VaranisArano wrote: »VaranisArano wrote: »maniac4maniac wrote: »It was always long, but it was okay when dungeons were not a dead zone like it is now
Nowadays it's the hardest content in the game - to find a group to lvlup undaunted by doing achievements.
And without that by doing only 2-3 pledges each day it takes forever to finish 9-10 lvl skill tree.
Mage line - 1 day to max
Fighters line - hours-1 day to max
Undaunted - weeks to max
And you can't do a lot solo. At least remove daily undaunted delve limit of 1 delve per day, please, so fully desperate people could lvlup it there?
I don't know what you people are agreeing on...the problem isn't that it takes weeks to max undaunted...the problem is that it takes a day to max mages/fighters guild...its fine as is and should just illustrate how the others need to be brought into line...
Please keep in mind that these were different before One Tamriel. Before One Tamriel, you couldn't grind through the Mages Guild. You couldn't get to half the zones! You had to pick up the books as you leveled and if you could reach higher level zones after level 50, you'd have to dodge around unkillable enemies (thanks to that miss chance for attacks).
Fighter's Guild, technically, you could level by grinding. Except, you didn't want to because if you did you risked outleveling your other quest content!
So pre-One Tamriel, Mages and Fighters Guild quests were a pretty intense grind that you picked up naturally as you played the game. Just like the Undaunted leveling as you started to get into dungeons.
Post-One Tamriel, the whole world is open and you can't outlevel content. So now grinding for Mages and Fighters Guild is totally viable. Even Undaunted got easier, since now you can group freely with players of any alliance, making pre-made groups much easier to find. Its not like there isn't precedent for having skill lines get easier, as well, since ZOS lowered the amount of AP required to get Assault and Support skill lines in PVP.
I grew up on XB, PRE-1T (VR14) so save the its hard on PC plea for some nub.
I don't think you quite understood my point. My point was that Fighters and Mages Guild was more of a grind before all the zones were opened up by One Tamriel. So was Undaunted since you couldn't use pre-made groups cross-Alliance. One Tamriel made grinding Fighters and Mages Guild both possible and desirable, and ZOS hasn't changed that.
VaranisArano wrote: »VaranisArano wrote: »maniac4maniac wrote: »It was always long, but it was okay when dungeons were not a dead zone like it is now
Nowadays it's the hardest content in the game - to find a group to lvlup undaunted by doing achievements.
And without that by doing only 2-3 pledges each day it takes forever to finish 9-10 lvl skill tree.
Mage line - 1 day to max
Fighters line - hours-1 day to max
Undaunted - weeks to max
And you can't do a lot solo. At least remove daily undaunted delve limit of 1 delve per day, please, so fully desperate people could lvlup it there?
I don't know what you people are agreeing on...the problem isn't that it takes weeks to max undaunted...the problem is that it takes a day to max mages/fighters guild...its fine as is and should just illustrate how the others need to be brought into line...
Please keep in mind that these were different before One Tamriel. Before One Tamriel, you couldn't grind through the Mages Guild. You couldn't get to half the zones! You had to pick up the books as you leveled and if you could reach higher level zones after level 50, you'd have to dodge around unkillable enemies (thanks to that miss chance for attacks).
Fighter's Guild, technically, you could level by grinding. Except, you didn't want to because if you did you risked outleveling your other quest content!
So pre-One Tamriel, Mages and Fighters Guild quests were a pretty intense grind that you picked up naturally as you played the game. Just like the Undaunted leveling as you started to get into dungeons.
Post-One Tamriel, the whole world is open and you can't outlevel content. So now grinding for Mages and Fighters Guild is totally viable. Even Undaunted got easier, since now you can group freely with players of any alliance, making pre-made groups much easier to find. Its not like there isn't precedent for having skill lines get easier, as well, since ZOS lowered the amount of AP required to get Assault and Support skill lines in PVP.
I grew up on XB, PRE-1T (VR14) so save the its hard on PC plea for some nub.
