Verbal_Earthworm wrote: »keep the nerfs in pvp and leave pve alone
why on earth would anyone imagine you can balance both at the same time
get a grip
VaranisArano wrote: »Verbal_Earthworm wrote: »keep the nerfs in pvp and leave pve alone
why on earth would anyone imagine you can balance both at the same time
get a grip
With the exception of the Armor skill changes to require 5 pieces (nerfed the Tava's Favor + Bloodspawn for ulti-generation combo) what problems are you seeing with Heavy Armor in PVE?
I main a tank in PVE and haven't seen any problems. Then again, as a tank, I'm not really relying on my gear or passives to do damage anyway. The sustain changes with Morrowind were arguably aimed more at PVE DPS counts rising beyond what the developers could account for without creating content that no one but the top-percenters could complete, so again, nothing that my tank couldn't adapt to.
Cactus316000 wrote: »The problem with heavy armor is over performing sets i.e Ravager, Seventh legion, Knight errant, etc.
...
Medium armor gets no shields, reduce roll dodge and is extremely squishy.
And Heavy armor has amazing healing, resources back, no real loss of damage compared to medium armor, amazing over performing sets where does that leave medium armor as viable for pvp?
...
You mention both Ravager and Seventh Legion Brute,
which have an 8% chance of buffing for 10 seconds and a 10% chance of buffing for 5 seconds respectively
How do you feel running Ravager + Seventh Legion compares to running Automaton + Sword Dancer
do you feel the % chance for temporary proc is better than the permanent stack on physical damage dual wield skills?
do you feel the survivability of Heavy Armour offsets having to wait for procs?
do you feel resource pools are too readily available for players in heavy when the procs temporarily buff them?
Comprehend that you are expressing an issue with sets that stack up Weapon Damage stat
so comparing them directly, what do you feel makes the proc chance of Heavy more beneficial than the constant pool of Medium
Your argument has one big issue. It doesnt take into account the heavy/medium armor playstyles. You cant just look at the sets on paper and completely ignore how PVP is actually played.
...
Was not an argument, was a line of inquiry
if specific sets are the issue, then what is it about Heavy Armour more generally that makes those sets an issue...
And the other big thing is that heavy armor can also use those medium armor sets that u mentioned very easily. On the contrary, medium armor cant use heavy armor sets as effectively cause that usually means healthy jewellery and heavy armor sets in general have limited synergy with medium armor. They require you to get hit and medium armor is built around not getting hit.
Yes, this is why they were mentioned
Personally run my Sword Dancer set as 3 jewelry and 2 weapons, so it can be in Light, Heavy, or Medium setups
but why, for example, is 7th legion an issue but something like 5 Sword Dancer + 5 crafted Heavy Hundings Rage did not receive mention?
Is it the survivability associated with Heavy that makes proc sets worthwhile?
If so, what is facilitating that survivability? If it is Armour Rating, then is there potential benefit to a Fortified Brass Medium set for % based Stamina Regen, Cost Reduction and Weapon Damage stat?
Would a Medium Fortified Brass + Sword Dancer setup with Shuffle work in place of straight Heavy tanking -- why or why not?
What areas is Medium underperforming in such that it does not facilitate interesting play?
Is it more advantageous to go 5 Heavy + 2 Medium or straight 7 Heavy,
if the latter, which aspect of the available stat bonuses from doing so makes it advantageous?
Is it because of the added capacity to Health stack?
Looking at 'overperforming' sets necessitates looking at what factors make them perform so much better than others
simply nerfing the sets will cause people to come up with new sets to use instead
I was talking about the argument that you cant compare the two setups because of proc chance vs 100% uptime. And the reason why you can compare them is burst. ...
...It doesnt matter if you have 100% uptime or not. Its not a DPS parse. No build in the game stays on offense 100% of the time. Especially medium armor builds. Its about getting the kill. If the proc is there when it matters then who gives a crap about the set not being procced when i was running behind a tower. ...
...
