Caligamy_ESO wrote: »Actually you can do a ton of this solo, just not all dungeons. Also the undaunted daily delves (most people ignore) give a lot of points as well, and can be shared so you can do quite a bit of them every day.
SaintSubwayy wrote: »maniac4maniac wrote: »
Mage line - 1 day to max
Fighters line - hours-1 day to max
Undaunted - get a guild / friends = 2-3days to max
Fixed it for you, you're welcome
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
assuming that you ACTUALLY get a clear for those dungeons. other then first three (and even then - fungal grotto shortcut anyone?) - people. skip. bosses. needed for achievement. that awards. undaunted. points. habitually. ESPECIALLY on vet.
pugging vet dungeons can be a grab bag. sometimes you might get an amazing group. sometimes... not so much. maker help you if you are a dps, have fun waiting for the queue pop, that you have to be queuing for during peak times anyways, and hopefully for a pledge dungeon. so your chances of getting no death, speed run, etc achievements are - and I'm being generous here, about 50/50. you could try tanking or healing, sure, but then you have a fabulous time of dealing with grumbling about how you don't provide orbs, don't have that ranged taunt yet, why aren't you wearing spell power cure, how some you didn't heal me through that red crap I stood in and I can keep going.
the fact is, if you are willing to put in some effort, you CAN level mage guild skill line in a day (each book is 5 points, and distance between books is FAR shorter then time it takes to finish even the fastest dungeon, to get 10 undaunted points), you CAN level fighter's guild skill line in a day, but with undaunted. its not just your effort. its artificially time gated between very specific things AND it's not just your effort anymore. its luck with pugs and/or luck with finding a group of 3 other people who are willing to put in the time FOR you, taking away from whatever goals they may have for themselves in the game, its just.
its ridiculous. for vast VAST majority of players, leveling undaunted is RI. DI. CU. LOUS. maker help you if you are pvper. I used to think getting caltrops sucked. its cakewalk compared to leveling undaunted, even for someone who is not much into pvp.
maniac4maniac wrote: »And you can't do a lot solo
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
maniac4maniac wrote: »And you can't do a lot solo. At least remove daily undaunted delve limit of 1 delve per day, please, so fully desperate people could lvlup it there?
maniac4maniac wrote: »It was always long, but it was okay when dungeons were not a dead zone like it is now
Nowadays it's the hardest content in the game - to find a group to lvlup undaunted by doing achievements.
And without that by doing only 2-3 pledges each day it takes forever to finish 9-10 lvl skill tree.
For MaX cp, end-game PvE players it can take:
Mage line - 1 day to max
Fighters line - hours-1 day to max
Undaunted - week/s to max
And you can't do a lot solo. At least remove daily undaunted delve limit of 1 delve per day, please, so fully desperate people could lvlup it there?
And other suggestions:
- completing random normal gives 5-10 points
- completingrandom vet gives 10-20 points (hm)
- 1 world boss cleaned for the 1st time gives 10-20 points
maniac4maniac wrote: »Don't do pledges to level it.
Just get a known group and tick off all the dungeons on vet, go for speed mode / hard mode etc and you nearly have it topped out in one pass.
Doing it pledge by pledge is not eh way now
Yes that's how people used to do it correctly as i wrote, how i did it 2 years ago or so.
But NOW it'snearly impossible to find auch group and dungeon finder is full with people who very most likely won't be able yo even do some speedruns.
maniac4maniac wrote: »At least remove daily undaunted delve limit of 1 delve per day, please, so fully desperate people could lvlup it there?
maniac4maniac wrote: »@ZOS_GinaBruno please make Undaunted great
Get a good group together and do a group of vet dungeons. Doing it this way and getting the speed runs and no death along with the HM achievements levels up the line very fast.
VaranisArano wrote: »
Cool, I have my second stalker...lol one in game and one on the forums...just need my secretary and treasurer an the core of my fan club will be established...any takers?
Lmao. Your insecurities and the need to tell urself how good you are is really sad.
But since this is the only language you respond to, im gonna put it this way.
Ive been playing the game since beta. When doshia was a lot harder than the world bosses we have today. If you even know who that is. When travelling in silver zones was very dangerous and 2-3 mobs could take you down very easily. When normal dungeons were very challenging. When halls of torment were literally halls of torment and lyris doppleganger was almost unbeatable unless you were outlevelling her.
"I grew up on XB, pre 1-T(VR14) so save its hard on PC plea for some nub".
Thats cute. I grew up before you even existed. Save ur stupid competitive speeches for some nub. The game you grew up isnt competitive and you dont even know the half of it. You are still a baby.
When Doshia was the first Harvester we'd ever encountered (they got easier with practice about the time I hit Coldharbor) and so had no clue wtf her mechanics were and how to handle them plus her adds and so most builds that didn't have AOE really struggled to muddle their way to victory into we all figured out her mechanics eventually...
When traveling in Silver Zones at a lower level was dangerous because ZOS had an enforced miss chance mechanic so that all your damage actually might not hit the enemy you were trying to fight (pure artificial difficulty there) or you'd be fighting enemies at slightly higher levels, but don't forget you could go back to your starter zones and one-shot everything you'd out-leveled...
When the Lyris Doppelganger (ooh, another Harvester with hard mechanics) was again a harder boss for players who didn't know how to deal with Harvesters and Lyris/Tharn were no help at all...
A lot of this was genuinely harder because we had no effing clue how to play the game. Some of its been nerfed, sure, because ZOS isn't Dark Souls and realized that having new players bashed their heads against the wall in early game solo quests is a problem. But for the most part, the game is tons easier because of player experience and power creep.
maniac4maniac wrote: »Oakmontowls_ESO wrote: »Alternatively you can go after dungeon achievements for xp
How long ago did you try to find a group (for not-pledges)?
