Everyone already knows this.... Heavy armor provides better defense than damage shields but only slighty. Medium armor is unplayable, would rather my toon wear literal garbage.
Anyone decent is running heavy now, Heavy does need a slight nerf.Medium armor dose need a buff
Damage shields don't need to be nerfed at all, though.
Most good BG players are in medium (Stam) or light (mag), with the exception of healers who tend to be in heavyCactus316000 wrote: »The problem with heavy armor is over performing sets i.e Ravager, Seventh legion, Knight errant, etc.
So if light armor magic characters get super tanky from shields and keep the damage output.
Medium armor gets no shields, reduce roll dodge and is extremely squishy.
And Heavy armor has amazing healing, resources back, no real loss of damage compared to medium armor, amazing over performing sets where does that leave medium armor as viable for pvp?
After playing battlegrounds tonight, I can say 90% of everyone in there I fought was in heavy armor.
What does everyone else think of heavy armor right now? Its weird to think that heavy armor "The guys that should be slow, hard to kill slugs on the battlefield" are doing the most damage.
ForsakenSin wrote: »Everyone already knows this.... Heavy armor provides better defense than damage shields but only slighty. Medium armor is unplayable, would rather my toon wear literal garbage.
Anyone decent is running heavy now, Heavy does need a slight nerf.Medium armor dose need a buff
Damage shields don't need to be nerfed at all, though.
there you go fixed it for ya
VaranisArano wrote: »Its almost like the dominance of heavy armor is a combination of factors including CP, specific gear sets, passive bonuses, and blocking.
Then add in the difficulty of balancing for PVP in Battlegrounds 4v4v4 and PVP in Cyrodiil (designed for groups of 2 to 24 players with everything from solo players to zergs to faction stacks) and you start to see that balancing armor sets has a lot more pieces to balance. Nerf something for Battlegrounds and you might destroy a playstyle for open field battle in Cyrodiil. ZOS has to balance both and they seem to be moving one step at a time on the heavy armor problem.
VaranisArano wrote: »Its almost like the dominance of heavy armor is a combination of factors including CP, specific gear sets, passive bonuses, and blocking.
Then add in the difficulty of balancing for PVP in Battlegrounds 4v4v4 and PVP in Cyrodiil (designed for groups of 2 to 24 players with everything from solo players to zergs to faction stacks) and you start to see that balancing armor sets has a lot more pieces to balance. Nerf something for Battlegrounds and you might destroy a playstyle for open field battle in Cyrodiil. ZOS has to balance both and they seem to be moving one step at a time on the heavy armor problem.
Stablemasters has taken an strict position against horse beating. If you beat horses you are will not be able to feed them.Taleof2Cities wrote: »Where's that beating the dead horse meme again?
Cactus316000 wrote: »VaranisArano wrote: »Its almost like the dominance of heavy armor is a combination of factors including CP, specific gear sets, passive bonuses, and blocking.
Then add in the difficulty of balancing for PVP in Battlegrounds 4v4v4 and PVP in Cyrodiil (designed for groups of 2 to 24 players with everything from solo players to zergs to faction stacks) and you start to see that balancing armor sets has a lot more pieces to balance. Nerf something for Battlegrounds and you might destroy a playstyle for open field battle in Cyrodiil. ZOS has to balance both and they seem to be moving one step at a time on the heavy armor problem.
I used battlegrounds as an example as I got some good 1 on 1 fights there tonight. I don't think light armor needs to be touched. I do believe some sets need to be looked at seriously. Zos made a good start taking shuffle off heavy armor builds. Maybe in the Q1 free update Zos will balance some sets and skills again
Doctordarkspawn wrote: »Cactus316000 wrote: »VaranisArano wrote: »Its almost like the dominance of heavy armor is a combination of factors including CP, specific gear sets, passive bonuses, and blocking.
Then add in the difficulty of balancing for PVP in Battlegrounds 4v4v4 and PVP in Cyrodiil (designed for groups of 2 to 24 players with everything from solo players to zergs to faction stacks) and you start to see that balancing armor sets has a lot more pieces to balance. Nerf something for Battlegrounds and you might destroy a playstyle for open field battle in Cyrodiil. ZOS has to balance both and they seem to be moving one step at a time on the heavy armor problem.
I used battlegrounds as an example as I got some good 1 on 1 fights there tonight. I don't think light armor needs to be touched. I do believe some sets need to be looked at seriously. Zos made a good start taking shuffle off heavy armor builds. Maybe in the Q1 free update Zos will balance some sets and skills again
A good start for BG maybe, but utterly destroyed one of the few defensive capabilities tanks had been relying on.
THE MORE WE CATER TO PVP, THE MORE PVE SUFFERS. THE MORE WE CATER TO PVP. THE MORE PVE SUFFERS. REPEAT AFTER ME.