Also you are talking about fortified brass in medium. But you see, thats the whole issue. The fact that we are even talking about brass in medium is the damn problem. Im not talking about a couple of specific builds and their effectiveness just for the sake of being in medium armor. Im talking about the medium armor playstyle in general. If i have to play like a heavy build to be viable then whats the point of playing in medium. Whats the point of having distinct playstyles based on armor type for that matter if at the end of the day there is only one viable playstyle.
Doctordarkspawn wrote: »If you were running shuffle, plus the set that gives ult on dodge, and hist bark, you were running the meta.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »PVP SHOULD NOT IMPACT PVE. PVP SHOULD NOT IMPACT PVE. REPEAT AFTER ME. This is non negotiable. By removing HA players ability to use shuffle, they objectively worsened the ability of tanks to stack defenses. That is objective, you cannot argue it, you cannot despute it. And if tanking is going to be something that we still need (And given there's anoher thread asking how we encourage it due to the -lack- of tanks) it's time to own up to the consequences of PVP's actions, and stop nerfing one for the sake of the other.
The only thing that changed in PvE is that Tava's isn't an option for DK tanks anymore. What are you even talking about?
Noone ever used shuffle in PvE for the sake of being tankier
I dont think you can speak for everyone, but puting it aside.
The point, which many people seem hell bent on avoiding, is that nothing done for the sake of PVP should have an impact on PVE meta, and it does frequently in reguard for tanking. Nerfs to heavy armor, tank skills, blocking in general, the evidence and list is as long as the list of updates. It's time it stopped here.
kendellking_chaosb14_ESO wrote: »To be fair it we are using real life as a point steel armor should make you 100% immune to bladed weapons as you can cut steel with a sword
And yet people wearing steel armor still died to blades and axes across many wars. Mainly because a solid steel person can't actually move as Iron Man demonstrates repeatedly when his power systems fail. To allow for movement in combat, the body is not 100% covered by steel. The joints are a weakness and even the breastplate only deflects blows when it's unbattered and capable of dispersing the energy of the attack. After getting hammered out of shape, it no longer protects quite like it used to. Armor has to be shaped appropriately to deflect blows which is why a lot of it looks bulky and curved. There's also the magic of science and how the tip of a sword acts as basic Wedge, a common "machine" that focuses strength into a singular point for penetration.
There's a lot of ways to kill someone in armor with a bladed weapon.
Doctordarkspawn wrote: »[
If you were running shuffle, plus the set that gives ult on dodge, and hist bark, you were running the meta.
Doctordarkspawn wrote: »Glorious.
Classic example of "PVPERS WILL NEVER BE SATISFIED".
Everyone cries about Wrath. Wrath is removed. "WRATH WASN'T THE PROBLEM".
Never give into a minority. They will only ask for more. Appeasement is never the answer.
Cactus316000 wrote: »The problem with heavy armor is over performing sets i.e Ravager, Seventh legion, Knight errant, etc.
...
Medium armor gets no shields, reduce roll dodge and is extremely squishy.
And Heavy armor has amazing healing, resources back, no real loss of damage compared to medium armor, amazing over performing sets where does that leave medium armor as viable for pvp?
...
You mention both Ravager and Seventh Legion Brute,
which have an 8% chance of buffing for 10 seconds and a 10% chance of buffing for 5 seconds respectively
How do you feel running Ravager + Seventh Legion compares to running Automaton + Sword Dancer
do you feel the % chance for temporary proc is better than the permanent stack on physical damage dual wield skills?
do you feel the survivability of Heavy Armour offsets having to wait for procs?
do you feel resource pools are too readily available for players in heavy when the procs temporarily buff them?
Comprehend that you are expressing an issue with sets that stack up Weapon Damage stat
so comparing them directly, what do you feel makes the proc chance of Heavy more beneficial than the constant pool of Medium
Your argument has one big issue. It doesnt take into account the heavy/medium armor playstyles. You cant just look at the sets on paper and completely ignore how PVP is actually played.
...
