Lord_Dexter wrote: »ZOS will never make them tradeable thats why they are also in Crown Store
Stormahawk wrote: »As it stands, you have to get all 8 storage chests and coffers, you need either 1200 vouchers or 1.2 million Telvar! Since they are not tradable, you have to do it yourself.
The problem is writs are rare as it is, and you need to be maxed out on all research and motifs to do the bigger writs. This really restricts this only to players who have put months of work and gold into their crafters. The fix for this is to put the storage chests and coffers into Runeboxes, which will make them tradable. This will make storage chests more available to the general population and while also creating a small economy around these.
Here is the cost breakdown.
Chests (60 capacity) and cost 200 vouchers or 200,000 Tel Var (800 vouchers or 800K Telvar for all 4)
Coffers (30 capacity) cost 100 vouchers or 100,000 Tel Var (400 vouchers or 400K Telvar for all 4)
Is it a good idea to let players spend crowns to sell those wares for in game gold? That's what is really being suggested here.
no its not. motifs bought from crown store are not tradable. those very same motifs bought from players? are. same goes for every. single furnishing. that is identical between crown and in game version.. except for the whole crown items are bound on purchase thing.
ZoS can already make these things separate between crown and in game. making voucher bought boxes into runeboxes will not automaticaly make crown store purchases sellable
True. But that doesn't make OPs suggestion more or lesss appealing. It seems he has a large stock of tel var or vouchers and wants to make bank. If that's not something Zos wants it probably will not happen.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Stormahawk wrote: »As it stands, you have to get all 8 storage chests and coffers, you need either 1200 vouchers or 1.2 million Telvar! Since they are not tradable, you have to do it yourself.
The problem is writs are rare as it is, and you need to be maxed out on all research and motifs to do the bigger writs. This really restricts this only to players who have put months of work and gold into their crafters. The fix for this is to put the storage chests and coffers into Runeboxes, which will make them tradable. This will make storage chests more available to the general population and while also creating a small economy around these.
Here is the cost breakdown.
Chests (60 capacity) and cost 200 vouchers or 200,000 Tel Var (800 vouchers or 800K Telvar for all 4)
Coffers (30 capacity) cost 100 vouchers or 100,000 Tel Var (400 vouchers or 400K Telvar for all 4)
Is it a good idea to let players spend crowns to sell those wares for in game gold? That's what is really being suggested here.
no its not. motifs bought from crown store are not tradable. those very same motifs bought from players? are. same goes for every. single furnishing. that is identical between crown and in game version.. except for the whole crown items are bound on purchase thing.
ZoS can already make these things separate between crown and in game. making voucher bought boxes into runeboxes will not automaticaly make crown store purchases sellable
True. But that doesn't make OPs suggestion more or lesss appealing. It seems he has a large stock of tel var or vouchers and wants to make bank. If that's not something Zos wants it probably will not happen.
OP's reasons, whatever you may think they are - still don't change the fact that there are plenty of people who do NOT have a large stock of Tel Var or vouchers, so becasue you want to stick it to Op maybe making a bit of profit, you are perfectly willing to leave these people to crowns only as their option? really? there are 2 sides to this equation. and you are completely ignoring the other side, people who will benefit from being able to buy storage boxes with gold
1.2 million tel var is nothing.
The most important thing is that I will have many new people to farm tel var from.
Hamiltonmath wrote: »For us to continue to enjoy ZOS, they need revenue. You can hate on that fact, but they are selling very few new games, and they need to continue revenue. I think they are doing it very fair. They could just put it in the crown store, but they are making it achievable through not 1, but 2, ways. I'm a crafter, but I suck gettting Tel Var so that's for me.
ZOS is looking at a lot more variables. The fairly low percentage of characters with maxed inventory.
Stormahawk wrote: »As it stands, you have to get all 8 storage chests and coffers, you need either 1200 vouchers or 1.2 million Telvar! Since they are not tradable, you have to do it yourself.
The problem is writs are rare as it is, and you need to be maxed out on all research and motifs to do the bigger writs. This really restricts this only to players who have put months of work and gold into their crafters. The fix for this is to put the storage chests and coffers into Runeboxes, which will make them tradable. This will make storage chests more available to the general population and while also creating a small economy around these.
Here is the cost breakdown.
Chests (60 capacity) and cost 200 vouchers or 200,000 Tel Var (800 vouchers or 800K Telvar for all 4)
Coffers (30 capacity) cost 100 vouchers or 100,000 Tel Var (400 vouchers or 400K Telvar for all 4)
Mystrius_Archaion wrote: »Stormahawk wrote: »Vouchers are tradable (as in, you can buy the writ, do it and get vouchers) so if all you have in the world is gold, you can buy yourself all the chests you want.
It is just less direct.
that is not the same and you know it. you have to be able to CRAFT the writ. most better writs require either rarer motifs and/or sets that take a long time to research. and there is the whole having to level crafting in a first place.
there is absolutely NO reason not to put storage into tradable runeboxes. instead of forcing everyone into crafting, restricting it to farming DLC zone, or crowns, how about we promote the economy and help EXISTING crafters by giving them something to do with THEIR vouchers and patiently learned skills?