I don't think you quite understood my point. My point was that Fighters and Mages Guild was more of a grind before all the zones were opened up by One Tamriel. So was Undaunted since you couldn't use pre-made groups cross-Alliance. One Tamriel made grinding Fighters and Mages Guild both possible and desirable, and ZOS hasn't changed that.
And I guess u missed mine as well...it shouldn't be this easy, it makes people feel entitled to have all skill lines nub worthy, as a matter of fact why don't we just make it so you can pay to have a maxed characters or better yet...once you do something on one character its available to all future characters you make...that's the direction its going and its not a path I want the game to follow, which is where my OP was aimed at...
VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »maniac4maniac wrote: »It was always long, but it was okay when dungeons were not a dead zone like it is now
Nowadays it's the hardest content in the game - to find a group to lvlup undaunted by doing achievements.
And without that by doing only 2-3 pledges each day it takes forever to finish 9-10 lvl skill tree.
Mage line - 1 day to max
Fighters line - hours-1 day to max
Undaunted - weeks to max
And you can't do a lot solo. At least remove daily undaunted delve limit of 1 delve per day, please, so fully desperate people could lvlup it there?
I don't know what you people are agreeing on...the problem isn't that it takes weeks to max undaunted...the problem is that it takes a day to max mages/fighters guild...its fine as is and should just illustrate how the others need to be brought into line...
Please keep in mind that these were different before One Tamriel. Before One Tamriel, you couldn't grind through the Mages Guild. You couldn't get to half the zones! You had to pick up the books as you leveled and if you could reach higher level zones after level 50, you'd have to dodge around unkillable enemies (thanks to that miss chance for attacks).
Fighter's Guild, technically, you could level by grinding. Except, you didn't want to because if you did you risked outleveling your other quest content!
So pre-One Tamriel, Mages and Fighters Guild quests were a pretty intense grind that you picked up naturally as you played the game. Just like the Undaunted leveling as you started to get into dungeons.
Post-One Tamriel, the whole world is open and you can't outlevel content. So now grinding for Mages and Fighters Guild is totally viable. Even Undaunted got easier, since now you can group freely with players of any alliance, making pre-made groups much easier to find. Its not like there isn't precedent for having skill lines get easier, as well, since ZOS lowered the amount of AP required to get Assault and Support skill lines in PVP.
I grew up on XB, PRE-1T (VR14) so save the its hard on PC plea for some nub.
I don't think you quite understood my point. My point was that Fighters and Mages Guild was more of a grind before all the zones were opened up by One Tamriel. So was Undaunted since you couldn't use pre-made groups cross-Alliance. One Tamriel made grinding Fighters and Mages Guild both possible and desirable, and ZOS hasn't changed that.
And I guess u missed mine as well...it shouldn't be this easy, it makes people feel entitled to have all skill lines nub worthy, as a matter of fact why don't we just make it so you can pay to have a maxed characters or better yet...once you do something on one character its available to all future characters you make...that's the direction its going and its not a path I want the game to follow, which is where my OP was aimed at...
That's fair. I don't think its the way the game is going, which ZOS encouraging us to make alts and chase after the latest BIS meta. I don't think that the grind for Undaunted is going away, but judging by the addition of the Fighters and Mages Guild dailies and the continued use of grinding spots in games like the Alikr Dolmens, I don't think the quick grind for those guild lines is going away either. ZOS likes to make us grind, is what I'm saying. I'm sure they'd love to extend the FG and MG grind, but I suspect they'll settle for adding new grind to the game like transmute crystals and eventually transmog.
logarifmik wrote: »Sure, make the game more casual to attract more casuals, which will complain about any non-casual aspect of the game on the forum, and by reading these devs will make game even more casual and attract more casuals to complain, and finally we will end up with god damn Pokemon game or whatever.
Prof_Bawbag wrote: »logarifmik wrote: »Sure, make the game more casual to attract more casuals, which will complain about any non-casual aspect of the game on the forum, and by reading these devs will make game even more casual and attract more casuals to complain, and finally we will end up with god damn Pokemon game or whatever.
