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Very Frustrated with Transmutation Crystals ZOS (PvE vs. PvP)

  • The_Brosteen
    The_Brosteen
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    The PVP drop rate is changing in Update 17 because the ability to get a geode by opening Rewards of the Worthy on characters that didn't earn them was an exploit.

    PTS Patch Notes: https://forums.elderscrollsonline.com/en/discussion/388819/pts-patch-notes-v3-3-0/p1

    Transmutation
    Rewards for the Worthy mails now only grant a guaranteed Transmutation Geode once per day per account.
    Previously, they would give a guaranteed Transmutation Geode once per day per character.
    The chance to get Transmutation Geodes from additional mails is unchanged.

    Now, PVP players will be able to earn a guaranteed 4-25 stones per day that they earned Rewards of the Worthy, with a chance to gain extra from more Rewards.


    Now, I agree that it would be nice for PVE players to get more geodes from their content, but the current dominance of the PVP method is an unintended consequence of how the mail system handled Rewards of the Worthy which will be changing.

    It wasnt an exploit, if it was certain individuals who made youtube videos on how to do it would've recieved some sort of punishment.

    Or is zos just inconsistent? I'd like to not believe that. Maybe we can get some added input? @ZOS_GinaBruno @ZOS_JessicaFolsom
  • Biro123
    Biro123
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    JJMaxx1980 wrote: »
    I tried...

    I really did. I've been playing for a long time. I enjoy PvE gameplay. I've never liked PvP in all my years of MMO's. I spent weeks running Vaults of Madness for my Worm Cult Lightning Staff. I spent even more time grinding SPC. That's okay, I enjoyed it most of the time. Then when I heard ZOS was releasing transmutation crystals, I was overjoyed. I could finally change the trait on that item it took me weeks to grind. This was gonna be great.

    It isn't great.

    It's not even fair.

    Folks who PvP are collecting these crystals hand over fist, sitting at the cap with nothing to do with them. Getting 25 or 50 at a clip. Even a 5 min Battleground gets you a gold geode if you win.

    But when players such as myself slog through Falkreath Hold with a bunch of randoms for two hours, we get ONE. If we're lucky, we turn in our Undaunted Quest and get... one.

    I just don't understand. You need fifty to change one item and it's so hard to get that many if you PvE.

    So I gave in. I changed my character and tried following guides to do some PvP to get crystals. The end result was as expected. I hate it. I've never liked it but I needed these crystals so I sold my soul for a bowl of stew.

    Please, ZOS, you seem like really cool people. If you're reading this, could you increase the drop rate for us dungeon-delvers? I know you're busy but it's the first time I felt really bad about a new feature.

    I know there will be those people who will say, 'Just go into Cyro and follow a group.' Why? Why should I do something I hate to get something I want instead of ZOS catering to both sides of its playerbase. I'm sure I'm not the only one who despises PvP.

    Anyway, thanks to anyone who listens. I know nothing will probably happen but you never know.

    ~ J. J.

    It's just not enough for you that 99% of the ways to make money in this game are through pure PvE ventures.

    The one instance where it's possible to get more of something in this game via PvP (one has to actually get that AP and log multiple characters every day), you've got to cry how "it's not even fair".

    Every update that comes out means PvErs get multiple motifs they can sell for 35K a pop, achievements and skins to personalize their characters, hell, even new content to actually run in the first place. You're all just fine and think it's fair when things are 100% inaccessible to people who PvP

    It's not like you couldn't get trans crystals PvEing you know.

    Couldn't agree more.
    And to add to that, the amount of gold in the game now is more than ever. Prices on guild traders keep going up because people can afford to pay them.. Well, PVEers can afford to pay them. I haven't had more than 30k gold to my name in the last 6 months.

    Simply put - people who only PVP are POOR - poor in gold, poor in mats, poor in gear. There is now only one thing that we are rich in(which can't be traded and has a very low cap) - and those who only PVE are upset about it..?
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Aisle9
    Aisle9
    ✭✭✭✭✭
    The PVP drop rate is changing in Update 17 because the ability to get a geode by opening Rewards of the Worthy on characters that didn't earn them was an exploit.

    PTS Patch Notes: https://forums.elderscrollsonline.com/en/discussion/388819/pts-patch-notes-v3-3-0/p1

    Transmutation
    Rewards for the Worthy mails now only grant a guaranteed Transmutation Geode once per day per account.
    Previously, they would give a guaranteed Transmutation Geode once per day per character.
    The chance to get Transmutation Geodes from additional mails is unchanged.

    Now, PVP players will be able to earn a guaranteed 4-25 stones per day that they earned Rewards of the Worthy, with a chance to gain extra from more Rewards.


    Now, I agree that it would be nice for PVE players to get more geodes from their content, but the current dominance of the PVP method is an unintended consequence of how the mail system handled Rewards of the Worthy which will be changing.

    It wasnt an exploit, if it was certain individuals who made youtube videos on how to do it would've recieved some sort of punishment.