Was not an argument, was a line of inquiry
if specific sets are the issue, then what is it about Heavy Armour more generally that makes those sets an issue...
And the other big thing is that heavy armor can also use those medium armor sets that u mentioned very easily. On the contrary, medium armor cant use heavy armor sets as effectively cause that usually means healthy jewellery and heavy armor sets in general have limited synergy with medium armor. They require you to get hit and medium armor is built around not getting hit.
Yes, this is why they were mentioned
Personally run my Sword Dancer set as 3 jewelry and 2 weapons, so it can be in Light, Heavy, or Medium setups
but why, for example, is 7th legion an issue but something like 5 Sword Dancer + 5 crafted Heavy Hundings Rage did not receive mention?
Is it the survivability associated with Heavy that makes proc sets worthwhile?
If so, what is facilitating that survivability? If it is Armour Rating, then is there potential benefit to a Fortified Brass Medium set for % based Stamina Regen, Cost Reduction and Weapon Damage stat?
Would a Medium Fortified Brass + Sword Dancer setup with Shuffle work in place of straight Heavy tanking -- why or why not?
What areas is Medium underperforming in such that it does not facilitate interesting play?
Is it more advantageous to go 5 Heavy + 2 Medium or straight 7 Heavy,
if the latter, which aspect of the available stat bonuses from doing so makes it advantageous?
Is it because of the added capacity to Health stack?
Looking at 'overperforming' sets necessitates looking at what factors make them perform so much better than others
simply nerfing the sets will cause people to come up with new sets to use instead
I was talking about the argument that you cant compare the two setups because of proc chance vs 100% uptime. And the reason why you can compare them is burst. ...
Except there was no point where that argument was made in my posts
you seem to be under the impression that my questioning is dictating something
this is not the case; am simply seeking to unearth the core of the issue...It doesnt matter if you have 100% uptime or not. Its not a DPS parse. No build in the game stays on offense 100% of the time. Especially medium armor builds. Its about getting the kill. If the proc is there when it matters then who gives a crap about the set not being procced when i was running behind a tower. ...
Yes, and the goal is to tease out what makes the proc so readily available when it matters
The argument hinges on an "If"
so why is something that inconsistently gives 500 weapon damage considered worth more than something that consistently gives 400 or 450
and can be worn with a Heavy Armour set
Is it because health stack increases the viability?
Would it be Viable to use 5 Ravager with a 5 Medium 2 Heavy build since it procs under the circumstances of offense rather than defense
if not, what is the factor that makes it work with heavy rather than with Medium...
Also you are talking about fortified brass in medium. But you see, thats the whole issue. The fact that we are even talking about brass in medium is the damn problem. Im not talking about a couple of specific builds and their effectiveness just for the sake of being in medium armor. Im talking about the medium armor playstyle in general. If i have to play like a heavy build to be viable then whats the point of playing in medium. Whats the point of having distinct playstyles based on armor type for that matter if at the end of the day there is only one viable playstyle.
The point of talking about Fortified Brass is to figure out what area of the stats is causing overperformance for Heavy
if the added survivability from Armour + Spell Resistance pool is creating the gap that facilitates sustaining combat long enough to kill a less sustainable Medium Armour build, then does the Brass set mitigate the issue
ie: if Fortified Brass is sufficient to mitigate the issue and make a rolly-polly Medium build viable, then a potential increase to the base Armour rating of Medium across the board may be beneficial
so that people can roll around in Senche and have control over when their buff procs rather than having to sustain combat until that burst capacity is available
Cactus316000 wrote: »The problem with heavy armor is over performing sets i.e Ravager, Seventh legion, Knight errant, etc.
...
Medium armor gets no shields, reduce roll dodge and is extremely squishy.
And Heavy armor has amazing healing, resources back, no real loss of damage compared to medium armor, amazing over performing sets where does that leave medium armor as viable for pvp?
...
