Malamar1229 wrote: »I agree though I also feel in its current state the undaunted mettle passive should be reworked to increase dmg against raid bosses by 1/2/3% so PvPers don't feel pressured to grind that tree out.
Malamar1229 wrote: »I agree though I also feel in its current state the undaunted mettle passive should be reworked to increase dmg against raid bosses by 1/2/3% so PvPers don't feel pressured to grind that tree out.
Oakmontowls_ESO wrote: »Alternatively you can go after dungeon achievements for xp
Malamar1229 wrote: »I agree though I also feel in its current state the undaunted mettle passive should be reworked to increase dmg against raid bosses by 1/2/3% so PvPers don't feel pressured to grind that tree out.
I am going to politely disagree with your logic. If you don't want PvPers to feel pressured to do PvE content, then PvErs should not feel pressured to do PvP content.
PvE lives matter
logarifmik wrote: »Sure, make the game more casual to attract more casuals, which will complain about any non-casual aspect of the game on the forum, and by reading these devs will make game even more casual and attract more casuals to complain, and finally we will end up with god damn Pokemon game or whatever.
Sorry about that, it's a bad PewDiePie influence. My point is, it shouldn't be easy. You must spent some time to achieve it, otherwise all this Undaunted conception have no sense at all. If you roll a new character you must do it again. Nevertheless, I agree that less frustrated way to master this particular skill line is needed. But this way must contain a lot of pain anyway.maniac4maniac wrote: »Wut?
What is casual or hardcore in wasting time on things you did before hundreds of times and can't do in 1 day like you can do all other similar things? Lvl of Undaunted doesn't show your skill, your dps, your understanding of anything. It shows how much time you wasted (not spent) in dungeons that you don't need and want to do.
I should just ignore this comment i know
lolo_01b16_ESO wrote: »Let's make a deal, you level fighters guild whenever I create a new char and I level undaunted for you
But seriously I feel like undaunted is the fastest and most fun guild to level. And if you don't have a guild or any friends to play with, why do you want to level undaunted at all? Your solo gameplay won't change much if you miss a few % on your stats and you can't use those synergies when you're alone.
lolo_01b16_ESO wrote: »Let's make a deal, you level fighters guild whenever I create a new char and I level undaunted for you
But seriously I feel like undaunted is the fastest and most fun guild to level. And if you don't have a guild or any friends to play with, why do you want to level undaunted at all? Your solo gameplay won't change much if you miss a few % on your stats and you can't use those synergies when you're alone.
Malamar1229 wrote: »I agree though I also feel in its current state the undaunted mettle passive should be reworked to increase dmg against raid bosses by 1/2/3% so PvPers don't feel pressured to grind that tree out.
I am going to politely disagree with your logic. If you don't want PvPers to feel pressured to do PvE content, then PvErs should not feel pressured to do PvP content.
PvE lives matter
Malamar1229 wrote: »I agree though I also feel in its current state the undaunted mettle passive should be reworked to increase dmg against raid bosses by 1/2/3% so PvPers don't feel pressured to grind that tree out.
I am going to politely disagree with your logic. If you don't want PvPers to feel pressured to do PvE content, then PvErs should not feel pressured to do PvP content.
PvE lives matter
Malamar1229 wrote: »I agree though I also feel in its current state the undaunted mettle passive should be reworked to increase dmg against raid bosses by 1/2/3% so PvPers don't feel pressured to grind that tree out.
maniac4maniac wrote: »It was always long, but it was okay when dungeons were not a dead zone like it is now
Nowadays it's the hardest content in the game - to find a group to lvlup undaunted by doing achievements.
And without that by doing only 2-3 pledges each day it takes forever to finish 9-10 lvl skill tree.
Mage line - 1 day to max
Fighters line - hours-1 day to max
Undaunted - weeks to max
And you can't do a lot solo. At least remove daily undaunted delve limit of 1 delve per day, please, so fully desperate people could lvlup it there?
maniac4maniac wrote: »It was always long, but it was okay when dungeons were not a dead zone like it is now
Nowadays it's the hardest content in the game - to find a group to lvlup undaunted by doing achievements.
And without that by doing only 2-3 pledges each day it takes forever to finish 9-10 lvl skill tree.
Mage line - 1 day to max
Fighters line - hours-1 day to max
Undaunted - weeks to max
And you can't do a lot solo. At least remove daily undaunted delve limit of 1 delve per day, please, so fully desperate people could lvlup it there?
I don't know what you people are agreeing on...the problem isn't that it takes weeks to max undaunted...the problem is that it takes a day to max mages/fighters guild...its fine as is and should just illustrate how the others need to be brought into line...
maniac4maniac wrote: »It was always long, but it was okay when dungeons were not a dead zone like it is now
Nowadays it's the hardest content in the game - to find a group to lvlup undaunted by doing achievements.
And without that by doing only 2-3 pledges each day it takes forever to finish 9-10 lvl skill tree.
Mage line - 1 day to max
Fighters line - hours-1 day to max
Undaunted - weeks to max
And you can't do a lot solo. At least remove daily undaunted delve limit of 1 delve per day, please, so fully desperate people could lvlup it there?
I don't know what you people are agreeing on...the problem isn't that it takes weeks to max undaunted...the problem is that it takes a day to max mages/fighters guild...its fine as is and should just illustrate how the others need to be brought into line...