    Because it was an exploit, yeah
    Artemis Absinthe - DC magicka nightblade (PC - EU)
    Gruzosh Barrelsmasher - DC stamina sorcerer (PC - EU)
    Kew'bacca - AD stamina nightblade (PC - EU)
    Jebediah Orbrynn - DC magicka templar (PC - EU)
    Hold-Many-Bags - Mule DK, Promoted to main tank, occasionally stamDD
    Olaf Proudstache - Mule - No longer with us Now a Stamwarden healer
    Aglieglie Brazorf - AD magicka sorcerer (PC - EU)
    Rodolfo Lavandino - DC stamina, greatsword wielding, Jesus beam spamming, Redguard hybrid templar just a stamplar again (PC - EU)
    Lemmy Raise Master - EP stamina necromancer (PC - EU)

    Scions of Dawn recruitment ad - PC EU multifaction PvE endgame raiding guild

    LUI user - I can see you when you fap loot.

    #SpellswordArmy
    #MakeSpellswordsGreatAgain

    In the Game of PuGs you win or you ragequit

    "Dip dip potato chip, dip dip potato chip"
  • coop500
    coop500
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    Aisle9 wrote: »
    coop500 wrote: »
    Seriously these threads have got to be the saltiest threads anyone can make. Instead of making the thread about buffing crystal rewards for PvEers. Youve made it about why ZOS needs to nerf PvP rewards. You cant possibly be naive enough to believe that attacking PvP rewards would result in better rewards for PvE.

    But what goes around comes around.

    The OP did not ask to nerf PVP crystal gain

    True, the OP simply said, an I quote
    JJMaxx1980 wrote: »
    ...

    It isn't great.

    It's not even fair.

    Folks who PvP are collecting these crystals hand over fist, sitting at the cap with nothing to do with them. Getting 25 or 50 at a clip. Even a 5 min Battleground gets you a gold geode if you win.

    Which is:
    a) Inaccurate, as stated multiple times: for a 50 crystals you have to wait 30 days, and the gold one has the same chances to give you 25 as the purple ones from the pledges have to give you 10 each.

    b) Hinting at the fact that something should be done (which is).

    The farming aspect is there to stay, so the obvious conclusion is to nerf PvP crystal gain, so that every one can be miserable together.

    You are correct, the OP didn't explicitly asked for a nerf...
    coop500 wrote: »
    I wanna know is why are PVP players getting so salty? We didn't ask them to nerf PVP crystals, we're asking to buff PVE's crystal gain, literally makes no difference to you.

    Oh wait... NOW I know why PVP players are so upset, if we get decent crystals in PVE like they do, they can't farm us in PVP when we're trying to get crystals in their land.

    Okay case closed, PVP players can't read the OP's post and are salty because we have less of a reason to get farmed by them.

    Because everybody and their dog knows that PvE rates are not going to be buffed, therefore the only logical conclusion is to nerf PvP rates.

    If you think something different is going to happen, you're delusional.

    What they said they wanted is quite clear if you read.

    Please, ZOS, you seem like really cool people. If you're reading this, could you increase the drop rate for us dungeon-delvers? I know you're busy but it's the first time I felt really bad about a new feature.

    INCREASE THE DROP RATES FOR DUNGEON DELVERS nowhere does it say nerf PVP, you people are being rabid dogs.
    Hoping for more playable races
  • coop500
    coop500
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    This thread pretty much turned into 9 pages of PVP people [snip] and whining at PVE players for nicely asking a increase in geodes. Sounds typical.

    [Edited to remove profanity]
    Edited by ZOS_KatP on January 16, 2018 3:55PM
    Hoping for more playable races
  • Aisle9
    Aisle9
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    coop500 wrote: »
    Aisle9 wrote: »
    coop500 wrote: »
    Seriously these threads have got to be the saltiest threads anyone can make. Instead of making the thread about buffing crystal rewards for PvEers. Youve made it about why ZOS needs to nerf PvP rewards. You cant possibly be naive enough to believe that attacking PvP rewards would result in better rewards for PvE.

    But what goes around comes around.

    The OP did not ask to nerf PVP crystal gain

    True, the OP simply said, an I quote
    JJMaxx1980 wrote: »
    ...

    It isn't great.

    It's not even fair.

    Folks who PvP are collecting these crystals hand over fist, sitting at the cap with nothing to do with them. Getting 25 or 50 at a clip. Even a 5 min Battleground gets you a gold geode if you win.

    Which is:
    a) Inaccurate, as stated multiple times: for a 50 crystals you have to wait 30 days, and the gold one has the same chances to give you 25 as the purple ones from the pledges have to give you 10 each.

    b) Hinting at the fact that something should be done (which is).

    The farming aspect is there to stay, so the obvious conclusion is to nerf PvP crystal gain, so that every one can be miserable together.

    You are correct, the OP didn't explicitly asked for a nerf...
    coop500 wrote: »
    I wanna know is why are PVP players getting so salty? We didn't ask them to nerf PVP crystals, we're asking to buff PVE's crystal gain, literally makes no difference to you.

    Oh wait... NOW I know why PVP players are so upset, if we get decent crystals in PVE like they do, they can't farm us in PVP when we're trying to get crystals in their land.

    Okay case closed, PVP players can't read the OP's post and are salty because we have less of a reason to get farmed by them.

    Because everybody and their dog knows that PvE rates are not going to be buffed, therefore the only logical conclusion is to nerf PvP rates.

