All DKs do is complain yet they remain the strongest class in a 1v1 patch after patch
OK, shall we change cyrodiil to a 1v1 battleground?This is a huge buff to magicka DK in PvP, and those are already performing VERY WELL.
Live. I can power lash an opponent, interrupt them, and powerlash again, or dodge offbalance, and powerlash again. I can run a charged lighting for more PL. I can't do this anymore.
Dodge fix is a given, it was an old bug. But 3s cooldown is shaky. Because now if someone dodges it, you are SOL. It should be no cooldown. But consume offbalance if it stuns, or if it PLs twice. That way its not permanently spammable, but get can be used 2x in a row if the stun function doesn't work. After that offbalance would need to be reapplied.
Then don't even start on PvE.
OMG can't stop laughting Interrupt ? WHAT do you interrupt in PvP Dark deal ? Snipe ? Hwo is dump enough to play with interreptable abilities and stay in a magicka DK range ? And What the hell do you do with your cps for having 120 in the atronach ? And why you do dodge on a magicka DK for putting ennemies off balance ?
Are you joking ? I'm used to dk non sens for trying to buff and defending their class, but here is a true l2p issue.
What do you interrupt? Resses, dark deals, jbeam spammers (templars are melee, and don't run away to cast.) pets etc. Breath is a life saver in many accounts. Relics in BGs.
Rolling to get out of roots because mist is bad and setting the enemy offbalance. This one requires weird CP settup so isn't really done. But I have seen some niche builds that use it for builds with lightning staff (heavy/light CP) and some high MAA, those that try to max PL for healing.
And then lighting staffs, which you conveniently missed off. That is decently common, even one such build on the forums.
"Hwo is dump enough" to think this is directly a buff for the "overperforming" DKs. Its not a buff, its not a nerf, its just some *** balance.
You don't know how work dk. Actually on live you need to strike first an ennemy you immobilised before to have access to power lash. Now you can directly have power lash immedialty after immobilized/stunning someone, and this is a HUGE buff for burst. You gain 1s.
A lightning staff dks, outside of not being viable is not gonna dodge, because he need stamina for cc break.
All DKs do is complain yet they remain the strongest class in a 1v1 patch after patch
OK, shall we change cyrodiil to a 1v1 battleground?This is a huge buff to magicka DK in PvP, and those are already performing VERY WELL.
Live. I can power lash an opponent, interrupt them, and powerlash again, or dodge offbalance, and powerlash again. I can run a charged lighting for more PL. I can't do this anymore.
Dodge fix is a given, it was an old bug. But 3s cooldown is shaky. Because now if someone dodges it, you are SOL. It should be no cooldown. But consume offbalance if it stuns, or if it PLs twice. That way its not permanently spammable, but get can be used 2x in a row if the stun function doesn't work. After that offbalance would need to be reapplied.
Then don't even start on PvE.
OMG can't stop laughting Interrupt ? WHAT do you interrupt in PvP Dark deal ? Snipe ? Hwo is dump enough to play with interreptable abilities and stay in a magicka DK range ? And What the hell do you do with your cps for having 120 in the atronach ? And why you do dodge on a magicka DK for putting ennemies off balance ?
Are you joking ? I'm used to dk non sens for trying to buff and defending their class, but here is a true l2p issue.
What do you interrupt? Resses, dark deals, jbeam spammers (templars are melee, and don't run away to cast.) pets etc. Breath is a life saver in many accounts. Relics in BGs.
Rolling to get out of roots because mist is bad and setting the enemy offbalance. This one requires weird CP settup so isn't really done. But I have seen some niche builds that use it for builds with lightning staff (heavy/light CP) and some high MAA, those that try to max PL for healing.
And then lighting staffs, which you conveniently missed off. That is decently common, even one such build on the forums.
"Hwo is dump enough" to think this is directly a buff for the "overperforming" DKs. Its not a buff, its not a nerf, its just some *** balance.
You don't know how work dk. Actually on live you need to strike first an ennemy you immobilised before to have access to power lash. Now you can directly have power lash immedialty after immobilized/stunning someone, and this is a HUGE buff for burst. You gain 1s.
A lightning staff dks, outside of not being viable is not gonna dodge, because he need stamina for cc break.
Read patch notes again. That is not how powerlash works.
All DKs do is complain yet they remain the strongest class in a 1v1 patch after patch
OK, shall we change cyrodiil to a 1v1 battleground?This is a huge buff to magicka DK in PvP, and those are already performing VERY WELL.
Live. I can power lash an opponent, interrupt them, and powerlash again, or dodge offbalance, and powerlash again. I can run a charged lighting for more PL. I can't do this anymore.
Dodge fix is a given, it was an old bug. But 3s cooldown is shaky. Because now if someone dodges it, you are SOL. It should be no cooldown. But consume offbalance if it stuns, or if it PLs twice. That way its not permanently spammable, but get can be used 2x in a row if the stun function doesn't work. After that offbalance would need to be reapplied.
Then don't even start on PvE.
OMG can't stop laughting Interrupt ? WHAT do you interrupt in PvP Dark deal ? Snipe ? Hwo is dump enough to play with interreptable abilities and stay in a magicka DK range ? And What the hell do you do with your cps for having 120 in the atronach ? And why you do dodge on a magicka DK for putting ennemies off balance ?
Are you joking ? I'm used to dk non sens for trying to buff and defending their class, but here is a true l2p issue.
What do you interrupt? Resses, dark deals, jbeam spammers (templars are melee, and don't run away to cast.) pets etc. Breath is a life saver in many accounts. Relics in BGs.
