I mainly play mag sorc in PVP and telling you that removing stun from frags was necessary.
As putting curse then stunning with frags then executing was an easy combo and too efficient against non experienced players.
Remember this game is a lot about new players - if they have bad experience and don't stick with the game - the game is dead.
But did you notice? - ZOS gave us Rune Cage - undodgable, unblockable CC - very powerful. I suggest adding that in your combos. Also it is very good against experienced players too - and the combos are more skill based now.
Yes I know there is no more room on the skill bar -but you have to figure it out.
I traded streak for it personally - now streak stays on my overload bar.
Cheers!
I mainly play mag sorc in PVP and telling you that removing stun from frags was necessary.
As putting curse then stunning with frags then executing was an easy combo and too efficient against non experienced players.
Remember this game is a lot about new players - if they have bad experience and don't stick with the game - the game is dead.
But did you notice? - ZOS gave us Rune Cage - undodgable, unblockable CC - very powerful. I suggest adding that in your combos. Also it is very good against experienced players too - and the combos are more skill based now.
Yes I know there is no more room on the skill bar -but you have to figure it out.
I traded streak for it personally - now streak stays on my overload bar.
Cheers!
I fond rune cage, as short testing i dio, very clunky and has to long delay. Also i found that very small amount of ppl using it. Literaly i havent been ccd by cage, like ever. Everyone is using Clench, so arguing that Cage is a great replacement dont sit well with me. Also,dont let me started on having to drop someting to add a cc.
WhitePawPrints wrote: »I mainly play mag sorc in PVP and telling you that removing stun from frags was necessary.
As putting curse then stunning with frags then executing was an easy combo and too efficient against non experienced players.
Remember this game is a lot about new players - if they have bad experience and don't stick with the game - the game is dead.
But did you notice? - ZOS gave us Rune Cage - undodgable, unblockable CC - very powerful. I suggest adding that in your combos. Also it is very good against experienced players too - and the combos are more skill based now.
Yes I know there is no more room on the skill bar -but you have to figure it out.
I traded streak for it personally - now streak stays on my overload bar.
Cheers!
That's like saying removing the stun from incap, abmbush, or veiled strike was necessary. There more powerfull, less telegraphed, and consistently spamable (even-incap on certain builds.)
And are hands down included in some of the most lethal combos new pvp'r need to learn to survive.
Heck the horse stun took the nerf for them... Like I call full BS on this 'overloaded' crystal frag claim.
Give Incap Strike, Ambush and Veiled Strike a 20% chance to cast for no cost and buffed damage, and a great range, then we can talk about removing the stub from the one ability that stuns. The other immobilizes and the third only takes effect when the NB is stealthed. Not to mention that Incapicating Strike is an ultimate, a melee ultimate, that you’re comparing to a base ability.
Of both my NBs, one PvP and other PvE, neither run Incap Strike or Ambush. I don’t even have cloak on my bars and I’ve killed many night blades running those oh so OP abilities. I haven’t been killed by a ganker or suicide bomber for about two years.
King_Thelon wrote: »
WhitePawPrints wrote: »I mainly play mag sorc in PVP and telling you that removing stun from frags was necessary.
As putting curse then stunning with frags then executing was an easy combo and too efficient against non experienced players.
Remember this game is a lot about new players - if they have bad experience and don't stick with the game - the game is dead.
But did you notice? - ZOS gave us Rune Cage - undodgable, unblockable CC - very powerful. I suggest adding that in your combos. Also it is very good against experienced players too - and the combos are more skill based now.
Yes I know there is no more room on the skill bar -but you have to figure it out.
I traded streak for it personally - now streak stays on my overload bar.
Cheers!
That's like saying removing the stun from incap, abmbush, or veiled strike was necessary. There more powerfull, less telegraphed, and consistently spamable (even-incap on certain builds.)
And are hands down included in some of the most lethal combos new pvp'r need to learn to survive.
Heck the horse stun took the nerf for them... Like I call full BS on this 'overloaded' crystal frag claim.
Give Incap Strike, Ambush and Veiled Strike a 20% chance to cast for no cost and buffed damage, and a great range, then we can talk about removing the stub from the one ability that stuns. The other immobilizes and the third only takes effect when the NB is stealthed. Not to mention that Incapicating Strike is an ultimate, a melee ultimate, that you’re comparing to a base ability.