    If you think something different is going to happen, you're delusional.

    What they said they wanted is quite clear if you read.

    Please, ZOS, you seem like really cool people. If you're reading this, could you increase the drop rate for us dungeon-delvers? I know you're busy but it's the first time I felt really bad about a new feature.

    INCREASE THE DROP RATES FOR DUNGEON DELVERS nowhere does it say nerf PVP, you people are being rabid dogs.

    lel

    coop500 wrote: »
    This thread pretty much turned into 9 pages of PVP people [snip] and whining at PVE players for nicely asking a increase in geodes. Sounds typical.

    And all the PvE players were completely reasonable and polite!

    You sir are a gentleman and a scholar.

    [Edited for quote]
    Edited by ZOS_KatP on January 16, 2018 3:55PM
    Artemis Absinthe - DC magicka nightblade (PC - EU)
    Gruzosh Barrelsmasher - DC stamina sorcerer (PC - EU)
    Kew'bacca - AD stamina nightblade (PC - EU)
    Jebediah Orbrynn - DC magicka templar (PC - EU)
    Hold-Many-Bags - Mule DK, Promoted to main tank, occasionally stamDD
    Olaf Proudstache - Mule - No longer with us Now a Stamwarden healer
    Aglieglie Brazorf - AD magicka sorcerer (PC - EU)
    Rodolfo Lavandino - DC stamina, greatsword wielding, Jesus beam spamming, Redguard hybrid templar just a stamplar again (PC - EU)
    Lemmy Raise Master - EP stamina necromancer (PC - EU)

    Scions of Dawn recruitment ad - PC EU multifaction PvE endgame raiding guild

    LUI user - I can see you when you fap loot.

    #SpellswordArmy
    #MakeSpellswordsGreatAgain

    In the Game of PuGs you win or you ragequit

    "Dip dip potato chip, dip dip potato chip"
  • Biro123
    Biro123
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    coop500 wrote: »
    This thread pretty much turned into 9 pages of PVP people [snip] and whining at PVE players for nicely asking a increase in geodes. Sounds typical.

    I only saw 9 pages of PVE people who have 9 out of the 10 available toys complaining about the poor kid who only has one toy - and the poor kid saying 'no - let me have just one thing that you don't - or 'OK, but you gotta share the others'..

    It's all about perspective.

    [Edited for quote]
    Edited by ZOS_KatP on January 16, 2018 3:56PM
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Inarre
    Inarre
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    I hope a mod closes this thread. It's not even about drop rates anymore but people who play 1 type of content [snip] at the other type. It hurts my eyes.

    [Edited to remove profanity]

    Mods have a lot of free time to remove profanity that the profanity filter already removed. >. >
    Edited by Inarre on January 18, 2018 3:35PM
  • coop500
    coop500
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    Inarre wrote: »
    I hope a mod closes this thread. It's not even about drop rates anymore but people who play 1 type of content [snip] at the other type. It hurts my eyes.

    It does need closing, I agree.

    [Edited for quote]
    Edited by ZOS_KatP on January 16, 2018 3:56PM
    Hoping for more playable races
  • coop500
    coop500
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    Biro123 wrote: »
    coop500 wrote: »
    This thread pretty much turned into 9 pages of PVP people [snip] and whining at PVE players for nicely asking a increase in geodes. Sounds typical.

    I only saw 9 pages of PVE people who have 9 out of the 10 available toys complaining about the poor kid who only has one toy - and the poor kid saying 'no - let me have just one thing that you don't - or 'OK, but you gotta share the others'..

    It's all about perspective.

    Of course that's what you saw, because PVP players can never do any wrong.

    [Edited for quote]
    Edited by ZOS_KatP on January 30, 2018 9:28PM
    Hoping for more playable races
  • coop500
    coop500
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    Aisle9 wrote: »
    coop500 wrote: »
    Aisle9 wrote: »
    coop500 wrote: »
    Seriously these threads have got to be the saltiest threads anyone can make. Instead of making the thread about buffing crystal rewards for PvEers. Youve made it about why ZOS needs to nerf PvP rewards. You cant possibly be naive enough to believe that attacking PvP rewards would result in better rewards for PvE.

    But what goes around comes around.

    The OP did not ask to nerf PVP crystal gain

    True, the OP simply said, an I quote
    JJMaxx1980 wrote: »
    ...

    It isn't great.

    It's not even fair.

    Folks who PvP are collecting these crystals hand over fist, sitting at the cap with nothing to do with them. Getting 25 or 50 at a clip. Even a 5 min Battleground gets you a gold geode if you win.

    Which is:
    a) Inaccurate, as stated multiple times: for a 50 crystals you have to wait 30 days, and the gold one has the same chances to give you 25 as the purple ones from the pledges have to give you 10 each.

    b) Hinting at the fact that something should be done (which is).

    The farming aspect is there to stay, so the obvious conclusion is to nerf PvP crystal gain, so that every one can be miserable together.

    You are correct, the OP didn't explicitly asked for a nerf...
    coop500 wrote: »
    I wanna know is why are PVP players getting so salty? We didn't ask them to nerf PVP crystals, we're asking to buff PVE's crystal gain, literally makes no difference to you.

