Malamar1229 wrote: »I agree though I also feel in its current state the undaunted mettle passive should be reworked to increase dmg against raid bosses by 1/2/3% so PvPers don't feel pressured to grind that tree out.
I am going to politely disagree with your logic. If you don't want PvPers to feel pressured to do PvE content, then PvErs should not feel pressured to do PvP content.
PvE lives matter
it is feasible to simply buy a bunch of repair kits, port to a recently captured keep, and circle around repairing the walls while they crumble (they crumble until resources hit max level after a particular span of time without being flipped)
even more boring than pve grind, but know people who have done it
...
If ZOS lets me level up Undaunted by spending some gold and/or AP and porting around Tamriel hammering Q rather than fighting,
would definitely be up for seeing the gap closed
Malamar1229 wrote: »I agree though I also feel in its current state the undaunted mettle passive should be reworked to increase dmg against raid bosses by 1/2/3% so PvPers don't feel pressured to grind that tree out.
I am going to politely disagree with your logic. If you don't want PvPers to feel pressured to do PvE content, then PvErs should not feel pressured to do PvP content.
PvE lives matter
it is feasible to simply buy a bunch of repair kits, port to a recently captured keep, and circle around repairing the walls while they crumble (they crumble until resources hit max level after a particular span of time without being flipped)
even more boring than pve grind, but know people who have done it
if zone chat is to be believed, it is also part of how emperor candidates stay on top
find dungeon runs stressful enough that if an equivalent were provided for Undaunted, would definitely capitalize on it tho
If ZOS lets me level up Undaunted by spending some gold and/or AP and porting around Tamriel hammering Q rather than fighting,
would definitely be up for seeing the gap closed
So you say that PvE players should do boring parts of PvP content in order to unlock PvP only skills, but PvP players should have advantages and alternatives to unlock PvE trees. Where is the logic in that?
Malamar1229 wrote: »I agree though I also feel in its current state the undaunted mettle passive should be reworked to increase dmg against raid bosses by 1/2/3% so PvPers don't feel pressured to grind that tree out.
I am going to politely disagree with your logic. If you don't want PvPers to feel pressured to do PvE content, then PvErs should not feel pressured to do PvP content.
PvE lives matter
That would be significant nerf, currently addition as in 10 for normal and 20 for any HM. unless you say that normal dungeons should earn 15, normal dlc 20, 35 for HM and 50 for DLC HM.SaintSubwayy wrote: »actually we dont need a "new way" to lvl undaunted up, maybe a small boost towards the daily quests is enough.
15 Points for non DLC vet HM / 5 point for non DLC normal
30 Points for DLC HM / and 10 for DLC normal
this'd be fair imo.
That would be significant nerf, currently addition as in 10 for normal and 20 for any HM. unless you say that normal dungeons should earn 15, normal dlc 20, 35 for HM and 50 for DLC HM.SaintSubwayy wrote: »actually we dont need a "new way" to lvl undaunted up, maybe a small boost towards the daily quests is enough.
15 Points for non DLC vet HM / 5 point for non DLC normal
30 Points for DLC HM / and 10 for DLC normal
this'd be fair imo.
starkerealm wrote: »
As someone who actually can do that, I'm fully aware a lot of people can't. They don't have the gear (yet), and don't have the mechanical experience with the dungeons to knock them out like that. It's one thing for a veteran player to power up their alts this way, it's another to expect someone who's new to dungeons to speed level their undaunted this way, especially if they think that the skill line needs to be maxed out in order for them to contribute. Which, yes, people like that do exist.
Chilly-McFreeze wrote: »Malamar1229 wrote: »I agree though I also feel in its current state the undaunted mettle passive should be reworked to increase dmg against raid bosses by 1/2/3% so PvPers don't feel pressured to grind that tree out.
I am going to politely disagree with your logic. If you don't want PvPers to feel pressured to do PvE content, then PvErs should not feel pressured to do PvP content.
PvE lives matter
Funny guy.
How much time does it take to grind out vigor, caltrops, warhorn (assault rank 6)?
And how much time does it take to grind out undaunted mettle, BoP sets and materials?
Malamar1229 wrote: »I agree though I also feel in its current state the undaunted mettle passive should be reworked to increase dmg against raid bosses by 1/2/3% so PvPers don't feel pressured to grind that tree out.
I am going to politely disagree with your logic. If you don't want PvPers to feel pressured to do PvE content, then PvErs should not feel pressured to do PvP content.
PvE lives matter
Malamar1229 wrote: »I agree though I also feel in its current state the undaunted mettle passive should be reworked to increase dmg against raid bosses by 1/2/3% so PvPers don't feel pressured to grind that tree out.
I am going to politely disagree with your logic. If you don't want PvPers to feel pressured to do PvE content, then PvErs should not feel pressured to do PvP content.
