I love how they indirectly nerfed asylum destruction staffs through the off-balance changes...
rustic_potato wrote: »I love how they indirectly nerfed asylum destruction staffs through the off-balance changes...
Nah asylum staves are actually the same as they were before. In fact slightly better cos of the off balance changes. Concuss is still needed for the 8% damage bonus it was just double dipping when used in tandem with lightning wall to give off balance.
With the change Mag DPS will go back to fire wall with healers running lightning wall for the off balance. Fire wall bonus DPS on burning targets + concuss uptime means that perfect asylum staff is a bit stronger now that 2 effects are being utilized instead of just 1.
FloppyTouch wrote: »
FloppyTouch wrote: »
Whish you would have to drop block and do 16 light attacks of which 5 are registered in PvP to proc whip.
FlamingBeard wrote: »
It's ranged
FlamingBeard wrote: »
It's ranged
Its not, everyone who is able to kill you will dodge it from range.
FlamingBeard wrote: »FlamingBeard wrote: »
It's ranged
Its not, everyone who is able to kill you will dodge it from range.
Oh, I didn't know you could predict the future and dodge my Assassin's Will immediately by reflex, my bad!
Lol come on friend, your poorly-timed Assassin's Will procs are your own fault.
And with the blocking of MIATs add-on next patch, it will be even EASIER to use Assassin's Will.
It is one of the easiest burst skills in the game to use.
Power Lash is extremely limited in range, has a slow animation and with it being dodgeable now will hit less often since anyone rooted by a Dragonknight will dodge by reflex anyway, doesn't do as much damage as Assassin's Will (a RANGED proc does more than a MELEE proc, there's something wrong with that), and now has a one of the longest skill cooldowns in the game.
Now, please tell me how Power Lash is soooo much better again?
FlamingBeard wrote: »FlamingBeard wrote: »
It's ranged
Its not, everyone who is able to kill you will dodge it from range.
Oh, I didn't know you could predict the future and dodge my Assassin's Will immediately by reflex, my bad!
Lol come on friend, your poorly-timed Assassin's Will procs are your own fault.
And with the blocking of MIATs add-on next patch, it will be even EASIER to use Assassin's Will.
It is one of the easiest burst skills in the game to use.
Power Lash is extremely limited in range, has a slow animation and with it being dodgeable now will hit less often since anyone rooted by a Dragonknight will dodge by reflex anyway, doesn't do as much damage as Assassin's Will (a RANGED proc does more than a MELEE proc, there's something wrong with that), and now has a one of the longest skill cooldowns in the game.
Now, please tell me how Power Lash is soooo much better again?
No-one said powerlash is the better burst skill. But... I have this doll here so maybe you can show me where ZOS touched you?
Olupajmibanan wrote: »Let's be positive. There is no need for *** ton of ligtning blockades anymore so magicka sorcs could switch to fire blockades for more dps. And there comes the super sweet Engulfing Flames skill buffing all the fire staff users namely magNBs and as of new Magsorcs. One spot could be reserved for magDK then xD
Sorry, I am naive but I want to get to triaaaal with my magDK (my fps is too low for magNB) :-D But hope is never dead.
Sorry, but I don't agree that it's balanced to have an ability be dodged and then set on cooldown.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Yeah I mean if Power Lash was ranged, could proc back-to-back like Frags, and easily had a 15k+ tooltip I'd completely agree with you.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Yeah I mean if Power Lash was ranged, could proc back-to-back like Frags, and easily had a 15k+ tooltip I'd completely agree with you.
You mean it does not cost anything proced, has an cc on it, undodgeable , does have one of the strongest hots on it, does fire damage (free 25% damage against vampires) and has a higher damage on proc.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Yeah I mean if Power Lash was ranged, could proc back-to-back like Frags, and easily had a 15k+ tooltip I'd completely agree with you.
Tongue-in-cheek aside, I reject these comparisons to NB and Sorc abilities. If you guys are arguing for a homogeneous game then I can understand the need to compare Power Lash to all these other abilities. But then where's my Cloak or my Streak etc. Power Lash was one of the things that made mDK formidable even though the class lacks burst outside of its ultimate; even though the class has no execute; and even though the class has no escape mechanism or way to reset a fight other than mist form.
Yeah I mean if Power Lash was ranged, could proc back-to-back like Frags, and easily had a 15k+ tooltip I'd completely agree with you.
