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Storage Chests and Coffers need to come in tradable Runeboxes

  • Lord_Eomer
    Lord_Eomer
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    ZOS will never make them tradeable thats why they are also in Crown Store
  • Stormahawk
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    ZOS will never make them tradeable thats why they are also in Crown Store

    Motifs and many furniture pieces are both tradable and available on the Crown store.
  • Linaleah
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    idk wrote: »
    Linaleah wrote: »
    idk wrote: »
    Stormahawk wrote: »
    As it stands, you have to get all 8 storage chests and coffers, you need either 1200 vouchers or 1.2 million Telvar! Since they are not tradable, you have to do it yourself.

    The problem is writs are rare as it is, and you need to be maxed out on all research and motifs to do the bigger writs. This really restricts this only to players who have put months of work and gold into their crafters. The fix for this is to put the storage chests and coffers into Runeboxes, which will make them tradable. This will make storage chests more available to the general population and while also creating a small economy around these.

    Here is the cost breakdown.
    Chests (60 capacity) and cost 200 vouchers or 200,000 Tel Var (800 vouchers or 800K Telvar for all 4)
    Coffers (30 capacity) cost 100 vouchers or 100,000 Tel Var (400 vouchers or 400K Telvar for all 4)

    Is it a good idea to let players spend crowns to sell those wares for in game gold? That's what is really being suggested here.

    no its not. motifs bought from crown store are not tradable. those very same motifs bought from players? are. same goes for every. single furnishing. that is identical between crown and in game version.. except for the whole crown items are bound on purchase thing.

    ZoS can already make these things separate between crown and in game. making voucher bought boxes into runeboxes will not automaticaly make crown store purchases sellable

    True. But that doesn't make OPs suggestion more or lesss appealing. It seems he has a large stock of tel var or vouchers and wants to make bank. If that's not something Zos wants it probably will not happen.

    OP's reasons, whatever you may think they are - still don't change the fact that there are plenty of people who do NOT have a large stock of Tel Var or vouchers, so becasue you want to stick it to Op maybe making a bit of profit, you are perfectly willing to leave these people to crowns only as their option? really? there are 2 sides to this equation. and you are completely ignoring the other side, people who will benefit from being able to buy storage boxes with gold
    Edited by Linaleah on January 10, 2018 4:17PM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
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  • Stormahawk
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    Linaleah wrote: »
    idk wrote: »
    Linaleah wrote: »
    idk wrote: »
    Stormahawk wrote: »
    As it stands, you have to get all 8 storage chests and coffers, you need either 1200 vouchers or 1.2 million Telvar! Since they are not tradable, you have to do it yourself.

    The problem is writs are rare as it is, and you need to be maxed out on all research and motifs to do the bigger writs. This really restricts this only to players who have put months of work and gold into their crafters. The fix for this is to put the storage chests and coffers into Runeboxes, which will make them tradable. This will make storage chests more available to the general population and while also creating a small economy around these.

    Here is the cost breakdown.
    Chests (60 capacity) and cost 200 vouchers or 200,000 Tel Var (800 vouchers or 800K Telvar for all 4)
    Coffers (30 capacity) cost 100 vouchers or 100,000 Tel Var (400 vouchers or 400K Telvar for all 4)

    Is it a good idea to let players spend crowns to sell those wares for in game gold? That's what is really being suggested here.

    no its not. motifs bought from crown store are not tradable. those very same motifs bought from players? are. same goes for every. single furnishing. that is identical between crown and in game version.. except for the whole crown items are bound on purchase thing.

    ZoS can already make these things separate between crown and in game. making voucher bought boxes into runeboxes will not automaticaly make crown store purchases sellable

    True. But that doesn't make OPs suggestion more or lesss appealing. It seems he has a large stock of tel var or vouchers and wants to make bank. If that's not something Zos wants it probably will not happen.

