

    Except those classes which use shields and such have methods of DROPPING Dragonknight block (Rune Prison and friends). There is no shortage of counters to MagDK, including but not limited to simply having better mobility as well as ranged unreflectable damage (Curse, Force Shock, Endless Fury, Meteor, etc)

    I don't even PLAY MagDK, I simply know a lot of very good PvPers who do and I have watched for over a year ZOS nerf half of everything that made their class unique and useful. I WANT other peoples' classes to be stronger, but this is a Dragoknight discussion. There is a Sorcerer discussion in another thread specifically about your C Frag stuff.

    Don't piggyback on this discussion to promote another, it's unproductive.
    Edited by FlamingBeard on January 24, 2018 10:41AM
  • DDuke
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    You're totally wrong, and thank god to that
    You can proc Power Lash twice now with one Fossilize afaik. So if it will be undodgeable again it would be a gigantic buff (especially against roll builds in PvP).

    PvE mag Dk needs buffs tho.

    You can only Power Lash twice if that person doesn't break free and dodge out of it for like 3 entire seconds (which won't happen if they're any good at all at the game) due to the 3 second forced cooldown of Power Lash now.

    Hey genius,

    The first Fossilize->Flame Lash procs Off Balance (5s duration) on target.

    Flame Lash automatically changes to Power Lash when targeting Off Balanced enemies (when it's not on cooldown).

    With 3s cooldown after first Power Lash, you can Power Lash twice before the Off Balance ends and you need to reapply it (conveniently lines up with when CC immunity ends). You can also at any point refresh the Off Balance with Talons (or any other root, seen people use even Frost Clench on PTS)->Whip.

    There is no need for anyone to be CC'd/rooted in order to use the second Power Lash.
    I don't even PLAY MagDK

    It's not like you hadn't made it obvious already. Please let people who actually play mDK discuss mDK, you don't seem to have full understanding of the class.
    Edited by DDuke on January 24, 2018 11:22AM
  • FlamingBeard
    FlamingBeard
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    You're correct, and we're doomed
    DDuke wrote: »
    You can proc Power Lash twice now with one Fossilize afaik. So if it will be undodgeable again it would be a gigantic buff (especially against roll builds in PvP).

    PvE mag Dk needs buffs tho.

    You can only Power Lash twice if that person doesn't break free and dodge out of it for like 3 entire seconds (which won't happen if they're any good at all at the game) due to the 3 second forced cooldown of Power Lash now.

    Hey genius,

    The first Fossilize->Flame Lash procs Off Balance (5s duration) on target.

    Flame Lash automatically changes to Power Lash when targeting Off Balanced enemies (when it's not on cooldown).

    With 3s cooldown after first Power Lash, you can Power Lash twice before the Off Balance ends and you need to reapply it (conveniently lines up with when CC immunity ends). You can also at any point refresh the Off Balance with Talons (or any other root, seen people use even Frost Clench on PTS)->Whip.

    There is no need for anyone to be CC'd/rooted in order to use the second Power Lash.
    I don't even PLAY MagDK

    It's not like you hadn't made it obvious already. Please let people who actually play mDK discuss mDK, you don't seem to have full understanding of the class.

    I know plenty about ZOS' least favorite child: the Dragonknight

    Hypothetical situation: you've Fossilized someone, and you Flame Lash them to set them Off-Balance while they're still stunned and immobilized, then they CC break and dodgeroll as you attempt to Power Lash.

    BAM 3 second cooldown, simply because the very mechanic that allows you to set someone Off-Balance now counter-intuitively inspires someone to dodge your Power Lash automatically, they don't even need to know it's coming because they'll be dodging anyway.

    Now you have 1 Power Lash left, IF you can hit the target before the Off-Balance expires.

    You could save the Power Lash, maybe? But then that still only gives you time to do one before you must set them Off-Balance again, no?

    There were already a few pretty nice counters to Power Lash before it received the dodgeable status: Total Dark, Extended Ritual to remove Off-Balance or prevent it altogether by removing roots, Mass Hysteria to stop the DK's rotation and relieve pressure from onself and to go offensive in return, as well as Forward Momentum to prevent or Shuffle to remove roots, and more than I can't think of at the moment.

    I get that your aim is for your own class to be balanced and not OP, but this specific Power Lash doesn't really achieve balance as much as it gets lowered in effectiveness against players who are already experienced in dealing with the proc. It brings down the player using it and makes countering it much less skill-based.

    I can accept the 3 second cooldown but a skill that relies on mechanics for Off-Balance which inspire the target to dodgeroll are now working AGAINST Power Lash instead of synergizing with it.

    Before, you were rewarded for sitting and blocking the Power Lash for a moment and then recovering and losing minmal stamina doing so, and punished for immediately dodgerolling and taking an unmitigated hit while also using more stamina. It was a risk vs reward playstyle and now it's been flipped completely 180 against the Dragonknight using it.
    Edited by FlamingBeard on January 24, 2018 12:01PM
  • SoLooney
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    magplar got a needed buff
    magblade is now more beginner friendly with bow procs from merciless

    mag dks are slowly getting worse and worse. nerfing off balance and power lash, i dont see how they can sustain now
  • coplannb16_ESO
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    You're correct, and we're doomed
    the question is: what gear should I use on my magWarden in PvP?