    Oh wait... NOW I know why PVP players are so upset, if we get decent crystals in PVE like they do, they can't farm us in PVP when we're trying to get crystals in their land.

    Okay case closed, PVP players can't read the OP's post and are salty because we have less of a reason to get farmed by them.

    Because everybody and their dog knows that PvE rates are not going to be buffed, therefore the only logical conclusion is to nerf PvP rates.

    If you think something different is going to happen, you're delusional.

    What they said they wanted is quite clear if you read.

    Please, ZOS, you seem like really cool people. If you're reading this, could you increase the drop rate for us dungeon-delvers? I know you're busy but it's the first time I felt really bad about a new feature.

    INCREASE THE DROP RATES FOR DUNGEON DELVERS nowhere does it say nerf PVP, you people are being rabid dogs.

    lel

    coop500 wrote: »
    This thread pretty much turned into 9 pages of PVP people [snip] and whining at PVE players for nicely asking a increase in geodes. Sounds typical.

    And all the PvE players were completely reasonable and polite!

    You sir are a gentleman and a scholar.

    No they were not, but they started to be (read, the OP) he did not want to take anything from the PVP crowd but they accused him of it regardless.

    [Edited for quote]
    Edited by ZOS_KatP on January 30, 2018 9:27PM
    Hoping for more playable races
  • DHale
    DHale
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    Inarre wrote: »
    DHale wrote: »
    2 for normals five for vet and 8 hard mode and 10 for random vets. Nerfing pvp and not buffing pve makes no sense.

    You might want to double check your numbers

    It was a suggestion, not an actual representation of our current state... which is s@#t.

    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • Aisle9
    Aisle9
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    coop500 wrote: »
    Aisle9 wrote: »
    coop500 wrote: »
    Aisle9 wrote: »
    coop500 wrote: »
    Seriously these threads have got to be the saltiest threads anyone can make. Instead of making the thread about buffing crystal rewards for PvEers. Youve made it about why ZOS needs to nerf PvP rewards. You cant possibly be naive enough to believe that attacking PvP rewards would result in better rewards for PvE.

    But what goes around comes around.

    The OP did not ask to nerf PVP crystal gain

    True, the OP simply said, an I quote
    JJMaxx1980 wrote: »
    ...

    It isn't great.

    It's not even fair.

    Folks who PvP are collecting these crystals hand over fist, sitting at the cap with nothing to do with them. Getting 25 or 50 at a clip. Even a 5 min Battleground gets you a gold geode if you win.

    Which is:
    a) Inaccurate, as stated multiple times: for a 50 crystals you have to wait 30 days, and the gold one has the same chances to give you 25 as the purple ones from the pledges have to give you 10 each.

    b) Hinting at the fact that something should be done (which is).

    The farming aspect is there to stay, so the obvious conclusion is to nerf PvP crystal gain, so that every one can be miserable together.

    You are correct, the OP didn't explicitly asked for a nerf...
    coop500 wrote: »
    I wanna know is why are PVP players getting so salty? We didn't ask them to nerf PVP crystals, we're asking to buff PVE's crystal gain, literally makes no difference to you.

    Oh wait... NOW I know why PVP players are so upset, if we get decent crystals in PVE like they do, they can't farm us in PVP when we're trying to get crystals in their land.

    Okay case closed, PVP players can't read the OP's post and are salty because we have less of a reason to get farmed by them.

    Because everybody and their dog knows that PvE rates are not going to be buffed, therefore the only logical conclusion is to nerf PvP rates.

    If you think something different is going to happen, you're delusional.

    What they said they wanted is quite clear if you read.

    Please, ZOS, you seem like really cool people. If you're reading this, could you increase the drop rate for us dungeon-delvers? I know you're busy but it's the first time I felt really bad about a new feature.

    INCREASE THE DROP RATES FOR DUNGEON DELVERS nowhere does it say nerf PVP, you people are being rabid dogs.

    lel

    coop500 wrote: »
    This thread pretty much turned into 9 pages of PVP people [snip] and whining at PVE players for nicely asking a increase in geodes. Sounds typical.

    And all the PvE players were completely reasonable and polite!

    You sir are a gentleman and a scholar.

    No they were not, but they started to be (read, the OP) he did not want to take anything from the PVP crowd but they accused him of it regardless.

    The OP started with "It's not fair" and ended with "I despise PvP", I believe the expression "I sold my soul for a bowl of stew" was used... It contained a fair share of misinformation. It was inflammatory and depicted PvP in general as the cause for this perceived injustice. The title states "(PvE vs. PvP)".

    Reality check, please.

    [Edited to remove profanity]
    Edited by ZOS_KatP on January 30, 2018 9:27PM
    Artemis Absinthe - DC magicka nightblade (PC - EU)
    Gruzosh Barrelsmasher - DC stamina sorcerer (PC - EU)
    Kew'bacca - AD stamina nightblade (PC - EU)
    Jebediah Orbrynn - DC magicka templar (PC - EU)
    Hold-Many-Bags - Mule DK, Promoted to main tank, occasionally stamDD
    Olaf Proudstache - Mule - No longer with us Now a Stamwarden healer
    Aglieglie Brazorf - AD magicka sorcerer (PC - EU)
    Rodolfo Lavandino - DC stamina, greatsword wielding, Jesus beam spamming, Redguard hybrid templar just a stamplar again (PC - EU)
    Lemmy Raise Master - EP stamina necromancer (PC - EU)

    Scions of Dawn recruitment ad - PC EU multifaction PvE endgame raiding guild

    LUI user - I can see you when you fap loot.