I don't really get this logic when it's applied to what actually goes on in-game. The same was spouted about Craglorn -"Ooooh it's been dumbed down for the casuals" etc. What you people fail to realise, that whilst you are all stood in Mournhold spamming AoE's and other stuff, new players are completely ignored when they ask for help on a world boss or if they wanted to run Craglorn or vet dungeons. Why? Because most long term players have dome all that content when it was first released and have no intention of going back to help these new casuals out as you eloquently call them.
You see it happening in Morrowind with the world bosses. people spamming chat for help, yet next to no one does as they've did it all when the content was first released and there were plenty of people there to help without even having to ask. A lot of the game and bosses are dead zones now as is looking for help going into random vet dungeons. Yay good for you, you've had your piece of cake, but to hell with everyone else who are just now beginning to venture into these places.
Malamar1229 wrote: »I agree though I also feel in its current state the undaunted mettle passive should be reworked to increase dmg against raid bosses by 1/2/3% so PvPers don't feel pressured to grind that tree out.
Malamar1229 wrote: »I agree though I also feel in its current state the undaunted mettle passive should be reworked to increase dmg against raid bosses by 1/2/3% so PvPers don't feel pressured to grind that tree out.
Don't do pledges to level it.
Just get a known group and tick off all the dungeons on vet, go for speed mode / hard mode etc and you nearly have it topped out in one pass.
Doing it pledge by pledge is not eh way now
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
If you referring to me personally, then, well, I help newcomers almost all the time. Just because I'm a good guy I suppose, which knows how illogical sometimes game mechanics can be, or how frustrating it can be if you only want to play this game for the story, quests and such, or roleplay at some point. Actually I have a really great story on the subject. When I started to play ESO, I didn't played MMO RPGs much, and to be honest didn't like them at all. I'm not sure, that I will like any other MMO, whatever. But I love TES universe, and that's why my main interest always is the story. Remember first Undaunted quest, right? So, I really want to complete this damn Spindleclutch and read all the stuff, you know. And I occasionally met one veteran guy in the zone chat in Glenumbra, which agreed to help me. Together we finished this dungeon and a few more. He helped me a lot. He even helped me to level enchantment skill by crafting for me high level runes. Since then, I'm quite friendly and helpful to newcomers, see?Prof_Bawbag wrote: »I don't really get this logic when it's applied to what actually goes on in-game. The same was spouted about Craglorn -"Ooooh it's been dumbed down for the casuals" etc. What you people fail to realise, that whilst you are all stood in Mournhold spamming AoE's and other stuff, new players are completely ignored when they ask for help on a world boss or if they wanted to run Craglorn or vet dungeons. Why? Because most long term players have dome all that content when it was first released and have no intention of going back to help these new casuals out as you eloquently call them.
You see it happening in Morrowind with the world bosses. people spamming chat for help, yet next to no one does as they've did it all when the content was first released and there were plenty of people there to help without even having to ask. A lot of the game and bosses are dead zones now as is looking for help going into random vet dungeons. Yay good for you, you've had your piece of cake, but to hell with everyone else who are just now beginning to venture into these places.
This, exception is if you end in an fake zerg, all running all over the map this is easy to see.Malamar1229 wrote: »I agree though I also feel in its current state the undaunted mettle passive should be reworked to increase dmg against raid bosses by 1/2/3% so PvPers don't feel pressured to grind that tree out.
I am going to politely disagree with your logic. If you don't want PvPers to feel pressured to do PvE content, then PvErs should not feel pressured to do PvP content.
PvE lives matter
What are you even talking about. You can get vigor, carltrops, war horn in 2 hours. Thats not pressure or forced to do PVP, thats just encouraging you to try PVP and if u dont like it, dont ever do it again.