    I suppose anything that boosts magic damage and spam CD and Shalks?^^
    max level: mDK, stamBlade, stamSorc, magPlar, mDen, stamDen, magBlade, stamCro
    ESO+
    # of mules: 4 (FULL)
    maxed bank: FULL -_-
    Stop the grind! Get rid of stupid events and daily-quest gallore. Get rid of "have a chance of 1 in a million to get a piece of 1 in 30 to get a stupid motif or pet... wtf..."
    And at this point just remove all classes and have everyone choose their set of skills. then balance accordingly to skills always used vs. skills never used.
  • jakeedmundson
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    You're correct, and we're doomed
    I switched my DK from mag to stam yesterday. No race change, just left it as dunmer in case mag gets good again.

    I can still solo world bosses and hit 35k+ on the dummy with less effort/sustain problems than the mag dk... even without an optimal race for stamina. I really wish the mDK was great still... because it really is fun to play.
    But if i can do more damage and stay alive well enough as stamina, then whats the point of running magicka DK?

    It would be pretty simple to make mDK strong... just adjust the magicka morphs of the DoTs. Increase the damage tics and reduce the cost a little. There, you're on par with other melee dps now...
    CP690
    Lv 50 Dunmer DragonKnight Tank/Dps
    Lv 50 Altmer Sorcerer Dps
    Lv 50 Breton Templar Healer/Dps
    Lv 50 Altmer Nightblade Dps
    Lv 50 Redguard Sorcerer Dps
    PS4 - DC
    vSOHM - vAAHM - vHRC - vMA Flawless

    My version of a Heavy Attack Sorc build
    https://forums.elderscrollsonline.com/en/discussion/294724/magicka-sorc-heavy-attack-build-homestead-ready/p1?new=1
  • Pr0Skygon
    Pr0Skygon
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    You're correct, and we're doomed
    the question is: what gear should I use on my magWarden in PvP?

    I suppose anything that boosts magic damage and spam CD and Shalks?^^

    Better run while you can, I feel the incoming angry magDK main coming for you :sweat_smile:
  • krathos
    krathos
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    You're correct, and we're doomed
    krathos wrote: »
    ... just block the power lash... you know it's coming. it's the most predictable *** in the game.

    except it doesnt work like that. the dodge change is a nice change. the cooldown thing isn't.

    So explain to me why it doesn't work like that? Because thats exactly how I counter it on every class I play for years now. It's super predictable and only happens once at a time in your typical build (and we shouldnt be balancing based on broken dueling builds). You know when it procs. You can literally tap block to counter it on any class.

    Flapjack Palmdale
    <ANIMOSITY>

    Grand Overlord - Magicka Dragonknight
  • Ragnarock41
    Ragnarock41
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    I'm mixed about this, I sure want to get more info about this change in future patch notes
    krathos wrote: »
    krathos wrote: »
    ... just block the power lash... you know it's coming. it's the most predictable *** in the game.

    except it doesnt work like that. the dodge change is a nice change. the cooldown thing isn't.

    So explain to me why it doesn't work like that? Because thats exactly how I counter it on every class I play for years now. It's super predictable and only happens once at a time in your typical build (and we shouldnt be balancing based on broken dueling builds). You know when it procs. You can literally tap block to counter it on any class.

    if you're actually an experienced PvP player you should friggen now that such thing as ''simply tapping block'' , does not exist.

    You either blockcast the crap out of people, or you don't touch block at all. and a medium armor build can't just stand there and hold block.

    Actually its pretty clear that you never touched a medium armor build in your playtime, so I won't waste time here any longer.
  • KhajiitHasSkooma
    KhajiitHasSkooma
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    You're correct, and we're doomed
    By any means, you are right about the nerf for PvE. Something must change for that Part.

    But can someone honestly tell me why a *** strong single target ability, that is connected with a strong heal, has to be undodgeable? And don't say "because of birds". Them being undodgeable is equaly inconsistent and a Bad idea to begin with.

    Because the counter play to how you trigger off balance with mDK is roll-dodge. So you trigger off balance, your opponent roll dodges, your power lash goes to waste if you activate it, or you try and chase them down. Because you have no mobility, you will likely not have chance to do so.

    Dueled a lot on PTS as mDK and couple other classes. Its super easy to avoid power lash now. The only time you will get hit by it is if you are doing a poor job with resource management.
  • DDuke
    DDuke
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    You're totally wrong, and thank god to that
    By any means, you are right about the nerf for PvE. Something must change for that Part.

    But can someone honestly tell me why a *** strong single target ability, that is connected with a strong heal, has to be undodgeable? And don't say "because of birds". Them being undodgeable is equaly inconsistent and a Bad idea to begin with.

    Because the counter play to how you trigger off balance with mDK is roll-dodge. So you trigger off balance, your opponent roll dodges, your power lash goes to waste if you activate it, or you try and chase them down. Because you have no mobility, you will likely not have chance to do so.

    Slot Empowering Chains, problem fixed.
    Dueled a lot on PTS as mDK and couple other classes. Its super easy to avoid power lash now. The only time you will get hit by it is if you are doing a poor job with resource management.

    I've dueled on PTS too (and watched other mDKs duel) - dodge roll builds still stand no chance (will have to test my own stam builds to draw an accurate idea of how much that match up has improved).

    Landing Power Lash against a block build or dmg shield build is no problem.
    Edited by DDuke on January 24, 2018 3:09PM
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