    #SpellswordArmy
    #MakeSpellswordsGreatAgain

    In the Game of PuGs you win or you ragequit

    "Dip dip potato chip, dip dip potato chip"
  • Takes-No-Prisoner
    Takes-No-Prisoner
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    Biro123 wrote: »
    JJMaxx1980 wrote: »
    I tried...

    I really did. I've been playing for a long time. I enjoy PvE gameplay. I've never liked PvP in all my years of MMO's. I spent weeks running Vaults of Madness for my Worm Cult Lightning Staff. I spent even more time grinding SPC. That's okay, I enjoyed it most of the time. Then when I heard ZOS was releasing transmutation crystals, I was overjoyed. I could finally change the trait on that item it took me weeks to grind. This was gonna be great.

    It isn't great.

    It's not even fair.

    Folks who PvP are collecting these crystals hand over fist, sitting at the cap with nothing to do with them. Getting 25 or 50 at a clip. Even a 5 min Battleground gets you a gold geode if you win.

    But when players such as myself slog through Falkreath Hold with a bunch of randoms for two hours, we get ONE. If we're lucky, we turn in our Undaunted Quest and get... one.

    I just don't understand. You need fifty to change one item and it's so hard to get that many if you PvE.

    So I gave in. I changed my character and tried following guides to do some PvP to get crystals. The end result was as expected. I hate it. I've never liked it but I needed these crystals so I sold my soul for a bowl of stew.

    Please, ZOS, you seem like really cool people. If you're reading this, could you increase the drop rate for us dungeon-delvers? I know you're busy but it's the first time I felt really bad about a new feature.

    I know there will be those people who will say, 'Just go into Cyro and follow a group.' Why? Why should I do something I hate to get something I want instead of ZOS catering to both sides of its playerbase. I'm sure I'm not the only one who despises PvP.

    Anyway, thanks to anyone who listens. I know nothing will probably happen but you never know.

    ~ J. J.

    It's just not enough for you that 99% of the ways to make money in this game are through pure PvE ventures.

    The one instance where it's possible to get more of something in this game via PvP (one has to actually get that AP and log multiple characters every day), you've got to cry how "it's not even fair".

    Every update that comes out means PvErs get multiple motifs they can sell for 35K a pop, achievements and skins to personalize their characters, hell, even new content to actually run in the first place. You're all just fine and think it's fair when things are 100% inaccessible to people who PvP

    It's not like you couldn't get trans crystals PvEing you know.

    Couldn't agree more.
    And to add to that, the amount of gold in the game now is more than ever. Prices on guild traders keep going up because people can afford to pay them.. Well, PVEers can afford to pay them. I haven't had more than 30k gold to my name in the last 6 months.

    Simply put - people who only PVP are POOR - poor in gold, poor in mats, poor in gear. There is now only one thing that we are rich in(which can't be traded and has a very low cap) - and those who only PVE are upset about it..?

    I voluntarily left the trade guild I was in. Because I felt bad I couldn't keep my 30 slots full. Even after I donated 50,000 to the guild(it was a fee-free guild run by raffles), I felt like I just wasn't contributing as much as I could have.

    It really sucks a lot.
  • Smmokkee
    Smmokkee
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    JJMaxx1980 wrote: »
    Vapirko wrote: »
    Well thanks to you and others complaining and crying to no end, instead of taking advantage of it, it’s now going to be nerfed to a maximum of one crystal per account per day. Great job. People always have to ruin the good things in this game. We finally have ONE thing that’s easier to acquire via PvP and y’all have to go ahead and *** it up.

    Take advantage of it? I don't enjoy PvP. Transmutation Crystals are items used by both communities and should be just as available for both. The imbalance is staggering. Even with the nerf it's still grossly unbalanced. I'm sorry you happen to enjoy the broken side of the imbalance. Must be nice.

    Must be nice having all that pvp centric gear locked behind pve content.
  • JJMaxx1980
    JJMaxx1980
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    Aisle9 wrote: »
    If you do all 3 pledges + 1 random, that's a maximum of 31 stones, not sure where you get your numbers, but they are inaccurate. Even if you only do 2 pledges that's a maximum of 21 and a minimum of 3. If you do 2 pledges and 2 randoms that's a maximum of 24 stones.

    Seriously? The geodes are so far skewed toward the minimum its practically a given. Talk about grossly inaccurate.
  • Aisle9
    Aisle9
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    JJMaxx1980 wrote: »
    Aisle9 wrote: »
    If you do all 3 pledges + 1 random, that's a maximum of 31 stones, not sure where you get your numbers, but they are inaccurate. Even if you only do 2 pledges that's a maximum of 21 and a minimum of 3. If you do 2 pledges and 2 randoms that's a maximum of 24 stones.

    Seriously? The geodes are so far skewed toward the minimum its practically a given. Talk about grossly inaccurate.

