VaranisArano wrote: »The PVP drop rate is changing in Update 17 because the ability to get a geode by opening Rewards of the Worthy on characters that didn't earn them was an exploit.
PTS Patch Notes: https://forums.elderscrollsonline.com/en/discussion/388819/pts-patch-notes-v3-3-0/p1
Transmutation
Rewards for the Worthy mails now only grant a guaranteed Transmutation Geode once per day per account.
Previously, they would give a guaranteed Transmutation Geode once per day per character.
The chance to get Transmutation Geodes from additional mails is unchanged.
Now, PVP players will be able to earn a guaranteed 4-25 stones per day that they earned Rewards of the Worthy, with a chance to gain extra from more Rewards.
Now, I agree that it would be nice for PVE players to get more geodes from their content, but the current dominance of the PVP method is an unintended consequence of how the mail system handled Rewards of the Worthy which will be changing.
Joy_Division wrote: »JJMaxx1980 wrote: »I tried...
I really did. I've been playing for a long time. I enjoy PvE gameplay. I've never liked PvP in all my years of MMO's. I spent weeks running Vaults of Madness for my Worm Cult Lightning Staff. I spent even more time grinding SPC. That's okay, I enjoyed it most of the time. Then when I heard ZOS was releasing transmutation crystals, I was overjoyed. I could finally change the trait on that item it took me weeks to grind. This was gonna be great.
It isn't great.
It's not even fair.
Folks who PvP are collecting these crystals hand over fist, sitting at the cap with nothing to do with them. Getting 25 or 50 at a clip. Even a 5 min Battleground gets you a gold geode if you win.
But when players such as myself slog through Falkreath Hold with a bunch of randoms for two hours, we get ONE. If we're lucky, we turn in our Undaunted Quest and get... one.
I just don't understand. You need fifty to change one item and it's so hard to get that many if you PvE.
So I gave in. I changed my character and tried following guides to do some PvP to get crystals. The end result was as expected. I hate it. I've never liked it but I needed these crystals so I sold my soul for a bowl of stew.
Please, ZOS, you seem like really cool people. If you're reading this, could you increase the drop rate for us dungeon-delvers? I know you're busy but it's the first time I felt really bad about a new feature.
I know there will be those people who will say, 'Just go into Cyro and follow a group.' Why? Why should I do something I hate to get something I want instead of ZOS catering to both sides of its playerbase. I'm sure I'm not the only one who despises PvP.
Anyway, thanks to anyone who listens. I know nothing will probably happen but you never know.
~ J. J.
It's just not enough for you that 99% of the ways to make money in this game are through pure PvE ventures.
The one instance where it's possible to get more of something in this game via PvP (one has to actually get that AP and log multiple characters every day), you've got to cry how "it's not even fair".
Every update that comes out means PvErs get multiple motifs they can sell for 35K a pop, achievements and skins to personalize their characters, hell, even new content to actually run in the first place. You're all just fine and think it's fair when things are 100% inaccessible to people who PvP
It's not like you couldn't get trans crystals PvEing you know.
The_Brosteen wrote: »VaranisArano wrote: »The PVP drop rate is changing in Update 17 because the ability to get a geode by opening Rewards of the Worthy on characters that didn't earn them was an exploit.
PTS Patch Notes: https://forums.elderscrollsonline.com/en/discussion/388819/pts-patch-notes-v3-3-0/p1
Transmutation
Rewards for the Worthy mails now only grant a guaranteed Transmutation Geode once per day per account.
Previously, they would give a guaranteed Transmutation Geode once per day per character.
The chance to get Transmutation Geodes from additional mails is unchanged.
Now, PVP players will be able to earn a guaranteed 4-25 stones per day that they earned Rewards of the Worthy, with a chance to gain extra from more Rewards.
Now, I agree that it would be nice for PVE players to get more geodes from their content, but the current dominance of the PVP method is an unintended consequence of how the mail system handled Rewards of the Worthy which will be changing.