    OP's reasons, whatever you may think they are - still don't change the fact that there are plenty of people who do NOT have a large stock of Tel Var or vouchers, so becasue you want to stick it to Op maybe making a bit of profit, you are perfectly willing to leave these people to crowns only as their option? really? there are 2 sides to this equation. and you are completely ignoring the other side, people who will benefit from being able to buy storage boxes with gold

    Thank you, that is the purpose of the post and it was getting a bit away from there. The majority of people are left out with the way this is set up and they will benefit if the storage chests are tradable.
  • Hamiltonmath
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    For us to continue to enjoy ZOS, they need revenue. You can hate on that fact, but they are selling very few new games, and they need to continue revenue. I think they are doing it very fair. They could just put it in the crown store, but they are making it achievable through not 1, but 2, ways. I'm a crafter, but I suck gettting Tel Var so that's for me.
  • Acrolas
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    ZOS is looking at a lot more variables.

    The fairly low percentage of characters with maxed inventory. The gold cost of maxing inventory. The opportunity cost of muling with a spare character instead of buying collectible storage space. Devaluation.

    Sure, business would be brisk at first because it's a brand-new system. But then either price will remain the same and quantity demanded will decrease, or price will decrease and quantity supplied will increase. Neither are ideal for making gold off the system in the long run. Either fewer people are buying, or guild members are undercutting each other. At least by fixing the price at vendors, ZOS doesn't let their own system's value crash in a few months.

    So I'm with them in not allowing storage collectibles for trade. The people who want them will earn them if they want them, and the requirements to obtain them will remain mostly unchanged from now until the game's last update. So they remain just as much a long-term goal as inventory upgrades in general have apparently remained.
    signing off
  • NyassaV
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    OdinForge wrote: »
    1.2 million tel var is nothing.

    The most important thing is that I will have many new people to farm tel var from.

    Not really... A zerg of 10 PvE players hurts. It doesn't matter how good you are. They just hurt
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • MilwaukeeScott
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    Storage Chests and Coffers need to come in tradable Runeboxes

    I agree
    PS4NA

    All I see is hate and rage from people who don't understand how to.....
  • LadyAstrum
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    For us to continue to enjoy ZOS, they need revenue. You can hate on that fact, but they are selling very few new games, and they need to continue revenue. I think they are doing it very fair. They could just put it in the crown store, but they are making it achievable through not 1, but 2, ways. I'm a crafter, but I suck gettting Tel Var so that's for me.

    You don't think they make enough money with all of the various different things they already sell?
    Edited by LadyAstrum on January 10, 2018 11:39PM
    ~ "You think me brutish? How do you imagine I view you?" - Molag Bal #misunderstood ~
  • Slick_007
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    no, they should not be tradable. i have about 3000 vouchers worth of writs in my bank because i craft. i can already sell those for gold, i dont need to sell the storage. and lets be honest, those storage boxes will go for a mint. voucher/gold ratio will go out the door first thing and then everyone will whine about how expensive they are all over again.

    so no to runeboxes. BoP.
  • Taleof2Cities
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    Acrolas wrote: »
    ZOS is looking at a lot more variables. The fairly low percentage of characters with maxed inventory.

    Ah, now we're getting to the heart of the issue.

    Players who don't have all of their bank space or character space maxed but still want the storage containers.

    Bank space, bag space, and mount capacity are ...


    ... wait for it ...



    ... purchasable in gold.
  • Mannix1958
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    Stormahawk wrote: »
    As it stands, you have to get all 8 storage chests and coffers, you need either 1200 vouchers or 1.2 million Telvar! Since they are not tradable, you have to do it yourself.

    The problem is writs are rare as it is, and you need to be maxed out on all research and motifs to do the bigger writs. This really restricts this only to players who have put months of work and gold into their crafters. The fix for this is to put the storage chests and coffers into Runeboxes, which will make them tradable. This will make storage chests more available to the general population and while also creating a small economy around these.

    Here is the cost breakdown.
    Chests (60 capacity) and cost 200 vouchers or 200,000 Tel Var (800 vouchers or 800K Telvar for all 4)
    Coffers (30 capacity) cost 100 vouchers or 100,000 Tel Var (400 vouchers or 400K Telvar for all 4)

    That's not that high a cost in writ vouchers...I have nearly that banked already. You must not craft much.
  • Mannix1958
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    Stormahawk wrote: »
    SodanTok wrote: »
    Linaleah wrote: »
    SodanTok wrote: »
    Vouchers are tradable (as in, you can buy the writ, do it and get vouchers) so if all you have in the world is gold, you can buy yourself all the chests you want.