PvE lives matter
PvE’ers shouldn’t feel pressured to do PvP content...
VaranisArano wrote: »Malamar1229 wrote: »I agree though I also feel in its current state the undaunted mettle passive should be reworked to increase dmg against raid bosses by 1/2/3% so PvPers don't feel pressured to grind that tree out.
I am going to politely disagree with your logic. If you don't want PvPers to feel pressured to do PvE content, then PvErs should not feel pressured to do PvP content.
PvE lives matter
PvE’ers shouldn’t feel pressured to do PvP content...
Then tell your raid leads to quit making you get Vigor and Warhorn and Caltrops, man!
Thing is, ZOS loves it that you PVEers have decided you MUST have PVP skills. They love it! By chasing the meta, PVEers bring themselves into more of the game's content. ZOS couldn't have done it better if they'd tried!
(Which they didn't, BTW. Caltrops is essentially a PVP skill, its the only time in the game you will ever do mounted combat. Vigor is absolutely necessary in PVP, the only content where you might not have a dedicated healer with you outside of Maelstrom Arena. Warhorn would actually make for a nice Undaunted Ultimate is ZOS wanted to do such a thing, but again, its all about supporting your army of fellow PVPers. ZOS designed all these skills for PVPers, but you can bet they're rubbing their hands with glee that PVEers want them too.)
VaranisArano wrote: »Malamar1229 wrote: »I agree though I also feel in its current state the undaunted mettle passive should be reworked to increase dmg against raid bosses by 1/2/3% so PvPers don't feel pressured to grind that tree out.
I am going to politely disagree with your logic. If you don't want PvPers to feel pressured to do PvE content, then PvErs should not feel pressured to do PvP content.
PvE lives matter
PvE’ers shouldn’t feel pressured to do PvP content...
Then tell your raid leads to quit making you get Vigor and Warhorn and Caltrops, man!
Thing is, ZOS loves it that you PVEers have decided you MUST have PVP skills. They love it! By chasing the meta, PVEers bring themselves into more of the game's content. ZOS couldn't have done it better if they'd tried!
(Which they didn't, BTW. Caltrops is essentially a PVP skill, its the only time in the game you will ever do mounted combat. Vigor is absolutely necessary in PVP, the only content where you might not have a dedicated healer with you outside of Maelstrom Arena. Warhorn would actually make for a nice Undaunted Ultimate is ZOS wanted to do such a thing, but again, its all about supporting your army of fellow PVPers. ZOS designed all these skills for PVPers, but you can bet they're rubbing their hands with glee that PVEers want them too.)
I’ve never done a PvE raid in my life. I’m a die hard PvPer and don’t have undaunted on my current toon (stamden)
I just think that we both should get a pass, not just the PvPers
For max level end game BiS players it takes a day to max
Do all the speed run no death HARDMODE sand clear some normal trials.
maniac4maniac wrote: »It was always long, but it was okay when dungeons were not a dead zone like it is now
Nowadays it's the hardest content in the game - to find a group to lvlup undaunted by doing achievements.
And without that by doing only 2-3 pledges each day it takes forever to finish 9-10 lvl skill tree.
For MaX cp, end-game PvE players it can take:
Mage line - 1 day to max
Fighters line - hours-1 day to max
Undaunted - week/s to max
And you can't do a lot solo. At least remove daily undaunted delve limit of 1 delve per day, please, so fully desperate people could lvlup it there?
And other suggestions:
- completing random normal gives 5-10 points
- completingrandom vet gives 10-20 points (hm)
- 1 world boss cleaned for the 1st time gives 10-20 points
My tank is level 6 undaunted I think. Every other toon is level 1 undaunted and they won't get any higher. I won't dare queue for a dungeon as a DPS. No way I would meet the 'standards'. Likely end up being the subject of a forum post about fake dps or potatoes. I think people would be surprised at the amount of people that won't do dungeons for the same reason.
maniac4maniac wrote: »Caligamy_ESO wrote: »Actually you can do a ton of this solo, just not all dungeons. Also the undaunted daily delves (most people ignore) give a lot of points as well, and can be shared so you can do quite a bit of them every day.
5 of points per day = a lot?
Caligamy_ESO wrote: »maniac4maniac wrote: »Caligamy_ESO wrote: »Actually you can do a ton of this solo, just not all dungeons. Also the undaunted daily delves (most people ignore) give a lot of points as well, and can be shared so you can do quite a bit of them every day.
5 of points per day = a lot?
15 (the number of sharable dailies) x 5 (assuming you are already high undaunted rank because lower ranks get more than 5 pts) = 75 pts a day. If you can't solo these, then quite frankly leveling up undaunted is the least of your worries.
