Huh, hadn't noticed how OP they were, probably because no one ever plays them
Please OP, continue on about how the class is broken OP, you might get some metamancers to switch off of Stam Warden, and PVP will become more bearable.
i dont lose to mag dks on my warden unless the fight goes on to long and i give up... fossilize should not have been changed imo but mag dks are strong in 1v1s for the most part.. i dont see to many solo pvp out there.. oh and the strongest ult in the game is incap, you should know this @Ihatenightblades
Ihatenightblades wrote: »Huh, hadn't noticed how OP they were, probably because no one ever plays them
Please OP, continue on about how the class is broken OP, you might get some metamancers to switch off of Stam Warden, and PVP will become more bearable.
Stam wardens suck. They can only kill low level scrubs i NEVER have lost to a warden in cyrodil or duel. Why? Easiest thing ever to dodge. Birds when blocked do little to no damage. And those crabs things dont ever land on me.
They got great sustain dont get me wrong but great sustain doesnt mean you are OP. I would embarrass you on my mag dk if you were on warden. I would literally perma cc you and stand behind you whole time whippin you and putting dots. Then soon as your health getting low meteor fossilize combo. DEAD. In that whoopin you would have gotten you wouldnt have landed one crab and if landed a couple birds i blocked em anyway because mag dk can block cast everythinggg.
Wardens are great in groups even better than dk in that area but as far as pure fighting. Mag dk is number one buddy always will be until it gets nerfed. Magplar are only counter but they arent as good as mag dk anyway.
Apache_Kid wrote: »Ihatenightblades wrote: »Huh, hadn't noticed how OP they were, probably because no one ever plays them
Please OP, continue on about how the class is broken OP, you might get some metamancers to switch off of Stam Warden, and PVP will become more bearable.
Stam wardens suck. They can only kill low level scrubs i NEVER have lost to a warden in cyrodil or duel. Why? Easiest thing ever to dodge. Birds when blocked do little to no damage. And those crabs things dont ever land on me.
They got great sustain dont get me wrong but great sustain doesnt mean you are OP. I would embarrass you on my mag dk if you were on warden. I would literally perma cc you and stand behind you whole time whippin you and putting dots. Then soon as your health getting low meteor fossilize combo. DEAD. In that whoopin you would have gotten you wouldnt have landed one crab and if landed a couple birds i blocked em anyway because mag dk can block cast everythinggg.
Wardens are great in groups even better than dk in that area but as far as pure fighting. Mag dk is number one buddy always will be until it gets nerfed. Magplar are only counter but they arent as good as mag dk anyway.
I hope that guy who i was arguing with on here about a month ago who was trying to tell me that MagDK is the weakest class for PvP drops in this thread
Ihatenightblades wrote: »Huh, hadn't noticed how OP they were, probably because no one ever plays them
Please OP, continue on about how the class is broken OP, you might get some metamancers to switch off of Stam Warden, and PVP will become more bearable.
Stam wardens suck. They can only kill low level scrubs i NEVER have lost to a warden in cyrodil or duel. Why? Easiest thing ever to dodge. Birds when blocked do little to no damage. And those crabs things dont ever land on me.
They got great sustain dont get me wrong but great sustain doesnt mean you are OP. I would embarrass you on my mag dk if you were on warden. I would literally perma cc you and stand behind you whole time whippin you and putting dots. Then soon as your health getting low meteor fossilize combo. DEAD. In that whoopin you would have gotten you wouldnt have landed one crab and if landed a couple birds i blocked em anyway because mag dk can block cast everythinggg.
Wardens are great in groups even better than dk in that area but as far as pure fighting. Mag dk is number one buddy always will be until it gets nerfed. Magplar are only counter but they arent as good as mag dk anyway.
I dont care what anybody says period.

The only place they excel is PvE zone duels, in openworld they can be walked away from at a brisk pace. L2W? Since in PvE duels they can force opponents to stay near and feed them DOTs. So, what is OP about them that other classes cannot compare to, the ball is in your court. Or are you going to stick your fingers in your ears (This is text, so eyes?) and quote line one again?Lol bring em !!
Huh, hadn't noticed how OP they were, probably because no one ever plays them
Please OP, continue on about how the class is broken OP, you might get some metamancers to switch off of Stam Warden, and PVP will become more bearable.