You mean it does not cost anything proced, has an cc on it, undodgeable , does have one of the strongest hots on it, does fire damage (free 25% damage against vampires) and has a higher damage on proc.
Ok. Where's my execute then? Give me a flame Endless Fury and we'll call it even. Deal?
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Yeah I mean if Power Lash was ranged, could proc back-to-back like Frags, and easily had a 15k+ tooltip I'd completely agree with you.
You mean it does not cost anything proced, has an cc on it, undodgeable , does have one of the strongest hots on it, does fire damage (free 25% damage against vampires) and has a higher damage on proc.
Ok. Where's my execute then? Give me a flame Endless Fury and we'll call it even. Deal?
Where is my cheap dot with high damage(+25% extra damage against vampires) that also heals me?
We can do this game all day long but mag dk are not weak in pvp and are more or less the mag fotm class(at least last patch).
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Yeah I mean if Power Lash was ranged, could proc back-to-back like Frags, and easily had a 15k+ tooltip I'd completely agree with you.
Tongue-in-cheek aside, I reject these comparisons to NB and Sorc abilities. If you guys are arguing for a homogeneous game then I can understand the need to compare Power Lash to all these other abilities. But then where's my Cloak or my Streak etc. Power Lash was one of the things that made mDK formidable even though the class lacks burst outside of its ultimate; even though the class has no execute; and even though the class has no escape mechanism or way to reset a fight other than mist form.
"Was"?
It's still an amazing ability, even better than before vs dmg shield & block based builds.
Do you not realize how strong this'll be against magicka sorcs for instance, now that you can get two Power Lashes after every Fossilize?
They're already melting from mDK damage (unless pet build), extra Power Lashes & unconsumed Off Balance will completely wreck mSorcs.
It'll also be far better against block based builds since they don't tend to dodge roll.
The only builds you can argue it'll be worse against are dodge roll oriented builds, i.e. the builds that are currently free AP and have no chance whatsoever against any decent mDK.
This is a good change for PvP, period.
Yeah I mean if Power Lash was ranged, could proc back-to-back like Frags, and easily had a 15k+ tooltip I'd completely agree with you.
Tongue-in-cheek aside, I reject these comparisons to NB and Sorc abilities. If you guys are arguing for a homogeneous game then I can understand the need to compare Power Lash to all these other abilities. But then where's my Cloak or my Streak etc. Power Lash was one of the things that made mDK formidable even though the class lacks burst outside of its ultimate; even though the class has no execute; and even though the class has no escape mechanism or way to reset a fight other than mist form.
"Was"?
It's still an amazing ability, even better than before vs dmg shield & block based builds.
Do you not realize how strong this'll be against magicka sorcs for instance, now that you can get two Power Lashes after every Fossilize?
They're already melting from mDK damage (unless pet build), extra Power Lashes & unconsumed Off Balance will completely wreck mSorcs.
It'll also be far better against block based builds since they don't tend to dodge roll.
The only builds you can argue it'll be worse against are dodge roll oriented builds, i.e. the builds that are currently free AP and have no chance whatsoever against any decent mDK.
This is a good change for PvP, period.
Yeah I mean if Power Lash was ranged, could proc back-to-back like Frags, and easily had a 15k+ tooltip I'd completely agree with you.
Tongue-in-cheek aside, I reject these comparisons to NB and Sorc abilities. If you guys are arguing for a homogeneous game then I can understand the need to compare Power Lash to all these other abilities. But then where's my Cloak or my Streak etc. Power Lash was one of the things that made mDK formidable even though the class lacks burst outside of its ultimate; even though the class has no execute; and even though the class has no escape mechanism or way to reset a fight other than mist form.
"Was"?
It's still an amazing ability, even better than before vs dmg shield & block based builds.
Do you not realize how strong this'll be against magicka sorcs for instance, now that you can get two Power Lashes after every Fossilize?
They're already melting from mDK damage (unless pet build), extra Power Lashes & unconsumed Off Balance will completely wreck mSorcs.
It'll also be far better against block based builds since they don't tend to dodge roll.
The only builds you can argue it'll be worse against are dodge roll oriented builds, i.e. the builds that are currently free AP and have no chance whatsoever against any decent mDK.
This is a good change for PvP, period.
I haven´t seen anyone yet to say that the changes isn´t good for PvP MagDK, because they´re really good for magDK in PvP. Yet their issue in PvE remains and I´ll be curious to see how ZOS handles it.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Where is my cheap dot with high damage(+25% extra damage against vampires) that also heals me?