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A Sorcerers question: About crytal frags...

  • ku5h
    ku5h
    ✭✭✭✭✭
    Didgerion wrote: »
    I mainly play mag sorc in PVP and telling you that removing stun from frags was necessary.

    As putting curse then stunning with frags then executing was an easy combo and too efficient against non experienced players.

    Remember this game is a lot about new players - if they have bad experience and don't stick with the game - the game is dead.

    But did you notice? - ZOS gave us Rune Cage - undodgable, unblockable CC - very powerful. I suggest adding that in your combos. Also it is very good against experienced players too - and the combos are more skill based now.
    Yes I know there is no more room on the skill bar -but you have to figure it out.
    I traded streak for it personally - now streak stays on my overload bar.

    Cheers!

    I fond rune cage, as short testing i dio, very clunky and has to long delay. Also i found that very small amount of ppl using it. Literaly i havent been ccd by cage, like ever. Everyone is using Clench, so arguing that Cage is a great replacement dont sit well with me. Also,dont let me started on having to drop someting to add a cc.
  • Betsararie
    Betsararie
    ✭✭✭✭✭
    ku5h wrote: »
    Didgerion wrote: »
    I mainly play mag sorc in PVP and telling you that removing stun from frags was necessary.

    As putting curse then stunning with frags then executing was an easy combo and too efficient against non experienced players.

    Remember this game is a lot about new players - if they have bad experience and don't stick with the game - the game is dead.

    But did you notice? - ZOS gave us Rune Cage - undodgable, unblockable CC - very powerful. I suggest adding that in your combos. Also it is very good against experienced players too - and the combos are more skill based now.
    Yes I know there is no more room on the skill bar -but you have to figure it out.
    I traded streak for it personally - now streak stays on my overload bar.

    Cheers!

    I fond rune cage, as short testing i dio, very clunky and has to long delay. Also i found that very small amount of ppl using it. Literaly i havent been ccd by cage, like ever. Everyone is using Clench, so arguing that Cage is a great replacement dont sit well with me. Also,dont let me started on having to drop someting to add a cc.

    The post by the person you're responding to is highly inaccurate.

    Frags nerf wasn't needed at all. Anyone who knows even a little about this game knows that sorc damage was never really good, it just worked against bad players. The cc from frags was needed just so that sorcs could hope to set up a combo.

    The only reason frags was nerfed was because of the numerous QQ forum posts about sorcs. I don't think ZOS really knows the game or how it plays, so they just go off whatever they judge the general consensus to be, and also do little testing.

    So now with frags gone, sorcs are basically a worthless class and the only way to be viable in PvP is to roll stam. Mag is strictly confined to healing. Great balance
  • Pinja
    Pinja
    ✭✭✭✭
    Pinja wrote: »
    Didgerion wrote: »
    I mainly play mag sorc in PVP and telling you that removing stun from frags was necessary.

    As putting curse then stunning with frags then executing was an easy combo and too efficient against non experienced players.

    Remember this game is a lot about new players - if they have bad experience and don't stick with the game - the game is dead.

    But did you notice? - ZOS gave us Rune Cage - undodgable, unblockable CC - very powerful. I suggest adding that in your combos. Also it is very good against experienced players too - and the combos are more skill based now.
    Yes I know there is no more room on the skill bar -but you have to figure it out.
    I traded streak for it personally - now streak stays on my overload bar.

    Cheers!

    That's like saying removing the stun from incap, abmbush, or veiled strike was necessary. There more powerfull, less telegraphed, and consistently spamable (even-incap on certain builds.)

    And are hands down included in some of the most lethal combos new pvp'r need to learn to survive.

    Heck the horse stun took the nerf for them... Like I call full BS on this 'overloaded' crystal frag claim.

    Give Incap Strike, Ambush and Veiled Strike a 20% chance to cast for no cost and buffed damage, and a great range, then we can talk about removing the stub from the one ability that stuns. The other immobilizes and the third only takes effect when the NB is stealthed. Not to mention that Incapicating Strike is an ultimate, a melee ultimate, that you’re comparing to a base ability.