    That's basic arithmetic

    Each geode gives you from 1 to 10 stones so the maximum is 10.

    3 geodes giving you from 1 to 10 stones each give you a maximum of 30.

    +1 from a random normal, that's 31.

    I learned that in primary school.

    See I wasn't inaccurate when I said that the maximum is 31. It is.

    The chances to get the maximum possible rewards are low. Cry me a river, so are the chances to get maximum reward from RotW geodes.

    The minimum is 4 in both instances.

    You should look up what inaccurate means. While you're at it, maybe also check what maximum means.

    Have a nice day.

    Edited by Aisle9 on January 12, 2018 4:55PM
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  • jakeedmundson
    jakeedmundson
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    Aisle9 wrote: »
    JJMaxx1980 wrote: »
    Aisle9 wrote: »
    If you do all 3 pledges + 1 random, that's a maximum of 31 stones, not sure where you get your numbers, but they are inaccurate. Even if you only do 2 pledges that's a maximum of 21 and a minimum of 3. If you do 2 pledges and 2 randoms that's a maximum of 24 stones.

    Seriously? The geodes are so far skewed toward the minimum its practically a given. Talk about grossly inaccurate.

    That's basic arithmetic

    Each geode gives you from 1 to 10 stones so the maximum is 10.

    3 geodes giving you from 1 to 10 stones each give you a maximum of 30.

    +1 from a random normal, that's 31.

    I learned that in primary school.

    See I wasn't inaccurate when I said that the maximum is 31. It is.

    The chances to get the maximum possible rewards are low. Cry me a river, so are the chances to get maximum reward from RotW geodes.

    The minimum is 4 in both instances.

    You should look up what inaccurate means. While you're at it, maybe also check what maximum means.

    Have a nice day.

    I'm sure both purple and gold geodes are the same in that they almost always drop the minimum.

    I never received more than 5 from the pvp rewards and never more than 4 (which has happened maybe... twice?) from the pve rewards.
    Maybe when they make this change for pvp drops... they should take a close look at the RATES inside the geodes. If i occasionally saw 6-10 from a purple geode after doing vet hardmode bloodroot forge... i would feel much more accomplished. Instead we hand that in and get 1 stone.
    Same goes for pvp rewards... 4- 25 my @ 55. its 4 OR 5 stones every time.
    Edited by jakeedmundson on January 12, 2018 5:06PM
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  • Aisle9
    Aisle9
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    Aisle9 wrote: »
    JJMaxx1980 wrote: »
    Aisle9 wrote: »
    If you do all 3 pledges + 1 random, that's a maximum of 31 stones, not sure where you get your numbers, but they are inaccurate. Even if you only do 2 pledges that's a maximum of 21 and a minimum of 3. If you do 2 pledges and 2 randoms that's a maximum of 24 stones.

    Seriously? The geodes are so far skewed toward the minimum its practically a given. Talk about grossly inaccurate.

    That's basic arithmetic

    Each geode gives you from 1 to 10 stones so the maximum is 10.

    3 geodes giving you from 1 to 10 stones each give you a maximum of 30.

    +1 from a random normal, that's 31.

    I learned that in primary school.

    See I wasn't inaccurate when I said that the maximum is 31. It is.

    The chances to get the maximum possible rewards are low. Cry me a river, so are the chances to get maximum reward from RotW geodes.

    The minimum is 4 in both instances.

    You should look up what inaccurate means. While you're at it, maybe also check what maximum means.

    Have a nice day.

    I'm sure both purple and gold geodes are the same in that they almost always drop the minimum.

    I never received more than 5 from the pvp rewards and never more than 4 (which has happened maybe... twice?) from the pve rewards.
    Maybe when they make this change for pvp drops... they should take a close look at the RATES inside the geodes. If i occasionally saw 6-10 from a purple geode after doing vet hardmode bloodroot forge... i would feel much more accomplished. Instead we hand that in and get 1 stone.
    Same goes for pvp rewards... 4- 25 my @ 55. its 4 OR 5 stones every time.

    Ok, you're missing the point, and I feel like a broken record.

    They want to keep the need to farm for stuff, because plays a role in player retention, this is not a ESO thing, it's for gaming in general. There are way better informed people than me that could explain this much better, so I need you to trust me on this. Try to goole it if you're interested, it's fascinating stuff.

    That said the rates for lower rewards will always be higher than the rates for higher rewards, because all you need is the promise that higher rewards are there, and to very rarely get them.

    If you get low enough stones, you will still need to farm, some farming for the stones, some farming for the items, and sometimes you take into account whether or not to farm for the piece you're looking for, because you want to keep the stones for something else.

    For instance, I need to transmute my Maelstrom Bow, and I'm looking for a Sunderflame Axe. I get an axe in charged, and I could transmute that, but I want to save the stones to transmute the bow, so I keep farming the Axe.

    Hope it's understandable.

    Edited by Aisle9 on January 12, 2018 5:19PM
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  • TequilaFire
    TequilaFire
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    coop500 wrote: »
    Biro123 wrote: »
    coop500 wrote: »
    This thread pretty much turned into 9 pages of PVP people [snip] and whining at PVE players for nicely asking a increase in geodes. Sounds typical.