Well, dont look so high you two. Because 100 2 voucher worth writs give you the same number of vouchers as 2 100 voucher worth writs.
And if you cant craft potions or poisons you dont know how to play this game anyway.
The potion/poison ones on average give 2 writs each. Imagine having to get all 1200 vouchers this way. That's why we need these storage chests to come in Runeboxes so that they are tradable.
The worst part is how long it takes to get those writs if you don't want to or can't afford to buy them with all the other things gold goes for.
I gave up n master writs when they first came out after doing 5 characters of provisioning writs every day for a month and only having 10 master writs worth 1-2 vouchers each. Then, most used perfect roe which I have not been farming either. They are far too rare a drop for even the smallest reward vouchers.
They are definitely pushing the crown store, sadly.
I've, thankfully, got some crowns stored from the last sale and very few confirmed things coming I want to spend them on, so this may not be that bad for me. FYI devs, please add more cool simpler costumes and bring that nocturnal dress costume asap so I have stuff to spend crowns on. I would also like flame mounts that are actually all flame effects, and more ghost mounts like the datamined horse. I love magical effects and am less enamored with solid "realistic mounts".
GothicPython wrote: »However, most of their crown store items (except cosmetic items) can be acquired in game and are tradable, such as: motifs, experince scrolls, potions, reduce research time on crafting, housing items, etc... It's a strawmans argument to say that these items shouldn't also be tradable when so many of their other crown store items currently are.
GothicPython wrote: »it only makes sense.
LadyAstrum wrote: »Hamiltonmath wrote: »For us to continue to enjoy ZOS, they need revenue. You can hate on that fact, but they are selling very few new games, and they need to continue revenue. I think they are doing it very fair. They could just put it in the crown store, but they are making it achievable through not 1, but 2, ways. I'm a crafter, but I suck gettting Tel Var so that's for me.
You don't think they make enough money with all of the various different things they already sell?[/quote
Do you have any idea how much coming out with new content costs? It's weird that people dump on Zenimax for making money with constant improvements, yet Call of Duty is literally the same game for the past 8 iterations and no one seems to care.
GothicPython wrote: »However, most of their crown store items (except cosmetic items) can be acquired in game and are tradable, such as: motifs, experince scrolls, potions, reduce research time on crafting, housing items, etc... It's a strawmans argument to say that these items shouldn't also be tradable when so many of their other crown store items currently are.
That's not really a strawman fallacy. Exemptions from a standard practice only need to be clearly disclosed in advance if something other than a traditional payment method is being used such as a waiver, voucher, or coupon.
Exempting collectible storage from trade is something ZOS really doesn't need to justify, as they own the assets, not us.
Stormahawk wrote: »As it stands, you have to get all 8 storage chests and coffers, you need either 1200 vouchers or 1.2 million Telvar! Since they are not tradable, you have to do it yourself.
The problem is writs are rare as it is, and you need to be maxed out on all research and motifs to do the bigger writs. This really restricts this only to players who have put months of work and gold into their crafters. The fix for this is to put the storage chests and coffers into Runeboxes, which will make them tradable. This will make storage chests more available to the general population and while also creating a small economy around these.
Here is the cost breakdown.
Chests (60 capacity) and cost 200 vouchers or 200,000 Tel Var (800 vouchers or 800K Telvar for all 4)
Coffers (30 capacity) cost 100 vouchers or 100,000 Tel Var (400 vouchers or 400K Telvar for all 4)
Is it a good idea to let players spend crowns to sell those wares for in game gold? That's what is really being suggested here.
KanedaSyndrome wrote: »Long term goals are great to have.
megageeklizzy wrote: »As a crafter, I'm frankly too lazy and considering how much gold I have, I'd rather just buy the damned things than work for it. I can, but I'd rather pay somebody else to do it. And others would love to do it to get paid. Would be nice if ZOS obliges us.
Having to work for a basic feature of commodity is stupid. We want to have fun not grind like morons for something like that. I'd rather spend my time doing 65475684165 vMOLs than grind vouchers.
megageeklizzy wrote: »As a crafter, I'm frankly too lazy and considering how much gold I have, I'd rather just buy the damned things than work for it. I can, but I'd rather pay somebody else to do it. And others would love to do it to get paid. Would be nice if ZOS obliges us.
and thats exactly why it should not be tradable. This is something really cool and you should have to work for it.
MLGProPlayer wrote: »megageeklizzy wrote: »As a crafter, I'm frankly too lazy and considering how much gold I have, I'd rather just buy the damned things than work for it. I can, but I'd rather pay somebody else to do it. And others would love to do it to get paid. Would be nice if ZOS obliges us.
and thats exactly why it should not be tradable. This is something really cool and you should have to work for it.
You aren't working towards it though. Becoming a master crafter doesn't require any skill (just commitment to log on and click a button every day for 8 months). Crafting things doesn't take skill either. You're just clicking through UI.
Grinding via tel var is a different story. Although it's annoying, it's the the kind of grind that requires skill and can be power levelled.