You mention both Ravager and Seventh Legion Brute,
which have an 8% chance of buffing for 10 seconds and a 10% chance of buffing for 5 seconds respectively
How do you feel running Ravager + Seventh Legion compares to running Automaton + Sword Dancer
do you feel the % chance for temporary proc is better than the permanent stack on physical damage dual wield skills?
do you feel the survivability of Heavy Armour offsets having to wait for procs?
do you feel resource pools are too readily available for players in heavy when the procs temporarily buff them?
Comprehend that you are expressing an issue with sets that stack up Weapon Damage stat
so comparing them directly, what do you feel makes the proc chance of Heavy more beneficial than the constant pool of Medium
Your argument has one big issue. It doesnt take into account the heavy/medium armor playstyles. You cant just look at the sets on paper and completely ignore how PVP is actually played.
...
Was not an argument, was a line of inquiry
if specific sets are the issue, then what is it about Heavy Armour more generally that makes those sets an issue...
And the other big thing is that heavy armor can also use those medium armor sets that u mentioned very easily. On the contrary, medium armor cant use heavy armor sets as effectively cause that usually means healthy jewellery and heavy armor sets in general have limited synergy with medium armor. They require you to get hit and medium armor is built around not getting hit.
Yes, this is why they were mentioned
Personally run my Sword Dancer set as 3 jewelry and 2 weapons, so it can be in Light, Heavy, or Medium setups
but why, for example, is 7th legion an issue but something like 5 Sword Dancer + 5 crafted Heavy Hundings Rage did not receive mention?
Is it the survivability associated with Heavy that makes proc sets worthwhile?
If so, what is facilitating that survivability? If it is Armour Rating, then is there potential benefit to a Fortified Brass Medium set for % based Stamina Regen, Cost Reduction and Weapon Damage stat?
Would a Medium Fortified Brass + Sword Dancer setup with Shuffle work in place of straight Heavy tanking -- why or why not?
What areas is Medium underperforming in such that it does not facilitate interesting play?
Is it more advantageous to go 5 Heavy + 2 Medium or straight 7 Heavy,
if the latter, which aspect of the available stat bonuses from doing so makes it advantageous?
Is it because of the added capacity to Health stack?
Looking at 'overperforming' sets necessitates looking at what factors make them perform so much better than others
simply nerfing the sets will cause people to come up with new sets to use instead
I was talking about the argument that you cant compare the two setups because of proc chance vs 100% uptime. And the reason why you can compare them is burst. ...
Except there was no point where that argument was made in my posts
you seem to be under the impression that my questioning is dictating something
this is not the case; am simply seeking to unearth the core of the issue...It doesnt matter if you have 100% uptime or not. Its not a DPS parse. No build in the game stays on offense 100% of the time. Especially medium armor builds. Its about getting the kill. If the proc is there when it matters then who gives a crap about the set not being procced when i was running behind a tower. ...
Yes, and the goal is to tease out what makes the proc so readily available when it matters
The argument hinges on an "If"
so why is something that inconsistently gives 500 weapon damage considered worth more than something that consistently gives 400 or 450
and can be worn with a Heavy Armour set
Is it because health stack increases the viability?
Would it be Viable to use 5 Ravager with a 5 Medium 2 Heavy build since it procs under the circumstances of offense rather than defense
if not, what is the factor that makes it work with heavy rather than with Medium...
Also you are talking about fortified brass in medium. But you see, thats the whole issue. The fact that we are even talking about brass in medium is the damn problem. Im not talking about a couple of specific builds and their effectiveness just for the sake of being in medium armor. Im talking about the medium armor playstyle in general. If i have to play like a heavy build to be viable then whats the point of playing in medium. Whats the point of having distinct playstyles based on armor type for that matter if at the end of the day there is only one viable playstyle.