    Of both my NBs, one PvP and other PvE, neither run Incap Strike or Ambush. I don’t even have cloak on my bars and I’ve killed many night blades running those oh so OP abilities. I haven’t been killed by a ganker or suicide bomber for about two years.

    Look dude no need to get desperately defensive of nightblades. I'm not saying nerf. I'm saying buff sorcerers because they were nowhere near as deadly as nightblades or other classes.
    Like if you haven't died to a bomb or ganker in 2 years, you play in non-cp or don't play.
    "Says an honest nightblade," but their all fairy tail crooks, soo...
    Maybe if those moves had a default cast time & extra fly time for a purple glowing telegraph.
    On top of, all those moves have a stun from stun from stealth; 100% damage bonus with Dark cloak; And an ultimate so cheap, it's probably re-tossed in rotation more than a frag proc.
    They come with surplus damage, extra de-buffs, & one can have an empower.
    Edited by Pinja on December 15, 2017 2:50PM
    Pinja for Dual Wands.
    Pinja's three server solutions:
  • King_Thelon
    King_Thelon
    ✭✭✭✭✭
    Blanco wrote: »
    So now with frags gone, sorcs are basically a worthless class and the only way to be viable in PvP is to roll stam. Mag is strictly confined to healing. Great balance

    Fear Mongering has reached Level IV

    214y2t.jpg
  • Pinja
    Pinja
    ✭✭✭✭
    Blanco wrote: »
    So now with frags gone, sorcs are basically a worthless class and the only way to be viable in PvP is to roll stam. Mag is strictly confined to healing. Great balance

    Fear Mongering has reached Level IV

    214y2t.jpg

    It's ridiculous though. I had a sorc in my zerg and the best thing he did was run healing ward, and that was last patch! Plainly said if you sucked with a sorc before this patch must be unplayable. There was a learning curve before, but now you excel into nothing but garbage. To think this post started out with ppl saying L2P. They don't even know enough to know what their complaining about!
    Edited by Pinja on December 15, 2017 3:11PM
    Pinja for Dual Wands.
    Pinja's three server solutions:
  • Bkella
    Bkella
    ✭✭✭
    For real though, Day 1 MagSorc and competitive PvPer and it's a huge rotation killer. Right after update (on Xbox) I thought running rune cage would be the perfect answer, but it is just not good. Clunky and slow animation that leaves you as a light armor wearer vulnerable. Now you can rework your set up to master inferno staff with flame reach since it helps curtail the hefty price and weak a** damage of it and make it almost legit as your spammable. But right now MagSorcs are definitely low on the totem pole in Cyrodiil and you may be better off race changing for stam. Stam Sorcs are doing quite well in PvP. My condolences on all MagSorc losses.....
  • WhitePawPrints
    WhitePawPrints
    ✭✭✭✭✭
    Pinja wrote: »
    Pinja wrote: »
    Didgerion wrote: »
    I mainly play mag sorc in PVP and telling you that removing stun from frags was necessary.

    As putting curse then stunning with frags then executing was an easy combo and too efficient against non experienced players.

    Remember this game is a lot about new players - if they have bad experience and don't stick with the game - the game is dead.

    But did you notice? - ZOS gave us Rune Cage - undodgable, unblockable CC - very powerful. I suggest adding that in your combos. Also it is very good against experienced players too - and the combos are more skill based now.
    Yes I know there is no more room on the skill bar -but you have to figure it out.
    I traded streak for it personally - now streak stays on my overload bar.

    Cheers!

    That's like saying removing the stun from incap, abmbush, or veiled strike was necessary. There more powerfull, less telegraphed, and consistently spamable (even-incap on certain builds.)

    And are hands down included in some of the most lethal combos new pvp'r need to learn to survive.

    Heck the horse stun took the nerf for them... Like I call full BS on this 'overloaded' crystal frag claim.