Doctordarkspawn wrote: »Cactus316000 wrote: »VaranisArano wrote: »Its almost like the dominance of heavy armor is a combination of factors including CP, specific gear sets, passive bonuses, and blocking.
Then add in the difficulty of balancing for PVP in Battlegrounds 4v4v4 and PVP in Cyrodiil (designed for groups of 2 to 24 players with everything from solo players to zergs to faction stacks) and you start to see that balancing armor sets has a lot more pieces to balance. Nerf something for Battlegrounds and you might destroy a playstyle for open field battle in Cyrodiil. ZOS has to balance both and they seem to be moving one step at a time on the heavy armor problem.
I used battlegrounds as an example as I got some good 1 on 1 fights there tonight. I don't think light armor needs to be touched. I do believe some sets need to be looked at seriously. Zos made a good start taking shuffle off heavy armor builds. Maybe in the Q1 free update Zos will balance some sets and skills again
A good start for BG maybe, but utterly destroyed one of the few defensive capabilities tanks had been relying on.
THE MORE WE CATER TO PVP, THE MORE PVE SUFFERS. THE MORE WE CATER TO PVP. THE MORE PVE SUFFERS. REPEAT AFTER ME.
It seems like most people here care about PvP, really, I still think we should balance in terms of PvP.
For PVE, no matter what there's always going to be one single BIS, so it will never make any sense to run anything but that one combination. In PvP, that is not true at all. There are variables such as playstyle and many others.
Doctordarkspawn wrote: »Cactus316000 wrote: »VaranisArano wrote: »Its almost like the dominance of heavy armor is a combination of factors including CP, specific gear sets, passive bonuses, and blocking.
Then add in the difficulty of balancing for PVP in Battlegrounds 4v4v4 and PVP in Cyrodiil (designed for groups of 2 to 24 players with everything from solo players to zergs to faction stacks) and you start to see that balancing armor sets has a lot more pieces to balance. Nerf something for Battlegrounds and you might destroy a playstyle for open field battle in Cyrodiil. ZOS has to balance both and they seem to be moving one step at a time on the heavy armor problem.
I used battlegrounds as an example as I got some good 1 on 1 fights there tonight. I don't think light armor needs to be touched. I do believe some sets need to be looked at seriously. Zos made a good start taking shuffle off heavy armor builds. Maybe in the Q1 free update Zos will balance some sets and skills again
A good start for BG maybe, but utterly destroyed one of the few defensive capabilities tanks had been relying on.
THE MORE WE CATER TO PVP, THE MORE PVE SUFFERS. THE MORE WE CATER TO PVP. THE MORE PVE SUFFERS. REPEAT AFTER ME.
VaranisArano wrote: »I'm always amazed by the people who think that people can't/shouldn't be mobile or active on the battlefield in heavy armor. That's simply not how it was historically.
https://www.youtube.com/watch?v=qzTwBQniLSc
Now, that's not to say that ZOS has gotten the balance of tankiness to damage potential quite right - they certainly haven't. But please don't repeat bad myths about historical armor in order to justify your argument. That's bad history. Real armor is so much cooler than that.
Doctordarkspawn wrote: »Cactus316000 wrote: »VaranisArano wrote: »Its almost like the dominance of heavy armor is a combination of factors including CP, specific gear sets, passive bonuses, and blocking.
Then add in the difficulty of balancing for PVP in Battlegrounds 4v4v4 and PVP in Cyrodiil (designed for groups of 2 to 24 players with everything from solo players to zergs to faction stacks) and you start to see that balancing armor sets has a lot more pieces to balance. Nerf something for Battlegrounds and you might destroy a playstyle for open field battle in Cyrodiil. ZOS has to balance both and they seem to be moving one step at a time on the heavy armor problem.
I used battlegrounds as an example as I got some good 1 on 1 fights there tonight. I don't think light armor needs to be touched. I do believe some sets need to be looked at seriously. Zos made a good start taking shuffle off heavy armor builds. Maybe in the Q1 free update Zos will balance some sets and skills again
A good start for BG maybe, but utterly destroyed one of the few defensive capabilities tanks had been relying on.
THE MORE WE CATER TO PVP, THE MORE PVE SUFFERS. THE MORE WE CATER TO PVP. THE MORE PVE SUFFERS. REPEAT AFTER ME.
kendellking_chaosb14_ESO wrote: »To be fair it we are using real life as a point steel armor should make you 100% immune to bladed weapons as you can cut steel with a sword
Cactus316000 wrote: »The problem with heavy armor is over performing sets i.e Ravager, Seventh legion, Knight errant, etc.
...
Medium armor gets no shields, reduce roll dodge and is extremely squishy.
And Heavy armor has amazing healing, resources back, no real loss of damage compared to medium armor, amazing over performing sets where does that leave medium armor as viable for pvp?
...
