Ihatenightblades wrote: »When fighting a mag dk you gonna get cc a lot. Talons i can bare they arent too long and i can atleast block and cast abilities and heal. And before fossilize got buffed this last patch you can save your stam take a few dot ticks and your free since it breaks after certain amount of damage and most of time you can take that damage without having to break and waste stam since you will need it.
But now you are forced to break free or else you gonna take a high burst of damage for 4-5 seconds which will be the end of you lol.
It may not be OP as title says but boy did mag dk get a sneak buff without many noticing.
Oh ya and you cant cast it until its forsure ready to cc so you dont gotta waste magicka on early casts. Beautiful.
I think the way it was before is better and more balanced. If you have to break free on every fossilize mag dk is by far best pvp class atm. I dont care what anybody says period.
Plus 6 second reflective scale. Yup
Best ult/gamechanger in game ( leap ) yup
Best class passive in game ( battle roar ) yup
Time to nerf baby
FloppyTouch wrote: »The only place that a mdk does well is duels that’s it.
Open world trash
PvE trials trash
Mdk lost everything it had to be able to be good in pve and pvp the fact anyone can argue that mdk still needs nerf or calling anything OP show lack of knowledge. If all you do is duel then yes BUT THIS GAME IS NOT BALANCE AROUND DUELS.
We need buffs and big ones
Lower cost abilities
Higher dot damage
Battle roar buff
Then we can be in a better place or just revert the changes back to the housing update.
I do agree that mDK is a bit weaker than other classes but do not exaggerate, they need some tweaks here and there but in general be causios what you want as after big buff usualy ZOS do bigger nerf.
Fosilize got buffed not nerefed but its far from being op - yes my dear flamethrowers its a big buff as fosilize can be used very offensively now instead just as a gapcloser (tbh if I were over 50% hp I used to ignore it before because I knew that it will be broken by slightes fart, now you cant). MDKs need to make choices now, as we all do.
BUT FOSILIZE IS FAR FROM BEING OP. Its just a DK version of fear, but less buggy. Yes my dear hidden in shadows fellows, NBs need to deal with that they are no longer the only ones with unavoidable hard cc.
I get how it can now be used offensively, but in practice its still broken almost instantly, and so much worse against ranged. Fear also has 2 targets and maim, so i'd pick that over foss/SR any day.
Oh rly? A CC that is broken by your opponent? Unbelivable, you know what? All cc's can be broken immediately (except of fear which is buggy)! I'll give you a few tips because obviously you dont know how to use ccs:
1. First you need to drain your opponent out of stamina by rooting and ccing them as soon as their immunities are down. This disturbes their rotations and forces them to lower the presure.
2. When you see they start to save their stamina, dot them, drop meteor followed up with fosilize and push. If they had no stamina to break free they are dead. If they had stamina to break free but have no stamina to roll, they probably be dead. If they had enough stamina to break free and roll they have much less of it so guess what? Root'em and stun them and repeat.
Really, pushing your opponent is not just about your damage but also about draining their resources, burst is the last part of the fight. When you learn that, you will see that is it mag sorc, magplar or mag blade, when their stamina is gone they are gone. Even stamina toons when pushed and cced can be drained out of stam, I did that even to stam sorcs so... I hate to write it but L2P?
Ihatenightblades wrote: »
I dont care what anybody says period.
YFW fossilized
MagDK is the weakest class in PvP. Better players than either of us agree with this statement. Kodi/gilliam for two.
Battle roar has been nerfed so much, according to gilliam, it is mathmatically the worst method of sustain, not to mention no other sustain passives. I think you mean "Best class passive in game (Elder dragon) yup."
Worst mobility in the game. Comparable to magplar, but they have purge for snares. Mist is *** and universal.
Forced to run block/tanky for defense. Loses a lot of damage due to this, oh, yeah, block is getting nerfed again. 6s reflect that costs 4k, lasts 6s, and is rip in 4 light attacks. (Less if you are outnumbered) The only ability with hidden terms/conditions applying. (Status effects go through, refreshing doesn't work, some abilities ignore it because reasons)
Fossilize, basically *** version of rune/fear. The root is eh since talons exists, and its 8m, marking the death of the last counter to range on DKs. Chains+wings buggy af. All this amounts to low (2nd worst) PvP utility too. Other classes have versions of talons/fossilize, group healing etc thats just better. Note: Worst group utility is a StamDK.The only place they excel is PvE zone duels, in openworld they can be walked away from at a brisk pace. L2W? Since in PvE duels they can force opponents to stay near and feed them DOTs. So, what is OP about them that other classes cannot compare to, the ball is in your court. Or are you going to stick your fingers in your ears (This is text, so eyes?) and quote line one again?Lol bring em !!