Of both my NBs, one PvP and other PvE, neither run Incap Strike or Ambush. I don’t even have cloak on my bars and I’ve killed many night blades running those oh so OP abilities. I haven’t been killed by a ganker or suicide bomber for about two years.
Look dude no need to get desperately defensive of nightblades. I'm not saying nerf. I'm saying buff sorcerers because they were nowhere near as deadly as nightblades or other classes.
Like if you haven't died to a bomb or ganker in 2 years, you play in non-cp or don't play.
"Says an honest nightblade," but their all fairy tail crooks, soo...
Maybe if those moves had a default cast time & extra fly time for a purple glowing telegraph.
On top of, all those moves have a stun from stun from stealth; 100% damage bonus with Dark cloak; And an ultimate so cheap, it's probably re-tossed in rotation more than a frag proc.
They come with surplus damage, extra de-buffs, & one can have an empower.
WhitePawPrints wrote: »WhitePawPrints wrote: »I mainly play mag sorc in PVP and telling you that removing stun from frags was necessary.
As putting curse then stunning with frags then executing was an easy combo and too efficient against non experienced players.
Remember this game is a lot about new players - if they have bad experience and don't stick with the game - the game is dead.
But did you notice? - ZOS gave us Rune Cage - undodgable, unblockable CC - very powerful. I suggest adding that in your combos. Also it is very good against experienced players too - and the combos are more skill based now.
Yes I know there is no more room on the skill bar -but you have to figure it out.
I traded streak for it personally - now streak stays on my overload bar.
Cheers!
That's like saying removing the stun from incap, abmbush, or veiled strike was necessary. There more powerfull, less telegraphed, and consistently spamable (even-incap on certain builds.)
And are hands down included in some of the most lethal combos new pvp'r need to learn to survive.
Heck the horse stun took the nerf for them... Like I call full BS on this 'overloaded' crystal frag claim.
Give Incap Strike, Ambush and Veiled Strike a 20% chance to cast for no cost and buffed damage, and a great range, then we can talk about removing the stub from the one ability that stuns. The other immobilizes and the third only takes effect when the NB is stealthed. Not to mention that Incapicating Strike is an ultimate, a melee ultimate, that you’re comparing to a base ability.
Of both my NBs, one PvP and other PvE, neither run Incap Strike or Ambush. I don’t even have cloak on my bars and I’ve killed many night blades running those oh so OP abilities. I haven’t been killed by a ganker or suicide bomber for about two years.
Look dude no need to get desperately defensive of nightblades. I'm not saying nerf. I'm saying buff sorcerers because they were nowhere near as deadly as nightblades or other classes.
Like if you haven't died to a bomb or ganker in 2 years, you play in non-cp or don't play.
"Says an honest nightblade," but their all fairy tail crooks, soo...
Maybe if those moves had a default cast time & extra fly time for a purple glowing telegraph.
On top of, all those moves have a stun from stun from stealth; 100% damage bonus with Dark cloak; And an ultimate so cheap, it's probably re-tossed in rotation more than a frag proc.
They come with surplus damage, extra de-buffs, & one can have an empower.
Ha nightbaldes don’t need a defense. They’re cowardly PvPrs that I have been killing for a long time, including bombers and gankers. The reason why I haven’t died to ganking or bombers, playing across all campaigns and battlegrounds is because I’ve learned to counter them and have the reflexes to do so (server latency willing). CC break immediately, and don’t be on a mount if you’re near enemy territory unless you have others with you. Bombers are easy to counter. If I know a bomber is on, I don’t stand in a big pile of allies. You don’t need 20 people to capture a flag. I’m usually hunting down stragglers anyway rather than stand on a flag or stay with a pug Zerg.
The buffs that are allowed that makes for those abilities to be strong is a glass cannon burst. If it works, it can kill low health players. If it doesn’t, then try NB will likely die, or cloak and run as fast as they can. Frags was strong because you don’t need a rotation to use it. And with one sticky execute, and one passive execute, piled on with curse, makes for very strong burst. All from range too.
Stam sorcs not in the best spot either btw. They can fight it out though.WhitePawPrints wrote: »WhitePawPrints wrote: »I mainly play mag sorc in PVP and telling you that removing stun from frags was necessary.
As putting curse then stunning with frags then executing was an easy combo and too efficient against non experienced players.
Remember this game is a lot about new players - if they have bad experience and don't stick with the game - the game is dead.
