Offline mode would be next to impossible to do without opening the flood gates on massive cheating.
For any offline mode to work, you would have to store all your interactions, loot, quest stages/achievements etc *locally* on the client computer until the user goes online again to sync up.
That local store of data could be exploited to hell and back by anyone with a 13 year old socially awkward kid/friend in their basement.
It really sounds like an all around awful idea ...
The part you obviously missed is where the OP edited his initial post.Why can't any of you guys get that the OP is not about cheating; just they would like a single player version to quest in? How the hell can you cheat if you're the only one playing xD lol. (Think before you type.)
Who says they EVER need to sync up? Why can't they just be separate? Like who cares, if it's fully separate?
FloppyTouch wrote: »Nope I like online play with people and friends. Even the jerks that stole my nodes!
Questing and vMA. One issue would obviously be cheating. way easier in an single player game. You would notice then some started selling BoP vMA weaponsQuesting could be done offline. There's no need for interactions with other players for that.
Would give us something to do when we have patch maintenance too, rather than go to bed or fumble around outside in the dark
Questing and vMA. One issue would obviously be cheating. way easier in an single player game. You would notice then some started selling BoP vMA weaponsQuesting could be done offline. There's no need for interactions with other players for that.
Would give us something to do when we have patch maintenance too, rather than go to bed or fumble around outside in the dark
The thing is that if we talk about cheaters, separate offline version might be just as bad as offline mode, because the server side logic would have to be released in downloadable package and that would mean easier exploration of exploits in offline version which could be then used in online one. Unless offline version would have completely different logic, but that would be inefficient cost-wise.
Also if your only concern is lore, you can always use walk-through videos or even lore oriented websites and youtube channels. You don't really have to play everything. Sometimes I watch lore videos just to see different approach to the stories or to catch connection I missed before. You don't really have to play this game if you don't meet requirements for it. I understand it might be a bit of frustrating, especially if you are "completionist" type of a player, but MMO is the way ESO is released and if you can't play online or you don't like MMO, it's no problem, just play something else. That's nice thing about gaming, you have so many choices and options to pick which suit you and your playstyle best.
Just out of interest, did you play Arena? Daggerfall? Redguard? Battlespire? Morrowind? (and I don't mean the latest ESO expansion by the last one). If no, then why is ESO lore suddenly so important?
Chilly-McFreeze wrote: »The thing is that if we talk about cheaters, separate offline version might be just as bad as offline mode, because the server side logic would have to be released in downloadable package and that would mean easier exploration of exploits in offline version which could be then used in online one. Unless offline version would have completely different logic, but that would be inefficient cost-wise.
Also if your only concern is lore, you can always use walk-through videos or even lore oriented websites and youtube channels. You don't really have to play everything. Sometimes I watch lore videos just to see different approach to the stories or to catch connection I missed before. You don't really have to play this game if you don't meet requirements for it. I understand it might be a bit of frustrating, especially if you are "completionist" type of a player, but MMO is the way ESO is released and if you can't play online or you don't like MMO, it's no problem, just play something else. That's nice thing about gaming, you have so many choices and options to pick which suit you and your playstyle best.
Just out of interest, did you play Arena? Daggerfall? Redguard? Battlespire? Morrowind? (and I don't mean the latest ESO expansion by the last one). If no, then why is ESO lore suddenly so important?
To be fair it's a burden to play old MS DOS games, at least for me. I don't see *** on it. And even the original Morrowind (which I played several years from the release on) is hard to watch. People get used to nice graphics and a combat system that is not entirely rng-based... oh wait...
Questing could be done offline. There's no need for interactions with other players for that.
Would give us something to do when we have patch maintenance too, rather than go to bed or fumble around outside in the dark
bought the game+DLC's and i really want to play it because it sounds awesome. i was given a hint that if i made a thread about this, and you guys poke your heads out and say 'ya, me too', that the Devs might see it and maybe think about it. i know i cant be the only one who wants an offline version.

DanteMR1995 wrote: »
Dark Souls... Bloodbourne... Phantasy Star Online... Kinda style games? I mean I've seen offline/online hybrids before, but for ESO... The title literally says online, and that would be way too much work for the development team