    Give Incap Strike, Ambush and Veiled Strike a 20% chance to cast for no cost and buffed damage, and a great range, then we can talk about removing the stub from the one ability that stuns. The other immobilizes and the third only takes effect when the NB is stealthed. Not to mention that Incapicating Strike is an ultimate, a melee ultimate, that you’re comparing to a base ability.

    Of both my NBs, one PvP and other PvE, neither run Incap Strike or Ambush. I don’t even have cloak on my bars and I’ve killed many night blades running those oh so OP abilities. I haven’t been killed by a ganker or suicide bomber for about two years.

    Look dude no need to get desperately defensive of nightblades. I'm not saying nerf. I'm saying buff sorcerers because they were nowhere near as deadly as nightblades or other classes.
    Like if you haven't died to a bomb or ganker in 2 years, you play in non-cp or don't play.
    "Says an honest nightblade," but their all fairy tail crooks, soo...
    Maybe if those moves had a default cast time & extra fly time for a purple glowing telegraph.
    On top of, all those moves have a stun from stun from stealth; 100% damage bonus with Dark cloak; And an ultimate so cheap, it's probably re-tossed in rotation more than a frag proc.
    They come with surplus damage, extra de-buffs, & one can have an empower.

    Ha nightbaldes don’t need a defense. They’re cowardly PvPrs that I have been killing for a long time, including bombers and gankers. The reason why I haven’t died to ganking or bombers, playing across all campaigns and battlegrounds is because I’ve learned to counter them and have the reflexes to do so (server latency willing). CC break immediately, and don’t be on a mount if you’re near enemy territory unless you have others with you. Bombers are easy to counter. If I know a bomber is on, I don’t stand in a big pile of allies. You don’t need 20 people to capture a flag. I’m usually hunting down stragglers anyway rather than stand on a flag or stay with a pug Zerg.

    The buffs that are allowed that makes for those abilities to be strong is a glass cannon burst. If it works, it can kill low health players. If it doesn’t, then try NB will likely die, or cloak and run as fast as they can. Frags was strong because you don’t need a rotation to use it. And with one sticky execute, and one passive execute, piled on with curse, makes for very strong burst. All from range too.
    Edited by WhitePawPrints on December 15, 2017 8:17PM
  • Lirkin
    Lirkin
    ✭✭✭✭
    I can see why the OP is complaining. They just keep nerfing and nerfing and don't give anything to adjust ALL BECAUSE OF PVP!

    I only PVP to get the skills that I can't get unless I do. Why because PVP is not my main objective in this game. I have all the classes both stamina and magicka and I will say that since they have nerfed the crap out of some of the classed they are no fun to play anymore!! Some classes are to hard to kill as it is. I'm not going to say who but it's not magicka sorcerers.

    The game is impossible to balance the way you created it without separating PVE and PVP abilities. nerfing and nerfing is not the answer. You need to equalize the damage people take and the damage they can do and the way you are trying to do that is not working. It get worse and you are ruining the classes. Look at the classes that you have take the stuns from and they suck now. You can figure out what ones they are if you play them.

    If you are going to take away things like stuns and damage for a class you need to increase the classes damage reduction.

    You have increased the requirements to hit keys and click on things in the game to the point that I don't know how much longer I can play it. I am not a young person and my hands are getting sore after a time playing it.

    Do you want only the young to be able to play this game? Even they will start having problems if things contunue at this rate.

    I wanted to add that when take the stun from a skill do you even look at it to see if maybe you should adjust the casting time or not. It a skill is changes one way maybe you need to adjust it to make it take less time to cast. Without a stun they need to be either able to kill faster so that they don't get killed or to be made harder to kill in some way. Just don't make it another thing that they have to do to get it.
    Edited by Lirkin on December 15, 2017 8:45PM
  • GrigorijMalahevich
    GrigorijMalahevich
    ✭✭✭✭✭
    Sorc too strong confirmed!!!