BONUS ROUND: Low PvE DPS too. Just above warden and tied with magplar (Scaling issues.) with the added bonus of being the number one cause of hair loss off balance loss.
First of all the weakest class in the game is stamdk in PvP. Stamwarden outclasses stamplar/sorc/dk by far.
Fozilize got a nerf last patch as DK did in any patch the last year and a half. Is it great in pve? Yeah but PvP wise it sucks.
Fozilize had a range of 20 m and did the same thing undodgeable/unblockable cc that roots you after the cc is removed. In conjunction with how dk plays it doesn't matter in the cc is a hard or soft cc. You have to cc break it as fast as possible then you need to block and then dodge that's 3 ways of stamina drain. If you played magdk you know that you won't kill magsorcs, magplars, magnbs and magwarden they simply purge your dots or survive by healing/ shielding through your damage so you can only kill them if they are out of stamina meaning they can't cc break, block and dodge.
Against stamina build magdk have an easier time as they only have to surpass vigor healing with their dots, wait for them to use Rally burst and then try to kill them fast enough.
Still only stamplar/stamdk have huge problens against magdk stamplar loses 2-2.5 k health everytime they use jabs against spiked armor with no way of countering block you can't kill the magdk while having huge problems of surviving against them. Stamdk is an overall weak version of magdk and can't do anything magdk couldn't do better.
Stamwarden and stamnb have an easy fight against magdk. With the healing a stamwarden has all dots can be ignored and killing a stamwarden with only whip and leap is almost impossible while heal debuff, shalks and burst combo will worn down a magdk.
Stamnb is broken as hell atm. Incap is broken it needs stun removed and the damage increase reduced to 4 seconds. If you die in stamnb it's 100% a skill issue nb has everything you can wish for. Incap is the best ult in the game and needs more that just a slight nerf. The damage potential is high enough to engage, hope that the enemy can't break the bugged incap cc and kill heavy armor targets in 2-4 seconds. If it fails your mobility will save you and cloak will make sure that many skills won't hit you mix it with dodge and shuffle and vigor + leeching strikes + rally are enough to keep you a live as long as you want.
If you say fozilize is op you have no idea about rune cage. Meteor, frags, curse mages fury in the same second with no available counterplay is enough to kill almost any player below 24k health or 28k if running light armor.
I play all classes atm and i'm playing with and against the top PvP players in PC EU and there is no one saying DK is anywhere near being op. No Stamnb, magsorc and stamwarden are the classes which are op atm while stamsorc, stamdk and for a lesser extent stamplar are the weakest classes in the game atm
I dont care what anybody says period.
YFW fossilized
MagDK is the weakest class in PvP. Better players than either of us agree with this statement. Kodi/gilliam for two.
Battle roar has been nerfed so much, according to gilliam, it is mathmatically the worst method of sustain, not to mention no other sustain passives. I think you mean "Best class passive in game (Elder dragon) yup."
Worst mobility in the game. Comparable to magplar, but they have purge for snares. Mist is *** and universal.
Forced to run block/tanky for defense. Loses a lot of damage due to this, oh, yeah, block is getting nerfed again. 6s reflect that costs 4k, lasts 6s, and is rip in 4 light attacks. (Less if you are outnumbered) The only ability with hidden terms/conditions applying. (Status effects go through, refreshing doesn't work, some abilities ignore it because reasons)
Fossilize, basically *** version of rune/fear. The root is eh since talons exists, and its 8m, marking the death of the last counter to range on DKs. Chains+wings buggy af. All this amounts to low (2nd worst) PvP utility too. Other classes have versions of talons/fossilize, group healing etc thats just better. Note: Worst group utility is a StamDK.The only place they excel is PvE zone duels, in openworld they can be walked away from at a brisk pace. L2W? Since in PvE duels they can force opponents to stay near and feed them DOTs. So, what is OP about them that other classes cannot compare to, the ball is in your court. Or are you going to stick your fingers in your ears (This is text, so eyes?) and quote line one again?Lol bring em !!