    I only saw 9 pages of PVE people who have 9 out of the 10 available toys complaining about the poor kid who only has one toy - and the poor kid saying 'no - let me have just one thing that you don't - or 'OK, but you gotta share the others'..

    It's all about perspective.

    Of course that's what you saw, because PVP players can never do any wrong.

    OMG, what a saint! o:)

    [Edited for quote]
    Edited by ZOS_KatP on January 16, 2018 3:56PM
  • Ashtaris
    Ashtaris
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    Aisle9 wrote: »
    JJMaxx1980 wrote: »
    Aisle9 wrote: »
    If you do all 3 pledges + 1 random, that's a maximum of 31 stones, not sure where you get your numbers, but they are inaccurate. Even if you only do 2 pledges that's a maximum of 21 and a minimum of 3. If you do 2 pledges and 2 randoms that's a maximum of 24 stones.

    Seriously? The geodes are so far skewed toward the minimum its practically a given. Talk about grossly inaccurate.

    That's basic arithmetic

    Each geode gives you from 1 to 10 stones so the maximum is 10.

    3 geodes giving you from 1 to 10 stones each give you a maximum of 30.

    +1 from a random normal, that's 31.

    I learned that in primary school.

    See I wasn't inaccurate when I said that the maximum is 31. It is.

    The chances to get the maximum possible rewards are low. Cry me a river, so are the chances to get maximum reward from RotW geodes.

    The minimum is 4 in both instances.

    You should look up what inaccurate means. While you're at it, maybe also check what maximum means.

    Have a nice day.

    I'm sure both purple and gold geodes are the same in that they almost always drop the minimum.

    I never received more than 5 from the pvp rewards and never more than 4 (which has happened maybe... twice?) from the pve rewards.
    Maybe when they make this change for pvp drops... they should take a close look at the RATES inside the geodes. If i occasionally saw 6-10 from a purple geode after doing vet hardmode bloodroot forge... i would feel much more accomplished. Instead we hand that in and get 1 stone.
    Same goes for pvp rewards... 4- 25 my @ 55. its 4 OR 5 stones every time.

    I can’t argue with that. Most of the time after doing a Vet HM dungeon and opening a purple Geode I’m rewarded with 1 or 2 stones. Talk about a slap in the face. The most I have ever received out of a purple was 4, and then I thought it was Christmas. The way I look at it, Green geodes should give 1 stone, Blue a minimum of 2 up to 3 stones, and purple a minimum of 4 up to 8 stones.

  • kaiage
    kaiage
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    I think the idea behind these crystals was because traits effectiveness gets changed all the time, for people who just want to PvP it makes PvE kind of a drag.

    I still have to PvE for some things, yes.
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  • ol_BANK_lo
    ol_BANK_lo
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    JJMaxx1980 wrote: »
    Vapirko wrote: »
    Well thanks to you and others complaining and crying to no end, instead of taking advantage of it, it’s now going to be nerfed to a maximum of one crystal per account per day. Great job. People always have to ruin the good things in this game. We finally have ONE thing that’s easier to acquire via PvP and y’all have to go ahead and *** it up.

    Take advantage of it? I don't enjoy PvP. Transmutation Crystals are items used by both communities and should be just as available for both. The imbalance is staggering. Even with the nerf it's still grossly unbalanced. I'm sorry you happen to enjoy the broken side of the imbalance. Must be nice.

    But you get balance, but everyone is screwed now. They didn't increase PVE rewards...they decreased PVP to match PVE. Lose/lose.
  • ol_BANK_lo
    ol_BANK_lo
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    Dredlord wrote: »
    JJMaxx1980 wrote: »
    I tried...

    I really did. I've been playing for a long time. I enjoy PvE gameplay. I've never liked PvP in all my years of MMO's. I spent weeks running Vaults of Madness for my Worm Cult Lightning Staff. I spent even more time grinding SPC. That's okay, I enjoyed it most of the time. Then when I heard ZOS was releasing transmutation crystals, I was overjoyed. I could finally change the trait on that item it took me weeks to grind. This was gonna be great.

    It isn't great.

    It's not even fair.

    Folks who PvP are collecting these crystals hand over fist, sitting at the cap with nothing to do with them. Getting 25 or 50 at a clip. Even a 5 min Battleground gets you a gold geode if you win.

    But when players such as myself slog through Falkreath Hold with a bunch of randoms for two hours, we get ONE. If we're lucky, we turn in our Undaunted Quest and get... one.

    I just don't understand. You need fifty to change one item and it's so hard to get that many if you PvE.

    So I gave in. I changed my character and tried following guides to do some PvP to get crystals. The end result was as expected. I hate it. I've never liked it but I needed these crystals so I sold my soul for a bowl of stew.

    Please, ZOS, you seem like really cool people. If you're reading this, could you increase the drop rate for us dungeon-delvers? I know you're busy but it's the first time I felt really bad about a new feature.

    I know there will be those people who will say, 'Just go into Cyro and follow a group.' Why? Why should I do something I hate to get something I want instead of ZOS catering to both sides of its playerbase. I'm sure I'm not the only one who despises PvP.

    Anyway, thanks to anyone who listens. I know nothing will probably happen but you never know.

    ~ J. J.