    It is just less direct.

    that is not the same and you know it. you have to be able to CRAFT the writ. most better writs require either rarer motifs and/or sets that take a long time to research. and there is the whole having to level crafting in a first place.

    there is absolutely NO reason not to put storage into tradable runeboxes. instead of forcing everyone into crafting, restricting it to farming DLC zone, or crowns, how about we promote the economy and help EXISTING crafters by giving them something to do with THEIR vouchers and patiently learned skills?
    Avidspark wrote: »
    SodanTok wrote: »
    Vouchers are tradable (as in, you can buy the writ, do it and get vouchers) so if all you have in the world is gold, you can buy yourself all the chests you want.

    It is just less direct.

    They aren't though, as you need the skills/motifs/etc in order to do them...

    Well, dont look so high you two. Because 100 2 voucher worth writs give you the same number of vouchers as 2 100 voucher worth writs.


    And if you cant craft potions or poisons you dont know how to play this game anyway.

    The potion/poison ones on average give 2 writs each. Imagine having to get all 1200 vouchers this way. That's why we need these storage chests to come in Runeboxes so that they are tradable.

    The worst part is how long it takes to get those writs if you don't want to or can't afford to buy them with all the other things gold goes for.
    I gave up n master writs when they first came out after doing 5 characters of provisioning writs every day for a month and only having 10 master writs worth 1-2 vouchers each. Then, most used perfect roe which I have not been farming either. They are far too rare a drop for even the smallest reward vouchers.

    They are definitely pushing the crown store, sadly.
    I've, thankfully, got some crowns stored from the last sale and very few confirmed things coming I want to spend them on, so this may not be that bad for me. FYI devs, please add more cool simpler costumes and bring that nocturnal dress costume asap so I have stuff to spend crowns on. I would also like flame mounts that are actually all flame effects, and more ghost mounts like the datamined horse. I love magical effects and am less enamored with solid "realistic mounts".

    You my friend gave up too easily on master writs...I have 7 crafters who all are 8 trait and know the standard motifs and 1 who knows 9 traits and most motifs....all my toons get sealed writs...In a week I average 100 or more vouchers. Plus the surveys and refines net me a fair amount of gold mats weekly. BTW I rarely have need of Roe for them....

    It truly can be a cash cow...just not really in making much for others... :pensive:


    Oh and do those crafting achievements if you decide to join the crafting movement :D
  • Orticia
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    I do some casual crafting, far from maxed on motifs and traits. Have all crafts to 50 though on one character (the others don't craft). 1200 vouchers (1100 if I get the free coffer first, saving 100 vouchers) will take me a long time to gather, or a lot of gold with the writ buy "shortcut" for speeding it up. Not that I have much gold.

    That's ok with me. It is a once and done thing anyway... ok 7 or 8 times and done if you want to be true.
    It gives me something to work on, and I am not in the I want it all now mindset. I managed without (and without ESO+) so far so I see this storage as a bonus. So for me they don't need to be tradeable.

    That said I obviously would not mind if they were sellable in a runebox. Extra options is never bad in my opinion.
    Edited by Orticia on January 11, 2018 2:53PM
  • NobleX35
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    Hopefully they will change these to come in tradable runeboxes...it only makes sense.

    To everyone's argument that "ZoS needs revenue and wants to sell crowns, which is the reason why they are currently not tradable when purchased with telvar or vouchers," I call BS. Obviously ZoS needs revenue, and adding these storage containers in the crown store makes sense. However, most of their crown store items (except cosmetic items) can be acquired in game and are tradable, such as: motifs, experince scrolls, potions, reduce research time on crafting, housing items, etc... It's a strawmans argument to say that these items shouldn't also be tradable when so many of their other crown store items currently are.
    "Only the dead have seen the end of war."
  • Acrolas
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    However, most of their crown store items (except cosmetic items) can be acquired in game and are tradable, such as: motifs, experince scrolls, potions, reduce research time on crafting, housing items, etc... It's a strawmans argument to say that these items shouldn't also be tradable when so many of their other crown store items currently are.