BONUS ROUND: Low PvE DPS too. Just above warden and tied with magplar (Scaling issues.) with the added bonus of being the number one cause of hair loss off balance loss.
Magdk is the worse pvp class in the game?? Bahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahah...
Nelson_Rebel wrote: »I dont care what anybody says period.
YFW fossilized
MagDK is the weakest class in PvP. Better players than either of us agree with this statement. Kodi/gilliam for two.
Battle roar has been nerfed so much, according to gilliam, it is mathmatically the worst method of sustain, not to mention no other sustain passives. I think you mean "Best class passive in game (Elder dragon) yup."
Worst mobility in the game. Comparable to magplar, but they have purge for snares. Mist is *** and universal.
Forced to run block/tanky for defense. Loses a lot of damage due to this, oh, yeah, block is getting nerfed again. 6s reflect that costs 4k, lasts 6s, and is rip in 4 light attacks. (Less if you are outnumbered) The only ability with hidden terms/conditions applying. (Status effects go through, refreshing doesn't work, some abilities ignore it because reasons)
Fossilize, basically *** version of rune/fear. The root is eh since talons exists, and its 8m, marking the death of the last counter to range on DKs. Chains+wings buggy af. All this amounts to low (2nd worst) PvP utility too. Other classes have versions of talons/fossilize, group healing etc thats just better. Note: Worst group utility is a StamDK.The only place they excel is PvE zone duels, in openworld they can be walked away from at a brisk pace. L2W? Since in PvE duels they can force opponents to stay near and feed them DOTs. So, what is OP about them that other classes cannot compare to, the ball is in your court. Or are you going to stick your fingers in your ears (This is text, so eyes?) and quote line one again?Lol bring em !!
BONUS ROUND: Low PvE DPS too. Just above warden and tied with magplar (Scaling issues.) with the added bonus of being the number one cause of hair loss off balance loss.
Magdk is the worse pvp class in the game?? Bahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahah...
1 resource passive that REQUIRES an ultimate use, which means we have to decide wether to use ults to kill or just maintain resources. How ass is that
No mobility whatsoever
No access to any execute
5 -8 meter max range of all skills, which we have to waddle to whoever is our oppenent to use them. if you say chains you are absolutely mentally ill lmao.
We have no means of defense beyond a single passive for 10% damage block increase. which is why we have been relagated to block casting because WE HAVE NOTHING ELSE.
Fossilize just happens to ONE actually functioning SiNGLE TARGET SKILL AT EIGHT METERS...Which was then GIVEN TO SORCS FOR 40 ASS METERS
You sir have no clue what you are talking about
Nelson_Rebel wrote: »I dont care what anybody says period.
YFW fossilized
MagDK is the weakest class in PvP. Better players than either of us agree with this statement. Kodi/gilliam for two.
Battle roar has been nerfed so much, according to gilliam, it is mathmatically the worst method of sustain, not to mention no other sustain passives. I think you mean "Best class passive in game (Elder dragon) yup."
Worst mobility in the game. Comparable to magplar, but they have purge for snares. Mist is *** and universal.
Forced to run block/tanky for defense. Loses a lot of damage due to this, oh, yeah, block is getting nerfed again. 6s reflect that costs 4k, lasts 6s, and is rip in 4 light attacks. (Less if you are outnumbered) The only ability with hidden terms/conditions applying. (Status effects go through, refreshing doesn't work, some abilities ignore it because reasons)
Fossilize, basically *** version of rune/fear. The root is eh since talons exists, and its 8m, marking the death of the last counter to range on DKs. Chains+wings buggy af. All this amounts to low (2nd worst) PvP utility too. Other classes have versions of talons/fossilize, group healing etc thats just better. Note: Worst group utility is a StamDK.The only place they excel is PvE zone duels, in openworld they can be walked away from at a brisk pace. L2W? Since in PvE duels they can force opponents to stay near and feed them DOTs. So, what is OP about them that other classes cannot compare to, the ball is in your court. Or are you going to stick your fingers in your ears (This is text, so eyes?) and quote line one again?Lol bring em !!
BONUS ROUND: Low PvE DPS too. Just above warden and tied with magplar (Scaling issues.) with the added bonus of being the number one cause of hair loss off balance loss.