    Wow, I havent seen this level of crybaby whining from someone your age in long time...

    It's even more sad it's about something so trivial. You're acting like my 3 yr old when his brother picks up a toy...

    It's not a crybaby...but nice belittling. I happen to enjoy PVE and PVP, so it didn't bother me either way. I can do whichever gets me crystals faster. But now the nerf *** the one way I had to get crystals quickly. It was inevitable. Every part of this game will have someone complain...every....single....part.
  • ol_BANK_lo
    ol_BANK_lo
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    Hexquisite wrote: »
    It is unbalanced. I retraited 2 sets for pvp in 2 days this week just because I wanted to try something new, weapons too. All my crystals come from pvp excpet maybe the 5 I got trying to get Earthgore. Even though I retrait a lot I am often at max crystals and have to save ROTW on bank mules.

    PVE should get 10 per pledge or something like that. (changed to 10, as it is pointed out they get 5 for Vet, but I swear I only got 1 out of a purple Geode after doing Earthgore Pledge on Vet and I thought what a rip off!)

    Yeah, increasing PVE would have made more sense...and slightly lowering PVP to balance would have been okay.
  • Hurtfan
    Hurtfan
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    I was making dinner while sitting in a keep, not killing anything, and I got RotW and my daily geode...

    What were the PvErs crying about again?
    For the Pact!
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  • VaranisArano
    VaranisArano
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    Aisle9 wrote: »
    Aisle9 wrote: »

    Except resources in Cyrodiil won't give crystals, and no, your assumption is incorrect, that's not always the case. Flipping a resource might be faster than running a whole dungeon, but a normal dungeon is easier. If you tried you would know.

    If flipping a resource is Cyrodiil is harder than a normal dungeon, you need to work on your strategy for taking resources. I've soloed both resources and normal dungeons and resources are much, much quicker.

    Now if you were trying to say that flipping 14 or so resources to get your 20K AP to get a Reward of the Worthy so you could get 4 stone minimum is equal to running the equivalent dungeons needed to get 4 stones - I think that's 2 vet HM pledges? - you'd be closer on the time/effort it takes.

    Ok, funny thing.

    I said flipping resources is faster, but soloing normal dungeons is easier (even if it takes longer, and that's because normal dungeons are very easy, not because resource guards are hard)

    You said I'm wrong, flipping resources is faster...

    ok, so... where exactly do we disagree ?

    Just need a clarification :D

    Sorry if I wasn't clear. In my experience, soloing normal dungeons is harder than soloing a resource. Running a normal dungeon with a group is harder than taking a resource with an equal number of players or even, I'd argue, harder than soloing resources.

    Normal dungeons aren't exactly hard. Neither are resources if you know what you are doing.
  • TequilaFire
    TequilaFire
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    To receive a reward of the worth it takes 20K AP, soloing a resource is worth 1500 AP so it would take soloing over 13 resources give or take depending if any enemy players are around. Under perfect conditions you might get that done in about an hour probably longer given travel time.

    Edited by TequilaFire on January 12, 2018 9:11PM
  • Beardimus
    Beardimus
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    Aisle9 wrote: »
    PvE:

    Daily Pledges -> Purple uncracked Geode, possible reward between 1 and 10 crystals.
    vDSA -> 5 crystals
    vMA -> 4 crystals
    Weekly vet and normal trials -> 5 crystals
    Leaderboard score for trials -> 5 crystals
    Random normal dungeons -> green geode, 1 crystal

    doing all of that: 20 + a minimum of 3 to a maximum of 30 from the 3 undaunted daily pledges.

    Last bosses in dungeons have a chance to drop crystals, so a chance to get even more.

    By doing only the daily challenges, you have the chance to get 10 + up to 30 (grand total of 40) every day, and that's assuming you only run vDSA and vMA once. Personally, when I needed crystals I ran vMA up to 5 times the same day + daily pledges.



    PvP:

    End of a 30 days campaign -> 50 crystals (so 50 every month)
    End of a 7 days campaign -> 10 crystals (10 every week)
    Both rewards are only received IF you joined that campaign and you were awarded at least 30k AP, I think ?

    Rewards of the worthy (first per character, soon to be changed to first per account) -> gold uncracked geode, possible reward between 4 and 25. You receive a RotW every 10k AP.

    I'm sitting at max stones (I'm not, really) because on top of doing PvP I also do the PvE challenges that give crystals.

    Saying that PvP players constantly sit at max stones because the RotW are exploited by getting 50 stones every reward is grossly inaccurate. They sit at max stones because they don't use them.

    Please check your facts.

    Also, PvE gives more options to farm stones, your inability to complete them doesn't mean PvP players that don't enjoy PvE content have to be forced to do it because you felt uncomfortable.That's the reason they had the chance to get them by doing the content they enjoyed. You were not forced to do anything, you may choose to do it, because you are unable to get them otherwise (as per design, it's not supposed to be easy) and so look at what other people have.

    Grow up people.

    In any case, don't worry, now everyone will get less. Thank you for that.

    Spot on @Aisle9

    I don't get the moaning, its a great incentive to try PvP that's a good thing encourage people to see the wider game.

    Besides even full care bares can hit all the town quests to pve their way there and earn mega XP too.
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