Honestly- heavy, medium, and light armor are performing well.
The issue is with various builds (as it's been mentioned several times). Seventh Legion, Ravager, etc should be toned down. Drop the weapon damage to around 300-350. No heavy armor should get buffs above 400 damage. I would, of course, like to see some heavy armor sets that buff your magic damage the way that 7th Legion/Ravager do (but not at 500-600 damage!) However, let's be realistic: saying that heavy armor shouldn't receive any bonuses to damage is like saying that medium/light armor should get no bonuses toward health or resistance.
Medium armor doesn't need a buff. Honestly- imagine how hard stamblades will cloak kill you with more buffs.
Light armor is fine as well.
...just my two cents.
PS: Buff mDKs.
Honestly- heavy, medium, and light armor are performing well.
The issue is with various builds (as it's been mentioned several times). Seventh Legion, Ravager, etc should be toned down. Drop the weapon damage to around 300-350. No heavy armor should get buffs above 400 damage. I would, of course, like to see some heavy armor sets that buff your magic damage the way that 7th Legion/Ravager do (but not at 500-600 damage!) However, let's be realistic: saying that heavy armor shouldn't receive any bonuses to damage is like saying that medium/light armor should get no bonuses toward health or resistance.
Medium armor doesn't need a buff. Honestly- imagine how hard stamblades will cloak kill you with more buffs.
Light armor is fine as well.
...just my two cents.
PS: Buff mDKs.
Cactus316000 wrote: »The problem with heavy armor is over performing sets i.e Ravager, Seventh legion, Knight errant, etc.
Honestly- heavy, medium, and light armor are performing well.
The issue is with various builds (as it's been mentioned several times). Seventh Legion, Ravager, etc should be toned down. Drop the weapon damage to around 300-350. No heavy armor should get buffs above 400 damage. I would, of course, like to see some heavy armor sets that buff your magic damage the way that 7th Legion/Ravager do (but not at 500-600 damage!) However, let's be realistic: saying that heavy armor shouldn't receive any bonuses to damage is like saying that medium/light armor should get no bonuses toward health or resistance.
Medium armor doesn't need a buff. Honestly- imagine how hard stamblades will cloak kill you with more buffs.
Light armor is fine as well.
...just my two cents.
PS: Buff mDKs.
Ravager and 7th and others are perfectly fine as they are proc based and last for a limited duration. They require you to play around a random window of oppurtunity. If they followed your suggestion and toned em down to 300-350 damage on a proc....why would anyone in their right mind use these sets over a basic set of crafted Hundings which is up perpetually?
Build diversity and and variety are a good thing. Making sets obsolete is not in the game’s best interest. What you should instead be advocating for is better medium armor and light armor sets.
VaranisArano wrote: »I'm always amazed by the people who think that people can't/shouldn't be mobile or active on the battlefield in heavy armor. That's simply not how it was historically.https://www.youtube.com/watch?v=qzTwBQniLSc
Now, that's not to say that ZOS has gotten the balance of tankiness to damage potential quite right - they certainly haven't. But please don't repeat bad myths about historical armor in order to justify your argument. That's bad history. Real armor is so much cooler than that.
Honestly- heavy, medium, and light armor are performing well.
The issue is with various builds (as it's been mentioned several times). Seventh Legion, Ravager, etc should be toned down. Drop the weapon damage to around 300-350. No heavy armor should get buffs above 400 damage. I would, of course, like to see some heavy armor sets that buff your magic damage the way that 7th Legion/Ravager do (but not at 500-600 damage!) However, let's be realistic: saying that heavy armor shouldn't receive any bonuses to damage is like saying that medium/light armor should get no bonuses toward health or resistance.
Medium armor doesn't need a buff. Honestly- imagine how hard stamblades will cloak kill you with more buffs.
Light armor is fine as well.
...just my two cents.
PS: Buff mDKs.
Ravager and 7th and others are perfectly fine as they are proc based and last for a limited duration. They require you to play around a random window of oppurtunity. If they followed your suggestion and toned em down to 300-350 damage on a proc....why would anyone in their right mind use these sets over a basic set of crafted Hundings which is up perpetually?
Build diversity and and variety are a good thing. Making sets obsolete is not in the game’s best interest. What you should instead be advocating for is better medium armor and light armor sets.
You're kidding, right? So with the 100s of comments and posts about 7th Legion overperforming- you're telling me that they're perfectly fine?
But if I were to mention that there should be a magicka-based heavy armor set that healed you and buffed your spell damage to 500 with no global cooldown- I guarantee that all hell would break loose.
7th legion, proc based limited duration, random window of opportunity? Lol.
Ragnarock41 wrote: »oh please, go get seventh and ravager nerfed too so we can all wear clever alchemist. such diversity right guys?
Ragnarock41 wrote: »oh please, go get seventh and ravager nerfed too so we can all wear clever alchemist. such diversity right guys?
Or maybe actually rework the sets in a way that rewards smart and skilled gameplay instead of randomly procing them by just normally fighting?