Magdk is the worse pvp class in the game?? Bahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahah...
1 resource passive that REQUIRES an ultimate use, which means we have to decide wether to use ults to kill or just maintain resources. How ass is that
No mobility whatsoever
No access to any execute
5 -8 meter max range of all skills, which we have to waddle to whoever is our oppenent to use them. if you say chains you are absolutely mentally ill lmao.
We have no means of defense beyond a single passive for 10% damage block increase. which is why we have been relagated to block casting because WE HAVE NOTHING ELSE.
Fossilize just happens to ONE actually functioning SiNGLE TARGET SKILL AT EIGHT METERS...Which was then GIVEN TO SORCS FOR 40 ASS METERS
You sir have no clue what you are talking about
Nelson_Rebel wrote: »I dont care what anybody says period.
YFW fossilized
MagDK is the weakest class in PvP. Better players than either of us agree with this statement. Kodi/gilliam for two.
Battle roar has been nerfed so much, according to gilliam, it is mathmatically the worst method of sustain, not to mention no other sustain passives. I think you mean "Best class passive in game (Elder dragon) yup."
Worst mobility in the game. Comparable to magplar, but they have purge for snares. Mist is *** and universal.
Forced to run block/tanky for defense. Loses a lot of damage due to this, oh, yeah, block is getting nerfed again. 6s reflect that costs 4k, lasts 6s, and is rip in 4 light attacks. (Less if you are outnumbered) The only ability with hidden terms/conditions applying. (Status effects go through, refreshing doesn't work, some abilities ignore it because reasons)
Fossilize, basically *** version of rune/fear. The root is eh since talons exists, and its 8m, marking the death of the last counter to range on DKs. Chains+wings buggy af. All this amounts to low (2nd worst) PvP utility too. Other classes have versions of talons/fossilize, group healing etc thats just better. Note: Worst group utility is a StamDK.The only place they excel is PvE zone duels, in openworld they can be walked away from at a brisk pace. L2W? Since in PvE duels they can force opponents to stay near and feed them DOTs. So, what is OP about them that other classes cannot compare to, the ball is in your court. Or are you going to stick your fingers in your ears (This is text, so eyes?) and quote line one again?Lol bring em !!
BONUS ROUND: Low PvE DPS too. Just above warden and tied with magplar (Scaling issues.) with the added bonus of being the number one cause of hair loss off balance loss.
Magdk is the worse pvp class in the game?? Bahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahah...
1 resource passive that REQUIRES an ultimate use, which means we have to decide wether to use ults to kill or just maintain resources. How ass is that
No mobility whatsoever
No access to any execute
5 -8 meter max range of all skills, which we have to waddle to whoever is our oppenent to use them. if you say chains you are absolutely mentally ill lmao.
We have no means of defense beyond a single passive for 10% damage block increase. which is why we have been relagated to block casting because WE HAVE NOTHING ELSE.
Fossilize just happens to ONE actually functioning SiNGLE TARGET SKILL AT EIGHT METERS...Which was then GIVEN TO SORCS FOR 40 ASS METERS
You sir have no clue what you are talking about
If you think your magdk is that bad the l2p all I have to say.
First of all the weakest class in the game is stamdk in PvP. Stamwarden outclasses stamplar/sorc/dk by far.
Fozilize got a nerf last patch as DK did in any patch the last year and a half. Is it great in pve? Yeah but PvP wise it sucks.
Fozilize had a range of 20 m and did the same thing undodgeable/unblockable cc that roots you after the cc is removed. In conjunction with how dk plays it doesn't matter in the cc is a hard or soft cc. You have to cc break it as fast as possible then you need to block and then dodge that's 3 ways of stamina drain. If you played magdk you know that you won't kill magsorcs, magplars, magnbs and magwarden they simply purge your dots or survive by healing/ shielding through your damage so you can only kill them if they are out of stamina meaning they can't cc break, block and dodge.
Against stamina build magdk have an easier time as they only have to surpass vigor healing with their dots, wait for them to use Rally burst and then try to kill them fast enough.
Still only stamplar/stamdk have huge problens against magdk stamplar loses 2-2.5 k health everytime they use jabs against spiked armor with no way of countering block you can't kill the magdk while having huge problems of surviving against them. Stamdk is an overall weak version of magdk and can't do anything magdk couldn't do better.