    #nerfsorc
    PC/EU 800 CP.
    PvP MagSorc.
    Pedro Gonzales - Mag Sorc EP vMA Flawless Conqueror clear http://imgur.com/a/CB6j6
    Valera Progib - Stam Sorc DC vMA Flawless Conqueror clear https://i.imgur.com/eYgpXG2.png
    Valera Pozhar - Mag DK EP vMA Flawless Conqueror clear http://imgur.com/a/jrsuK
    Valera Podlechi - Mag Templar AD vMA Flawless Conqueror clear http://imgur.com/a/N0BYq
  • Pinja
    Pinja
    ✭✭✭✭
    Stam sorcs not in the best spot either btw. They can fight it out though.
    Pinja wrote: »
    Pinja wrote: »
    Didgerion wrote: »
    I mainly play mag sorc in PVP and telling you that removing stun from frags was necessary.

    As putting curse then stunning with frags then executing was an easy combo and too efficient against non experienced players.

    Remember this game is a lot about new players - if they have bad experience and don't stick with the game - the game is dead.

    But did you notice? - ZOS gave us Rune Cage - undodgable, unblockable CC - very powerful. I suggest adding that in your combos. Also it is very good against experienced players too - and the combos are more skill based now.
    Yes I know there is no more room on the skill bar -but you have to figure it out.
    I traded streak for it personally - now streak stays on my overload bar.

    Cheers!

    That's like saying removing the stun from incap, abmbush, or veiled strike was necessary. There more powerfull, less telegraphed, and consistently spamable (even-incap on certain builds.)

    And are hands down included in some of the most lethal combos new pvp'r need to learn to survive.

    Heck the horse stun took the nerf for them... Like I call full BS on this 'overloaded' crystal frag claim.

    Give Incap Strike, Ambush and Veiled Strike a 20% chance to cast for no cost and buffed damage, and a great range, then we can talk about removing the stub from the one ability that stuns. The other immobilizes and the third only takes effect when the NB is stealthed. Not to mention that Incapicating Strike is an ultimate, a melee ultimate, that you’re comparing to a base ability.

    Of both my NBs, one PvP and other PvE, neither run Incap Strike or Ambush. I don’t even have cloak on my bars and I’ve killed many night blades running those oh so OP abilities. I haven’t been killed by a ganker or suicide bomber for about two years.

    Look dude no need to get desperately defensive of nightblades. I'm not saying nerf. I'm saying buff sorcerers because they were nowhere near as deadly as nightblades or other classes.
    Like if you haven't died to a bomb or ganker in 2 years, you play in non-cp or don't play.
    "Says an honest nightblade," but their all fairy tail crooks, soo...
    Maybe if those moves had a default cast time & extra fly time for a purple glowing telegraph.
    On top of, all those moves have a stun from stun from stealth; 100% damage bonus with Dark cloak; And an ultimate so cheap, it's probably re-tossed in rotation more than a frag proc.
    They come with surplus damage, extra de-buffs, & one can have an empower.

    Ha nightbaldes don’t need a defense. They’re cowardly PvPrs that I have been killing for a long time, including bombers and gankers. The reason why I haven’t died to ganking or bombers, playing across all campaigns and battlegrounds is because I’ve learned to counter them and have the reflexes to do so (server latency willing). CC break immediately, and don’t be on a mount if you’re near enemy territory unless you have others with you. Bombers are easy to counter. If I know a bomber is on, I don’t stand in a big pile of allies. You don’t need 20 people to capture a flag. I’m usually hunting down stragglers anyway rather than stand on a flag or stay with a pug Zerg.

    The buffs that are allowed that makes for those abilities to be strong is a glass cannon burst. If it works, it can kill low health players. If it doesn’t, then try NB will likely die, or cloak and run as fast as they can. Frags was strong because you don’t need a rotation to use it. And with one sticky execute, and one passive execute, piled on with curse, makes for very strong burst. All from range too.

