Doctordarkspawn wrote: »Cactus316000 wrote: »VaranisArano wrote: »Its almost like the dominance of heavy armor is a combination of factors including CP, specific gear sets, passive bonuses, and blocking.
Then add in the difficulty of balancing for PVP in Battlegrounds 4v4v4 and PVP in Cyrodiil (designed for groups of 2 to 24 players with everything from solo players to zergs to faction stacks) and you start to see that balancing armor sets has a lot more pieces to balance. Nerf something for Battlegrounds and you might destroy a playstyle for open field battle in Cyrodiil. ZOS has to balance both and they seem to be moving one step at a time on the heavy armor problem.
I used battlegrounds as an example as I got some good 1 on 1 fights there tonight. I don't think light armor needs to be touched. I do believe some sets need to be looked at seriously. Zos made a good start taking shuffle off heavy armor builds. Maybe in the Q1 free update Zos will balance some sets and skills again
A good start for BG maybe, but utterly destroyed one of the few defensive capabilities tanks had been relying on.
THE MORE WE CATER TO PVP, THE MORE PVE SUFFERS. THE MORE WE CATER TO PVP. THE MORE PVE SUFFERS. REPEAT AFTER ME.
There is always that one person that compares video game discussion about balancing to real life. The issue in pvp is that you can go offense and switch to defense with heavy armor. Which is insane, you can't have both. It's really that simple. I don't know what is the huge mystery about it.
Cactus316000 wrote: »The problem with heavy armor is over performing sets i.e Ravager, Seventh legion, Knight errant, etc.
So if light armor magic characters get super tanky from shields and keep the damage output.
Medium armor gets no shields, reduce roll dodge and is extremely squishy.
And Heavy armor has amazing healing, resources back, no real loss of damage compared to medium armor, amazing over performing sets where does that leave medium armor as viable for pvp?
After playing battlegrounds tonight, I can say 90% of everyone in there I fought was in heavy armor.
What does everyone else think of heavy armor right now? Its weird to think that heavy armor "The guys that should be slow, hard to kill slugs on the battlefield" are doing the most damage.
Ragnarock41 wrote: »There is always that one person that compares video game discussion about balancing to real life. The issue in pvp is that you can go offense and switch to defense with heavy armor. Which is insane, you can't have both. It's really that simple. I don't know what is the huge mystery about it.
And you can wear medium armor with capped resistances if you wish to, should we also nerf medium with that logic?
my fortified brass in medium gives me more than 33k resists, I got like 3700 weapon damage, 3k crit resistance, plenty of good stats, should we nerf medium armor too now?
Wreuntzylla wrote: »VaranisArano wrote: »I'm always amazed by the people who think that people can't/shouldn't be mobile or active on the battlefield in heavy armor. That's simply not how it was historically.https://www.youtube.com/watch?v=qzTwBQniLSc
Now, that's not to say that ZOS has gotten the balance of tankiness to damage potential quite right - they certainly haven't. But please don't repeat bad myths about historical armor in order to justify your argument. That's bad history. Real armor is so much cooler than that.
What is true is that they tired fast. Doing a few star jumps and push ups is not in the same ball park as being in a skirmish and fighting for your life against multiple opponents, any longer than 5 mins solid you'd be worn out in HA.
Alright, although really not relevant to a discussion about a magic based game, let's talk history.
Whenever you think about what was done in history, it's useful to keep in mind that people are people. They weren't inherently dumber in the middle ages. From that perspective, who in their right mind is going to run out in heavy armor that is a distinct disadvantage? Medieval fighters, even inexperienced ones, knew that they would likely be fighting all day for several days... It was also no secret that even on horseback, if you wore heavy armor, you risked being pulled off by peasants and stabbed to death on the ground...
People get confused because most surviving examples of armor are heavy. However, those pieces survived because they weren't used much... Usually ceremonial armor. Battle worthy armor was extremely valuable, and handed down generation to generation, or taken off the battle field, but in either case used until unusable. People that fight in armor today often use modern materials to avoid having to replace their armor every couple of years. Fighting and sweat are both hard on armor.
This article is fairly accurate.
http://knowledgenuts.com/2014/05/17/knights-armor-was-much-much-lighter-than-you-think/
Take a trip to the Tower of London. The plate used in battle is the medieval equivalent of modern 18 gauge mild steel. In other words, very thick tin foil...
The same applies to weapons. Weapons were also fairly light, about 2.5-3lbs, with 2h being about 4.5lbs. Conditioning makes everything easier, but if you weigh 120-160lbs (not many fat people back then), no amount of conditioning is going to let you swing a 10lb sword all day, or even for a short time.
Another source of people's misconceptions about armor come from bad articles on energy consumption of armored fighters, which are almost always based on late period tournament armor, or the heaviest examples from a battle, which were typically ceremonial armor of a non-combatant (old nobility, etc.). Some existing examples of jousting or ceremonial armor weigh more than 100lbs, but they were designed for a very specific purpose and not used aside from that purpose.
Exhaustion was an issue with plate, but had little to do with the weight of the armor or even the type of armor. Rather, it has to do with helmets. Wealthier combatants could use close faced helmets. Closed face helmets limit the amount of available oxygen, even with multiple 'air holes.' This is not particular to plate, it just was more likely that if you wore plate, you also wore a closed face helm.
If you really want to know what is and is not reasonable, there are multiple medieval reenactment or recreation groups where you can go experience armored combat first hand. If you stick with it, you'll find that the weights I quote above are pretty reasonable for a well conditioned fighter, and anything heavier is a recipe for loss.
Ragnarock41 wrote: »There is always that one person that compares video game discussion about balancing to real life. The issue in pvp is that you can go offense and switch to defense with heavy armor. Which is insane, you can't have both. It's really that simple. I don't know what is the huge mystery about it.
And you can wear medium armor with capped resistances if you wish to, should we also nerf medium with that logic?
my fortified brass in medium gives me more than 33k resists, I got like 3700 weapon damage, 3k crit resistance, plenty of good stats, should we nerf medium armor too now?
Now add some minor/major protection buffs to you + minor maim on your enemies.........lol