It wasnt an exploit, if it was certain individuals who made youtube videos on how to do it would've recieved some sort of punishment.
Korah_Eaglecry wrote: »Seriously these threads have got to be the saltiest threads anyone can make. Instead of making the thread about buffing crystal rewards for PvEers. Youve made it about why ZOS needs to nerf PvP rewards. You cant possibly be naive enough to believe that attacking PvP rewards would result in better rewards for PvE.
But what goes around comes around.
The OP did not ask to nerf PVP crystal gain
True, the OP simply said, an I quoteJJMaxx1980 wrote: »...
It isn't great.
It's not even fair.
Folks who PvP are collecting these crystals hand over fist, sitting at the cap with nothing to do with them. Getting 25 or 50 at a clip. Even a 5 min Battleground gets you a gold geode if you win.
Which is:
a) Inaccurate, as stated multiple times: for a 50 crystals you have to wait 30 days, and the gold one has the same chances to give you 25 as the purple ones from the pledges have to give you 10 each.
b) Hinting at the fact that something should be done (which is).
The farming aspect is there to stay, so the obvious conclusion is to nerf PvP crystal gain, so that every one can be miserable together.
You are correct, the OP didn't explicitly asked for a nerf...I wanna know is why are PVP players getting so salty? We didn't ask them to nerf PVP crystals, we're asking to buff PVE's crystal gain, literally makes no difference to you.
Oh wait... NOW I know why PVP players are so upset, if we get decent crystals in PVE like they do, they can't farm us in PVP when we're trying to get crystals in their land.
Okay case closed, PVP players can't read the OP's post and are salty because we have less of a reason to get farmed by them.
Because everybody and their dog knows that PvE rates are not going to be buffed, therefore the only logical conclusion is to nerf PvP rates.
If you think something different is going to happen, you're delusional.
Korah_Eaglecry wrote: »Seriously these threads have got to be the saltiest threads anyone can make. Instead of making the thread about buffing crystal rewards for PvEers. Youve made it about why ZOS needs to nerf PvP rewards. You cant possibly be naive enough to believe that attacking PvP rewards would result in better rewards for PvE.
But what goes around comes around.
The OP did not ask to nerf PVP crystal gain
True, the OP simply said, an I quoteJJMaxx1980 wrote: »...
It isn't great.
It's not even fair.
Folks who PvP are collecting these crystals hand over fist, sitting at the cap with nothing to do with them. Getting 25 or 50 at a clip. Even a 5 min Battleground gets you a gold geode if you win.
Which is:
a) Inaccurate, as stated multiple times: for a 50 crystals you have to wait 30 days, and the gold one has the same chances to give you 25 as the purple ones from the pledges have to give you 10 each.
b) Hinting at the fact that something should be done (which is).
The farming aspect is there to stay, so the obvious conclusion is to nerf PvP crystal gain, so that every one can be miserable together.
You are correct, the OP didn't explicitly asked for a nerf...I wanna know is why are PVP players getting so salty? We didn't ask them to nerf PVP crystals, we're asking to buff PVE's crystal gain, literally makes no difference to you.
Oh wait... NOW I know why PVP players are so upset, if we get decent crystals in PVE like they do, they can't farm us in PVP when we're trying to get crystals in their land.
Okay case closed, PVP players can't read the OP's post and are salty because we have less of a reason to get farmed by them.
Because everybody and their dog knows that PvE rates are not going to be buffed, therefore the only logical conclusion is to nerf PvP rates.
If you think something different is going to happen, you're delusional.
What they said they wanted is quite clear if you read.
Please, ZOS, you seem like really cool people. If you're reading this, could you increase the drop rate for us dungeon-delvers? I know you're busy but it's the first time I felt really bad about a new feature.
INCREASE THE DROP RATES FOR DUNGEON DELVERS nowhere does it say nerf PVP, you people are being rabid dogs.