The point of talking about Fortified Brass is to figure out what area of the stats is causing overperformance for Heavy
if the added survivability from Armour + Spell Resistance pool is creating the gap that facilitates sustaining combat long enough to kill a less sustainable Medium Armour build, then does the Brass set mitigate the issue
ie: if Fortified Brass is sufficient to mitigate the issue and make a rolly-polly Medium build viable, then a potential increase to the base Armour rating of Medium across the board may be beneficial
so that people can roll around in Senche and have control over when their buff procs rather than having to sustain combat until that burst capacity is available
The argument does not hinges on an "if". By ur logic, proc sets back in the day were balanced because of "if" they proc. I dont know if u actually ever played with 7th legion but u should really try it before saying "if it procs". That set has no cooldown. You have a couple of dots on you and it will be up 100% of the time.
...
...
Also your comparison of 7th vs sword singer and automaton doesnt even make any sense. You are comparing apples with oranges. You cant compare them but even if u do then 7th is superior in every possible way. 7th buffs ur overall wpn dmg. That means everything you do including ur heals on top of already giving you a heal when it procs. Automaton/sword singer buffs a specific type of dmg. That means no heals, some dmg abilities will not be buffed and the dmg buff is also lower that 7th. Thats not even a comparison. 7th makes them look useless. Automaton and sword singer are the sets with the "if". Not 7th.
...
...
No, the problem with brass isnt to figure out what sort of buffs medium needs to be viable. Thats exactly what i told you. The issue isnt that brass makes medium viable. The issue is the way its doing it. If the solution to medium is play like heavy e.g buff the resistances of medium then why not just play in heavy or have distinct armor playstyles. If thats the solution then you may as well delete armor types and just let people choose the armor passives they want. Whats the point of having different versions of the same thing.
Verbal_Earthworm wrote: »VaranisArano wrote: »Verbal_Earthworm wrote: »keep the nerfs in pvp and leave pve alone
why on earth would anyone imagine you can balance both at the same time
get a grip
With the exception of the Armor skill changes to require 5 pieces (nerfed the Tava's Favor + Bloodspawn for ulti-generation combo) what problems are you seeing with Heavy Armor in PVE?
I main a tank in PVE and haven't seen any problems. Then again, as a tank, I'm not really relying on my gear or passives to do damage anyway. The sustain changes with Morrowind were arguably aimed more at PVE DPS counts rising beyond what the developers could account for without creating content that no one but the top-percenters could complete, so again, nothing that my tank couldn't adapt to.
green pact and plague doctor for a start.
Cactus316000 wrote: »The problem with heavy armor is over performing sets i.e Ravager, Seventh legion, Knight errant, etc.
...
Medium armor gets no shields, reduce roll dodge and is extremely squishy.
And Heavy armor has amazing healing, resources back, no real loss of damage compared to medium armor, amazing over performing sets where does that leave medium armor as viable for pvp?
...
You mention both Ravager and Seventh Legion Brute,
which have an 8% chance of buffing for 10 seconds and a 10% chance of buffing for 5 seconds respectively
How do you feel running Ravager + Seventh Legion compares to running Automaton + Sword Dancer
do you feel the % chance for temporary proc is better than the permanent stack on physical damage dual wield skills?
do you feel the survivability of Heavy Armour offsets having to wait for procs?
do you feel resource pools are too readily available for players in heavy when the procs temporarily buff them?
Comprehend that you are expressing an issue with sets that stack up Weapon Damage stat
so comparing them directly, what do you feel makes the proc chance of Heavy more beneficial than the constant pool of Medium
Your argument has one big issue. It doesnt take into account the heavy/medium armor playstyles. You cant just look at the sets on paper and completely ignore how PVP is actually played.
...
Was not an argument, was a line of inquiry
if specific sets are the issue, then what is it about Heavy Armour more generally that makes those sets an issue...
And the other big thing is that heavy armor can also use those medium armor sets that u mentioned very easily. On the contrary, medium armor cant use heavy armor sets as effectively cause that usually means healthy jewellery and heavy armor sets in general have limited synergy with medium armor. They require you to get hit and medium armor is built around not getting hit.