But did you notice? - ZOS gave us Rune Cage - undodgable, unblockable CC - very powerful. I suggest adding that in your combos. Also it is very good against experienced players too - and the combos are more skill based now.
Yes I know there is no more room on the skill bar -but you have to figure it out.
I traded streak for it personally - now streak stays on my overload bar.
Cheers!
That's like saying removing the stun from incap, abmbush, or veiled strike was necessary. There more powerfull, less telegraphed, and consistently spamable (even-incap on certain builds.)
And are hands down included in some of the most lethal combos new pvp'r need to learn to survive.
Heck the horse stun took the nerf for them... Like I call full BS on this 'overloaded' crystal frag claim.
Give Incap Strike, Ambush and Veiled Strike a 20% chance to cast for no cost and buffed damage, and a great range, then we can talk about removing the stub from the one ability that stuns. The other immobilizes and the third only takes effect when the NB is stealthed. Not to mention that Incapicating Strike is an ultimate, a melee ultimate, that you’re comparing to a base ability.
Of both my NBs, one PvP and other PvE, neither run Incap Strike or Ambush. I don’t even have cloak on my bars and I’ve killed many night blades running those oh so OP abilities. I haven’t been killed by a ganker or suicide bomber for about two years.
Look dude no need to get desperately defensive of nightblades. I'm not saying nerf. I'm saying buff sorcerers because they were nowhere near as deadly as nightblades or other classes.
Like if you haven't died to a bomb or ganker in 2 years, you play in non-cp or don't play.
"Says an honest nightblade," but their all fairy tail crooks, soo...
Maybe if those moves had a default cast time & extra fly time for a purple glowing telegraph.
On top of, all those moves have a stun from stun from stealth; 100% damage bonus with Dark cloak; And an ultimate so cheap, it's probably re-tossed in rotation more than a frag proc.
They come with surplus damage, extra de-buffs, & one can have an empower.
Ha nightbaldes don’t need a defense. They’re cowardly PvPrs that I have been killing for a long time, including bombers and gankers. The reason why I haven’t died to ganking or bombers, playing across all campaigns and battlegrounds is because I’ve learned to counter them and have the reflexes to do so (server latency willing). CC break immediately, and don’t be on a mount if you’re near enemy territory unless you have others with you. Bombers are easy to counter. If I know a bomber is on, I don’t stand in a big pile of allies. You don’t need 20 people to capture a flag. I’m usually hunting down stragglers anyway rather than stand on a flag or stay with a pug Zerg.
The buffs that are allowed that makes for those abilities to be strong is a glass cannon burst. If it works, it can kill low health players. If it doesn’t, then try NB will likely die, or cloak and run as fast as they can. Frags was strong because you don’t need a rotation to use it. And with one sticky execute, and one passive execute, piled on with curse, makes for very strong burst. All from range too.
Come on man, your starting to neglect sound logic... What are going to do, check an enemy guild roster as if it's a meteorology report? Like "Yep, there are no bombers on today. I get to be a team player!" Even if you did or didn't your still treating them like forces of nature. There the largest reason why pvp'rs got to put on heavy armor like it's a rain coat... You say 'low-health players' but really the perspective of a night-blade is something different. My low health player is some toon who's taken a battering to somewhere around 20% HP. Your version of a low health player is anyone who dosen't have a ward or Imp HA. Since a Gank-blade's burst is so insane it pretty much makes everything else not have a health bar.
Though the pixxie-blades were covered on that front to with a nerf to frags & wrath passive.
You also choose to ignore the paradoxical I already pointed out. Do I play in a group? Do I not play in group? Do I not even enter cyrodiil because it's crawling with nothing but Nightblades that 1 frame me and/or blow me up because i'm not wearing HA? Which got nerfed for some strange reason...
Even though you have the best 100% damage mitigation moves in the game by never getting hit at all, you still get insane class included buffs & insane class damage to go with it.
'Frags don't need a rotation,' well the proc did & don't make me explain crystal blast... Really though this quite the bit of
WhitePawPrints wrote: »Stam sorcs not in the best spot either btw. They can fight it out though.WhitePawPrints wrote: »WhitePawPrints wrote: »I mainly play mag sorc in PVP and telling you that removing stun from frags was necessary.
As putting curse then stunning with frags then executing was an easy combo and too efficient against non experienced players.
Remember this game is a lot about new players - if they have bad experience and don't stick with the game - the game is dead.
