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What The...

  • rustic_potato
    rustic_potato
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    Masel92 wrote: »
    I love how they indirectly nerfed asylum destruction staffs through the off-balance changes...

    Nah asylum staves are actually the same as they were before. In fact slightly better cos of the off balance changes. Concuss is still needed for the 8% damage bonus it was just double dipping when used in tandem with lightning wall to give off balance.

    With the change Mag DPS will go back to fire wall with healers running lightning wall for the off balance. Fire wall bonus DPS on burning targets + concuss uptime means that perfect asylum staff is a bit stronger now that 2 effects are being utilized instead of just 1.
    I play how I want to.


  • VilniusNastavnik
    VilniusNastavnik
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    First they came after my MagSorc.. Then the came after my MagDK. Very shortly they will come after the Magblade.. and everyone will be forced to play stam builds..

    I quit ESO 6 months ago because my Sorc was borderline unplayable with all the nerfs and the reliance upon weaving that was impossible with 350 ping.. now I return to find magdks getting shafted again..
    Active Toons:
    NA - VilniusNastavnik - Magsorc DPS - Altmer
    NA - Ko'h Nehko'h - Stamblade Archer - Khajit
    NA - Arwyn Winterlight - MagPlar Healer - Breton
    NA - Urog Blackfang - DK Tank - Orc
    NA - Elen Windsong - Stamsorc DPS - Bosmer
    NA - Eats-Strange-Fungus - Magden HealzTank- Argonian
    NA - Harwyn Northwind - MagWarden DPS - High Elf
    NA - Raises-Many-Families - Necro HealzTank - Argonian

    Picture of my Active Toons.

    Location: Australia - Wollongong, NSW - Sydney.

    Obligatory ESO Fashion website plug: Vil's Portfolio
  • FloppyTouch
    FloppyTouch
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    We buff mdk by nerfing them you are welcome
  • Masel
    Masel
    Class Representative
    Masel92 wrote: »
    I love how they indirectly nerfed asylum destruction staffs through the off-balance changes...

    Nah asylum staves are actually the same as they were before. In fact slightly better cos of the off balance changes. Concuss is still needed for the 8% damage bonus it was just double dipping when used in tandem with lightning wall to give off balance.

    With the change Mag DPS will go back to fire wall with healers running lightning wall for the off balance. Fire wall bonus DPS on burning targets + concuss uptime means that perfect asylum staff is a bit stronger now that 2 effects are being utilized instead of just 1.

    We already had that in our group, we had two lightning walls and two fire walls, so for us, its a definite nerf as the off-balance effect isn't useful anymore, at least that's how it looks at the moment. So yeah concussion is still nice to have, but you'll miss the free damage from exploiter a lot.
    PC EU

    All Trial Trifecta Titles Done!

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  • Gothrock
    Gothrock
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    Kilandros wrote: »
    Sorry, but I don't agree that it's balanced to have an ability be dodged and then set on cooldown.

    Merciless Resolve. You, mDKs, can also reflect it.
    Edited by Gothrock on January 23, 2018 9:44AM
  • FloppyTouch
    FloppyTouch
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    Gothrock wrote: »
    Kilandros wrote: »
    Sorry, but I don't agree that it's balanced to have an ability be dodged and then set on cooldown.

    Merciless Resolve. You, mDKs, can also reflect it.

    Wish my whips hit as hard as that ability
  • Berenhir
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    Gothrock wrote: »
    Kilandros wrote: »
    Sorry, but I don't agree that it's balanced to have an ability be dodged and then set on cooldown.

    Merciless Resolve. You, mDKs, can also reflect it.

    Wish my whips hit as hard as that ability

    Whish you would have to drop block and do 16 light attacks of which 5 are registered in PvP to proc whip.
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • FlamingBeard
    FlamingBeard
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    Berenhir wrote: »
    Gothrock wrote: »
    Kilandros wrote: »
    Sorry, but I don't agree that it's balanced to have an ability be dodged and then set on cooldown.

    Merciless Resolve. You, mDKs, can also reflect it.

