Doctordarkspawn wrote: »Cactus316000 wrote: »Doctordarkspawn wrote: »Cactus316000 wrote: »VaranisArano wrote: »Its almost like the dominance of heavy armor is a combination of factors including CP, specific gear sets, passive bonuses, and blocking.
Then add in the difficulty of balancing for PVP in Battlegrounds 4v4v4 and PVP in Cyrodiil (designed for groups of 2 to 24 players with everything from solo players to zergs to faction stacks) and you start to see that balancing armor sets has a lot more pieces to balance. Nerf something for Battlegrounds and you might destroy a playstyle for open field battle in Cyrodiil. ZOS has to balance both and they seem to be moving one step at a time on the heavy armor problem.
I used battlegrounds as an example as I got some good 1 on 1 fights there tonight. I don't think light armor needs to be touched. I do believe some sets need to be looked at seriously. Zos made a good start taking shuffle off heavy armor builds. Maybe in the Q1 free update Zos will balance some sets and skills again
A good start for BG maybe, but utterly destroyed one of the few defensive capabilities tanks had been relying on.
THE MORE WE CATER TO PVP, THE MORE PVE SUFFERS. THE MORE WE CATER TO PVP. THE MORE PVE SUFFERS. REPEAT AFTER ME.
If your pve tank is running ravager or seventh legion. You might want to talk to your tank
If you were running shuffle, plus the set that gives ult on dodge, and hist bark, you were running the meta.
Cactus316000 wrote: »The problem with heavy armor is over performing sets i.e Ravager, Seventh legion, Knight errant, etc.
...
Medium armor gets no shields, reduce roll dodge and is extremely squishy.
And Heavy armor has amazing healing, resources back, no real loss of damage compared to medium armor, amazing over performing sets where does that leave medium armor as viable for pvp?
...
You mention both Ravager and Seventh Legion Brute,
which have an 8% chance of buffing for 10 seconds and a 10% chance of buffing for 5 seconds respectively
How do you feel running Ravager + Seventh Legion compares to running Automaton + Sword Dancer
do you feel the % chance for temporary proc is better than the permanent stack on physical damage dual wield skills?
do you feel the survivability of Heavy Armour offsets having to wait for procs?
do you feel resource pools are too readily available for players in heavy when the procs temporarily buff them?
Comprehend that you are expressing an issue with sets that stack up Weapon Damage stat
so comparing them directly, what do you feel makes the proc chance of Heavy more beneficial than the constant pool of Medium
This guy is the ultimate casual who wants ESO to be even easier. Stop crutching and learn how to play. PVP is part of this game and it should be balanced to the greatest degree possible.Doctordarkspawn wrote: »THE MORE WE CATER TO PVP, THE MORE PVE SUFFERS. THE MORE WE CATER TO PVP. THE MORE PVE SUFFERS. REPEAT AFTER ME.
I play medium with my stam builds because it's a rush. I love the speed. I've never had a heavy stam build even though I know it's advantageous.
I don't think medium is worse than light. The mobility is amazing and there should be a trade-off for that. I love playing medium builds, even if they are at a head to head combat disadvantage to heavy atm. I think that actually makes sense. If medium is to be buffed, so too should light, IMO.
I think it makes more sense to adjust heavy so that more PVE content isn't trivialized.
FloppyTouch wrote: »Doctordarkspawn wrote: »Cactus316000 wrote: »VaranisArano wrote: »Its almost like the dominance of heavy armor is a combination of factors including CP, specific gear sets, passive bonuses, and blocking.
Then add in the difficulty of balancing for PVP in Battlegrounds 4v4v4 and PVP in Cyrodiil (designed for groups of 2 to 24 players with everything from solo players to zergs to faction stacks) and you start to see that balancing armor sets has a lot more pieces to balance. Nerf something for Battlegrounds and you might destroy a playstyle for open field battle in Cyrodiil. ZOS has to balance both and they seem to be moving one step at a time on the heavy armor problem.
I used battlegrounds as an example as I got some good 1 on 1 fights there tonight. I don't think light armor needs to be touched. I do believe some sets need to be looked at seriously. Zos made a good start taking shuffle off heavy armor builds. Maybe in the Q1 free update Zos will balance some sets and skills again
A good start for BG maybe, but utterly destroyed one of the few defensive capabilities tanks had been relying on.
THE MORE WE CATER TO PVP, THE MORE PVE SUFFERS. THE MORE WE CATER TO PVP. THE MORE PVE SUFFERS. REPEAT AFTER ME.
how PvE suffers? last time i check, players were still doing HM of all Vet trials with no problems, vMA was still a walk in the park, and dungeons are even worth mention, so explain me how "PVE suffers", because it don't get it. I hear the "PvE is getting ruined by PvP balance" a millon times, and yet i haven't see any PvP related change that actually affected PvE in a disruptive way. Block cost, sustain and other factors have been nerfed a dozen times and people is still completing the hardest content of the game the same day a patch get released (if not before), and what people fails to realize that PvE was the MAIN reason why they nerfed sustain and other aspects the last couple of patches, players were so strong that was getting imposible to balance the content.
