Wasn’t skills not having cool downs supposed to be the thing that made eso combat faster and more fun than other MMOs?
The skill itself doesn't have a cooldown - only the proc does. You can keep using Flame Lash when Power Lash is on cooldown.
I don't know if 3s cooldown on Power Lash is that big of a deal for PvE either, you're not only using whip as a magicka DK, you weave your DoTs, WoEs etc inbetween so the 3s cooldown should have a very limited effect.
The only thing that has a big effect when it comes to PvE is the cooldown on Off Balance.
I hope they rework the other whip morph into a proper PvE morph that helps mDKs, because removing the cooldown on Power Lash is not an option if they care about PvP at all.
Waffennacht wrote: »How can anyone be sad about PvE dps when Magden is out there is beyond me
Already preparing my magplar, I refuse to play this busted class any more until it's fixed
KingExecration wrote: »Mag dk + power lash + update 17 = reroll
Been loving how nice other classes are than playing an armadillo with no armor. #Whatsadragonknight
Ragnarock41 wrote: »Waffennacht wrote: »How can anyone be sad about PvE dps when Magden is out there is beyond me
wardens are lame and boring. magDks on the other hand are cool looking - fire breathing beasts.
Chilly-McFreeze wrote: »By any means, you are right about the nerf for PvE. Something must change for that Part.
But can someone honestly tell me why a *** strong single target ability, that is connected with a strong heal, has to be undodgeable? And don't say "because of birds". Them being undodgeable is equaly inconsistent and a Bad idea to begin with.
FlamingBeard wrote: »Chilly-McFreeze wrote: »By any means, you are right about the nerf for PvE. Something must change for that Part.
But can someone honestly tell me why a *** strong single target ability, that is connected with a strong heal, has to be undodgeable? And don't say "because of birds". Them being undodgeable is equaly inconsistent and a Bad idea to begin with.
Because Flame Lash is ALREADY DODGEABLE.
As long as you dodge the first Flame Lash after being CC’d, you’ll completely prevent Power Lash from proccing.
This has been the counterplay of Flame Lash + Power Lash proc for years and it should not change on the whim of a developer who likes to make mind-numbing amounts of changes to entire mechanics (such as Off-Balance, which is why they nerfed Power Lash this patch in the first place).
The cooldown, I can understand.
But the proc of POWER LASH ITSELF SHOULD NOT BE DODGEABLE BECAUSE IT’S A CONDITIONAL PROC FROM AN ALREADY DODGEABLE ATTACK (FLAME LASH) SO IT ALREADY HAD PLENTY OF COUNTERPLAY
KaiserKnight wrote: »1) Make powerlash undodgeable again
... just block the power lash... you know it's coming. it's the most predictable *** in the game.
Ragnarock41 wrote: »Waffennacht wrote: »How can anyone be sad about PvE dps when Magden is out there is beyond me
wardens are lame and boring. magDks on the other hand are cool looking - fire breathing beasts.
But I love ice mage
Ultimate_Overlord wrote: »The current 5s cd is not for powerlash, its for the ability to off balance enemies that are rooted or stunned. Sure, this change doesnt do too much in pvp when it comes to the generic magicka dk build using talons/fossilize to proc powerlash, but it completely kills the purpose of using lightning staff or shattering rocks. Powerlash used to be one of those skills that let you build around them to gain unique benefits just like the old battle roar, old siphoning strikes. What is being hurt by this change is build diversity. Patch after patch zos has been removing mechanics that allow us to create different strong sensible builds - powerlash cd, no shuffle in heavy, frag cc removal, disconnection of skills/passives from max stat pools, but no one seems to care about that.
We get that you wanted to keep it that way when you could just talon or fossilize and have your free hits, especially against Magicka characters. The funny thing is everybody hates Cliff Racers but on the own class undodgeable hard hitting abilities are of course totally fine. But yeah, maybe Frags should be undodgeable too. It’s too easy to escape it.
We get that you wanted to keep it that way when you could just talon or fossilize and have your free hits, especially against Magicka characters. The funny thing is everybody hates Cliff Racers but on the own class undodgeable hard hitting abilities are of course totally fine. But yeah, maybe Frags should be undodgeable too. It’s too easy to escape it.
Ragnaroek93 wrote: »You can proc Power Lash twice now with one Fossilize afaik. So if it will be undodgeable again it would be a gigantic buff (especially against roll builds in PvP).
PvE mag Dk needs buffs tho.
We get that you wanted to keep it that way when you could just talon or fossilize and have your free hits, especially against Magicka characters. The funny thing is everybody hates Cliff Racers but on the own class undodgeable hard hitting abilities are of course totally fine. But yeah, maybe Frags should be undodgeable too. It’s too easy to escape it.
FlamingBeard wrote: »We get that you wanted to keep it that way when you could just talon or fossilize and have your free hits, especially against Magicka characters. The funny thing is everybody hates Cliff Racers but on the own class undodgeable hard hitting abilities are of course totally fine. But yeah, maybe Frags should be undodgeable too. It’s too easy to escape it.
Are you comparing a RANGED burst proc that happens nearly every other cast of a magicka ability (Crystal Fragments) AND a ranged undodgeable spammable ability (Dive), to a MELEE burst proc that has a 3 second cooldown (Flame Lash + Power Lash)?
Quit spamming Dragonknight threads with your Sorcerer crying please. It's off-topic and nobody wants to hear it.
And be careful with these forum taunts, or you'll aggro the devs and they'll nerf your previous Sorcerer.