Yes, this is why they were mentioned
Personally run my Sword Dancer set as 3 jewelry and 2 weapons, so it can be in Light, Heavy, or Medium setups
but why, for example, is 7th legion an issue but something like 5 Sword Dancer + 5 crafted Heavy Hundings Rage did not receive mention?
Is it the survivability associated with Heavy that makes proc sets worthwhile?
If so, what is facilitating that survivability? If it is Armour Rating, then is there potential benefit to a Fortified Brass Medium set for % based Stamina Regen, Cost Reduction and Weapon Damage stat?
Would a Medium Fortified Brass + Sword Dancer setup with Shuffle work in place of straight Heavy tanking -- why or why not?
What areas is Medium underperforming in such that it does not facilitate interesting play?
Is it more advantageous to go 5 Heavy + 2 Medium or straight 7 Heavy,
if the latter, which aspect of the available stat bonuses from doing so makes it advantageous?
Is it because of the added capacity to Health stack?
Looking at 'overperforming' sets necessitates looking at what factors make them perform so much better than others
simply nerfing the sets will cause people to come up with new sets to use instead
I was talking about the argument that you cant compare the two setups because of proc chance vs 100% uptime. And the reason why you can compare them is burst. ...
Except there was no point where that argument was made in my posts
you seem to be under the impression that my questioning is dictating something
this is not the case; am simply seeking to unearth the core of the issue...It doesnt matter if you have 100% uptime or not. Its not a DPS parse. No build in the game stays on offense 100% of the time. Especially medium armor builds. Its about getting the kill. If the proc is there when it matters then who gives a crap about the set not being procced when i was running behind a tower. ...
Yes, and the goal is to tease out what makes the proc so readily available when it matters
The argument hinges on an "If"
so why is something that inconsistently gives 500 weapon damage considered worth more than something that consistently gives 400 or 450
and can be worn with a Heavy Armour set
Is it because health stack increases the viability?
Would it be Viable to use 5 Ravager with a 5 Medium 2 Heavy build since it procs under the circumstances of offense rather than defense
if not, what is the factor that makes it work with heavy rather than with Medium...
Also you are talking about fortified brass in medium. But you see, thats the whole issue. The fact that we are even talking about brass in medium is the damn problem. Im not talking about a couple of specific builds and their effectiveness just for the sake of being in medium armor. Im talking about the medium armor playstyle in general. If i have to play like a heavy build to be viable then whats the point of playing in medium. Whats the point of having distinct playstyles based on armor type for that matter if at the end of the day there is only one viable playstyle.
The point of talking about Fortified Brass is to figure out what area of the stats is causing overperformance for Heavy
if the added survivability from Armour + Spell Resistance pool is creating the gap that facilitates sustaining combat long enough to kill a less sustainable Medium Armour build, then does the Brass set mitigate the issue
ie: if Fortified Brass is sufficient to mitigate the issue and make a rolly-polly Medium build viable, then a potential increase to the base Armour rating of Medium across the board may be beneficial
so that people can roll around in Senche and have control over when their buff procs rather than having to sustain combat until that burst capacity is available
The argument does not hinges on an "if". By ur logic, proc sets back in the day were balanced because of "if" they proc. I dont know if u actually ever played with 7th legion but u should really try it before saying "if it procs". That set has no cooldown. You have a couple of dots on you and it will be up 100% of the time.
...
7th Legion + Sword Dancer actually
as was stated earlier, my Sword Dancer set can be combined with Medium, Heavy, or Light if so chosen...
Also your comparison of 7th vs sword singer and automaton doesnt even make any sense. You are comparing apples with oranges. You cant compare them but even if u do then 7th is superior in every possible way. 7th buffs ur overall wpn dmg. That means everything you do including ur heals on top of already giving you a heal when it procs. Automaton/sword singer buffs a specific type of dmg. That means no heals, some dmg abilities will not be buffed and the dmg buff is also lower that 7th. Thats not even a comparison. 7th makes them look useless. Automaton and sword singer are the sets with the "if". Not 7th.
...