This thread pretty much turned into 9 pages of PVP people [snip] and whining at PVE players for nicely asking a increase in geodes. Sounds typical.
This thread pretty much turned into 9 pages of PVP people [snip] and whining at PVE players for nicely asking a increase in geodes. Sounds typical.
This thread pretty much turned into 9 pages of PVP people [snip] and whining at PVE players for nicely asking a increase in geodes. Sounds typical.
I only saw 9 pages of PVE people who have 9 out of the 10 available toys complaining about the poor kid who only has one toy - and the poor kid saying 'no - let me have just one thing that you don't - or 'OK, but you gotta share the others'..
It's all about perspective.
Korah_Eaglecry wrote: »Seriously these threads have got to be the saltiest threads anyone can make. Instead of making the thread about buffing crystal rewards for PvEers. Youve made it about why ZOS needs to nerf PvP rewards. You cant possibly be naive enough to believe that attacking PvP rewards would result in better rewards for PvE.
But what goes around comes around.
The OP did not ask to nerf PVP crystal gain
True, the OP simply said, an I quoteJJMaxx1980 wrote: »...
It isn't great.
It's not even fair.
Folks who PvP are collecting these crystals hand over fist, sitting at the cap with nothing to do with them. Getting 25 or 50 at a clip. Even a 5 min Battleground gets you a gold geode if you win.
Which is:
a) Inaccurate, as stated multiple times: for a 50 crystals you have to wait 30 days, and the gold one has the same chances to give you 25 as the purple ones from the pledges have to give you 10 each.
b) Hinting at the fact that something should be done (which is).
The farming aspect is there to stay, so the obvious conclusion is to nerf PvP crystal gain, so that every one can be miserable together.
You are correct, the OP didn't explicitly asked for a nerf...I wanna know is why are PVP players getting so salty? We didn't ask them to nerf PVP crystals, we're asking to buff PVE's crystal gain, literally makes no difference to you.
Oh wait... NOW I know why PVP players are so upset, if we get decent crystals in PVE like they do, they can't farm us in PVP when we're trying to get crystals in their land.
Okay case closed, PVP players can't read the OP's post and are salty because we have less of a reason to get farmed by them.
Because everybody and their dog knows that PvE rates are not going to be buffed, therefore the only logical conclusion is to nerf PvP rates.
If you think something different is going to happen, you're delusional.
What they said they wanted is quite clear if you read.
Please, ZOS, you seem like really cool people. If you're reading this, could you increase the drop rate for us dungeon-delvers? I know you're busy but it's the first time I felt really bad about a new feature.
INCREASE THE DROP RATES FOR DUNGEON DELVERS nowhere does it say nerf PVP, you people are being rabid dogs.
lelThis thread pretty much turned into 9 pages of PVP people [snip] and whining at PVE players for nicely asking a increase in geodes. Sounds typical.
And all the PvE players were completely reasonable and polite!
You sir are a gentleman and a scholar.
Korah_Eaglecry wrote: »Seriously these threads have got to be the saltiest threads anyone can make. Instead of making the thread about buffing crystal rewards for PvEers. Youve made it about why ZOS needs to nerf PvP rewards. You cant possibly be naive enough to believe that attacking PvP rewards would result in better rewards for PvE.
But what goes around comes around.
The OP did not ask to nerf PVP crystal gain
True, the OP simply said, an I quoteJJMaxx1980 wrote: »...
It isn't great.
It's not even fair.
Folks who PvP are collecting these crystals hand over fist, sitting at the cap with nothing to do with them. Getting 25 or 50 at a clip. Even a 5 min Battleground gets you a gold geode if you win.
Which is:
a) Inaccurate, as stated multiple times: for a 50 crystals you have to wait 30 days, and the gold one has the same chances to give you 25 as the purple ones from the pledges have to give you 10 each.
b) Hinting at the fact that something should be done (which is).