    Wish my whips hit as hard as that ability

    Whish you would have to drop block and do 16 light attacks of which 5 are registered in PvP to proc whip.

    Sorry, but Assassin's Will is a lot more convenient than Power Lash.

    It's ranged, high-burst damage that can be built up and saved until you need it, especially next patch where you won't be losing your Light/Heavy attack build-up progress if you refresh Merciless Resolve.

    And I don' t know what you're talking about "16 light attacks of which 5 are registered in PvP."

    If I can manage to achieve 3 Assassin's Will procs per rotation in a framerate-lagging mob of adds in a trial, you can easily build up one proc to use as needed. lol

    I noticed in your list of characters, not one of them is a Dragoknight hmmmmm.

    If Dragonknight is so good, you'd have multiple instead of your MULTIPLE NIGHTBLADES LOL
    Edited by FlamingBeard on January 23, 2018 10:20AM
  • Gothrock
    Gothrock
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    It's ranged

    Its not, everyone who is able to kill you will dodge it from range.

    Edited by Gothrock on January 23, 2018 10:24AM
  • FlamingBeard
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    Gothrock wrote: »

    It's ranged

    Its not, everyone who is able to kill you will dodge it from range.

    Oh, I didn't know you could predict the future and dodge my Assassin's Will immediately by reflex, my bad!

    Lol come on friend, your poorly-timed Assassin's Will procs are your own fault.

    And with the blocking of MIATs add-on next patch, it will be even EASIER to use Assassin's Will.

    It is one of the easiest burst skills in the game to use.

    Power Lash is extremely limited in range, has a slow animation and with it being dodgeable now will hit less often since anyone rooted by a Dragonknight will dodge by reflex anyway, doesn't do as much damage as Assassin's Will (a RANGED proc does more than a MELEE proc, there's something wrong with that), and now has a one of the longest skill cooldowns in the game.

    Now, please tell me how Power Lash is soooo much better again?
  • Berenhir
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    Gothrock wrote: »

    It's ranged

    Its not, everyone who is able to kill you will dodge it from range.

    Oh, I didn't know you could predict the future and dodge my Assassin's Will immediately by reflex, my bad!

    Lol come on friend, your poorly-timed Assassin's Will procs are your own fault.

    And with the blocking of MIATs add-on next patch, it will be even EASIER to use Assassin's Will.

    It is one of the easiest burst skills in the game to use.

    Power Lash is extremely limited in range, has a slow animation and with it being dodgeable now will hit less often since anyone rooted by a Dragonknight will dodge by reflex anyway, doesn't do as much damage as Assassin's Will (a RANGED proc does more than a MELEE proc, there's something wrong with that), and now has a one of the longest skill cooldowns in the game.

    Now, please tell me how Power Lash is soooo much better again?

    No-one said powerlash is the better burst skill. But... I have this doll here so maybe you can show me where ZOS touched you?
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • FlamingBeard
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    Berenhir wrote: »
    Gothrock wrote: »

    It's ranged

    Its not, everyone who is able to kill you will dodge it from range.

    Oh, I didn't know you could predict the future and dodge my Assassin's Will immediately by reflex, my bad!

    Lol come on friend, your poorly-timed Assassin's Will procs are your own fault.

    And with the blocking of MIATs add-on next patch, it will be even EASIER to use Assassin's Will.

    It is one of the easiest burst skills in the game to use.

    Power Lash is extremely limited in range, has a slow animation and with it being dodgeable now will hit less often since anyone rooted by a Dragonknight will dodge by reflex anyway, doesn't do as much damage as Assassin's Will (a RANGED proc does more than a MELEE proc, there's something wrong with that), and now has a one of the longest skill cooldowns in the game.

    Now, please tell me how Power Lash is soooo much better again?

    No-one said powerlash is the better burst skill. But... I have this doll here so maybe you can show me where ZOS touched you?