Very solid argument and will most likely get ignored bc it just makes to much sense. People in pve just don’t like when a change comes they have to do their cp again and Chang a skill or two. Then they are right back to infinite sustain and 40k dps. Look how every sorc and stam dk went to just heavy attack builds and did even better dps then before.
Truth is nothing from pvp can ever hurt pve bc it’s easy and not hard to adapt with slight changes to cp or rotation.
For pvp it’s really hard to adapt to an OP class or skill it’s pretty much deal with it or jump ship to the new meta.
Publius_Scipio wrote: »I agree heavy armor is still not very balanced when compared to medium armor. In most PvP situations why would a player “waste” time decked out in medium?
madeeh91rwb17_ESO wrote: »Find a way to buff medium.
Heavy can't take any more nerfs.
Besides, the only reason soldiers didn't wear heavy armor historically was because they couldn't afford it. So it is historically superior than leather for traditional melee warriors.
Plate armor made you practically invincible.
madeeh91rwb17_ESO wrote: »Find a way to buff medium.
Heavy can't take any more nerfs.
Besides, the only reason soldiers didn't wear heavy armor historically was because they couldn't afford it. So it is historically superior than leather for traditional melee warriors.
Plate armor made you practically invincible.
also superior in game.
But what they need to do is look into buffing medium before just nerfing heavy. It is a fair point that heavy does not need any more nerfs. Currently heavy is the only enjoyable stam combat, and the game has to keep being fun .
Medium is so bad, it needs to be completely reworked from the ground up.
Yep. Recently I switched to heavy armour. So far I used medium for PvP. But after recent changes in game (mainly after Morrowid patch, introduction of warden class & its un-dodge-able spamable and also after some changes in DK & Sorc CC) -Cactus316000 wrote: »And Heavy armor has amazing healing, resources back, no real loss of damage compared to medium armor
Doctordarkspawn wrote: »PVP SHOULD NOT IMPACT PVE. PVP SHOULD NOT IMPACT PVE. REPEAT AFTER ME. This is non negotiable. By removing HA players ability to use shuffle, they objectively worsened the ability of tanks to stack defenses. That is objective, you cannot argue it, you cannot despute it. And if tanking is going to be something that we still need (And given there's anoher thread asking how we encourage it due to the -lack- of tanks) it's time to own up to the consequences of PVP's actions, and stop nerfing one for the sake of the other.
Cactus316000 wrote: »The problem with heavy armor is over performing sets i.e Ravager, Seventh legion, Knight errant, etc.
...
Medium armor gets no shields, reduce roll dodge and is extremely squishy.
And Heavy armor has amazing healing, resources back, no real loss of damage compared to medium armor, amazing over performing sets where does that leave medium armor as viable for pvp?
...
You mention both Ravager and Seventh Legion Brute,
which have an 8% chance of buffing for 10 seconds and a 10% chance of buffing for 5 seconds respectively
How do you feel running Ravager + Seventh Legion compares to running Automaton + Sword Dancer
do you feel the % chance for temporary proc is better than the permanent stack on physical damage dual wield skills?
do you feel the survivability of Heavy Armour offsets having to wait for procs?
do you feel resource pools are too readily available for players in heavy when the procs temporarily buff them?
Comprehend that you are expressing an issue with sets that stack up Weapon Damage stat
so comparing them directly, what do you feel makes the proc chance of Heavy more beneficial than the constant pool of Medium
Your argument has one big issue. It doesnt take into account the heavy/medium armor playstyles. You cant just look at the sets on paper and completely ignore how PVP is actually played.
...
...
And the other big thing is that heavy armor can also use those medium armor sets that u mentioned very easily. On the contrary, medium armor cant use heavy armor sets as effectively cause that usually means healthy jewellery and heavy armor sets in general have limited synergy with medium armor. They require you to get hit and medium armor is built around not getting hit.
VaranisArano wrote: »I'm always amazed by the people who think that people can't/shouldn't be mobile or active on the battlefield in heavy armor. That's simply not how it was historically.
https://www.youtube.com/watch?v=qzTwBQniLSc
Now, that's not to say that ZOS has gotten the balance of tankiness to damage potential quite right - they certainly haven't. But please don't repeat bad myths about historical armor in order to justify your argument. That's bad history. Real armor is so much cooler than that.
What is true is that they tired fast. Doing a few star jumps and push ups is not in the same ball park as being in a skirmish and fighting for your life against multiple opponents, any longer than 5 mins solid you'd be worn out in HA.
Doctordarkspawn wrote: »PVP SHOULD NOT IMPACT PVE. PVP SHOULD NOT IMPACT PVE. REPEAT AFTER ME. This is non negotiable. By removing HA players ability to use shuffle, they objectively worsened the ability of tanks to stack defenses. That is objective, you cannot argue it, you cannot despute it. And if tanking is going to be something that we still need (And given there's anoher thread asking how we encourage it due to the -lack- of tanks) it's time to own up to the consequences of PVP's actions, and stop nerfing one for the sake of the other.
The only thing that changed in PvE is that Tava's isn't an option for DK tanks anymore. What are you even talking about?