Fail. Yeah, just discourage the making of alts. Its not boring enough that you should run around for hours reading books every time you want to create an alt. Now you should be doing it for weeks.
maniac4maniac wrote: »It was always long, but it was okay when dungeons were not a dead zone like it is now
Nowadays it's the hardest content in the game - to find a group to lvlup undaunted by doing achievements.
And without that by doing only 2-3 pledges each day it takes forever to finish 9-10 lvl skill tree.
Mage line - 1 day to max
Fighters line - hours-1 day to max
Undaunted - weeks to max
And you can't do a lot solo. At least remove daily undaunted delve limit of 1 delve per day, please, so fully desperate people could lvlup it there?
I don't know what you people are agreeing on...the problem isn't that it takes weeks to max undaunted...the problem is that it takes a day to max mages/fighters guild...its fine as is and should just illustrate how the others need to be brought into line...
maniac4maniac wrote: »It was always long, but it was okay when dungeons were not a dead zone like it is now
Nowadays it's the hardest content in the game - to find a group to lvlup undaunted by doing achievements.
And without that by doing only 2-3 pledges each day it takes forever to finish 9-10 lvl skill tree.
Mage line - 1 day to max
Fighters line - hours-1 day to max
Undaunted - weeks to max
And you can't do a lot solo. At least remove daily undaunted delve limit of 1 delve per day, please, so fully desperate people could lvlup it there?
I don't know what you people are agreeing on...the problem isn't that it takes weeks to max undaunted...the problem is that it takes a day to max mages/fighters guild...its fine as is and should just illustrate how the others need to be brought into line...
Fail. Yeah, just discourage the making of alts. Its not boring enough that you should run around for hours reading books every time you want to create an alt. Now you should be doing it for weeks.
You don't have to do it that way...that's your choice...and if your not having fun and you feel you HAVE to have these things...get a different hobby.
VaranisArano wrote: »maniac4maniac wrote: »It was always long, but it was okay when dungeons were not a dead zone like it is now
Nowadays it's the hardest content in the game - to find a group to lvlup undaunted by doing achievements.
And without that by doing only 2-3 pledges each day it takes forever to finish 9-10 lvl skill tree.
Mage line - 1 day to max
Fighters line - hours-1 day to max
Undaunted - weeks to max
And you can't do a lot solo. At least remove daily undaunted delve limit of 1 delve per day, please, so fully desperate people could lvlup it there?
I don't know what you people are agreeing on...the problem isn't that it takes weeks to max undaunted...the problem is that it takes a day to max mages/fighters guild...its fine as is and should just illustrate how the others need to be brought into line...
Please keep in mind that these were different before One Tamriel. Before One Tamriel, you couldn't grind through the Mages Guild. You couldn't get to half the zones! You had to pick up the books as you leveled and if you could reach higher level zones after level 50, you'd have to dodge around unkillable enemies (thanks to that miss chance for attacks).
Fighter's Guild, technically, you could level by grinding. Except, you didn't want to because if you did you risked outleveling your other quest content!
So pre-One Tamriel, Mages and Fighters Guild quests were a pretty intense grind that you picked up naturally as you played the game. Just like the Undaunted leveling as you started to get into dungeons.
Post-One Tamriel, the whole world is open and you can't outlevel content. So now grinding for Mages and Fighters Guild is totally viable. Even Undaunted got easier, since now you can group freely with players of any alliance, making pre-made groups much easier to find. Its not like there isn't precedent for having skill lines get easier, as well, since ZOS lowered the amount of AP required to get Assault and Support skill lines in PVP.
VaranisArano wrote: »maniac4maniac wrote: »It was always long, but it was okay when dungeons were not a dead zone like it is now
Nowadays it's the hardest content in the game - to find a group to lvlup undaunted by doing achievements.
And without that by doing only 2-3 pledges each day it takes forever to finish 9-10 lvl skill tree.
Mage line - 1 day to max
Fighters line - hours-1 day to max
Undaunted - weeks to max
And you can't do a lot solo. At least remove daily undaunted delve limit of 1 delve per day, please, so fully desperate people could lvlup it there?
I don't know what you people are agreeing on...the problem isn't that it takes weeks to max undaunted...the problem is that it takes a day to max mages/fighters guild...its fine as is and should just illustrate how the others need to be brought into line...
Please keep in mind that these were different before One Tamriel. Before One Tamriel, you couldn't grind through the Mages Guild. You couldn't get to half the zones! You had to pick up the books as you leveled and if you could reach higher level zones after level 50, you'd have to dodge around unkillable enemies (thanks to that miss chance for attacks).
Fighter's Guild, technically, you could level by grinding. Except, you didn't want to because if you did you risked outleveling your other quest content!
So pre-One Tamriel, Mages and Fighters Guild quests were a pretty intense grind that you picked up naturally as you played the game. Just like the Undaunted leveling as you started to get into dungeons.
Post-One Tamriel, the whole world is open and you can't outlevel content. So now grinding for Mages and Fighters Guild is totally viable. Even Undaunted got easier, since now you can group freely with players of any alliance, making pre-made groups much easier to find. Its not like there isn't precedent for having skill lines get easier, as well, since ZOS lowered the amount of AP required to get Assault and Support skill lines in PVP.
I grew up on XB, PRE-1T (VR14) so save the its hard on PC plea for some nub.