    "Whish you would have to drop block and do 16 light attacks of which 5 are registered in PvP to proc whip." - your words

    And stop posting in this thread if you're not going to be constructive toward balance instead of simply making inflammatory posts about how your own class which has nothing to do with the discussion.
  • Loc2262
    Loc2262
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    Another flying-colors example for how it's not possible to properly balance PvE and PvP at the same time, yet ZOS tries to and fails time and time again. I wonder how many blunders must follow before they give up on that or at least explain why they're SO adamant about it.

    Well, I only PvE, and my MagDK has been shelved for quite a while. I didn't delete her so far, figuring that things might change for the better in the future. Well, now I'll at least have a free character slot to get that one housing storage crate that they at the same time made "level up advisor only". Another thing I don't understand.

    Also, a lot of CP getting freed up through removal from Thaumaturge.

    ZOS, it seems I have to withdraw my previous statement that this update will finally be one with only nice things (outfits, weapon dyeing, housing storage, Templar beam fixed, ...) and where we don't have to be afraid that at the same time things get unnecessarily broken, play styles destroyed and other similar effects.
    Kind regards,
    Frank
    PC-EU, 12 chars, 900+CP
  • Olupajmibanan
    Olupajmibanan
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    Let's be positive. There is no need for *** ton of ligtning blockades anymore so magicka sorcs could switch to fire blockades for more dps. And there comes the super sweet Engulfing Flames skill buffing all the fire staff users namely magNBs and as of new Magsorcs. One spot could be reserved for magDK then xD

    Sorry, I am naive but I want to get to triaaaal with my magDK (my fps is too low for magNB) :-D But hope is never dead.
    Edited by Olupajmibanan on January 23, 2018 11:21AM
  • sebban
    sebban
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    Let's be positive. There is no need for *** ton of ligtning blockades anymore so magicka sorcs could switch to fire blockades for more dps. And there comes the super sweet Engulfing Flames skill buffing all the fire staff users namely magNBs and as of new Magsorcs. One spot could be reserved for magDK then xD

    Sorry, I am naive but I want to get to triaaaal with my magDK (my fps is too low for magNB) :-D But hope is never dead.

    Engulfing flames will be done by the DK tanks. MagDKs will not have a place in trials still.

    I mained MagDK for 3 years. I had to stop playing it shortly after Morrowind hit, since they are just not worth bringing to trials.
    PC EU
    Dweia Ceban - StamDK
    Adara Ceban - MagBlade
    Daewa Ceban - MagSorc
    Tick-Tock Tormentor

    Chimaira.eu

    Friskyttarna.eu
  • Derra
    Derra
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    Kilandros wrote: »


    Sorry, but I don't agree that it's balanced to have an ability be dodged and then set on cooldown.

    You could argue the same way about crystal fragments.

    It´s not on cooldown but randomly proccs - compared to which a safe procc every 3s seems good to me?
    Edited by Derra on January 23, 2018 12:28PM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Kilandros
    Kilandros
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    Derra wrote: »
    Kilandros wrote: »


    Sorry, but I don't agree that it's balanced to have an ability be dodged and then set on cooldown.

    You could argue the same way about crystal fragments.

    It´s not on cooldown but randomly proccs - compared to which a safe procc every 3s seems good to me?

    Yeah I mean if Power Lash was ranged, could proc back-to-back like Frags, and easily had a 15k+ tooltip I'd completely agree with you.

    Tongue-in-cheek aside, I reject these comparisons to NB and Sorc abilities. If you guys are arguing for a homogeneous game then I can understand the need to compare Power Lash to all these other abilities. But then where's my Cloak or my Streak etc. Power Lash was one of the things that made mDK formidable even though the class lacks burst outside of its ultimate; even though the class has no execute; and even though the class has no escape mechanism or way to reset a fight other than mist form.
    Edited by Kilandros on January 23, 2018 3:07PM
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • DeadlyRecluse
    DeadlyRecluse
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    Honestly, the introduction of cooldown, innate or forced, on ANY skills worries me. It's counter to how this game has been designed/played for 3 years, and I can't imagine it not having some significant unforeseen consequences at some point.
    Thrice Empress, Forever Scrub
  • Zer0oo
    Zer0oo
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    Kilandros wrote: »
    Derra wrote: »
    Kilandros wrote: »


    Sorry, but I don't agree that it's balanced to have an ability be dodged and then set on cooldown.