Noone ever used shuffle in PvE for the sake of being tankier
Doctordarkspawn wrote: »Doctordarkspawn wrote: »PVP SHOULD NOT IMPACT PVE. PVP SHOULD NOT IMPACT PVE. REPEAT AFTER ME. This is non negotiable. By removing HA players ability to use shuffle, they objectively worsened the ability of tanks to stack defenses. That is objective, you cannot argue it, you cannot despute it. And if tanking is going to be something that we still need (And given there's anoher thread asking how we encourage it due to the -lack- of tanks) it's time to own up to the consequences of PVP's actions, and stop nerfing one for the sake of the other.
The only thing that changed in PvE is that Tava's isn't an option for DK tanks anymore. What are you even talking about?
Noone ever used shuffle in PvE for the sake of being tankier
I dont think you can speak for everyone, but puting it aside.
The point, which many people seem hell bent on avoiding, is that nothing done for the sake of PVP should have an impact on PVE meta, and it does frequently in reguard for tanking. Nerfs to heavy armor, tank skills, blocking in general, the evidence and list is as long as the list of updates. It's time it stopped here.
Doctordarkspawn wrote: »Glorious.
Classic example of "PVPERS WILL NEVER BE SATISFIED".
Everyone cries about Wrath. Wrath is removed. "WRATH WASN'T THE PROBLEM".
Never give into a minority. They will only ask for more. Appeasement is never the answer.
Cactus316000 wrote: »The problem with heavy armor is over performing sets i.e Ravager, Seventh legion, Knight errant, etc.
...
Medium armor gets no shields, reduce roll dodge and is extremely squishy.
And Heavy armor has amazing healing, resources back, no real loss of damage compared to medium armor, amazing over performing sets where does that leave medium armor as viable for pvp?
...
You mention both Ravager and Seventh Legion Brute,
which have an 8% chance of buffing for 10 seconds and a 10% chance of buffing for 5 seconds respectively
How do you feel running Ravager + Seventh Legion compares to running Automaton + Sword Dancer
do you feel the % chance for temporary proc is better than the permanent stack on physical damage dual wield skills?
do you feel the survivability of Heavy Armour offsets having to wait for procs?
do you feel resource pools are too readily available for players in heavy when the procs temporarily buff them?
Comprehend that you are expressing an issue with sets that stack up Weapon Damage stat
so comparing them directly, what do you feel makes the proc chance of Heavy more beneficial than the constant pool of Medium
Your argument has one big issue. It doesnt take into account the heavy/medium armor playstyles. You cant just look at the sets on paper and completely ignore how PVP is actually played.
...
Was not an argument, was a line of inquiry
if specific sets are the issue, then what is it about Heavy Armour more generally that makes those sets an issue...
And the other big thing is that heavy armor can also use those medium armor sets that u mentioned very easily. On the contrary, medium armor cant use heavy armor sets as effectively cause that usually means healthy jewellery and heavy armor sets in general have limited synergy with medium armor. They require you to get hit and medium armor is built around not getting hit.
Yes, this is why they were mentioned
Personally run my Sword Dancer set as 3 jewelry and 2 weapons, so it can be in Light, Heavy, or Medium setups
but why, for example, is 7th legion an issue but something like 5 Sword Dancer + 5 crafted Heavy Hundings Rage did not receive mention?
Is it the survivability associated with Heavy that makes proc sets worthwhile?
If so, what is facilitating that survivability? If it is Armour Rating, then is there potential benefit to a Fortified Brass Medium set for % based Stamina Regen, Cost Reduction and Weapon Damage stat?
Would a Medium Fortified Brass + Sword Dancer setup with Shuffle work in place of straight Heavy tanking -- why or why not?
What areas is Medium underperforming in such that it does not facilitate interesting play?
Is it more advantageous to go 5 Heavy + 2 Medium or straight 7 Heavy,
if the latter, which aspect of the available stat bonuses from doing so makes it advantageous?
Is it because of the added capacity to Health stack?
Looking at 'overperforming' sets necessitates looking at what factors make them perform so much better than others
simply nerfing the sets will cause people to come up with new sets to use instead
Doctordarkspawn wrote: »Glorious.
Classic example of "PVPERS WILL NEVER BE SATISFIED".
Everyone cries about Wrath. Wrath is removed. "WRATH WASN'T THE PROBLEM".
Never give into a minority. They will only ask for more. Appeasement is never the answer.
Well that is always the problem. Those who can not get it that they are getting killed in PvP always whine around.
and ask for nerfs for those things that killed them.
so I say: in cyro all weapons and abilities without dmg
all can battle, but no one can get killed.
all problems solved and PVE has the quietness it needs.
What I don't like is that they just removed Wrath and didn't replace it with anything at all. Would have been nice to see some sort of new passive.
What I don't understand AT ALL however, is why sets like Ravager and Truth are heavy armor sets. The only medium armor set that kind of comes close (but is way worse due to the VERY short duration) is Senshe. Why? What's the logic behind this? I understand Seventh Legion and Fury being heavy armor since they require you to get hit in order to proc. But Ravager and Truth should be medium armor sets since they proc on offense.