Taleof2Cities wrote: »the only reason people want shorter dungeons is so they can get their daily rewards faster. i think some longer dungeons are needed
No, that's not the only reason. The biggest reason for me, and quite a few others, is simple - I've got other things I'd like to do! Being in a dungeon for an hour or more is tedious, and often causes out-of-game stress. Half hour is about the max for things to stay fun, after that it's just a slog.
You got other things to do?
Do it on normal mode then for a fast easy half hour run to keep it fun. You'll still get the skill point on normal mode.
autumnsongbird wrote: »Apparently ZoS believes longer is better. They do not comprehend that the last thing most people want is another way to long dungeon that lacks creativity in favor of length and lots of mobs. Meh. Won't buy.
as someone who was around when wow dungeons were 4hrs - for the first half, most of you probably wouldnt know what a long dungeon was even if it bit you on the ass.
For me hard and long dungeons are fun(redspecter23 wrote: »ZOS thinks we want long dungeons. It's not what I want, but I'm sure some people will be happy. I like Fungal Grotto 1 and Spindleclutch. Those are the length I enjoy which is why I have about zero interest in any DLC dungeon at all. I'll probably play the new ones once each to knock it off the list and move back to my regular schedule.
To me it depends if the mob fights are actually fun. The worst thing is wading through trash mobs with artificially inflated health pools that just are damage sponges (hello vSO).
I also would like to point out that there is almost NO reward for running the dungeon on normal, to the point where its either vet or gtfo as vet drops both the motifs (they "can" drop in normal, just like you "can" get an apex mount in just one crown crate) and the monster helms only drop on vet.
people do not run the dungeons for fun or to sniff the flowers (because they are designed for neither) so normal mode is as pointless as it sounds.
I just completed the 2 new dungeons on VET , and I can say that they are too big with so many trash fights...
Expecialy the Fang Lair is even larger than Imperial City Prison ...
The mechanics are okeyish I guess and the Art is good. But for the love of God , don't make future dungeons so long ...
I also would like to point out that there is almost NO reward for running the dungeon on normal, to the point where its either vet or gtfo as vet drops both the motifs (they "can" drop in normal, just like you "can" get an apex mount in just one crown crate) and the monster helms only drop on vet.
people do not run the dungeons for fun or to sniff the flowers (because they are designed for neither) so normal mode is as pointless as it sounds.
IwakuraLain42 wrote: »I also would like to point out that there is almost NO reward for running the dungeon on normal, to the point where its either vet or gtfo as vet drops both the motifs (they "can" drop in normal, just like you "can" get an apex mount in just one crown crate) and the monster helms only drop on vet.
people do not run the dungeons for fun or to sniff the flowers (because they are designed for neither) so normal mode is as pointless as it sounds.
I have to agree with you here: the dungeon team designs the DLC dungeons (all of them) only with endgame veteran player population in mind (with all the insane mechanics that most players simply can not play) and them add a dumbed down normal mode that give no meaningful rewards as an alibi for rest of the player population.
I understand that endgame players want to have new stuff as well but I think it's time that we get new veteran content that can be played by non-god players as well. Being forced to play the the same old dungeons gets old fast. Or if you think that normal DLC dungeons are what we are supposed to play then give us a reasonable chance to get loot like motifs or monster helms.
IwakuraLain42 wrote: »I also would like to point out that there is almost NO reward for running the dungeon on normal, to the point where its either vet or gtfo as vet drops both the motifs (they "can" drop in normal, just like you "can" get an apex mount in just one crown crate) and the monster helms only drop on vet.
people do not run the dungeons for fun or to sniff the flowers (because they are designed for neither) so normal mode is as pointless as it sounds.
I have to agree with you here: the dungeon team designs the DLC dungeons (all of them) only with endgame veteran player population in mind (with all the insane mechanics that most players simply can not play) and them add a dumbed down normal mode that give no meaningful rewards as an alibi for rest of the player population.
I understand that endgame players want to have new stuff as well but I think it's time that we get new veteran content that can be played by non-god players as well. Being forced to play the the same old dungeons gets old fast. Or if you think that normal DLC dungeons are what we are supposed to play then give us a reasonable chance to get loot like motifs or monster helms.
If that was done then the same happens that happened to trials: Everyone just farms the normal versions. And I don’t agree you need to be a very good (even god like) player to finish a veteran dungeon, not even the DLC ones.
IwakuraLain42 wrote: »I also would like to point out that there is almost NO reward for running the dungeon on normal, to the point where its either vet or gtfo as vet drops both the motifs (they "can" drop in normal, just like you "can" get an apex mount in just one crown crate) and the monster helms only drop on vet.
people do not run the dungeons for fun or to sniff the flowers (because they are designed for neither) so normal mode is as pointless as it sounds.
I have to agree with you here: the dungeon team designs the DLC dungeons (all of them) only with endgame veteran player population in mind (with all the insane mechanics that most players simply can not play) and them add a dumbed down normal mode that give no meaningful rewards as an alibi for rest of the player population.
I understand that endgame players want to have new stuff as well but I think it's time that we get new veteran content that can be played by non-god players as well. Being forced to play the the same old dungeons gets old fast. Or if you think that normal DLC dungeons are what we are supposed to play then give us a reasonable chance to get loot like motifs or monster helms.
martinhpb16_ESO wrote: »I want it easier, shorter, faster - ugh!
Nice juicy longer dungeons yes please !
IwakuraLain42 wrote: »IwakuraLain42 wrote: »I also would like to point out that there is almost NO reward for running the dungeon on normal, to the point where its either vet or gtfo as vet drops both the motifs (they "can" drop in normal, just like you "can" get an apex mount in just one crown crate) and the monster helms only drop on vet.
people do not run the dungeons for fun or to sniff the flowers (because they are designed for neither) so normal mode is as pointless as it sounds.
I have to agree with you here: the dungeon team designs the DLC dungeons (all of them) only with endgame veteran player population in mind (with all the insane mechanics that most players simply can not play) and them add a dumbed down normal mode that give no meaningful rewards as an alibi for rest of the player population.
I understand that endgame players want to have new stuff as well but I think it's time that we get new veteran content that can be played by non-god players as well. Being forced to play the the same old dungeons gets old fast. Or if you think that normal DLC dungeons are what we are supposed to play then give us a reasonable chance to get loot like motifs or monster helms.
If that was done then the same happens that happened to trials: Everyone just farms the normal versions. And I don’t agree you need to be a very good (even god like) player to finish a veteran dungeon, not even the DLC ones.
And what would be so bad about it ? It would give more players a chance to get the monster helmets and it would finally bring down the prices for DLC motifs to normal regions.
Also yes, you need to be a very good player for the veteran DLC dungeons, esp. with all the mechanics that give you 1-2 seconds to react or you are dead or all the direct and indirect DPS races in them.
LiquidPony wrote: »
Go that route and you end up with Destiny 2, where everyone has all the coolest gear a couple of weeks after launch and then they all stop playing the game.