Standard for normal dungeons is: not run ahead of tank and die leaving the rest to pick up the slack, except that LA works.My tank is level 6 undaunted I think. Every other toon is level 1 undaunted and they won't get any higher. I won't dare queue for a dungeon as a DPS. No way I would meet the 'standards'. Likely end up being the subject of a forum post about fake dps or potatoes. I think people would be surprised at the amount of people that won't do dungeons for the same reason.
Splattercat_83 wrote: »Malamar1229 wrote: »I agree though I also feel in its current state the undaunted mettle passive should be reworked to increase dmg against raid bosses by 1/2/3% so PvPers don't feel pressured to grind that tree out.
Oh lord, lets not pressure the poor poor pvpers. But its completely fine to gut pve for the poor, poor pvpers. ***, you can already buy head gear and shoulders that drop out of the hardest 4 man content. Pve sustain, was destroyed because of pvpers, tanking is taking nerf after nerf because of pvpers.
On the other hand pve players have to come into cyrodill and pvp for war horn, caltrops, vigor.
In other words leave it the way it is.
Finally the root of the problem identified.
maniac4maniac wrote: »It shows how much time you wasted (not spent) in dungeons that you don't need and want to do.
maniac4maniac wrote: »It was always long, but it was okay when dungeons were not a dead zone like it is now
Nowadays it's the hardest content in the game - to find a group to lvlup undaunted by doing achievements.
And without that by doing only 2-3 pledges each day it takes forever to finish 9-10 lvl skill tree.
Mage line - 1 day to max
Fighters line - hours-1 day to max
Undaunted - weeks to max
And you can't do a lot solo. At least remove daily undaunted delve limit of 1 delve per day, please, so fully desperate people could lvlup it there?
maniac4maniac wrote: »It was always long, but it was okay when dungeons were not a dead zone like it is now
Nowadays it's the hardest content in the game - to find a group to lvlup undaunted by doing achievements.
And without that by doing only 2-3 pledges each day it takes forever to finish 9-10 lvl skill tree.
Mage line - 1 day to max
Fighters line - hours-1 day to max
Undaunted - weeks to max
And you can't do a lot solo. At least remove daily undaunted delve limit of 1 delve per day, please, so fully desperate people could lvlup it there?
undaunted skill line levels by killing daedras, farm dolmens or port to coldharbor and farm there
maniac4maniac wrote: »Don't do pledges to level it.
Just get a known group and tick off all the dungeons on vet, go for speed mode / hard mode etc and you nearly have it topped out in one pass.
Doing it pledge by pledge is not eh way now
Yes that's how people used to do it correctly as i wrote, how i did it 2 years ago or so.
But NOW it'snearly impossible to find auch group and dungeon finder is full with people who very most likely won't be able yo even do some speedruns.
Prof_Bawbag wrote: »logarifmik wrote: »Sure, make the game more casual to attract more casuals, which will complain about any non-casual aspect of the game on the forum, and by reading these devs will make game even more casual and attract more casuals to complain, and finally we will end up with god damn Pokemon game or whatever.
I don't really get this logic when it's applied to what actually goes on in-game. The same was spouted about Craglorn -"Ooooh it's been dumbed down for the casuals" etc. What you people fail to realise, that whilst you are all stood in Mournhold spamming AoE's and other stuff, new players are completely ignored when they ask for help on a world boss or if they wanted to run Craglorn or vet dungeons. Why? Because most long term players have dome all that content when it was first released and have no intention of going back to help these new casuals out as you eloquently call them.
You see it happening in Morrowind with the world bosses. people spamming chat for help, yet next to no one does as they've did it all when the content was first released and there were plenty of people there to help without even having to ask. A lot of the game and bosses are dead zones now as is looking for help going into random vet dungeons. Yay good for you, you've had your piece of cake, but to hell with everyone else who are just now beginning to venture into these places.
Right and those same people were new once and had to go through all the growing pains you want an easy button for now...
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
maniac4maniac wrote: »
Mage line - 1 day to max
Fighters line - hours-1 day to max
Undaunted - get a guild / friends = 2-3days to max