Sword Singer was not mentioned, you are confusing the Two Handed set with the Dual Wield set
Tho, Sword Singer does buff the heal from Rally in a manner similar to how Sword Dancer buffs the effective heal on Bloodthirst
but, at least, you are getting into where you feel the issue is here in a more practical sense
to argue that the set is overperforming because it buffs all damage and healing is something they can actually look at adjusting...
No, the problem with brass isnt to figure out what sort of buffs medium needs to be viable. Thats exactly what i told you. The issue isnt that brass makes medium viable. The issue is the way its doing it. If the solution to medium is play like heavy e.g buff the resistances of medium then why not just play in heavy or have distinct armor playstyles. If thats the solution then you may as well delete armor types and just let people choose the armor passives they want. Whats the point of having different versions of the same thing.
If Brass 'solves' the issue, then something needs to be done about Medium survivability
that can be buffing the armour value to make roll-dodge viable again; that may be altering the effects of roll dodge while specifically wearing Medium
If Brass does not impact the issue in a meaningful way, then it would be rewarding to examine resource regeneration and cost reduction
or, potentially, the level of crit rate and amount of weapon power provided
since you are expressing disdain for 7th Legion's Capacity to impact a general spectrum of skills as opposed to a specific subset,
perhaps they need to introduce limitations to its proc chance
if that is not enough to solve it, then the issue is not singular sets overperforming it is a broader issue with Heavy
it would be unfortunate to have 7th nerfed, then simply have people calculate another set that performs to the necessary specifications
What are your feelings on Veiled Heritance as providing an 400 point increase with a broader proc condition than Ravager?
Is there a threshhold for an 'acceptable' level of Weapon Damage buff,
or does ZOS need to examine all skill scaling more generally?
uggh, another "nerf heavy armor" thread. Guess what? There is more than just PvP in this game. If they nerf heavy armor any further it MUST be added to the battle spirit debuff, otherwise it will be impossible to survive as a tank in PvE vs. things like The Warrior in vHRC.
Aside from that, if 90% of people in PvP wear heavy armor, I would guess its not heavy armor that is the problem, its damage output in PvP where people are forced to wear heavy just to survive more than a few seconds.
VaranisArano wrote: »I'm always amazed by the people who think that people can't/shouldn't be mobile or active on the battlefield in heavy armor. That's simply not how it was historically.https://www.youtube.com/watch?v=qzTwBQniLSc
Now, that's not to say that ZOS has gotten the balance of tankiness to damage potential quite right - they certainly haven't. But please don't repeat bad myths about historical armor in order to justify your argument. That's bad history. Real armor is so much cooler than that.
What is true is that they tired fast. Doing a few star jumps and push ups is not in the same ball park as being in a skirmish and fighting for your life against multiple opponents, any longer than 5 mins solid you'd be worn out in HA.
Verbal_Earthworm wrote: »VaranisArano wrote: »Verbal_Earthworm wrote: »keep the nerfs in pvp and leave pve alone
why on earth would anyone imagine you can balance both at the same time
get a grip
With the exception of the Armor skill changes to require 5 pieces (nerfed the Tava's Favor + Bloodspawn for ulti-generation combo) what problems are you seeing with Heavy Armor in PVE?
I main a tank in PVE and haven't seen any problems. Then again, as a tank, I'm not really relying on my gear or passives to do damage anyway. The sustain changes with Morrowind were arguably aimed more at PVE DPS counts rising beyond what the developers could account for without creating content that no one but the top-percenters could complete, so again, nothing that my tank couldn't adapt to.
green pact and plague doctor for a start.
Everyone already knows this.... Heavy armor provides better defense than damage shields but only slighty. Medium armor is unplayable, would rather my toon wear literal garbage.
Anyone decent is running heavy now, Heavy does need a slight nerf.
Damage shields don't need to be nerfed at all, though.
Heavy armour is killing PVP.
Great resistance shouldn't come with great sustain and heals.
Immortal DK and stamina wardens that can't be killed is just not fun anymore!
Please nerf something