Huh, hadn't noticed how OP they were, probably because no one ever plays them
Please OP, continue on about how the class is broken OP, you might get some metamancers to switch off of Stam Warden, and PVP will become more bearable.
Stam warden meta? I felt like theyve been lackluster forever? Heavy armor block casting magdk are the worst
FloppyTouch wrote: »The only place that a mdk does well is duels that’s it.
Open world trash
PvE trials trash
Mdk lost everything it had to be able to be good in pve and pvp the fact anyone can argue that mdk still needs nerf or calling anything OP show lack of knowledge. If all you do is duel then yes BUT THIS GAME IS NOT BALANCE AROUND DUELS.
We need buffs and big ones
Lower cost abilities
Higher dot damage
Battle roar buff
Then we can be in a better place or just revert the changes back to the housing update.
FloppyTouch wrote: »The only place that a mdk does well is duels that’s it.
Open world trash
PvE trials trash
Mdk lost everything it had to be able to be good in pve and pvp the fact anyone can argue that mdk still needs nerf or calling anything OP show lack of knowledge. If all you do is duel then yes BUT THIS GAME IS NOT BALANCE AROUND DUELS.
We need buffs and big ones
Lower cost abilities
Higher dot damage
Battle roar buff
Then we can be in a better place or just revert the changes back to the housing update.
I do agree that mDK is a bit weaker than other classes but do not exaggerate, they need some tweaks here and there but in general be causios what you want as after big buff usualy ZOS do bigger nerf.
Fosilize got buffed not nerefed but its far from being op - yes my dear flamethrowers its a big buff as fosilize can be used very offensively now instead just as a gapcloser (tbh if I were over 50% hp I used to ignore it before because I knew that it will be broken by slightes fart, now you cant). MDKs need to make choices now, as we all do.
BUT FOSILIZE IS FAR FROM BEING OP. Its just a DK version of fear, but less buggy. Yes my dear hidden in shadows fellows, NBs need to deal with that they are no longer the only ones with unavoidable hard cc.
FloppyTouch wrote: »The only place that a mdk does well is duels that’s it.
Open world trash
PvE trials trash
Mdk lost everything it had to be able to be good in pve and pvp the fact anyone can argue that mdk still needs nerf or calling anything OP show lack of knowledge. If all you do is duel then yes BUT THIS GAME IS NOT BALANCE AROUND DUELS.
We need buffs and big ones
Lower cost abilities
Higher dot damage
Battle roar buff
Then we can be in a better place or just revert the changes back to the housing update.
I do agree that mDK is a bit weaker than other classes but do not exaggerate, they need some tweaks here and there but in general be causios what you want as after big buff usualy ZOS do bigger nerf.
Fosilize got buffed not nerefed but its far from being op - yes my dear flamethrowers its a big buff as fosilize can be used very offensively now instead just as a gapcloser (tbh if I were over 50% hp I used to ignore it before because I knew that it will be broken by slightes fart, now you cant). MDKs need to make choices now, as we all do.
BUT FOSILIZE IS FAR FROM BEING OP. Its just a DK version of fear, but less buggy. Yes my dear hidden in shadows fellows, NBs need to deal with that they are no longer the only ones with unavoidable hard cc.
I get how it can now be used offensively, but in practice its still broken almost instantly, and so much worse against ranged. Fear also has 2 targets and maim, so i'd pick that over foss/SR any day.
Ihatenightblades wrote: »Huh, hadn't noticed how OP they were, probably because no one ever plays them
Please OP, continue on about how the class is broken OP, you might get some metamancers to switch off of Stam Warden, and PVP will become more bearable.
Stam wardens suck. They can only kill low level scrubs i NEVER have lost to a warden in cyrodil or duel. Why? Easiest thing ever to dodge. Birds when blocked do little to no damage. And those crabs things dont ever land on me.
They got great sustain dont get me wrong but great sustain doesnt mean you are OP. I would embarrass you on my mag dk if you were on warden. I would literally perma cc you and stand behind you whole time whippin you and putting dots. Then soon as your health getting low meteor fossilize combo. DEAD. In that whoopin you would have gotten you wouldnt have landed one crab and if landed a couple birds i blocked em anyway because mag dk can block cast everythinggg.
Wardens are great in groups even better than dk in that area but as far as pure fighting. Mag dk is number one buddy always will be until it gets nerfed. Magplar are only counter but they arent as good as mag dk anyway.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
My mdk is a beast but a nerf to block will easily nerf him into the ground.