I'm talking about week+ with dungeon achievs because it's really hard nowadays to find people who would like to go into vet Dungeons, coz they were there hundreds of times and dungeons are mostly forgotten now for this and that reason. I myself am helping friends sometimes with that, but i really am bored after 1-3 dungeons there.
VaranisArano wrote: »
Cool, I have my second stalker...lol one in game and one on the forums...just need my secretary and treasurer an the core of my fan club will be established...any takers?
Lmao. Your insecurities and the need to tell urself how good you are is really sad.
But since this is the only language you respond to, im gonna put it this way.
Ive been playing the game since beta. When doshia was a lot harder than the world bosses we have today. If you even know who that is. When travelling in silver zones was very dangerous and 2-3 mobs could take you down very easily. When normal dungeons were very challenging. When halls of torment were literally halls of torment and lyris doppleganger was almost unbeatable unless you were outlevelling her.
"I grew up on XB, pre 1-T(VR14) so save its hard on PC plea for some nub".
Thats cute. I grew up before you even existed. Save ur stupid competitive speeches for some nub. The game you grew up isnt competitive and you dont even know the half of it. You are still a baby.
When Doshia was the first Harvester we'd ever encountered (they got easier with practice about the time I hit Coldharbor) and so had no clue wtf her mechanics were and how to handle them plus her adds and so most builds that didn't have AOE really struggled to muddle their way to victory into we all figured out her mechanics eventually...
When traveling in Silver Zones at a lower level was dangerous because ZOS had an enforced miss chance mechanic so that all your damage actually might not hit the enemy you were trying to fight (pure artificial difficulty there) or you'd be fighting enemies at slightly higher levels, but don't forget you could go back to your starter zones and one-shot everything you'd out-leveled...
When the Lyris Doppelganger (ooh, another Harvester with hard mechanics) was again a harder boss for players who didn't know how to deal with Harvesters and Lyris/Tharn were no help at all...
A lot of this was genuinely harder because we had no effing clue how to play the game. Some of its been nerfed, sure, because ZOS isn't Dark Souls and realized that having new players bashed their heads against the wall in early game solo quests is a problem. But for the most part, the game is tons easier because of player experience and power creep.
I dont know how long you've been playing but the game back in 2014 wasnt even remotely close with today's game or 1T. The reasons for that entirely irrelevant. But that bolded part is literally the point of my response to someone who is running his mouth because he thinks he is an ESO "veteran".
Malamar1229 wrote: »I agree though I also feel in its current state the undaunted mettle passive should be reworked to increase dmg against raid bosses by 1/2/3% so PvPers don't feel pressured to grind that tree out.
I am going to politely disagree with your logic. If you don't want PvPers to feel pressured to do PvE content, then PvErs should not feel pressured to do PvP content.
PvE lives matter
it is feasible to simply buy a bunch of repair kits, port to a recently captured keep, and circle around repairing the walls while they crumble (they crumble until resources hit max level after a particular span of time without being flipped)
even more boring than pve grind, but know people who have done it
if zone chat is to be believed, it is also part of how emperor candidates stay on top
find dungeon runs stressful enough that if an equivalent were provided for Undaunted, would definitely capitalize on it tho
If ZOS lets me level up Undaunted by spending some gold and/or AP and porting around Tamriel hammering Q rather than fighting,
would definitely be up for seeing the gap closed
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Not everyone has to.
because not everyone can do that. in fact most people can NOT. we are not all masters of animation canceling in hardcore guilds that are running dungeons all day every day.
Merlin13KAGL wrote: »Not everyone has to.
because not everyone can do that. in fact most people can NOT. we are not all masters of animation canceling in hardcore guilds that are running dungeons all day every day.
You hardly need a hardmode clear on every four man dungeon to get Undaunted 10. In fact, you can reach Undaunted 10 (even though one tick over 8 is all you need for the passives in question) and still have dungeons on your list you've never set foot it...
Again, the line is there to teach mechanics and group play - it has a purpose beyond the passives. In either case, it's quite reasonable to achieve in an equally reasonable amount of time.
Sure, if you can Hard Mode/No Death/Speed Run in one shot, it'll level faster, but even if you don't, it still arrives in reasonable time.
To put it another way: If you and your group are having extreme difficulties with those things, that 2-6% stat bonus is not going to make a significant difference anyway.
Here's a flip side analogy: Would the PvP'ers be good with us earning Grand Overlord after killing enough scamps, doing enough side quests, or refining enough mats? Somehow I doubt it.
Merlin13KAGL wrote: »Not everyone has to.
because not everyone can do that. in fact most people can NOT. we are not all masters of animation canceling in hardcore guilds that are running dungeons all day every day.
You hardly need a hardmode clear on every four man dungeon to get Undaunted 10. In fact, you can reach Undaunted 10 (even though one tick over 8 is all you need for the passives in question) and still have dungeons on your list you've never set foot it...
Again, the line is there to teach mechanics and group play - it has a purpose beyond the passives. In either case, it's quite reasonable to achieve in an equally reasonable amount of time.
Sure, if you can Hard Mode/No Death/Speed Run in one shot, it'll level faster, but even if you don't, it still arrives in reasonable time.
To put it another way: If you and your group are having extreme difficulties with those things, that 2-6% stat bonus is not going to make a significant difference anyway.
Here's a flip side analogy: Would the PvP'ers be good with us earning Grand Overlord after killing enough scamps, doing enough side quests, or refining enough mats? Somehow I doubt it.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***