The farming aspect is there to stay, so the obvious conclusion is to nerf PvP crystal gain, so that every one can be miserable together.
You are correct, the OP didn't explicitly asked for a nerf...I wanna know is why are PVP players getting so salty? We didn't ask them to nerf PVP crystals, we're asking to buff PVE's crystal gain, literally makes no difference to you.
Oh wait... NOW I know why PVP players are so upset, if we get decent crystals in PVE like they do, they can't farm us in PVP when we're trying to get crystals in their land.
Okay case closed, PVP players can't read the OP's post and are salty because we have less of a reason to get farmed by them.
Because everybody and their dog knows that PvE rates are not going to be buffed, therefore the only logical conclusion is to nerf PvP rates.
If you think something different is going to happen, you're delusional.
What they said they wanted is quite clear if you read.
Please, ZOS, you seem like really cool people. If you're reading this, could you increase the drop rate for us dungeon-delvers? I know you're busy but it's the first time I felt really bad about a new feature.
INCREASE THE DROP RATES FOR DUNGEON DELVERS nowhere does it say nerf PVP, you people are being rabid dogs.
lelThis thread pretty much turned into 9 pages of PVP people [snip] and whining at PVE players for nicely asking a increase in geodes. Sounds typical.
And all the PvE players were completely reasonable and polite!
You sir are a gentleman and a scholar.
No they were not, but they started to be (read, the OP) he did not want to take anything from the PVP crowd but they accused him of it regardless.
Joy_Division wrote: »JJMaxx1980 wrote: »I tried...
I really did. I've been playing for a long time. I enjoy PvE gameplay. I've never liked PvP in all my years of MMO's. I spent weeks running Vaults of Madness for my Worm Cult Lightning Staff. I spent even more time grinding SPC. That's okay, I enjoyed it most of the time. Then when I heard ZOS was releasing transmutation crystals, I was overjoyed. I could finally change the trait on that item it took me weeks to grind. This was gonna be great.
It isn't great.
It's not even fair.
Folks who PvP are collecting these crystals hand over fist, sitting at the cap with nothing to do with them. Getting 25 or 50 at a clip. Even a 5 min Battleground gets you a gold geode if you win.
But when players such as myself slog through Falkreath Hold with a bunch of randoms for two hours, we get ONE. If we're lucky, we turn in our Undaunted Quest and get... one.
I just don't understand. You need fifty to change one item and it's so hard to get that many if you PvE.
So I gave in. I changed my character and tried following guides to do some PvP to get crystals. The end result was as expected. I hate it. I've never liked it but I needed these crystals so I sold my soul for a bowl of stew.
Please, ZOS, you seem like really cool people. If you're reading this, could you increase the drop rate for us dungeon-delvers? I know you're busy but it's the first time I felt really bad about a new feature.
I know there will be those people who will say, 'Just go into Cyro and follow a group.' Why? Why should I do something I hate to get something I want instead of ZOS catering to both sides of its playerbase. I'm sure I'm not the only one who despises PvP.
Anyway, thanks to anyone who listens. I know nothing will probably happen but you never know.
~ J. J.
It's just not enough for you that 99% of the ways to make money in this game are through pure PvE ventures.
The one instance where it's possible to get more of something in this game via PvP (one has to actually get that AP and log multiple characters every day), you've got to cry how "it's not even fair".
Every update that comes out means PvErs get multiple motifs they can sell for 35K a pop, achievements and skins to personalize their characters, hell, even new content to actually run in the first place. You're all just fine and think it's fair when things are 100% inaccessible to people who PvP
It's not like you couldn't get trans crystals PvEing you know.
Couldn't agree more.
And to add to that, the amount of gold in the game now is more than ever. Prices on guild traders keep going up because people can afford to pay them.. Well, PVEers can afford to pay them. I haven't had more than 30k gold to my name in the last 6 months.