    You could argue the same way about crystal fragments.

    It´s not on cooldown but randomly proccs - compared to which a safe procc every 3s seems good to me?

    Yeah I mean if Power Lash was ranged, could proc back-to-back like Frags, and easily had a 15k+ tooltip I'd completely agree with you.

    You mean it does not cost anything proced, has an cc on it, undodgeable , does have one of the strongest hots on it, does fire damage (free 25% damage against vampires) and has a higher damage on proc.
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • Kilandros
    Kilandros
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    Zer0oo wrote: »
    Kilandros wrote: »
    Derra wrote: »
    Kilandros wrote: »


    Sorry, but I don't agree that it's balanced to have an ability be dodged and then set on cooldown.

    You could argue the same way about crystal fragments.

    It´s not on cooldown but randomly proccs - compared to which a safe procc every 3s seems good to me?

    Yeah I mean if Power Lash was ranged, could proc back-to-back like Frags, and easily had a 15k+ tooltip I'd completely agree with you.

    You mean it does not cost anything proced, has an cc on it, undodgeable , does have one of the strongest hots on it, does fire damage (free 25% damage against vampires) and has a higher damage on proc.

    Ok. Where's my execute then? Give me a flame Endless Fury and we'll call it even. Deal?
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • DDuke
    DDuke
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    Kilandros wrote: »
    Derra wrote: »
    Kilandros wrote: »


    Sorry, but I don't agree that it's balanced to have an ability be dodged and then set on cooldown.

    You could argue the same way about crystal fragments.

    It´s not on cooldown but randomly proccs - compared to which a safe procc every 3s seems good to me?

    Yeah I mean if Power Lash was ranged, could proc back-to-back like Frags, and easily had a 15k+ tooltip I'd completely agree with you.

    Tongue-in-cheek aside, I reject these comparisons to NB and Sorc abilities. If you guys are arguing for a homogeneous game then I can understand the need to compare Power Lash to all these other abilities. But then where's my Cloak or my Streak etc. Power Lash was one of the things that made mDK formidable even though the class lacks burst outside of its ultimate; even though the class has no execute; and even though the class has no escape mechanism or way to reset a fight other than mist form.

    "Was"?

    It's still an amazing ability, even better than before vs dmg shield & block based builds.

    Do you not realize how strong this'll be against magicka sorcs for instance, now that you can get two Power Lashes after every Fossilize?

    They're already melting from mDK damage (unless pet build), extra Power Lashes & unconsumed Off Balance will completely wreck mSorcs.

    It'll also be far better against block based builds since they don't tend to dodge roll.


    The only builds you can argue it'll be worse against are dodge roll oriented builds, i.e. the builds that are currently free AP and have no chance whatsoever against any decent mDK.


    This is a good change for PvP, period.
  • Zer0oo
    Zer0oo
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    Kilandros wrote: »
    Zer0oo wrote: »
    Kilandros wrote: »
    Derra wrote: »
    Kilandros wrote: »


    Sorry, but I don't agree that it's balanced to have an ability be dodged and then set on cooldown.

    You could argue the same way about crystal fragments.

    It´s not on cooldown but randomly proccs - compared to which a safe procc every 3s seems good to me?

    Yeah I mean if Power Lash was ranged, could proc back-to-back like Frags, and easily had a 15k+ tooltip I'd completely agree with you.

    You mean it does not cost anything proced, has an cc on it, undodgeable , does have one of the strongest hots on it, does fire damage (free 25% damage against vampires) and has a higher damage on proc.

    Ok. Where's my execute then? Give me a flame Endless Fury and we'll call it even. Deal?

    Where is my cheap dot with high damage(+25% extra damage against vampires) that also heals me?

    We can do this game all day long but mag dk are not weak in pvp and are more or less the mag fotm class(at least last patch).
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • Sandman929
    Sandman929
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    It wouldn't be an update without mDK's declaring their class as "dead" again. This is tradition.
  • Kilandros
    Kilandros
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    Zer0oo wrote: »
    Kilandros wrote: »
    Zer0oo wrote: »
    Kilandros wrote: »
    Derra wrote: »
    Kilandros wrote: »


    Sorry, but I don't agree that it's balanced to have an ability be dodged and then set on cooldown.