    Come on man, your starting to neglect sound logic... What are going to do, check an enemy guild roster as if it's a meteorology report? Like "Yep, there are no bombers on today. I get to be a team player!" Even if you did or didn't your still treating them like forces of nature. There the largest reason why pvp'rs got to put on heavy armor like it's a rain coat... You say 'low-health players' but really the perspective of a night-blade is something different. My low health player is some toon who's taken a battering to somewhere around 20% HP. Your version of a low health player is anyone who dosen't have a ward or Imp HA. Since a Gank-blade's burst is so insane it pretty much makes everything else not have a health bar.
    Though the pixxie-blades were covered on that front to with a nerf to frags & wrath passive.

    You also choose to ignore the paradoxical I already pointed out. Do I play in a group? Do I not play in group? Do I not even enter cyrodiil because it's crawling with nothing but Nightblades that 1 frame me and/or blow me up because i'm not wearing HA? Which got nerfed for some strange reason...
    Even though you have the best 100% damage mitigation moves in the game by never getting hit at all, you still get insane class included buffs & insane class damage to go with it.

    'Frags don't need a rotation,' well the proc did & don't make me explain crystal blast... Really though this quite the bit of typing.
    Edited by Pinja on December 15, 2017 10:16PM
    Pinja for Dual Wands.
    Pinja's three server solutions:
  • WhitePawPrints
    WhitePawPrints
    ✭✭✭✭✭
    Pinja wrote: »
    Stam sorcs not in the best spot either btw. They can fight it out though.
    Pinja wrote: »
    Pinja wrote: »
    Didgerion wrote: »
    I mainly play mag sorc in PVP and telling you that removing stun from frags was necessary.

    As putting curse then stunning with frags then executing was an easy combo and too efficient against non experienced players.

    Remember this game is a lot about new players - if they have bad experience and don't stick with the game - the game is dead.

    But did you notice? - ZOS gave us Rune Cage - undodgable, unblockable CC - very powerful. I suggest adding that in your combos. Also it is very good against experienced players too - and the combos are more skill based now.
    Yes I know there is no more room on the skill bar -but you have to figure it out.
    I traded streak for it personally - now streak stays on my overload bar.

    Cheers!

    That's like saying removing the stun from incap, abmbush, or veiled strike was necessary. There more powerfull, less telegraphed, and consistently spamable (even-incap on certain builds.)

    And are hands down included in some of the most lethal combos new pvp'r need to learn to survive.

    Heck the horse stun took the nerf for them... Like I call full BS on this 'overloaded' crystal frag claim.

    Give Incap Strike, Ambush and Veiled Strike a 20% chance to cast for no cost and buffed damage, and a great range, then we can talk about removing the stub from the one ability that stuns. The other immobilizes and the third only takes effect when the NB is stealthed. Not to mention that Incapicating Strike is an ultimate, a melee ultimate, that you’re comparing to a base ability.

    Of both my NBs, one PvP and other PvE, neither run Incap Strike or Ambush. I don’t even have cloak on my bars and I’ve killed many night blades running those oh so OP abilities. I haven’t been killed by a ganker or suicide bomber for about two years.

    Look dude no need to get desperately defensive of nightblades. I'm not saying nerf. I'm saying buff sorcerers because they were nowhere near as deadly as nightblades or other classes.
    Like if you haven't died to a bomb or ganker in 2 years, you play in non-cp or don't play.
    "Says an honest nightblade," but their all fairy tail crooks, soo...
    Maybe if those moves had a default cast time & extra fly time for a purple glowing telegraph.
    On top of, all those moves have a stun from stun from stealth; 100% damage bonus with Dark cloak; And an ultimate so cheap, it's probably re-tossed in rotation more than a frag proc.
    They come with surplus damage, extra de-buffs, & one can have an empower.