Simply put - people who only PVP are POOR - poor in gold, poor in mats, poor in gear. There is now only one thing that we are rich in(which can't be traded and has a very low cap) - and those who only PVE are upset about it..?
JJMaxx1980 wrote: »Well thanks to you and others complaining and crying to no end, instead of taking advantage of it, it’s now going to be nerfed to a maximum of one crystal per account per day. Great job. People always have to ruin the good things in this game. We finally have ONE thing that’s easier to acquire via PvP and y’all have to go ahead and *** it up.
Take advantage of it? I don't enjoy PvP. Transmutation Crystals are items used by both communities and should be just as available for both. The imbalance is staggering. Even with the nerf it's still grossly unbalanced. I'm sorry you happen to enjoy the broken side of the imbalance. Must be nice.
If you do all 3 pledges + 1 random, that's a maximum of 31 stones, not sure where you get your numbers, but they are inaccurate. Even if you only do 2 pledges that's a maximum of 21 and a minimum of 3. If you do 2 pledges and 2 randoms that's a maximum of 24 stones.
JJMaxx1980 wrote: »If you do all 3 pledges + 1 random, that's a maximum of 31 stones, not sure where you get your numbers, but they are inaccurate. Even if you only do 2 pledges that's a maximum of 21 and a minimum of 3. If you do 2 pledges and 2 randoms that's a maximum of 24 stones.
Seriously? The geodes are so far skewed toward the minimum its practically a given. Talk about grossly inaccurate.
JJMaxx1980 wrote: »If you do all 3 pledges + 1 random, that's a maximum of 31 stones, not sure where you get your numbers, but they are inaccurate. Even if you only do 2 pledges that's a maximum of 21 and a minimum of 3. If you do 2 pledges and 2 randoms that's a maximum of 24 stones.
Seriously? The geodes are so far skewed toward the minimum its practically a given. Talk about grossly inaccurate.
That's basic arithmetic
Each geode gives you from 1 to 10 stones so the maximum is 10.
3 geodes giving you from 1 to 10 stones each give you a maximum of 30.
+1 from a random normal, that's 31.
I learned that in primary school.
See I wasn't inaccurate when I said that the maximum is 31. It is.
The chances to get the maximum possible rewards are low. Cry me a river, so are the chances to get maximum reward from RotW geodes.
The minimum is 4 in both instances.
You should look up what inaccurate means. While you're at it, maybe also check what maximum means.
Have a nice day.
jakeedmundson wrote: »JJMaxx1980 wrote: »If you do all 3 pledges + 1 random, that's a maximum of 31 stones, not sure where you get your numbers, but they are inaccurate. Even if you only do 2 pledges that's a maximum of 21 and a minimum of 3. If you do 2 pledges and 2 randoms that's a maximum of 24 stones.
Seriously? The geodes are so far skewed toward the minimum its practically a given. Talk about grossly inaccurate.
That's basic arithmetic
Each geode gives you from 1 to 10 stones so the maximum is 10.
3 geodes giving you from 1 to 10 stones each give you a maximum of 30.
+1 from a random normal, that's 31.
I learned that in primary school.
See I wasn't inaccurate when I said that the maximum is 31. It is.
The chances to get the maximum possible rewards are low. Cry me a river, so are the chances to get maximum reward from RotW geodes.
The minimum is 4 in both instances.
You should look up what inaccurate means. While you're at it, maybe also check what maximum means.
Have a nice day.
I'm sure both purple and gold geodes are the same in that they almost always drop the minimum.
I never received more than 5 from the pvp rewards and never more than 4 (which has happened maybe... twice?) from the pve rewards.
Maybe when they make this change for pvp drops... they should take a close look at the RATES inside the geodes. If i occasionally saw 6-10 from a purple geode after doing vet hardmode bloodroot forge... i would feel much more accomplished. Instead we hand that in and get 1 stone.