Ragnarock41 wrote: »Ragnarock41 wrote: »oh please, go get seventh and ravager nerfed too so we can all wear clever alchemist. such diversity right guys?
Or maybe actually rework the sets in a way that rewards smart and skilled gameplay instead of randomly procing them by just normally fighting?
Oh, skilled play, is that why you're all trying to make these sets literally like hundings but limited uptime?a.k.a. garbage?
''hurr durr ravager should give 300 weapon damage so my no-brainer %100 uptime hundings setup can perform better''
These sets already have a weakness. they have limited uptime. seventh needs a 5 second cooldown to prevent heal spam and that will put it in a balanced spot.
Ragnarock41 wrote: »Ragnarock41 wrote: »oh please, go get seventh and ravager nerfed too so we can all wear clever alchemist. such diversity right guys?
Or maybe actually rework the sets in a way that rewards smart and skilled gameplay instead of randomly procing them by just normally fighting?
Oh, skilled play, is that why you're all trying to make these sets literally like hundings but limited uptime?a.k.a. garbage?
''hurr durr ravager should give 300 weapon damage so my no-brainer %100 uptime hundings setup can perform better''
These sets already have a weakness. they have limited uptime. seventh needs a 5 second cooldown to prevent heal spam and that will put it in a balanced spot.
Point me to where i said that i want the sets to be nerfed and become garbage. Point me where.
Pay attention next time and maybe read again before you accuse people cause right now you are just making urself look stupid.
Actually this may cause a whole "wave" of nerfs. At some point (assuming that some significant nerfs to sets like Ravager, Seventh legion will occur) - it will be better to use heavy crafted sets like Hunding's Rage / Law of Julianos... and what I fear is that then people might start to cry for nerfs to those sets...Ragnarock41 wrote: »oh please, go get seventh and ravager nerfed too so we can all wear clever alchemist. such diversity right guys?
dodgehopper_ESO wrote: »Finally, why is the spear such an unpopular weapon in videogames when it is actually one of the most important weapons of antiquity. The Spear is at least by far more useful than a sidearm like a sword. The Roman army made excellent use of the sword but it should be noted that their technique was less about the sword and by far more about the sword being used in tandem with the shield and a phalanx. It should also be noted that they used arrows and spears and cavalry.
Everyone already knows this.... Heavy armor provides better defense than damage shields but only slighty. Medium armor is unplayable, would rather my toon wear literal garbage.
Anyone decent is running heavy now, Heavy does need a slight nerf.
Damage shields don't need to be nerfed at all, though.
The_Brosteen wrote: »So if I use medium armor and I don't die most pvp encounters does that mean I'm like super good?
Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »oh please, go get seventh and ravager nerfed too so we can all wear clever alchemist. such diversity right guys?
Or maybe actually rework the sets in a way that rewards smart and skilled gameplay instead of randomly procing them by just normally fighting?
Oh, skilled play, is that why you're all trying to make these sets literally like hundings but limited uptime?a.k.a. garbage?
''hurr durr ravager should give 300 weapon damage so my no-brainer %100 uptime hundings setup can perform better''
These sets already have a weakness. they have limited uptime. seventh needs a 5 second cooldown to prevent heal spam and that will put it in a balanced spot.
Point me to where i said that i want the sets to be nerfed and become garbage. Point me where.
Pay attention next time and maybe read again before you accuse people cause right now you are just making urself look stupid.
You don't get the point,
I am telling you that the sets are fine, and you're stil telling me they need to change.
If you still don't understand my point then I'm sorry to remind you that I'm not the idiot in this case.
nerfing/changing these sets won't solve anything in this case, as the root of the problem was never about how these sets were designed.
Problem is always about how the game is designed, how easy it is to survive for long in this game.
get %90 block cost reduction, spam ridicilous heals, (dk/templar)
or be a stamblade, spam cloak, spam dodge rolls all day long.
spam ridicilous shields that can't be critted.
You see, a stamblade/stam warden has strong tools for both killing people and staying alive, regardless of their gear, but that is not the case for all classes. So they build to survive long, when they build to survive long, proc sets benefit them.
Change into a high TTK meta and Im pretty sure heavy armor would almost completely disappear on its current state.
The passives are just too meh at this point. medium is insane for both sustain and damage. question is, and was always, ''how do I survive in medium''.
Not how do I survive against heavy armor players, but more like,
How do I survive against all the ranged undodgeable crap, without cloak or shimmering shields? just how?
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Cactus316000 wrote: »VaranisArano wrote: »Its almost like the dominance of heavy armor is a combination of factors including CP, specific gear sets, passive bonuses, and blocking.
Then add in the difficulty of balancing for PVP in Battlegrounds 4v4v4 and PVP in Cyrodiil (designed for groups of 2 to 24 players with everything from solo players to zergs to faction stacks) and you start to see that balancing armor sets has a lot more pieces to balance. Nerf something for Battlegrounds and you might destroy a playstyle for open field battle in Cyrodiil. ZOS has to balance both and they seem to be moving one step at a time on the heavy armor problem.