Caligamy_ESO wrote: »maniac4maniac wrote: »Caligamy_ESO wrote: »Actually you can do a ton of this solo, just not all dungeons. Also the undaunted daily delves (most people ignore) give a lot of points as well, and can be shared so you can do quite a bit of them every day.
5 of points per day = a lot?
15 (the number of sharable dailies) x 5 (assuming you are already high undaunted rank because lower ranks get more than 5 pts) = 75 pts a day. If you can't solo these, then quite frankly leveling up undaunted is the least of your worries.
maniac4maniac wrote: »Caligamy_ESO wrote: »maniac4maniac wrote: »Caligamy_ESO wrote: »Actually you can do a ton of this solo, just not all dungeons. Also the undaunted daily delves (most people ignore) give a lot of points as well, and can be shared so you can do quite a bit of them every day.
5 of points per day = a lot?
15 (the number of sharable dailies) x 5 (assuming you are already high undaunted rank because lower ranks get more than 5 pts) = 75 pts a day. If you can't solo these, then quite frankly leveling up undaunted is the least of your worries.
Go find quest, go go. I have no idea how people think the world of theory and real world are the same. Go find 14 people with different quests in less than 5 hours that will share them
maniac4maniac wrote: »Caligamy_ESO wrote: »maniac4maniac wrote: »Caligamy_ESO wrote: »Actually you can do a ton of this solo, just not all dungeons. Also the undaunted daily delves (most people ignore) give a lot of points as well, and can be shared so you can do quite a bit of them every day.
5 of points per day = a lot?
15 (the number of sharable dailies) x 5 (assuming you are already high undaunted rank because lower ranks get more than 5 pts) = 75 pts a day. If you can't solo these, then quite frankly leveling up undaunted is the least of your worries.
Go find quest, go go. I have no idea how people think the world of theory and real world are the same. Go find 14 people with different quests in less than 5 hours that will share them
There are PvE guilds which focus on this. And even if you find none, OP has 25 "agrees" on his initial post. That means there are at least 25 people willing to get that skill tree maxed fast. And quite a few of them will be from your server. Form a group and coordinate dailies together. What is better for you? Waiting months to maybe get a redesign of the skill tree or group up with like-minded people and fix it for yourself in a few days? But sure, pick the first option and keep complaining if you wish.
maniac4maniac wrote: »Caligamy_ESO wrote: »maniac4maniac wrote: »Caligamy_ESO wrote: »Actually you can do a ton of this solo, just not all dungeons. Also the undaunted daily delves (most people ignore) give a lot of points as well, and can be shared so you can do quite a bit of them every day.
5 of points per day = a lot?
15 (the number of sharable dailies) x 5 (assuming you are already high undaunted rank because lower ranks get more than 5 pts) = 75 pts a day. If you can't solo these, then quite frankly leveling up undaunted is the least of your worries.
Go find quest, go go. I have no idea how people think the world of theory and real world are the same. Go find 14 people with different quests in less than 5 hours that will share them
The point @Linaleah is that they've dumbed it down considerably already.Merlin13KAGL wrote: »Not everyone has to.
because not everyone can do that. in fact most people can NOT. we are not all masters of animation canceling in hardcore guilds that are running dungeons all day every day.
You hardly need a hardmode clear on every four man dungeon to get Undaunted 10. In fact, you can reach Undaunted 10 (even though one tick over 8 is all you need for the passives in question) and still have dungeons on your list you've never set foot it...
Again, the line is there to teach mechanics and group play - it has a purpose beyond the passives. In either case, it's quite reasonable to achieve in an equally reasonable amount of time.
Sure, if you can Hard Mode/No Death/Speed Run in one shot, it'll level faster, but even if you don't, it still arrives in reasonable time.
To put it another way: If you and your group are having extreme difficulties with those things, that 2-6% stat bonus is not going to make a significant difference anyway.
Here's a flip side analogy: Would the PvP'ers be good with us earning Grand Overlord after killing enough scamps, doing enough side quests, or refining enough mats? Somehow I doubt it.
ok. tell me. why does it hurt you so much if leveling undaunted become more accessible to more people just a tiny bit faster. WHY are you so against it? its not like they won't have to make an effort, it will just make the artificial time gate a little bit shorter. why must undaunted be a *** pain? someone who reaches Undaunted 10 by solely doing Bogrul's dailies is not learning anything, so PLEASE for the love of god STOP making that excuse. and as it was pointed out above - you CAN in fact level your pvp skill line by doing essentially zero pvp, you HAVE THAT OPTION. and you are NOT artificially time gated from it becasue unlike undaunted pledges, Cyrodil quests are infinitely repeatable. I can keep doing that scouting mission over. and over. and over. on the same day. kill 20 of insert class here, is limited by number of classes in the game, but all you need to do is be in a group with someone else who kills them, even if all you are doing is manning a siege, or repairing walls. you can repair walls for as long as you can keep buying repair kits. and the tick for taking or defending a castle is SIGNIFICANTLY larger then what you get for finishing an undaunted daily.