    That's not really a strawman fallacy. Exemptions from a standard practice only need to be clearly disclosed in advance if something other than a traditional payment method is being used such as a waiver, voucher, or coupon.

    Exempting collectible storage from trade is something ZOS really doesn't need to justify, as they own the assets, not us.

    it only makes sense.

    By the way, that is a common sense fallacy. o:)
    Edited by Acrolas on January 11, 2018 7:09PM
    signing off
  • Hamiltonmath
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    LadyAstrum wrote: »
    For us to continue to enjoy ZOS, they need revenue. You can hate on that fact, but they are selling very few new games, and they need to continue revenue. I think they are doing it very fair. They could just put it in the crown store, but they are making it achievable through not 1, but 2, ways. I'm a crafter, but I suck gettting Tel Var so that's for me.

    You don't think they make enough money with all of the various different things they already sell?[/quote

    Do you have any idea how much coming out with new content costs? It's weird that people dump on Zenimax for making money with constant improvements, yet Call of Duty is literally the same game for the past 8 iterations and no one seems to care.
  • NobleX35
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    Acrolas wrote: »
    However, most of their crown store items (except cosmetic items) can be acquired in game and are tradable, such as: motifs, experince scrolls, potions, reduce research time on crafting, housing items, etc... It's a strawmans argument to say that these items shouldn't also be tradable when so many of their other crown store items currently are.

    That's not really a strawman fallacy. Exemptions from a standard practice only need to be clearly disclosed in advance if something other than a traditional payment method is being used such as a waiver, voucher, or coupon.

    The strawmans argument comes into play when individuals try to argue that ZoS's current implentation of these items not being tradable is simply due to the fact that they need to sell crowns, and won't be able to do that if these items are tradable. However the fallacy in this logic is that they don't take into consideration or even acknowledge the fact that the majority of the items ZoS sells in their crown store are obtainable and/or tradable with ingame currency, and yet they still manage to sell crowns. People still buy items with crowns that they can also acquire in game.
    Acrolas wrote: »
    Exempting collectible storage from trade is something ZOS really doesn't need to justify, as they own the assets, not us.

    Obviously...and nowhere in post was I asking for a justification.
    Acrolas wrote: »
    it only makes sense.

    By the way, that is a common sense fallacy. o:)

    Fair enough, but it still does only make sense considering everything else that is purchasable with Telvar or vouchers is currently tradable. Seems odd to have this singular item follow a different set of rules.
    "Only the dead have seen the end of war."
  • megageeklizzy
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    Going to avoid arguing here and just say I think making them tradeable is a good idea, because voicing support makes it more likely that ZOS will look at this. Don't really expect it to be noticed, but I'm voicing my opinion.
    As a crafter, I'm frankly too lazy and considering how much gold I have, I'd rather just buy the damned things than work for it. I can, but I'd rather pay somebody else to do it. And others would love to do it to get paid. Would be nice if ZOS obliges us.
  • Dasovaruilos
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    Ok, so after reading the new replies here, thinking more about this and testing on the PTS, I changed my mind.

    While I still do not think this is a major issue or the end of the world, I now think that the coffers could be in tradable rune boxes when bought with Tel Var or writ vouchers.

    I still think it is easy to get them even if you don't pvp or have a fully developed crafter, albeit with an annoying intermediate step. But there would be no harm in allowing players with lots of Tel Var and Vouchers to buy and sell them on stores for straight up gold.
  • Harrdarrzarr
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    What's wrong with having to work towards something? If you don't want to do something different, you won't get its rewards. 3 different ways of getting something, and people still want to get the easy way, be thankful we can choose.
  • MLGProPlayer
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    idk wrote: »
    Stormahawk wrote: »
    As it stands, you have to get all 8 storage chests and coffers, you need either 1200 vouchers or 1.2 million Telvar! Since they are not tradable, you have to do it yourself.