Same goes for pvp rewards... 4- 25 my @ 55. its 4 OR 5 stones every time.
This thread pretty much turned into 9 pages of PVP people [snip] and whining at PVE players for nicely asking a increase in geodes. Sounds typical.
I only saw 9 pages of PVE people who have 9 out of the 10 available toys complaining about the poor kid who only has one toy - and the poor kid saying 'no - let me have just one thing that you don't - or 'OK, but you gotta share the others'..
It's all about perspective.
Of course that's what you saw, because PVP players can never do any wrong.
jakeedmundson wrote: »JJMaxx1980 wrote: »If you do all 3 pledges + 1 random, that's a maximum of 31 stones, not sure where you get your numbers, but they are inaccurate. Even if you only do 2 pledges that's a maximum of 21 and a minimum of 3. If you do 2 pledges and 2 randoms that's a maximum of 24 stones.
Seriously? The geodes are so far skewed toward the minimum its practically a given. Talk about grossly inaccurate.
That's basic arithmetic
Each geode gives you from 1 to 10 stones so the maximum is 10.
3 geodes giving you from 1 to 10 stones each give you a maximum of 30.
+1 from a random normal, that's 31.
I learned that in primary school.
See I wasn't inaccurate when I said that the maximum is 31. It is.
The chances to get the maximum possible rewards are low. Cry me a river, so are the chances to get maximum reward from RotW geodes.
The minimum is 4 in both instances.
You should look up what inaccurate means. While you're at it, maybe also check what maximum means.
Have a nice day.
I'm sure both purple and gold geodes are the same in that they almost always drop the minimum.
I never received more than 5 from the pvp rewards and never more than 4 (which has happened maybe... twice?) from the pve rewards.
Maybe when they make this change for pvp drops... they should take a close look at the RATES inside the geodes. If i occasionally saw 6-10 from a purple geode after doing vet hardmode bloodroot forge... i would feel much more accomplished. Instead we hand that in and get 1 stone.
Same goes for pvp rewards... 4- 25 my @ 55. its 4 OR 5 stones every time.
JJMaxx1980 wrote: »Well thanks to you and others complaining and crying to no end, instead of taking advantage of it, it’s now going to be nerfed to a maximum of one crystal per account per day. Great job. People always have to ruin the good things in this game. We finally have ONE thing that’s easier to acquire via PvP and y’all have to go ahead and *** it up.
Take advantage of it? I don't enjoy PvP. Transmutation Crystals are items used by both communities and should be just as available for both. The imbalance is staggering. Even with the nerf it's still grossly unbalanced. I'm sorry you happen to enjoy the broken side of the imbalance. Must be nice.
JJMaxx1980 wrote: »I tried...
I really did. I've been playing for a long time. I enjoy PvE gameplay. I've never liked PvP in all my years of MMO's. I spent weeks running Vaults of Madness for my Worm Cult Lightning Staff. I spent even more time grinding SPC. That's okay, I enjoyed it most of the time. Then when I heard ZOS was releasing transmutation crystals, I was overjoyed. I could finally change the trait on that item it took me weeks to grind. This was gonna be great.
It isn't great.
It's not even fair.
Folks who PvP are collecting these crystals hand over fist, sitting at the cap with nothing to do with them. Getting 25 or 50 at a clip. Even a 5 min Battleground gets you a gold geode if you win.
But when players such as myself slog through Falkreath Hold with a bunch of randoms for two hours, we get ONE. If we're lucky, we turn in our Undaunted Quest and get... one.
I just don't understand. You need fifty to change one item and it's so hard to get that many if you PvE.
So I gave in. I changed my character and tried following guides to do some PvP to get crystals. The end result was as expected. I hate it. I've never liked it but I needed these crystals so I sold my soul for a bowl of stew.
Please, ZOS, you seem like really cool people. If you're reading this, could you increase the drop rate for us dungeon-delvers? I know you're busy but it's the first time I felt really bad about a new feature.