Rolling to get out of roots because mist is bad and setting the enemy offbalance. This one requires weird CP settup so isn't really done. But I have seen some niche builds that use it for builds with lightning staff (heavy/light CP) and some high MAA, those that try to max PL for healing.
And then lighting staffs, which you conveniently missed off. That is decently common, even one such build on the forums.
"Hwo is dump enough" to think this is directly a buff for the "overperforming" DKs. Its not a buff, its not a nerf, its just some *** balance.
You don't know how work dk. Actually on live you need to strike first an ennemy you immobilised before to have access to power lash. Now you can directly have power lash immedialty after immobilized/stunning someone, and this is a HUGE buff for burst. You gain 1s.
A lightning staff dks, outside of not being viable is not gonna dodge, because he need stamina for cc break.
Zero experience.
I'm just looking at mDK objectively. I recognize where they're too strong (i.e. vs dodge roll builds) and where being able to Power Lash more often isn't a bad thing (block builds, dmg shield builds).
It's called balance.
rustic_potato wrote: »Although RIP mDKS in PVE, from a PVP perspective this is awesome. No more unkillable lash spamming DKs.
rustic_potato wrote: »Although RIP mDKS in PVE, from a PVP perspective this is awesome. No more unkillable lash spamming DKs.
If an mDK is dealing actual damage to you and you consider him unkillable it boils down to one of the two conclusions:
Either your build is bad or it's a deep l2p issue...
.....notice the extremely subtle hint that Sorc is still overperforming
Compared to DK, Sorc is very easy and effective to play in all aspects of the game. Offbalance changes are going to hurt them a bit yes, but they are still far easier to sustain and get good numbers on than DK has been in the last year.
Then again, I shouldn't be surprised that a sorc-only fanboy is going to go spouting off nonsense about sorc not being strong and effective.
DDuke wrote:Zero experience.
I'm just looking at mDK objectively. I recognize where they're too strong (i.e. vs dodge roll builds) and where being able to Power Lash more often isn't a bad thing (block builds, dmg shield builds).
It's called balance.
Sorry, but I don't agree that it's balanced to have an ability be dodged and then set on cooldown.
Stamblades have dealt with this for years now (Incap), and the cooldown is much longer...
Do you honestly think Power Lash is in the same league as Incap? Really?
They both hit hard... And Power Lash gives you a BoL heal over 2 seconds. Incap puts a debuff on the target and doesn't heal you BUT the debuff is really nice... So yeah, close
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
DDuke wrote:Zero experience.
I'm just looking at mDK objectively. I recognize where they're too strong (i.e. vs dodge roll builds) and where being able to Power Lash more often isn't a bad thing (block builds, dmg shield builds).
It's called balance.
Sorry, but I don't agree that it's balanced to have an ability be dodged and then set on cooldown.
Stamblades have dealt with this for years now (Incap), and the cooldown is much longer...
Do you honestly think Power Lash is in the same league as Incap? Really?
They both hit hard... And Power Lash gives you a BoL heal over 2 seconds. Incap puts a debuff on the target and doesn't heal you BUT the debuff is really nice... So yeah, close
They aren't even remotely close. Unless of course by "close" you mean that they are both abilities and that they both do things. Then yes I suppose they are in fact close by those measurements. Just like Destro Ult and Empowering Sweep are "close" because they're both ultimates that do things.
Mag DKs are in such a bad spot PvE-wise it’s terrible to see. ZOS obviously knows too so idk why they leave it this wayJoy_Division wrote: »I think time will tell when it comes to DKs in PvP.
In PvE, they (and magic melee in general), are bad and got worse, which is not something that should happen in a patch.
Mag DKs are in such a bad spot PvE-wise it’s terrible to see. ZOS obviously knows too so idk why they leave it this wayJoy_Division wrote: »I think time will tell when it comes to DKs in PvP.
In PvE, they (and magic melee in general), are bad and got worse, which is not something that should happen in a patch.
Zero experience.
I'm just looking at mDK objectively. I recognize where they're too strong (i.e. vs dodge roll builds) and where being able to Power Lash more often isn't a bad thing (block builds, dmg shield builds).
It's called balance.
rustic_potato wrote: »Mag DKs are in such a bad spot PvE-wise it’s terrible to see. ZOS obviously knows too so idk why they leave it this wayJoy_Division wrote: »I think time will tell when it comes to DKs in PvP.
In PvE, they (and magic melee in general), are bad and got worse, which is not something that should happen in a patch.
It very simple from ZOS perspective. You need 30k ST dps to clear all content in the game. mDKs can get that with just a lazy HA build so in ZOS' eyes the DPS floor is high enough that the ceiling doesnt matter.
ZOS usually forgets that when the floor and ceiling are the same it means that the house has collapsed.
This looks like a buff to me, compared to live.
People are angry because whip was OP for 2 weeks and it's being taken away before it sees the light of day.
We've all been there, not only DKs. First weeks pts makes you happy and then it's being taken away before it goes live.
All DKs do is complain yet they remain the strongest class in a 1v1 patch after patch
Tell me about it...
I'm looking at these changes & I'm seeing buffs vs builds mDK wasn't super strong against before & nerfs (undodgeability being fixed) vs builds mDK just rolled over.
I mean, what's the problem? Can any mDK tell me? <.<
In PvP, you get two Power Lashes after CC or roots (rather than just one that consumes Off Balance immediately).
In PvE, you're no longer bringing down the whole group by stealing Off Balance from targets.
I honestly think it's kind of ridiculous that dps mdk weren't using the dps morph, probably a big reason for some of these changes.