    You could argue the same way about crystal fragments.

    It´s not on cooldown but randomly proccs - compared to which a safe procc every 3s seems good to me?

    Yeah I mean if Power Lash was ranged, could proc back-to-back like Frags, and easily had a 15k+ tooltip I'd completely agree with you.

    You mean it does not cost anything proced, has an cc on it, undodgeable , does have one of the strongest hots on it, does fire damage (free 25% damage against vampires) and has a higher damage on proc.

    Ok. Where's my execute then? Give me a flame Endless Fury and we'll call it even. Deal?

    Where is my cheap dot with high damage(+25% extra damage against vampires) that also heals me?

    We can do this game all day long but mag dk are not weak in pvp and are more or less the mag fotm class(at least last patch).

    Exactly. It's a dumb game and no one wins. There's no point trying to compare class abilities 1:1 because they're different classes, with different strengths and weaknesses.

    There's plenty to discuss RE: balancing Flame Lash without adding unnecessary "but what about Sorc qq" or "what about NB qq." That doesn't get this discussion anywhere because they're completely different classes.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Feanor
    Feanor
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    DDuke wrote: »
    Kilandros wrote: »
    Derra wrote: »
    Kilandros wrote: »


    Sorry, but I don't agree that it's balanced to have an ability be dodged and then set on cooldown.

    You could argue the same way about crystal fragments.

    It´s not on cooldown but randomly proccs - compared to which a safe procc every 3s seems good to me?

    Yeah I mean if Power Lash was ranged, could proc back-to-back like Frags, and easily had a 15k+ tooltip I'd completely agree with you.

    Tongue-in-cheek aside, I reject these comparisons to NB and Sorc abilities. If you guys are arguing for a homogeneous game then I can understand the need to compare Power Lash to all these other abilities. But then where's my Cloak or my Streak etc. Power Lash was one of the things that made mDK formidable even though the class lacks burst outside of its ultimate; even though the class has no execute; and even though the class has no escape mechanism or way to reset a fight other than mist form.

    "Was"?

    It's still an amazing ability, even better than before vs dmg shield & block based builds.

    Do you not realize how strong this'll be against magicka sorcs for instance, now that you can get two Power Lashes after every Fossilize?

    They're already melting from mDK damage (unless pet build), extra Power Lashes & unconsumed Off Balance will completely wreck mSorcs.

    It'll also be far better against block based builds since they don't tend to dodge roll.


    The only builds you can argue it'll be worse against are dodge roll oriented builds, i.e. the builds that are currently free AP and have no chance whatsoever against any decent mDK.


    This is a good change for PvP, period.

    On top of that fighting an mDK wasn’t even fun as mSorc before the change.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Qbiken
    Qbiken
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    DDuke wrote: »
    Kilandros wrote: »
    Derra wrote: »
    Kilandros wrote: »


    Sorry, but I don't agree that it's balanced to have an ability be dodged and then set on cooldown.

    You could argue the same way about crystal fragments.

    It´s not on cooldown but randomly proccs - compared to which a safe procc every 3s seems good to me?

    Yeah I mean if Power Lash was ranged, could proc back-to-back like Frags, and easily had a 15k+ tooltip I'd completely agree with you.

    Tongue-in-cheek aside, I reject these comparisons to NB and Sorc abilities. If you guys are arguing for a homogeneous game then I can understand the need to compare Power Lash to all these other abilities. But then where's my Cloak or my Streak etc. Power Lash was one of the things that made mDK formidable even though the class lacks burst outside of its ultimate; even though the class has no execute; and even though the class has no escape mechanism or way to reset a fight other than mist form.

    "Was"?

    It's still an amazing ability, even better than before vs dmg shield & block based builds.

    Do you not realize how strong this'll be against magicka sorcs for instance, now that you can get two Power Lashes after every Fossilize?