    Ha nightbaldes don’t need a defense. They’re cowardly PvPrs that I have been killing for a long time, including bombers and gankers. The reason why I haven’t died to ganking or bombers, playing across all campaigns and battlegrounds is because I’ve learned to counter them and have the reflexes to do so (server latency willing). CC break immediately, and don’t be on a mount if you’re near enemy territory unless you have others with you. Bombers are easy to counter. If I know a bomber is on, I don’t stand in a big pile of allies. You don’t need 20 people to capture a flag. I’m usually hunting down stragglers anyway rather than stand on a flag or stay with a pug Zerg.

    The buffs that are allowed that makes for those abilities to be strong is a glass cannon burst. If it works, it can kill low health players. If it doesn’t, then try NB will likely die, or cloak and run as fast as they can. Frags was strong because you don’t need a rotation to use it. And with one sticky execute, and one passive execute, piled on with curse, makes for very strong burst. All from range too.

    Come on man, your starting to neglect sound logic... What are going to do, check an enemy guild roster as if it's a meteorology report? Like "Yep, there are no bombers on today. I get to be a team player!" Even if you did or didn't your still treating them like forces of nature. There the largest reason why pvp'rs got to put on heavy armor like it's a rain coat... You say 'low-health players' but really the perspective of a night-blade is something different. My low health player is some toon who's taken a battering to somewhere around 20% HP. Your version of a low health player is anyone who dosen't have a ward or Imp HA. Since a Gank-blade's burst is so insane it pretty much makes everything else not have a health bar.
    Though the pixxie-blades were covered on that front to with a nerf to frags & wrath passive.

    You also choose to ignore the paradoxical I already pointed out. Do I play in a group? Do I not play in group? Do I not even enter cyrodiil because it's crawling with nothing but Nightblades that 1 frame me and/or blow me up because i'm not wearing HA? Which got nerfed for some strange reason...
    Even though you have the best 100% damage mitigation moves in the game by never getting hit at all, you still get insane class included buffs & insane class damage to go with it.

    'Frags don't need a rotation,' well the proc did & don't make me explain crystal blast... Really though this quite the bit of

    One only need eyes to see a bomber. They follow a pattern when they’re trying to bomb and can usually be seen charging toward the largest concentration of players before they cloak again. Or watch a group explode. Or watch zone complain about getting exploded.

    I consider low health 18k or under. As my NBs are.

    No point in continuing this conversation since you’re just assuming all my intentions. And those assumptions are just to better fit your point.

    I’ve been killed by gankblades and bombers. I learned to deal with them. That’s it.
    Edited by WhitePawPrints on December 15, 2017 10:43PM
  • Pinja
    Pinja
    ✭✭✭✭
    Pinja wrote: »
    Stam sorcs not in the best spot either btw. They can fight it out though.
    Pinja wrote: »
    Pinja wrote: »
    Didgerion wrote: »
    I mainly play mag sorc in PVP and telling you that removing stun from frags was necessary.

    As putting curse then stunning with frags then executing was an easy combo and too efficient against non experienced players.

    Remember this game is a lot about new players - if they have bad experience and don't stick with the game - the game is dead.

    But did you notice? - ZOS gave us Rune Cage - undodgable, unblockable CC - very powerful. I suggest adding that in your combos. Also it is very good against experienced players too - and the combos are more skill based now.
    Yes I know there is no more room on the skill bar -but you have to figure it out.
    I traded streak for it personally - now streak stays on my overload bar.

    Cheers!

    That's like saying removing the stun from incap, abmbush, or veiled strike was necessary. There more powerfull, less telegraphed, and consistently spamable (even-incap on certain builds.)

    And are hands down included in some of the most lethal combos new pvp'r need to learn to survive.

    Heck the horse stun took the nerf for them... Like I call full BS on this 'overloaded' crystal frag claim.

    Give Incap Strike, Ambush and Veiled Strike a 20% chance to cast for no cost and buffed damage, and a great range, then we can talk about removing the stub from the one ability that stuns. The other immobilizes and the third only takes effect when the NB is stealthed. Not to mention that Incapicating Strike is an ultimate, a melee ultimate, that you’re comparing to a base ability.