I know there will be those people who will say, 'Just go into Cyro and follow a group.' Why? Why should I do something I hate to get something I want instead of ZOS catering to both sides of its playerbase. I'm sure I'm not the only one who despises PvP.
Anyway, thanks to anyone who listens. I know nothing will probably happen but you never know.
~ J. J.
Wow, I havent seen this level of crybaby whining from someone your age in long time...
It's even more sad it's about something so trivial. You're acting like my 3 yr old when his brother picks up a toy...
Hexquisite wrote: »It is unbalanced. I retraited 2 sets for pvp in 2 days this week just because I wanted to try something new, weapons too. All my crystals come from pvp excpet maybe the 5 I got trying to get Earthgore. Even though I retrait a lot I am often at max crystals and have to save ROTW on bank mules.
PVE should get 10 per pledge or something like that. (changed to 10, as it is pointed out they get 5 for Vet, but I swear I only got 1 out of a purple Geode after doing Earthgore Pledge on Vet and I thought what a rip off!)
VaranisArano wrote: »
Except resources in Cyrodiil won't give crystals, and no, your assumption is incorrect, that's not always the case. Flipping a resource might be faster than running a whole dungeon, but a normal dungeon is easier. If you tried you would know.
If flipping a resource is Cyrodiil is harder than a normal dungeon, you need to work on your strategy for taking resources. I've soloed both resources and normal dungeons and resources are much, much quicker.
Now if you were trying to say that flipping 14 or so resources to get your 20K AP to get a Reward of the Worthy so you could get 4 stone minimum is equal to running the equivalent dungeons needed to get 4 stones - I think that's 2 vet HM pledges? - you'd be closer on the time/effort it takes.
Ok, funny thing.
I said flipping resources is faster, but soloing normal dungeons is easier (even if it takes longer, and that's because normal dungeons are very easy, not because resource guards are hard)
You said I'm wrong, flipping resources is faster...
ok, so... where exactly do we disagree ?
Just need a clarification
PvE:
Daily Pledges -> Purple uncracked Geode, possible reward between 1 and 10 crystals.
vDSA -> 5 crystals
vMA -> 4 crystals
Weekly vet and normal trials -> 5 crystals
Leaderboard score for trials -> 5 crystals
Random normal dungeons -> green geode, 1 crystal
doing all of that: 20 + a minimum of 3 to a maximum of 30 from the 3 undaunted daily pledges.
Last bosses in dungeons have a chance to drop crystals, so a chance to get even more.
By doing only the daily challenges, you have the chance to get 10 + up to 30 (grand total of 40) every day, and that's assuming you only run vDSA and vMA once. Personally, when I needed crystals I ran vMA up to 5 times the same day + daily pledges.
PvP:
End of a 30 days campaign -> 50 crystals (so 50 every month)
End of a 7 days campaign -> 10 crystals (10 every week)
Both rewards are only received IF you joined that campaign and you were awarded at least 30k AP, I think ?
Rewards of the worthy (first per character, soon to be changed to first per account) -> gold uncracked geode, possible reward between 4 and 25. You receive a RotW every 10k AP.
I'm sitting at max stones (I'm not, really) because on top of doing PvP I also do the PvE challenges that give crystals.
Saying that PvP players constantly sit at max stones because the RotW are exploited by getting 50 stones every reward is grossly inaccurate. They sit at max stones because they don't use them.
Please check your facts.
Also, PvE gives more options to farm stones, your inability to complete them doesn't mean PvP players that don't enjoy PvE content have to be forced to do it because you felt uncomfortable.That's the reason they had the chance to get them by doing the content they enjoyed. You were not forced to do anything, you may choose to do it, because you are unable to get them otherwise (as per design, it's not supposed to be easy) and so look at what other people have.
Grow up people.
In any case, don't worry, now everyone will get less. Thank you for that.