Stamwarden and stamnb have an easy fight against magdk. With the healing a stamwarden has all dots can be ignored and killing a stamwarden with only whip and leap is almost impossible while heal debuff, shalks and burst combo will worn down a magdk.
Stamnb is broken as hell atm. Incap is broken it needs stun removed and the damage increase reduced to 4 seconds. If you die in stamnb it's 100% a skill issue nb has everything you can wish for. Incap is the best ult in the game and needs more that just a slight nerf. The damage potential is high enough to engage, hope that the enemy can't break the bugged incap cc and kill heavy armor targets in 2-4 seconds. If it fails your mobility will save you and cloak will make sure that many skills won't hit you mix it with dodge and shuffle and vigor + leeching strikes + rally are enough to keep you a live as long as you want.
If you say fozilize is op you have no idea about rune cage. Meteor, frags, curse mages fury in the same second with no available counterplay is enough to kill almost any player below 24k health or 28k if running light armor.
I play all classes atm and i'm playing with and against the top PvP players in PC EU and there is no one saying DK is anywhere near being op. No Stamnb, magsorc and stamwarden are the classes which are op atm while stamsorc, stamdk and for a lesser extent stamplar are the weakest classes in the game atm
What are you talking about dude nightblades are broken as ***. Maybe Ill use my image to get away.. oh yeah bugged.. how about cloak? Unfunctional. Siphoning attacks will help me though? Garbage ability. If you are a magdk and you lose to a stamnb then you are garbage. Such an easy fight for a magdk. Stamnbs have been getting gutted for years. Magdks have so much damage and survivability its disgusting.
Also incap op? Lol dude get real that gets nerfed nbs are dead.
Nelson_Rebel wrote: »
Waffennacht wrote: »Nelson_Rebel wrote: »
Honestly haven't seen a sorc pet build in a duel in ages
Huh, hadn't noticed how OP they were, probably because no one ever plays them
Please OP, continue on about how the class is broken OP, you might get some metamancers to switch off of Stam Warden, and PVP will become more bearable.
Huh, hadn't noticed how OP they were, probably because no one ever plays them
Please OP, continue on about how the class is broken OP, you might get some metamancers to switch off of Stam Warden, and PVP will become more bearable.
On my Stamblade, I'd take a Stam Warden over a Mag DK any time. Between fighting 2 Dizzy Swing spammers who probably won't even get 2 hits off on me and fighting 2 root spammers that put DoTs on you and hit you with undodgeable whips... Yeah the choice is made pretty quickly.
Nelson_Rebel wrote: »Huh, hadn't noticed how OP they were, probably because no one ever plays them
Please OP, continue on about how the class is broken OP, you might get some metamancers to switch off of Stam Warden, and PVP will become more bearable.
On my Stamblade, I'd take a Stam Warden over a Mag DK any time. Between fighting 2 Dizzy Swing spammers who probably won't even get 2 hits off on me and fighting 2 root spammers that put DoTs on you and hit you with undodgeable whips... Yeah the choice is made pretty quickly.
Whips are dodgeable so.....what were you lying again?
Ihatenightblades wrote: »i dont lose to mag dks on my warden unless the fight goes on to long and i give up... fossilize should not have been changed imo but mag dks are strong in 1v1s for the most part.. i dont see to many solo pvp out there.. oh and the strongest ult in the game is incap, you should know this @Ihatenightblades
Ya but that balances nb well. They squishy like hell and if cloak is countered which is usually is then you in deep crap lol. Incap as far as damage is best ult. But leap on a mag dk is more op if that makes sense
That's what I'll be doing if s&b ends up getting ruined
Also tried the new fossilize out last night, first 2 enemies it was greyed out and wouldn't let me use so I immediately deslotted it.
Nelson_Rebel wrote: »Huh, hadn't noticed how OP they were, probably because no one ever plays them
Please OP, continue on about how the class is broken OP, you might get some metamancers to switch off of Stam Warden, and PVP will become more bearable.
On my Stamblade, I'd take a Stam Warden over a Mag DK any time. Between fighting 2 Dizzy Swing spammers who probably won't even get 2 hits off on me and fighting 2 root spammers that put DoTs on you and hit you with undodgeable whips... Yeah the choice is made pretty quickly.
Whips are dodgeable so.....what were you lying again?
Power lash is undodgeable, normal whip is dodgeable