    They're already melting from mDK damage (unless pet build), extra Power Lashes & unconsumed Off Balance will completely wreck mSorcs.

    It'll also be far better against block based builds since they don't tend to dodge roll.


    The only builds you can argue it'll be worse against are dodge roll oriented builds, i.e. the builds that are currently free AP and have no chance whatsoever against any decent mDK.


    This is a good change for PvP, period.

    I haven´t seen anyone yet to say that the changes isn´t good for PvP MagDK, because they´re really good for magDK in PvP. Yet their issue in PvE remains and I´ll be curious to see how ZOS handles it.
  • Zer0oo
    Zer0oo
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    Qbiken wrote: »
    DDuke wrote: »
    Kilandros wrote: »
    Derra wrote: »
    Kilandros wrote: »


    Sorry, but I don't agree that it's balanced to have an ability be dodged and then set on cooldown.

    You could argue the same way about crystal fragments.

    It´s not on cooldown but randomly proccs - compared to which a safe procc every 3s seems good to me?

    Yeah I mean if Power Lash was ranged, could proc back-to-back like Frags, and easily had a 15k+ tooltip I'd completely agree with you.

    Tongue-in-cheek aside, I reject these comparisons to NB and Sorc abilities. If you guys are arguing for a homogeneous game then I can understand the need to compare Power Lash to all these other abilities. But then where's my Cloak or my Streak etc. Power Lash was one of the things that made mDK formidable even though the class lacks burst outside of its ultimate; even though the class has no execute; and even though the class has no escape mechanism or way to reset a fight other than mist form.

    "Was"?

    It's still an amazing ability, even better than before vs dmg shield & block based builds.

    Do you not realize how strong this'll be against magicka sorcs for instance, now that you can get two Power Lashes after every Fossilize?

    They're already melting from mDK damage (unless pet build), extra Power Lashes & unconsumed Off Balance will completely wreck mSorcs.

    It'll also be far better against block based builds since they don't tend to dodge roll.


    The only builds you can argue it'll be worse against are dodge roll oriented builds, i.e. the builds that are currently free AP and have no chance whatsoever against any decent mDK.


    This is a good change for PvP, period.

    I haven´t seen anyone yet to say that the changes isn´t good for PvP MagDK, because they´re really good for magDK in PvP. Yet their issue in PvE remains and I´ll be curious to see how ZOS handles it.

    They will ignore it for 2 patches and will deliver a lazy band aid fix for it after 6 month like they always do.
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • TheYKcid
    TheYKcid
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    Nox_Noir wrote: »
    8iiGFPO.jpg

    @Nox_Noir

    This is beautiful lol. And so apt.

    Out of curiosity, do you know the name/source of the original work?
    PC/NA — Daggerfall Covenant — BGs, Kaalgrontiid
    Kalazar ChalhoubRedguard Nord Stamplar
    Kalaron Caemor — Altmer Magsorc
    Kalahad Cirith — Dunmer Magden
  • Jamini
    Jamini
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    Zer0oo wrote: »
    Where is my cheap dot with high damage(+25% extra damage against vampires) that also heals me?


    You mean Swallow Soul/Funnel Health? You know, that spammable.
    Or do you mean Leeching Strikes and it's morphs, that also restore your resources when you light attack.
    Or maybe healing ward+cloak for that nice free critheal and ability to dodge out of damage.
    Or shade teleport into cloak for just avoiding damage in the first place? (which does need to be fixed.)
    Oh, or maybe Sap Essence? That AoE ability that heals you and gives you major sorcery to boot?
    Structured Entropy is also a thing you can use, if you are still feeling like your healing abillities are too few.

    NBs are the very last class that should complain about self-healing dude.
    Edited by Jamini on January 23, 2018 5:25PM
    "Adapt. or Die."
  • Minno
    Minno
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    TheYKcid wrote: »
    Nox_Noir wrote: »
    8iiGFPO.jpg

    @Nox_Noir

    This is beautiful lol. And so apt.

    Out of curiosity, do you know the name/source of the original work?

    That looks like a classic Carvaggio style. Idk the painting title.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
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