Cactus316000 wrote: »Doctordarkspawn wrote: »Cactus316000 wrote: »VaranisArano wrote: »Its almost like the dominance of heavy armor is a combination of factors including CP, specific gear sets, passive bonuses, and blocking.
Then add in the difficulty of balancing for PVP in Battlegrounds 4v4v4 and PVP in Cyrodiil (designed for groups of 2 to 24 players with everything from solo players to zergs to faction stacks) and you start to see that balancing armor sets has a lot more pieces to balance. Nerf something for Battlegrounds and you might destroy a playstyle for open field battle in Cyrodiil. ZOS has to balance both and they seem to be moving one step at a time on the heavy armor problem.
I used battlegrounds as an example as I got some good 1 on 1 fights there tonight. I don't think light armor needs to be touched. I do believe some sets need to be looked at seriously. Zos made a good start taking shuffle off heavy armor builds. Maybe in the Q1 free update Zos will balance some sets and skills again
A good start for BG maybe, but utterly destroyed one of the few defensive capabilities tanks had been relying on.
THE MORE WE CATER TO PVP, THE MORE PVE SUFFERS. THE MORE WE CATER TO PVP. THE MORE PVE SUFFERS. REPEAT AFTER ME.
If your pve tank is running ravager or seventh legion. You might want to talk to your tank
VaranisArano wrote: »I'm always amazed by the people who think that people can't/shouldn't be mobile or active on the battlefield in heavy armor. That's simply not how it was historically.
https://www.youtube.com/watch?v=qzTwBQniLSc
Now, that's not to say that ZOS has gotten the balance of tankiness to damage potential quite right - they certainly haven't. But please don't repeat bad myths about historical armor in order to justify your argument. That's bad history. Real armor is so much cooler than that.
Doctordarkspawn wrote: »Cactus316000 wrote: »VaranisArano wrote: »Its almost like the dominance of heavy armor is a combination of factors including CP, specific gear sets, passive bonuses, and blocking.
Then add in the difficulty of balancing for PVP in Battlegrounds 4v4v4 and PVP in Cyrodiil (designed for groups of 2 to 24 players with everything from solo players to zergs to faction stacks) and you start to see that balancing armor sets has a lot more pieces to balance. Nerf something for Battlegrounds and you might destroy a playstyle for open field battle in Cyrodiil. ZOS has to balance both and they seem to be moving one step at a time on the heavy armor problem.
I used battlegrounds as an example as I got some good 1 on 1 fights there tonight. I don't think light armor needs to be touched. I do believe some sets need to be looked at seriously. Zos made a good start taking shuffle off heavy armor builds. Maybe in the Q1 free update Zos will balance some sets and skills again
A good start for BG maybe, but utterly destroyed one of the few defensive capabilities tanks had been relying on.
THE MORE WE CATER TO PVP, THE MORE PVE SUFFERS. THE MORE WE CATER TO PVP. THE MORE PVE SUFFERS. REPEAT AFTER ME.
how PvE suffers? last time i check, players were still doing HM of all Vet trials with no problems, vMA was still a walk in the park, and dungeons are even worth mention, so explain me how "PVE suffers", because it don't get it. I hear the "PvE is getting ruined by PvP balance" a millon times, and yet i haven't see any PvP related change that actually affected PvE in a disruptive way. Block cost, sustain and other factors have been nerfed a dozen times and people is still completing the hardest content of the game the same day a patch get released (if not before), and what people fails to realize that PvE was the MAIN reason why they nerfed sustain and other aspects the last couple of patches, players were so strong that was getting imposible to balance the content.
Publius_Scipio wrote: »I agree heavy armor is still not very balanced when compared to medium armor. In most PvP situations why would a player “waste” time decked out in medium?
This guy is the ultimate casual who wants ESO to be even easier. Stop crutching and learn how to play. PVP is part of this game and it should be balanced to the greatest degree possible.Doctordarkspawn wrote: »THE MORE WE CATER TO PVP, THE MORE PVE SUFFERS. THE MORE WE CATER TO PVP. THE MORE PVE SUFFERS. REPEAT AFTER ME.
Most good BG players are in medium (Stam) or light (mag), with the exception of healers who tend to be in heavyCactus316000 wrote: »The problem with heavy armor is over performing sets i.e Ravager, Seventh legion, Knight errant, etc.
So if light armor magic characters get super tanky from shields and keep the damage output.
Medium armor gets no shields, reduce roll dodge and is extremely squishy.
And Heavy armor has amazing healing, resources back, no real loss of damage compared to medium armor, amazing over performing sets where does that leave medium armor as viable for pvp?
After playing battlegrounds tonight, I can say 90% of everyone in there I fought was in heavy armor.
What does everyone else think of heavy armor right now? Its weird to think that heavy armor "The guys that should be slow, hard to kill slugs on the battlefield" are doing the most damage.
I can’t think of a “top” bg player in heavy on PC NA that isn’t a magplar...