comparing maxed undaunted to grand overlord is not only a false equivalency, but it ignores ALL THE PVE WAYS YOU CAN ACQUIRE AP
without vet achievements, undaunted does NOT leveling in anything that is resembling reasonable time, ESPECIALLY when you compare it to mage guild, fighter's guilds and even "gasp" getting most pvp skills pveer might need. but it IS absolutely positively HELPFUL. i love how the same people who make changes in their gear for those 2-6% in performance are at the same time telling me that noooo, I totally don't need those. those little differences don't just make a difference for you speed running hardcore people.
Merlin13KAGL wrote: »The point @Linaleah is that they've dumbed it down considerably already.Merlin13KAGL wrote: »Not everyone has to.
because not everyone can do that. in fact most people can NOT. we are not all masters of animation canceling in hardcore guilds that are running dungeons all day every day.
You hardly need a hardmode clear on every four man dungeon to get Undaunted 10. In fact, you can reach Undaunted 10 (even though one tick over 8 is all you need for the passives in question) and still have dungeons on your list you've never set foot it...
Again, the line is there to teach mechanics and group play - it has a purpose beyond the passives. In either case, it's quite reasonable to achieve in an equally reasonable amount of time.
Sure, if you can Hard Mode/No Death/Speed Run in one shot, it'll level faster, but even if you don't, it still arrives in reasonable time.
To put it another way: If you and your group are having extreme difficulties with those things, that 2-6% stat bonus is not going to make a significant difference anyway.
Here's a flip side analogy: Would the PvP'ers be good with us earning Grand Overlord after killing enough scamps, doing enough side quests, or refining enough mats? Somehow I doubt it.
ok. tell me. why does it hurt you so much if leveling undaunted become more accessible to more people just a tiny bit faster. WHY are you so against it? its not like they won't have to make an effort, it will just make the artificial time gate a little bit shorter. why must undaunted be a *** pain? someone who reaches Undaunted 10 by solely doing Bogrul's dailies is not learning anything, so PLEASE for the love of god STOP making that excuse. and as it was pointed out above - you CAN in fact level your pvp skill line by doing essentially zero pvp, you HAVE THAT OPTION. and you are NOT artificially time gated from it becasue unlike undaunted pledges, Cyrodil quests are infinitely repeatable. I can keep doing that scouting mission over. and over. and over. on the same day. kill 20 of insert class here, is limited by number of classes in the game, but all you need to do is be in a group with someone else who kills them, even if all you are doing is manning a siege, or repairing walls. you can repair walls for as long as you can keep buying repair kits. and the tick for taking or defending a castle is SIGNIFICANTLY larger then what you get for finishing an undaunted daily.
comparing maxed undaunted to grand overlord is not only a false equivalency, but it ignores ALL THE PVE WAYS YOU CAN ACQUIRE AP
without vet achievements, undaunted does NOT leveling in anything that is resembling reasonable time, ESPECIALLY when you compare it to mage guild, fighter's guilds and even "gasp" getting most pvp skills pveer might need. but it IS absolutely positively HELPFUL. i love how the same people who make changes in their gear for those 2-6% in performance are at the same time telling me that noooo, I totally don't need those. those little differences don't just make a difference for you speed running hardcore people.
I've one character that has about 96 hours in game and is max undaunted. That 96 also includes 1-50, a lot of shards, and no doubt a lot of standing around and repetition.
Of course the GO analogy was intended as an exaggeration, much as I'm hoping your implying anyone is going to max undaunted by simply doing the daily. If they're going for cap that way, they likely don't even need the 6% it provides.
I could counterargue that you could also technically achieve GO via the PvP dailies and keep repairs. While it might be technically possible, I'm pretty sure we can both agree how absurd that would actually be.
The fact that you can level either without performing the original intended core mechanic is a testament to this very kind of request - workaround provided simply to get the end (passive/skill) result without actually learning in the process, which was the original intent.
That's exactly why more shortcuts are unnecessary.
Now, if you want to propose having those unlocked after having proven ability via class/role for any further alts that have that class/role, I'm all aboard for that change.
But until then, both, Undaunted and Alliance, are achievable in fairly short order.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Half right. I used the random finder first (for the quest bonus), and the specific finder after that, selecting only uncompleted dungeons. You sound like you're assuming I asked my guild to perform the skyreach version of undaunted ranks, and you'd be wrong.I'm glad that you have a group of people that helped you along with getting your character max undaunted in short order. good for you. "I got mine, f you" right? becasue THIS is what you are saying right now.