But did you notice? - ZOS gave us Rune Cage - undodgable, unblockable CC - very powerful. I suggest adding that in your combos. Also it is very good against experienced players too - and the combos are more skill based now.
Yes I know there is no more room on the skill bar -but you have to figure it out.
I traded streak for it personally - now streak stays on my overload bar.
Cheers!
That's like saying removing the stun from incap, abmbush, or veiled strike was necessary. There more powerfull, less telegraphed, and consistently spamable (even-incap on certain builds.)
And are hands down included in some of the most lethal combos new pvp'r need to learn to survive.
Heck the horse stun took the nerf for them... Like I call full BS on this 'overloaded' crystal frag claim.
Give Incap Strike, Ambush and Veiled Strike a 20% chance to cast for no cost and buffed damage, and a great range, then we can talk about removing the stub from the one ability that stuns. The other immobilizes and the third only takes effect when the NB is stealthed. Not to mention that Incapicating Strike is an ultimate, a melee ultimate, that you’re comparing to a base ability.
Of both my NBs, one PvP and other PvE, neither run Incap Strike or Ambush. I don’t even have cloak on my bars and I’ve killed many night blades running those oh so OP abilities. I haven’t been killed by a ganker or suicide bomber for about two years.
Look dude no need to get desperately defensive of nightblades. I'm not saying nerf. I'm saying buff sorcerers because they were nowhere near as deadly as nightblades or other classes.
Like if you haven't died to a bomb or ganker in 2 years, you play in non-cp or don't play.
"Says an honest nightblade," but their all fairy tail crooks, soo...
Maybe if those moves had a default cast time & extra fly time for a purple glowing telegraph.
On top of, all those moves have a stun from stun from stealth; 100% damage bonus with Dark cloak; And an ultimate so cheap, it's probably re-tossed in rotation more than a frag proc.
They come with surplus damage, extra de-buffs, & one can have an empower.
Ha nightbaldes don’t need a defense. They’re cowardly PvPrs that I have been killing for a long time, including bombers and gankers. The reason why I haven’t died to ganking or bombers, playing across all campaigns and battlegrounds is because I’ve learned to counter them and have the reflexes to do so (server latency willing). CC break immediately, and don’t be on a mount if you’re near enemy territory unless you have others with you. Bombers are easy to counter. If I know a bomber is on, I don’t stand in a big pile of allies. You don’t need 20 people to capture a flag. I’m usually hunting down stragglers anyway rather than stand on a flag or stay with a pug Zerg.
The buffs that are allowed that makes for those abilities to be strong is a glass cannon burst. If it works, it can kill low health players. If it doesn’t, then try NB will likely die, or cloak and run as fast as they can. Frags was strong because you don’t need a rotation to use it. And with one sticky execute, and one passive execute, piled on with curse, makes for very strong burst. All from range too.
Come on man, your starting to neglect sound logic... What are going to do, check an enemy guild roster as if it's a meteorology report? Like "Yep, there are no bombers on today. I get to be a team player!" Even if you did or didn't your still treating them like forces of nature. There the largest reason why pvp'rs got to put on heavy armor like it's a rain coat... You say 'low-health players' but really the perspective of a night-blade is something different. My low health player is some toon who's taken a battering to somewhere around 20% HP. Your version of a low health player is anyone who dosen't have a ward or Imp HA. Since a Gank-blade's burst is so insane it pretty much makes everything else not have a health bar.
Though the pixxie-blades were covered on that front to with a nerf to frags & wrath passive.
You also choose to ignore the paradoxical I already pointed out. Do I play in a group? Do I not play in group? Do I not even enter cyrodiil because it's crawling with nothing but Nightblades that 1 frame me and/or blow me up because i'm not wearing HA? Which got nerfed for some strange reason...
Even though you have the best 100% damage mitigation moves in the game by never getting hit at all, you still get insane class included buffs & insane class damage to go with it.
'Frags don't need a rotation,' well the proc did & don't make me explain crystal blast... Really though this quite the bit of
One only need eyes to see a bomber. They follow a pattern when they’re trying to bomb and can usually be seen charging toward the largest concentration of players before they cloak again. Or watch a group explode. Or watch zone complain about getting exploded.
I consider low health 18k or under. As my NBs are.
No point in continuing this conversation since you’re just assuming all my intentions. And those assumptions are just to better fit your point.
I’ve been killed by gankblades and bombers. I learned to deal with them. That’s it.