I used battlegrounds as an example as I got some good 1 on 1 fights there tonight. I don't think light armor needs to be touched. I do believe some sets need to be looked at seriously. Zos made a good start taking shuffle off heavy armor builds. Maybe in the Q1 free update Zos will balance some sets and skills again
A good start for BG maybe, but utterly destroyed one of the few defensive capabilities tanks had been relying on.
THE MORE WE CATER TO PVP, THE MORE PVE SUFFERS. THE MORE WE CATER TO PVP. THE MORE PVE SUFFERS. REPEAT AFTER ME.
It seems like most people here care about PvP, really, I still think we should balance in terms of PvP.
For PVE, no matter what there's always going to be one single BIS, so it will never make any sense to run anything but that one combination. In PvP, that is not true at all. There are variables such as playstyle and many others.
If there is, it is the fault of the system.
And that system needs overhauled, no doubt about that, but until they *** do, there needs to be a friggin cut on how much we nerf PVE for the sake of PVP.
Doctordarkspawn wrote: »Glorious.
Classic example of "PVPERS WILL NEVER BE SATISFIED".
Everyone cries about Wrath. Wrath is removed. "WRATH WASN'T THE PROBLEM".
Never give into a minority. They will only ask for more. Appeasement is never the answer.
GreenhaloX wrote: »Doctordarkspawn wrote: »Glorious.
Classic example of "PVPERS WILL NEVER BE SATISFIED".
Everyone cries about Wrath. Wrath is removed. "WRATH WASN'T THE PROBLEM".
Never give into a minority. They will only ask for more. Appeasement is never the answer.
Yup.. that is how it has seemingly been, with all the nerfed and changes about. It's usually some PvPers in Cyrodiil crying foul on something, and PvE land players feel and suffer the side-effects from it.
In general, nerfing skillsets, abilities or passives is just so ridiculous. All these years in ESO, and I still can't comprehend all the nerfing have been going on and those supporting it; despite whatever comments/replies/rebuttal from those trying to justify that nerfing is needed. I guess, some peeps are ok with backward progress. We may be going forward with new DLCs and Chapter, or whatever you want to call it, but, we have always gone backwards with each patch with our tons' skillsets, abilities and/or passives that have been nerfed. It should be as easy or better to buff something up for balance. This is forward progress. Period.
Ragnarock41 wrote: »oh please, go get seventh and ravager nerfed too so we can all wear clever alchemist. such diversity right guys?
Doctordarkspawn wrote: »This guy is the ultimate casual who wants ESO to be even easier. Stop crutching and learn how to play. PVP is part of this game and it should be balanced to the greatest degree possible.Doctordarkspawn wrote: »THE MORE WE CATER TO PVP, THE MORE PVE SUFFERS. THE MORE WE CATER TO PVP. THE MORE PVE SUFFERS. REPEAT AFTER ME.
I play medium with my stam builds because it's a rush. I love the speed. I've never had a heavy stam build even though I know it's advantageous.
I don't think medium is worse than light. The mobility is amazing and there should be a trade-off for that. I love playing medium builds, even if they are at a head to head combat disadvantage to heavy atm. I think that actually makes sense. If medium is to be buffed, so too should light, IMO.
I think it makes more sense to adjust heavy so that more PVE content isn't trivialized.
Alll these words thrown in my mouth, allllll this bull. Love it.
I want ESO to be more mechanically sound so difficulty is not done -wrong-. In not only an engaging and fun way, but a fair way. I heard a quote earlier in this forum and I think it holds true. There's a difference between hard and boring, and hard and fun, just like easy and boring, easy and fun. You only see easy boring. That's a personal problem.
PVP SHOULD NOT IMPACT PVE. PVP SHOULD NOT IMPACT PVE. REPEAT AFTER ME. This is non negotiable. By removing HA players ability to use shuffle, they objectively worsened the ability of tanks to stack defenses. That is objective, you cannot argue it, you cannot despute it. And if tanking is going to be something that we still need (And given there's anoher thread asking how we encourage it due to the -lack- of tanks) it's time to own up to the consequences of PVP's actions, and stop nerfing one for the sake of the other.
IcyDeadPeople wrote: »Ragnarock41 wrote: »oh please, go get seventh and ravager nerfed too so we can all wear clever alchemist. such diversity right guys?
I suspect the reason ravager and perhaps a couple other sets are heavy is because back when they were originally released, heavy had really bad sustain. It was a way to balance the set, make it weaker or more challenging in some way because you had to use the jewelry / weapons, could only combine with certain other sets. It's similar to other stam sets like Noble Duelist Undaunted Unweaver that dropped in light armor, or Stygian and Undaunted Infiltrator dropping in medium instead of light etc.
Could still work this way if medium armor got a nice buff that put it on a significantly higher tier of damage compared to heavy, for example, add phys penetration passive, but otherwise might make sense for some of the offensive heavy sets to become medium.