    Of both my NBs, one PvP and other PvE, neither run Incap Strike or Ambush. I don’t even have cloak on my bars and I’ve killed many night blades running those oh so OP abilities. I haven’t been killed by a ganker or suicide bomber for about two years.

    Look dude no need to get desperately defensive of nightblades. I'm not saying nerf. I'm saying buff sorcerers because they were nowhere near as deadly as nightblades or other classes.
    Like if you haven't died to a bomb or ganker in 2 years, you play in non-cp or don't play.
    "Says an honest nightblade," but their all fairy tail crooks, soo...
    Maybe if those moves had a default cast time & extra fly time for a purple glowing telegraph.
    On top of, all those moves have a stun from stun from stealth; 100% damage bonus with Dark cloak; And an ultimate so cheap, it's probably re-tossed in rotation more than a frag proc.
    They come with surplus damage, extra de-buffs, & one can have an empower.

    Ha nightbaldes don’t need a defense. They’re cowardly PvPrs that I have been killing for a long time, including bombers and gankers. The reason why I haven’t died to ganking or bombers, playing across all campaigns and battlegrounds is because I’ve learned to counter them and have the reflexes to do so (server latency willing). CC break immediately, and don’t be on a mount if you’re near enemy territory unless you have others with you. Bombers are easy to counter. If I know a bomber is on, I don’t stand in a big pile of allies. You don’t need 20 people to capture a flag. I’m usually hunting down stragglers anyway rather than stand on a flag or stay with a pug Zerg.

    The buffs that are allowed that makes for those abilities to be strong is a glass cannon burst. If it works, it can kill low health players. If it doesn’t, then try NB will likely die, or cloak and run as fast as they can. Frags was strong because you don’t need a rotation to use it. And with one sticky execute, and one passive execute, piled on with curse, makes for very strong burst. All from range too.

    Come on man, your starting to neglect sound logic... What are going to do, check an enemy guild roster as if it's a meteorology report? Like "Yep, there are no bombers on today. I get to be a team player!" Even if you did or didn't your still treating them like forces of nature. There the largest reason why pvp'rs got to put on heavy armor like it's a rain coat... You say 'low-health players' but really the perspective of a night-blade is something different. My low health player is some toon who's taken a battering to somewhere around 20% HP. Your version of a low health player is anyone who dosen't have a ward or Imp HA. Since a Gank-blade's burst is so insane it pretty much makes everything else not have a health bar.
    Though the pixxie-blades were covered on that front to with a nerf to frags & wrath passive.

    You also choose to ignore the paradoxical I already pointed out. Do I play in a group? Do I not play in group? Do I not even enter cyrodiil because it's crawling with nothing but Nightblades that 1 frame me and/or blow me up because i'm not wearing HA? Which got nerfed for some strange reason...
    Even though you have the best 100% damage mitigation moves in the game by never getting hit at all, you still get insane class included buffs & insane class damage to go with it.

    'Frags don't need a rotation,' well the proc did & don't make me explain crystal blast... Really though this quite the bit of

    One only need eyes to see a bomber. They follow a pattern when they’re trying to bomb and can usually be seen charging toward the largest concentration of players before they cloak again. Or watch a group explode. Or watch zone complain about getting exploded.

    I consider low health 18k or under. As my NBs are.

    No point in continuing this conversation since you’re just assuming all my intentions. And those assumptions are just to better fit your point.

    I’ve been killed by gankblades and bombers. I learned to deal with them. That’s it.

    Once again i'm not saying nerf nightblades, once u 'L2P' they make up a quite interestingly imbalanced atmosphere. But sorcs need crystal frag back.
    Edited by Pinja on December 16, 2017 9:36AM
    Pinja for Dual Wands.
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    Pinja
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    [End of Discussion]
    Edited by Pinja on December 16, 2017 10:09AM
    Pinja for Dual Wands.
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