FlamingBeard wrote: »We get that you wanted to keep it that way when you could just talon or fossilize and have your free hits, especially against Magicka characters. The funny thing is everybody hates Cliff Racers but on the own class undodgeable hard hitting abilities are of course totally fine. But yeah, maybe Frags should be undodgeable too. It’s too easy to escape it.
Are you comparing a RANGED burst proc that happens nearly every other cast of a magicka ability, to a MELEE burst proc that has a 3 second cooldown?
Quit spamming Dragonknight threads with your Sorcerer crying please. It's off-topic and nobody wants to hear it.
And be careful with these forum taunts, or you'll aggro the devs and they'll nerf your previous Sorcerer.
Chilly-McFreeze wrote: »We get that you wanted to keep it that way when you could just talon or fossilize and have your free hits, especially against Magicka characters. The funny thing is everybody hates Cliff Racers but on the own class undodgeable hard hitting abilities are of course totally fine. But yeah, maybe Frags should be undodgeable too. It’s too easy to escape it.
Right, that's rather funny. "Something else is cancer too, so leave my own cancer alone". I don't get this mentality. There is absolutely no reason for any unchanneled single target ability to be undodgeable. Proc or not, that shouldn't matter.FlamingBeard wrote: »We get that you wanted to keep it that way when you could just talon or fossilize and have your free hits, especially against Magicka characters. The funny thing is everybody hates Cliff Racers but on the own class undodgeable hard hitting abilities are of course totally fine. But yeah, maybe Frags should be undodgeable too. It’s too easy to escape it.
Are you comparing a RANGED burst proc that happens nearly every other cast of a magicka ability (Crystal Fragments) AND a ranged undodgeable spammable ability (Dive), to a MELEE burst proc that has a 3 second cooldown (Flame Lash + Power Lash)?
Quit spamming Dragonknight threads with your Sorcerer crying please. It's off-topic and nobody wants to hear it.
And be careful with these forum taunts, or you'll aggro the devs and they'll nerf your previous Sorcerer.
Last time I checked this forum open to everyone's input. Do you just want a pat on the shoulder for now having to wait till that guys dodge is over? And are you completely ignoring that you are now able to get the double amount of PL off on opponents that are not build to dodge (builds that utilize shields or block), that you get better heals from it and how everything DKs do is undodgeable and blockcastable? Why don't we make one ability from every class go trough block? This crying is beyond me.
FlamingBeard wrote: »Ragnaroek93 wrote: »You can proc Power Lash twice now with one Fossilize afaik. So if it will be undodgeable again it would be a gigantic buff (especially against roll builds in PvP).
PvE mag Dk needs buffs tho.
You can only Power Lash twice if that person doesn't break free and dodge out of it for like 3 entire seconds (which won't happen if they're any good at all at the game) due to the 3 second forced cooldown of Power Lash now.
FlamingBeard wrote: »I don't even PLAY MagDK
FlamingBeard wrote: »Ragnaroek93 wrote: »You can proc Power Lash twice now with one Fossilize afaik. So if it will be undodgeable again it would be a gigantic buff (especially against roll builds in PvP).
PvE mag Dk needs buffs tho.
You can only Power Lash twice if that person doesn't break free and dodge out of it for like 3 entire seconds (which won't happen if they're any good at all at the game) due to the 3 second forced cooldown of Power Lash now.
Hey genius,
The first Fossilize->Flame Lash procs Off Balance (5s duration) on target.
Flame Lash automatically changes to Power Lash when targeting Off Balanced enemies (when it's not on cooldown).
With 3s cooldown after first Power Lash, you can Power Lash twice before the Off Balance ends and you need to reapply it (conveniently lines up with when CC immunity ends). You can also at any point refresh the Off Balance with Talons (or any other root, seen people use even Frost Clench on PTS)->Whip.
There is no need for anyone to be CC'd/rooted in order to use the second Power Lash.FlamingBeard wrote: »I don't even PLAY MagDK
It's not like you hadn't made it obvious already. Please let people who actually play mDK discuss mDK, you don't seem to have full understanding of the class.
coplannb16_ESO wrote: »the question is: what gear should I use on my magWarden in PvP?
I suppose anything that boosts magic damage and spam CD and Shalks?^^
Ragnarock41 wrote: »
Ragnarock41 wrote: »
So explain to me why it doesn't work like that? Because thats exactly how I counter it on every class I play for years now. It's super predictable and only happens once at a time in your typical build (and we shouldnt be balancing based on broken dueling builds). You know when it procs. You can literally tap block to counter it on any class.
Chilly-McFreeze wrote: »By any means, you are right about the nerf for PvE. Something must change for that Part.
But can someone honestly tell me why a *** strong single target ability, that is connected with a strong heal, has to be undodgeable? And don't say "because of birds". Them being undodgeable is equaly inconsistent and a Bad idea to begin with.
KhajiitHasSkooma wrote: »Chilly-McFreeze wrote: »By any means, you are right about the nerf for PvE. Something must change for that Part.
But can someone honestly tell me why a *** strong single target ability, that is connected with a strong heal, has to be undodgeable? And don't say "because of birds". Them being undodgeable is equaly inconsistent and a Bad idea to begin with.
Because the counter play to how you trigger off balance with mDK is roll-dodge. So you trigger off balance, your opponent roll dodges, your power lash goes to waste if you activate it, or you try and chase them down. Because you have no mobility, you will likely not have chance to do so.
KhajiitHasSkooma wrote: »Dueled a lot on PTS as mDK and couple other classes. Its super easy to avoid power lash now. The only time you will get hit by it is if you are doing a poor job with resource management.