ZOS is looking at a lot more variables.
The fairly low percentage of characters with maxed inventory. The gold cost of maxing inventory. The opportunity cost of muling with a spare character instead of buying collectible storage space. Devaluation.
Sure, business would be brisk at first because it's a brand-new system. But then either price will remain the same and quantity demanded will decrease, or price will decrease and quantity supplied will increase. Neither are ideal for making gold off the system in the long run. Either fewer people are buying, or guild members are undercutting each other. At least by fixing the price at vendors, ZOS doesn't let their own system's value crash in a few months.
So I'm with them in not allowing storage collectibles for trade. The people who want them will earn them if they want them, and the requirements to obtain them will remain mostly unchanged from now until the game's last update. So they remain just as much a long-term goal as inventory upgrades in general have apparently remained.
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Taleof2Cities wrote: »
Way too easy to earn vouchers WITHOUT having to be a master craftsman. Over the past month alone my non crafting alt has accumulated over a hundred vouchers from crafting simple 2-5 vouchers that were bought very cheaply from guild stores.
But by all means keep making excuses...
Edit- just a thought, what makes anyone think they would be sold cheaply for gold at vendors? If players are already balking at spending tens of thousands to upgrade their already available storage space I can only assume that these same people would be complaining about how expensive they are when they are being sold for $200k and up...
Being that this thread is over a month old and basically is still on the third page I would suggest not many think these need to be tradable. Also, considering they will be for sale in the crown shop it seems this is an extreme long shot to begin with.