    The problem is writs are rare as it is, and you need to be maxed out on all research and motifs to do the bigger writs. This really restricts this only to players who have put months of work and gold into their crafters. The fix for this is to put the storage chests and coffers into Runeboxes, which will make them tradable. This will make storage chests more available to the general population and while also creating a small economy around these.

    Here is the cost breakdown.
    Chests (60 capacity) and cost 200 vouchers or 200,000 Tel Var (800 vouchers or 800K Telvar for all 4)
    Coffers (30 capacity) cost 100 vouchers or 100,000 Tel Var (400 vouchers or 400K Telvar for all 4)

    Is it a good idea to let players spend crowns to sell those wares for in game gold? That's what is really being suggested here.

    Just make the crown store ones bound. Simple.
  • MLGProPlayer
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    Long term goals are great to have.

    Except there is no way to power level crafting because it's time gated.
  • MilwaukeeScott
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    Just make the crown store ones bound. Simple.

    %100

    PS4NA

    All I see is hate and rage from people who don't understand how to.....
  • Sotha_Sil
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    Having to work for a basic feature of commodity is stupid. We want to have fun not grind like morons for something like that. I'd rather spend my time doing 65475684165 vMOLs than grind vouchers.
    Edited by Sotha_Sil on January 12, 2018 7:24PM
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • Mix
    Mix
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    Please ZoS, place them in runeboxes!

    Many of my housing guildmates do not do master writs (don't have the research/motifs yet) or pvp and so far I happily take their master writs + mats and buy whatever they like from the vendor:) I would love to be able to do this for them with Storage as well!
  • Slick_007
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    As a crafter, I'm frankly too lazy and considering how much gold I have, I'd rather just buy the damned things than work for it. I can, but I'd rather pay somebody else to do it. And others would love to do it to get paid. Would be nice if ZOS obliges us.

    and thats exactly why it should not be tradable. This is something really cool and you should have to work for it.
  • MLGProPlayer
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    Sotha_Sil wrote: »
    Having to work for a basic feature of commodity is stupid. We want to have fun not grind like morons for something like that. I'd rather spend my time doing 65475684165 vMOLs than grind vouchers.

    I don't mind grinding, but this grind is time gated. It takes 8 months to learn all crafting traits with no way to expedite it. You can't power level it in any way.
    Edited by MLGProPlayer on January 13, 2018 12:16AM
  • MLGProPlayer
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    Slick_007 wrote: »
    As a crafter, I'm frankly too lazy and considering how much gold I have, I'd rather just buy the damned things than work for it. I can, but I'd rather pay somebody else to do it. And others would love to do it to get paid. Would be nice if ZOS obliges us.

    and thats exactly why it should not be tradable. This is something really cool and you should have to work for it.

    You aren't working towards it though. Becoming a master crafter doesn't require any skill (just commitment to log on and click a button every day for 8 months). Crafting things doesn't take skill either. You're just clicking through UI.

    Grinding via tel var is a different story. Although it's annoying, it's the the kind of grind that requires skill and can be power levelled.
    Edited by MLGProPlayer on January 13, 2018 12:18AM
  • Dasovaruilos
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    Slick_007 wrote: »
    As a crafter, I'm frankly too lazy and considering how much gold I have, I'd rather just buy the damned things than work for it. I can, but I'd rather pay somebody else to do it. And others would love to do it to get paid. Would be nice if ZOS obliges us.

    and thats exactly why it should not be tradable. This is something really cool and you should have to work for it.

    You aren't working towards it though. Becoming a master crafter doesn't require any skill (just commitment to log on and click a button every day for 8 months). Crafting things doesn't take skill either. You're just clicking through UI.

    Grinding via tel var is a different story. Although it's annoying, it's the the kind of grind that requires skill and can be power levelled.

    I'm sorry, but we have said already that you don't need the motifs to do it.

    Enchanting and Alchemy leveling takes less than 1 hour with just a little, small help from a friend (for crafting Glyphs or gifting excess alchemy stuff).

    I think the argument some people are making are just flawed... You don't have to PvP and you don't need a max level 9-trait crafter for that.

    I now agree that they should be tradeable , but that is NOT the argument that is going to convince the devs.
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